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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 5 2011, 08:38
Post #2641
purng



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good news for all mage!. I noticed Magic Missile spells more powerful since minor patch updated.

10 2 Magic Missile blasts Blue Slime for 3268 piercing damage.
10 1 You cast Magic Missile.

9 2 Magic Missile hits Blue Slime for 1690 piercing damage.
9 1 You cast Magic Missile.

8 2 Magic Missile blasts Giant Panda for 2781 piercing damage.
8 1 You cast Magic Missile.

7 2 Magic Missile hits Giant Panda for 2133 piercing damage.
7 1 You cast Magic Missile.
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post Feb 5 2011, 08:40
Post #2642
vean



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QUOTE(Conquest101 @ Feb 5 2011, 07:18) *

It depends. He IS exaggerating a bit though.

The arena's ARE harder for me though, since I was used to using EDB equip and frolicking through them on BT just spamming Flames of Loki or WoT.
I can't do that as well now. (IMG:[invalid] style_emoticons/default/sad.gif)

However, for most people, who I assume were using Elementalist equip and actually targeting elemental weaknesses, it's probably the same, or maybe easier.


As one of the "most people", I don't think so.
I think my elementalist euqipments is good at my level...I have 89.57+87.11 Elemental Prof and 267 Magic Rating at LV 95. Just so-so, right? It's almost best equipments I can find.

For me, this change just make me reset all abilities, and down my record from Normal GF 300Level(Elec)/180Level(Divine) to 120Level(All-Elementals)/30Level(Divine).



We can divide mage players to 4 kinds...

Ultra High Player LV200+: We one-hit at BT/nintendo, whatever. we can only play the one-hit nightmare now. Incomes less. We already have all ability points and primary attributes+10, artifacts = hath.

High Player: We one-hit at Nightmare/Hard. We can return to normal. No good drops, sigh. Incomes less. We already have many ability points and primary attributes+6-8, artifacts = hath, if they give some attributes, good.

Mid-Level Player: We use 30Levels to reach one-hit normal...What? We can't do that now? (IMG:[invalid] style_emoticons/default/blink.gif) All my exp has changed to INT/WIS! I can't be a fighter anymore! What, normal is the lowest difficulty? We can't do arena and blood rings anymore? Incomes=0. GIve us some hope! I already have whole elementalists set, I can't make more damage any more!
And artifacts...Go to hell. I only have +1~+3, it will cost thousands of artifacts and millions of credits to reach +10. And get many flowervase. Yes, many fucking flowervases.

Low-Level Players: We are not mages. "Why your guys feels like be fucked?"


Where's the most people?

THen...Here's my attributes. I feel hopeless at all...It's impossible to become a fighter again.


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post Feb 5 2011, 09:04
Post #2643
hitokiri84



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Low difficulty arenas are slightly more annoying only because they sometimes require a second 1st tier AOE. High difficulty arenas are much easier now, albiet a little slower. The high resistance allows for a couple of enemies to survive each round, which allows for easy channeling and ET. Before I was just blasting away, using most of my item slots for godlies. Now I need one or two at most, and it only takes slightly longer.
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post Feb 5 2011, 09:16
Post #2644
masquepiph



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Hito, unless Tenb gives every monster from common to God a 20x dmg multiplier nothing is ever going to be hard for you. Slower maybe, but not hard.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 5 2011, 09:22
Post #2645
vean



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QUOTE(DemonEyesBob @ Feb 5 2011, 09:16) *

Hito, unless Tenb gives every monster from common to God a 20x dmg multiplier nothing is ever going to be hard for you. Slower maybe, but not hard.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)


And that slow means from one-hit clear to one-hit + 1 Normal Attack Clear. So slow (IMG:[invalid] style_emoticons/default/tongue.gif)

For others this game is unplayable
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post Feb 5 2011, 09:40
Post #2646
Ichy



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QUOTE(vean @ Feb 5 2011, 10:22) *

And that slow means from one-hit clear to one-hit + 1 Normal Attack Clear. So slow (IMG:[invalid] style_emoticons/default/tongue.gif)

For others this game is unplayable


Tenb will balance this out, just give him some time.
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post Feb 5 2011, 09:56
Post #2647
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QUOTE(Ichy @ Feb 5 2011, 14:40) *

Tenb will balance this out, just give him some time.


Oh god no...
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post Feb 5 2011, 09:58
Post #2648
hitokiri84



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QUOTE(DemonEyesBob @ Feb 5 2011, 01:16) *

Hito, unless Tenb gives every monster from common to God a 20x dmg multiplier nothing is ever going to be hard for you. Slower maybe, but not hard.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

Meh, it's impossible to die with Cloak of the Fallen effect, unless you just get lazy and forget to recast Spark.
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post Feb 5 2011, 10:08
Post #2649
vean



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QUOTE(Ichy @ Feb 5 2011, 09:40) *

Tenb will balance this out, just give him some time.


please don't touch normal, please...please change normal back to where they should.

Just modify the nintendo, BT, what ever.

normal is already too hard to most mid-level people.

It's almost impossible to find in normal grindfest and long arena as a mage.

As a 95 level mage, I have 30/100 AP training and 10 AP from artifacts, have Magic rating 269, have a whole set of elementalist/henven-sent...not worst on this forum, I believe.

My Elementalist Set

Magical attack
+21.4 % damage
+75.2 % hit chance
+5.7 % crit chance
Avoidance
+21 % evade
+0 % block
+2 % parry
+14.3 % resist
Spell proficiency
+88.02 elemental

My Heaven-Sent Battlecaster Set
Magical attack
+18.9 % damage
+69.6 % hit chance
+5.8 % crit chance
Avoidance
+22.8 % evade
+0 % block
+2 % parry
+11.7 % resist
Spell proficiency
+65.84 divine


I DIED at the LV90 normal KILLZONE arena this morning. Just 3 divine resist monster at same time means died.

It's tooooooo hard for normal, believe me.

And I don't know how to strength my character any more. Every choice seems impossible. NO ARTIFACTS, NO TRAINING, NO EQUIPMENTS. ALL IMPOSSIBLE.
Please change normal resistence back. Just make battletoad 10 times hard, I have no problem (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 5 2011, 10:31
Post #2650
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QUOTE(vean @ Feb 5 2011, 11:08) *

Please change normal resistence back. Just make battletoad 10 times hard, I have no problem (IMG:[invalid] style_emoticons/default/tongue.gif)

Tenb was balancing this game around a unknown bug but now the bug is fixed and this is the result (IMG:[invalid] style_emoticons/default/laugh.gif)

Im sure there will be some balancing but it will take some time.
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post Feb 5 2011, 11:31
Post #2651
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QUOTE(Ichy @ Feb 5 2011, 09:31) *

Tenb was balancing this game around a unknown bug but now the bug is fixed and this is the result (IMG:[invalid] style_emoticons/default/laugh.gif)

Im sure there will be some balancing but it will take some time.

Well tbh as long as melee doesnt get any stronger then what it is now, i cant see why he should "balance" it out.
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post Feb 5 2011, 11:37
Post #2652
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QUOTE(Eutopia @ Feb 5 2011, 16:31) *

Well tbh as long as melee doesnt get any stronger then what it is now, i cant see why he should "balance" it out.


QUOTE(cmal @ Feb 5 2011, 06:01) *

Melee is so OP.
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post Feb 5 2011, 13:12
Post #2653
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QUOTE(sushi0 @ Feb 5 2011, 02:52) *

With the new artifact changes, I don't think I will ever get my final 3 stat points. My last 100 artifacts didn't even give me a single stat and that was prior to the new patch.
That's normal.

QUOTE(hitokiri84 @ Feb 5 2011, 07:58) *

Meh, it's impossible to die with Cloak of the Fallen effect, unless you just get lazy and forget to recast Spark.
It happened many times to me.
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post Feb 5 2011, 14:45
Post #2654
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Vean, you basically have everything better than me (including total AP I think), but somehow you're facing way more problems than I. I don't really notice any change from my playstyle. Arenas, certain enemies survive more often but it's nothing lethal. Maybe you can share your ability tree too.

Currently I put zero abilities on debuffs. Most of my AP goes into my two main elemental trees (elec and fire) and hp/mana tanks, but I can't imagine how it'll make a difference. But for my next few AP, I'll put one point each into Condemn, Freeze, and Gale and that should pretty much take care of any random bosses I encounter in IW too.
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post Feb 5 2011, 15:22
Post #2655
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Honestly, "I cannot kill everything in one round on the hardest difficulty!" isn't a valid complaint as far as I'm concerned.

I've been wondering why people's perception that pure mage builds are vastly superior to everything had gotten so much stronger lately, and obviously, when there is a combination of two unreported bugs (namely Channeling having a chance to trigger for every monster on the battlefield as long as the primary target has it, and a halving of effective Elemental resistances which are there SOLELY to prevent AoEs from being the end-all solution to everything), then yeah, it makes perfect sense. The situation now is much closer to normal than it was before they were fixed.
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post Feb 5 2011, 15:35
Post #2656
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It does make people need to use more elements,so i don't mind it. but i think that people who like to use dark and holy spells are kinda screwed thanks to this.
Because there are monsters who are impervious (1 damage) to those spells and those lower level players who don't have enough ap (a side effect of the artifact drop change) won't have a secundary element ready
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post Feb 5 2011, 15:40
Post #2657
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Well i can still do my Hell Item world without much loss of time. If something survives kill it with fire instead of TS.
Daily arenas have become more annoying thanks to some fuckers always surviving with a few HPs left.
No more relaxing hardfests or hard IWs is what really hurts. This I liked the most after a hard day of work (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 5 2011, 15:52
Post #2658
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please set double resist monster in higher battlefield like Hard Heroic or Nightmare

people low level player like me are never think about play in Battletoads

as we seen IWBTH that a dream we don't need that

we don't want too much wealth

just normal is good to us beacuse we try hard for normal play

we just want one hits clear in normal difficulty

This post has been edited by teeeen: Feb 5 2011, 16:01
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post Feb 5 2011, 16:15
Post #2659
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QUOTE(Tenboro @ Feb 5 2011, 13:22) *

I've been wondering why people's perception that pure mage builds are vastly superior to everything had gotten so much stronger lately, and obviously, when there is a combination of two unreported bugs (namely Channeling having a chance to trigger for every monster on the battlefield as long as the primary target has it, and a halving of effective Elemental resistances which are there SOLELY to prevent AoEs from being the end-all solution to everything), then yeah, it makes perfect sense. The situation now is much closer to normal than it was before they were fixed.
Actually 3, ET recovering MP based on the max player's MP had a bigger role imo.

QUOTE(hyl @ Feb 5 2011, 13:35) *

It does make people need to use more elements,so i don't mind it. but i think that people who like to use dark and holy spells are kinda screwed thanks to this.
Because there are monsters who are impervious (1 damage) to those spells and those lower level players who don't have enough ap (a side effect of the artifact drop change) won't have a secundary element ready
Those lower level mages shouldn't use holy, and either leave RoB for later, or just melee them.

QUOTE(teeeen @ Feb 5 2011, 13:52) *
(...)
No. It wasn't supposed to be easy in lower levels in the first place. And good thing that's like that, finally the Gods become like they used to be: The ultimate HV monsters.
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post Feb 5 2011, 16:35
Post #2660
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QUOTE(Tenboro @ Feb 5 2011, 15:22) *

Honestly, "I cannot kill everything in one round on the hardest difficulty!" isn't a valid complaint as far as I'm concerned.

I've been wondering why people's perception that pure mage builds are vastly superior to everything had gotten so much stronger lately, and obviously, when there is a combination of two unreported bugs (namely Channeling having a chance to trigger for every monster on the battlefield as long as the primary target has it, and a halving of effective Elemental resistances which are there SOLELY to prevent AoEs from being the end-all solution to everything), then yeah, it makes perfect sense. The situation now is much closer to normal than it was before they were fixed.


We, mid-level mages, are not calling for "kill everything in one round on the hardest diffculty". That's high and ultra level mage's calling.

We want to "have a chance" to "kill everything but 1-2 of them" on the "normal diffculy"(in fact it's the easiest diffculty. You CAN'T play arena below the normal).

That means I can use my spell, my equip and mana to live at normal arena, not crit by 3 resisted monster. THAT'S NOT MY FAULT. I've done every thing to strength my mid level mage. I can't pass LV90 arena, just because three of them resist.

I use my Tier-2 Elec Spell on the Blue Smile(normal), Crits, and it survives and crits me. I have 30 EDM and 88 prof, 76% MAB and 17% Spell Crits. I DON'T HOW TO STRENGTH ME, EXCEPT 1000+ artifacts.

I believe, THAT'S NOT RIGHT. WE JUST WANT TO MAKE SURE WE CAN PASS NORMAL ARENA. A LV 95 good mage can't pass normal arena if he's unlucky.
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