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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 2 2011, 10:45
Post #2481
Eutopia



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The round before shield and warding scroll not necessary but will help. Weaken them and poison then kill the tree first, this is what i do in hell difficulty.
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post Feb 2 2011, 10:59
Post #2482
masquepiph



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Just debuff the fuck out of them, kill the healer, then go for whoever you feel like. Try to keep their HP even-ish so you can kill one after another quickly, as each kill increases the power of the survivors in different ways.
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post Feb 2 2011, 13:15
Post #2483
hyl



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From what i have read they have lower stats than a legendary but you face them all at once.
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post Feb 2 2011, 14:25
Post #2484
Conquest101



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Wow, I just went through all my arenas and got exactly 2 total last round equip drops. And one of the those was the Trio clear bonus, which is 100%.

Did I just have a horrible run of luck or did Tenboro adjust the last round equip drop bonus?

Anyone else experience something similar?
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post Feb 2 2011, 15:09
Post #2485
Razorflame



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I experienced something similar...I only got like 4 or 5 clear bonuses that were equips, but I got dropped equips that made up for them.
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post Feb 2 2011, 15:13
Post #2486
masquepiph



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QUOTE(Razorflame @ Feb 2 2011, 10:09) *

I experienced something similar...I only got like 4 or 5 clear bonuses that were equips, but I got dropped equips that made up for them.

Dropped equips are completely separate from clear bonus equips.

@Hyl: They do have less HP I believe, but they also get buffs for each that you kill. By the time you're down to one left, it'll have increased hit/crit chance, increased defense/evasion, and increased... something else. Can't remember what the third is; by the time it happens she usually have so many debuffs they can't all fit (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 2 2011, 16:09
Post #2487
Zero Angel



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QUOTE(Razorflame @ Feb 2 2011, 16:16) *

What's the strategy for defeating them?

On Normal? Just cast like 3 AoEs on them. They should all be dead.
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post Feb 2 2011, 17:00
Post #2488
buktore



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I hope that this kind of thing happens more in the future... (I mean, when I have higher LV.)

QUOTE(Melee 8 enemies in 3 turns)
3 16 You gain 228.68 EXP!
3 15 You are Victorious!
3 14 Regen restores 105 points of health.
3 13 Tentacle Summoner has been defeated.
3 12 Bleeding Wound hits Tentacle Summoner for 330 damage.
~~~~~~~
0 9 Spawned Monster H: MID=25 (Mutant Peacock) LV=122 HP=1425 MP=84 SP=42 NA=75 Type=hostile
0 8 Spawned Monster G: MID=6 (Fire Fox) LV=121 HP=1315 MP=71 SP=41 NA=79 Type=hostile
0 7 Spawned Monster F: MID=26 (Amphibious Sperm Whale) LV=121 HP=1415 MP=109 SP=17 NA=75 Type=hostile
0 6 Spawned Monster E: MID=3 (Mantitcore) LV=126 HP=1332 MP=10 SP=33 NA=78 Type=hostile
0 5 Spawned Monster D: MID=1427 (Hell Spawn) LV=124 HP=1262 MP=52 SP=8 NA=74 Type=hostile
0 4 Spawned Monster C: MID=1738 (Evoc) LV=122 HP=1670 MP=7 SP=22 NA=85 Type=hostile
0 3 Spawned Monster B: MID=1749 (Bahamut Zero) LV=124 HP=1522 MP=125 SP=9 NA=85 Type=hostile
0 2 Spawned Monster A: MID=1663 (Tentacle Summoner) LV=123 HP=1250 MP=44 SP=38 NA=75 Type=hostile
0 1 Initializing Item World (Round 91 / 125) ...
0 0 Battle Start!
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post Feb 2 2011, 19:23
Post #2489
hgbdd



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QUOTE(Eutopia @ Feb 2 2011, 04:39) *

So what strategy do you use?

Demon fiend + fenrir gear and soul blast away?
Dark damage doesn't increase the dmg of soul spells. (Only forbidden prof)
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post Feb 3 2011, 10:02
Post #2490
buktore



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Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop.

QUOTE
-- Mace: increased base damage from (28,44) to (30,50); increased base turn factor for stun proc from (3,7) to (5,8); increased base probability factor for stun proc from (15,25) to (16,30); increased +STR bonus from (0,14) to (5,25)


There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 3 2011, 10:12
Post #2491
purng



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QUOTE(buktore @ Feb 3 2011, 10:02) *

Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop.
There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[invalid] style_emoticons/default/huh.gif)


I got 4 pieces of Mace but Highest chance of stunned only 25%
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post Feb 3 2011, 10:56
Post #2492
Conquest101



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QUOTE(buktore @ Feb 3 2011, 00:02) *

Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop.
There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[invalid] style_emoticons/default/huh.gif)


Every mace I've found, and subsequently dumped to the bazaar, has been 25% 4 turn I think (IMG:[invalid] style_emoticons/default/tongue.gif)
Kinda makes them even less special then they already are.

This post has been edited by Conquest101: Feb 3 2011, 10:56
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post Feb 3 2011, 15:11
Post #2493
Tenboro

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QUOTE(buktore @ Feb 3 2011, 09:02) *

There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[invalid] style_emoticons/default/huh.gif)


Err, right. Well, that can actually affect some existing weapons, but what the hey. Fix'd.
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post Feb 3 2011, 16:44
Post #2494
buktore



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QUOTE(Tenboro @ Feb 3 2011, 20:11) *

Err, right. Well, that can actually affect some existing weapons, but what the hey. Fix'd.


Bonk! Home-frickin'-run! ... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/24.gif)

This post has been edited by buktore: Feb 3 2011, 16:49
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post Feb 3 2011, 16:58
Post #2495
Tenboro

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QUOTE(buktore @ Feb 3 2011, 15:44) *

Bonk! Home-frickin'-run! ... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/24.gif)


Yup, like that.
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post Feb 3 2011, 19:44
Post #2496
Zero Angel



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96 11 Arena Token Bonus! [Token of Healing]
96 10 Arena Clear Bonus! [Fine Rapier of Balance]
96 9 Skuld dropped [Superior Cotton Shoes of Protection]
96 8 Verdandi dropped [Superior Cotton Gloves of Protection]
96 7 Yggdrasil dropped [Sapling]
96 6 Urd dropped [Superior Leather Boots of Protection]
96 5 You are Victorious!

Wow, the 3 fates all dropped equipments instead of the usual crappy item...Too bad they were all crap.
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post Feb 3 2011, 20:58
Post #2497
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QUOTE
Yup, like that.

Thought only maces were supposed to get the proc chance increase.
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post Feb 3 2011, 22:45
Post #2498
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This has got to go

Arena Clear Bonus! [Crystal of Devotion]

Battletoads Eve of Death, and a lot of others I didn't copy down. 2c for a high end BT clear bonus. As if potions weren't bad enough.

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post Feb 3 2011, 23:35
Post #2499
4EverLost



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QUOTE
Wow, the 3 fates all dropped equipments instead of the usual crappy item...Too bad they were all crap.
what level was that on?

QUOTE
Arena Clear Bonus! [Crystal of Devotion]


ya, that is kind of f'ed up
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post Feb 4 2011, 03:27
Post #2500
hgbdd



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It's just me, or we get much less tokens in arenas than before? If is confirmed imo it's another thing that should be "balanced", in other words the rate between them should be changed.

This post has been edited by cmdct: Feb 4 2011, 03:27
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