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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Feb 2 2011, 10:45
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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The round before shield and warding scroll not necessary but will help. Weaken them and poison then kill the tree first, this is what i do in hell difficulty.
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Feb 2 2011, 10:59
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Just debuff the fuck out of them, kill the healer, then go for whoever you feel like. Try to keep their HP even-ish so you can kill one after another quickly, as each kill increases the power of the survivors in different ways.
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Feb 2 2011, 13:15
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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From what i have read they have lower stats than a legendary but you face them all at once.
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Feb 2 2011, 14:25
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Wow, I just went through all my arenas and got exactly 2 total last round equip drops. And one of the those was the Trio clear bonus, which is 100%.
Did I just have a horrible run of luck or did Tenboro adjust the last round equip drop bonus?
Anyone else experience something similar?
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Feb 2 2011, 15:09
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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I experienced something similar...I only got like 4 or 5 clear bonuses that were equips, but I got dropped equips that made up for them.
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Feb 2 2011, 15:13
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Razorflame @ Feb 2 2011, 10:09)  I experienced something similar...I only got like 4 or 5 clear bonuses that were equips, but I got dropped equips that made up for them.
Dropped equips are completely separate from clear bonus equips. @Hyl: They do have less HP I believe, but they also get buffs for each that you kill. By the time you're down to one left, it'll have increased hit/crit chance, increased defense/evasion, and increased... something else. Can't remember what the third is; by the time it happens she usually have so many debuffs they can't all fit (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 2 2011, 16:09
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Razorflame @ Feb 2 2011, 16:16)  What's the strategy for defeating them?
On Normal? Just cast like 3 AoEs on them. They should all be dead.
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Feb 2 2011, 17:00
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I hope that this kind of thing happens more in the future... (I mean, when I have higher LV.) QUOTE(Melee 8 enemies in 3 turns) 3 16 You gain 228.68 EXP! 3 15 You are Victorious! 3 14 Regen restores 105 points of health. 3 13 Tentacle Summoner has been defeated. 3 12 Bleeding Wound hits Tentacle Summoner for 330 damage. ~~~~~~~ 0 9 Spawned Monster H: MID=25 (Mutant Peacock) LV=122 HP=1425 MP=84 SP=42 NA=75 Type=hostile 0 8 Spawned Monster G: MID=6 (Fire Fox) LV=121 HP=1315 MP=71 SP=41 NA=79 Type=hostile 0 7 Spawned Monster F: MID=26 (Amphibious Sperm Whale) LV=121 HP=1415 MP=109 SP=17 NA=75 Type=hostile 0 6 Spawned Monster E: MID=3 (Mantitcore) LV=126 HP=1332 MP=10 SP=33 NA=78 Type=hostile 0 5 Spawned Monster D: MID=1427 (Hell Spawn) LV=124 HP=1262 MP=52 SP=8 NA=74 Type=hostile 0 4 Spawned Monster C: MID=1738 (Evoc) LV=122 HP=1670 MP=7 SP=22 NA=85 Type=hostile 0 3 Spawned Monster B: MID=1749 (Bahamut Zero) LV=124 HP=1522 MP=125 SP=9 NA=85 Type=hostile 0 2 Spawned Monster A: MID=1663 (Tentacle Summoner) LV=123 HP=1250 MP=44 SP=38 NA=75 Type=hostile 0 1 Initializing Item World (Round 91 / 125) ... 0 0 Battle Start!
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Feb 2 2011, 19:23
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Eutopia @ Feb 2 2011, 04:39)  So what strategy do you use?
Demon fiend + fenrir gear and soul blast away?
Dark damage doesn't increase the dmg of soul spells. (Only forbidden prof)
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Feb 3 2011, 10:02
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop. QUOTE -- Mace: increased base damage from (28,44) to (30,50); increased base turn factor for stun proc from (3,7) to (5,8); increased base probability factor for stun proc from (15,25) to (16,30); increased +STR bonus from (0,14) to (5,25) There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Feb 3 2011, 10:12
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purng
Group: Members
Posts: 4,589
Joined: 17-August 10

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QUOTE(buktore @ Feb 3 2011, 10:02)  Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop. There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[ invalid] style_emoticons/default/huh.gif) I got 4 pieces of Mace but Highest chance of stunned only 25%
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Feb 3 2011, 10:56
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(buktore @ Feb 3 2011, 00:02)  Anyone got a mace with 26% - 30% proc chance yet? According to the logs, it should drop. There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[ invalid] style_emoticons/default/huh.gif) Every mace I've found, and subsequently dumped to the bazaar, has been 25% 4 turn I think (IMG:[ invalid] style_emoticons/default/tongue.gif) Kinda makes them even less special then they already are. This post has been edited by Conquest101: Feb 3 2011, 10:56
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Feb 3 2011, 15:11
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Tenboro

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QUOTE(buktore @ Feb 3 2011, 09:02)  There's a floods of 25% mace in the bazaar and I've yet to a see more. There might be a bug; the proc chance was increased but the cap is still at 25, perhaps? (IMG:[ invalid] style_emoticons/default/huh.gif) Err, right. Well, that can actually affect some existing weapons, but what the hey. Fix'd.
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Feb 3 2011, 16:44
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Tenboro @ Feb 3 2011, 20:11)  Err, right. Well, that can actually affect some existing weapons, but what the hey. Fix'd.
Bonk! Home-frickin'-run! ... (IMG:[ bbs.pramool.com] http://bbs.pramool.com/webboard/pic/24.gif) This post has been edited by buktore: Feb 3 2011, 16:49
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Feb 3 2011, 19:44
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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96 11 Arena Token Bonus! [Token of Healing] 96 10 Arena Clear Bonus! [Fine Rapier of Balance] 96 9 Skuld dropped [Superior Cotton Shoes of Protection] 96 8 Verdandi dropped [Superior Cotton Gloves of Protection] 96 7 Yggdrasil dropped [Sapling] 96 6 Urd dropped [Superior Leather Boots of Protection] 96 5 You are Victorious!
Wow, the 3 fates all dropped equipments instead of the usual crappy item...Too bad they were all crap.
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Feb 3 2011, 20:58
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE Yup, like that.
Thought only maces were supposed to get the proc chance increase.
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Feb 3 2011, 22:45
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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This has got to go
Arena Clear Bonus! [Crystal of Devotion]
Battletoads Eve of Death, and a lot of others I didn't copy down. 2c for a high end BT clear bonus. As if potions weren't bad enough.
This post has been edited by hitokiri84: Feb 3 2011, 22:46
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Feb 3 2011, 23:35
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE Wow, the 3 fates all dropped equipments instead of the usual crappy item...Too bad they were all crap. what level was that on? QUOTE Arena Clear Bonus! [Crystal of Devotion] ya, that is kind of f'ed up
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Feb 4 2011, 03:27
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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It's just me, or we get much less tokens in arenas than before? If is confirmed imo it's another thing that should be "balanced", in other words the rate between them should be changed.
This post has been edited by cmdct: Feb 4 2011, 03:27
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