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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jan 30 2011, 18:36
Post #2261
hyl



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QUOTE(Conquest101 @ Jan 30 2011, 17:33) *

"The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency."

Does that mean what I think it means?
My evade doesn't seem to have changed though.

my and demoneyesbob's flee has dropped though
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post Jan 30 2011, 18:39
Post #2262
Death Grunty



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Mine dropped from 50% to 45% Evade.
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post Jan 30 2011, 18:41
Post #2263
Golden Sun



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My FSM outfit mitigation dropped 6 points.
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post Jan 30 2011, 18:41
Post #2264
Sushilicious



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QUOTE(Conquest101 @ Jan 30 2011, 10:33) *

"The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency."

Does that mean what I think it means?
My evade doesn't seem to have changed though.

Yes, it means exactly what you think it means. I don't remember exactly what my previous evade was prior to the patch, but I think I've went down ~2-3%.

Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade.
As long as it doesn't mess with equipment proficiency and EDB, I can live with this change.
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post Jan 30 2011, 18:47
Post #2265
Conquest101



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QUOTE(sushi0 @ Jan 30 2011, 08:41) *

Yes, it means exactly what you think it means. I don't remember exactly what my previous evade was prior to the patch, but I think I've went down ~2-3%.

Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade.
As long as it doesn't mess with equipment proficiency and EDB, I can live with this change.


I must have been remembering my mjolnir set evade wrong. Testing with my actual evade set shows a marked decrease. (IMG:[invalid] style_emoticons/default/sad.gif)

So more testing. Battletoads is still essentially the same for me right now so far as I can tell. I can't test my one-shot capability until I get more IWs after the dawn though. So not sure if that supposed decreased HP is going to allow for 100% one-shots on BT. I hope so lol.
IWBTH difficulty.... doesn't seem to increase HP as much as I'd expect, as I noted before. Maybe like by 1/3? Over Battletoads.

This post has been edited by Conquest101: Jan 30 2011, 18:50
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post Jan 30 2011, 18:50
Post #2266
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looks like that means more support prof grinding for SV, AF and haste...
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post Jan 30 2011, 18:53
Post #2267
Sushilicious



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QUOTE(Conquest101 @ Jan 30 2011, 10:47) *

I must have been remembering my mjolnir set evade wrong. Testing with my actual evade shows a marked decrease. (IMG:[invalid] style_emoticons/default/sad.gif)

Unfortunately, with this patch evade would actually be of some use. No one can one shot IWBTH, even with infusions I would think, unless you have the daemon duality tree.

You might be able to one shot with infusions, but I doubt it would be that consistent.
As for the rest of us mortals, it's probably going to take 2-3 shots.

Edit:
In response to your edit:
QUOTE(Conquest101 @ Jan 30 2011, 10:47) *

So more testing. Battletoads is still essentially the same for me right now so far as I can tell. I can't test my one-shot capability until I get more IWs after the dawn though. So not sure if that supposed decreased HP is going to allow for 100% one-shots on BT. I hope so lol.
IWBTH difficulty.... doesn't seem to increase HP as much as I'd expect, as I noted before. Maybe like by 1/3? Over Battletoads.

HP on battletoads hasn't changed, so you won't be able to 100% one shot if you weren't able to do so before. Although I'm not sure whether the defense capabilities of the mobs got reduced, but if it did, then you could probably do it.
IWBTH increases mobs' HP by a factor of 1.5 over BT as far as I can tell. Not sure if IWBTH hits harder than old Battletoads or if it's the same, but it seems like the new battletoads hit less than before. Can anyone else confirm this?

This post has been edited by sushi0: Jan 30 2011, 18:59
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post Jan 30 2011, 18:59
Post #2268
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QUOTE(sushi0 @ Jan 30 2011, 23:41) *

Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade.


Melee suffer the most from it and it did hurt me quite a bit.. Tenb probably reasons that since melee attack got boosted, defense should be lower. This is reasonable enough... if you're not looking at the fact that this barely effected mage, while their attacks are still as strong as ever. (IMG:[invalid] style_emoticons/default/sleep.gif)

I will wait till more new gears drop before I rant more...

This post has been edited by buktore: Jan 30 2011, 19:00
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post Jan 30 2011, 19:01
Post #2269
hyl



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QUOTE(sushi0 @ Jan 30 2011, 17:53) *

Unfortunately, with this patch evade would actually be of some use. No one can one shot IWBTH, even with infusions I would think, unless you have the daemon duality tree.

You might be able to one shot with infusions, but I doubt it would be that consistent.
As for the rest of us mortals, it's probably going to take 2-3 shots.

Edit:
In response to your edit:

HP on battletoads hasn't changed, so you won't be able to 100% one shot if you weren't able to do so before. Although I'm not sure whether the defense capabilities of the mobs got reduced, but if it did, then you could probably do it.
IWBTH increases mobs' HP by a factor of 1.5 over BT as far as I can tell. Not sure if IWBTH hits harder than old Battletoads or if it's the same, but it seems like the new battletoads hit less than before. Can anyone else confirm this?

monsters on hard,heroic and nightmare seem to hit me for less than yesterday and they have their hp but slightly. Can't say that much about BT though
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post Jan 30 2011, 19:06
Post #2270
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"Due to other balancing changes, the damage and health bonus that monsters get at higher difficulties has been reduced."

That was what I was referring to.

Edit: If it's true, then theoretically you could say that mages got buffed. lol

This post has been edited by Conquest101: Jan 30 2011, 19:10
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post Jan 30 2011, 19:22
Post #2271
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Seems like HP did get reduced by a few thousand on BT, but with the addition of player created mobs, everything we know about one-shotting changes dramatically.

Also, it seems like higher levels got screwed over. Every monster that lower levels create has a chance of showing up for us.
QUOTE

They don't actually level up by fighting, but the level will be an indicator of how powerful they are - and monsters will be limited to spawning for players at or above their level.

So if I were to create 9 legendary monsters, I can essentially screw anyone at or above my level.

Awesomesauce.
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post Jan 30 2011, 20:33
Post #2272
tribalspirit



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in short terms we will compete to fuck each other ass with our lovely pets
temb is a evil genius

so he has come up to a way to implement something like PvP without breaking the game

This post has been edited by tribalspirit: Jan 30 2011, 20:34
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post Jan 30 2011, 20:36
Post #2273
Tenboro

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QUOTE(sushi0 @ Jan 30 2011, 18:22) *

if I were to create 9 legendary monsters


Good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 30 2011, 20:39
Post #2274
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Expect that, probably millions of crystals and hundreds of tokens will needed to make just one monster like that.
And also people forget that the Gods are in the top end of what mitigations/ratings a monster can get. With the nerfs were be done in the former releases they aren't much of a challenge nowadays don't they?

Edit: Ninga'd by the boss (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by cmdct: Jan 30 2011, 20:40
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post Jan 30 2011, 20:41
Post #2275
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well i hope that at some level of strength even custom monster will start to drop trophy... like boss or legendary
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post Jan 30 2011, 20:42
Post #2276
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QUOTE(Tenboro @ Jan 30 2011, 12:36) *

Good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

What if I make one legendary, and others make make a few more, wouldn't it be possible in theory that during a grindfest or IW, more than one legendary could appear in a single battle?
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post Jan 30 2011, 20:45
Post #2277
Tenboro

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QUOTE(sushi0 @ Jan 30 2011, 19:42) *

What if I make one legendary, and others make make a few more, wouldn't it be possible in theory that during a grindfest or IW, more than one legendary could appear in a single battle?


Well yeah, unless I put in battle-balancing code to prevent that. Which I'm planning to.
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post Jan 30 2011, 20:47
Post #2278
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QUOTE(Conquest101 @ Jan 30 2011, 09:48) *
I think that exp modifier needs to be toned down. Too easy for THAT much exp.


QUOTE(Tenboro @ Jan 30 2011, 07:50) *

IWBTH has the same loot modifier as Battletoads.

So what is the point then? To let people catch up to me 2.5 times as fast now that I don't need to level? Make them do the work, I say.


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post Jan 30 2011, 20:56
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QUOTE(Tenboro @ Jan 30 2011, 12:45) *

Well yeah, unless I put in battle-balancing code to prevent that. Which I'm planning to.

That's good to know. I would hate it if I was on the final round of IW and 5 legendaries pop out.

Heck, even 1 legendary would tear us a new one if we were deep enough in a IWBTH grindgest/IW.
I guess this would actually make the game more challenging, but I'll see where this goes.

QUOTE(hitokiri84 @ Jan 30 2011, 12:47) *

So what is the point then? To let people catch up to me 2.5 times as fast now that I don't need to level? Make them do the work, I say.

I agree with toning down the exp modifier. To be fair though, IWBTH isn't exactly a walk in the park. Mobs has around 1.5x more HP than old battletoads. With the addition of player created monsters and the possibility of legendaries appearing in battles , expect the walk to get a tad more difficult.
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post Jan 30 2011, 21:02
Post #2280
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QUOTE(torotuna @ Jan 30 2011, 09:12) *

I would like to thank everyone who dumped their "free" 0.5 trophies on the bazaar for me to buy.


What do you mean by free trophies?
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