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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jan 30 2011, 18:36
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Conquest101 @ Jan 30 2011, 17:33)  "The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency."
Does that mean what I think it means? My evade doesn't seem to have changed though.
my and demoneyesbob's flee has dropped though
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Jan 30 2011, 18:39
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Mine dropped from 50% to 45% Evade.
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Jan 30 2011, 18:41
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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My FSM outfit mitigation dropped 6 points.
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Jan 30 2011, 18:41
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Conquest101 @ Jan 30 2011, 10:33)  "The percentage-based stats for elemental mitigations, evade, parry, block and resist are no longer affected by gear proficiency."
Does that mean what I think it means? My evade doesn't seem to have changed though.
Yes, it means exactly what you think it means. I don't remember exactly what my previous evade was prior to the patch, but I think I've went down ~2-3%. Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade. As long as it doesn't mess with equipment proficiency and EDB, I can live with this change.
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Jan 30 2011, 18:47
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(sushi0 @ Jan 30 2011, 08:41)  Yes, it means exactly what you think it means. I don't remember exactly what my previous evade was prior to the patch, but I think I've went down ~2-3%.
Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade. As long as it doesn't mess with equipment proficiency and EDB, I can live with this change.
I must have been remembering my mjolnir set evade wrong. Testing with my actual evade set shows a marked decrease. (IMG:[ invalid] style_emoticons/default/sad.gif) So more testing. Battletoads is still essentially the same for me right now so far as I can tell. I can't test my one-shot capability until I get more IWs after the dawn though. So not sure if that supposed decreased HP is going to allow for 100% one-shots on BT. I hope so lol. IWBTH difficulty.... doesn't seem to increase HP as much as I'd expect, as I noted before. Maybe like by 1/3? Over Battletoads. This post has been edited by Conquest101: Jan 30 2011, 18:50
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Jan 30 2011, 18:50
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hentai_fusion
Group: Gold Star Club
Posts: 33,605
Joined: 14-August 09

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looks like that means more support prof grinding for SV, AF and haste...
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Jan 30 2011, 18:53
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Conquest101 @ Jan 30 2011, 10:47)  I must have been remembering my mjolnir set evade wrong. Testing with my actual evade shows a marked decrease. (IMG:[ invalid] style_emoticons/default/sad.gif) Unfortunately, with this patch evade would actually be of some use. No one can one shot IWBTH, even with infusions I would think, unless you have the daemon duality tree. You might be able to one shot with infusions, but I doubt it would be that consistent. As for the rest of us mortals, it's probably going to take 2-3 shots. Edit: In response to your edit: QUOTE(Conquest101 @ Jan 30 2011, 10:47)  So more testing. Battletoads is still essentially the same for me right now so far as I can tell. I can't test my one-shot capability until I get more IWs after the dawn though. So not sure if that supposed decreased HP is going to allow for 100% one-shots on BT. I hope so lol. IWBTH difficulty.... doesn't seem to increase HP as much as I'd expect, as I noted before. Maybe like by 1/3? Over Battletoads.
HP on battletoads hasn't changed, so you won't be able to 100% one shot if you weren't able to do so before. Although I'm not sure whether the defense capabilities of the mobs got reduced, but if it did, then you could probably do it. IWBTH increases mobs' HP by a factor of 1.5 over BT as far as I can tell. Not sure if IWBTH hits harder than old Battletoads or if it's the same, but it seems like the new battletoads hit less than before. Can anyone else confirm this? This post has been edited by sushi0: Jan 30 2011, 18:59
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Jan 30 2011, 18:59
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(sushi0 @ Jan 30 2011, 23:41)  Elemental mitigation is a non factor for high levels, parry and block are non-factors for mages, so it the only things we lose out on is evade.
Melee suffer the most from it and it did hurt me quite a bit.. Tenb probably reasons that since melee attack got boosted, defense should be lower. This is reasonable enough... if you're not looking at the fact that this barely effected mage, while their attacks are still as strong as ever. (IMG:[ invalid] style_emoticons/default/sleep.gif) I will wait till more new gears drop before I rant more... This post has been edited by buktore: Jan 30 2011, 19:00
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Jan 30 2011, 19:01
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(sushi0 @ Jan 30 2011, 17:53)  Unfortunately, with this patch evade would actually be of some use. No one can one shot IWBTH, even with infusions I would think, unless you have the daemon duality tree.
You might be able to one shot with infusions, but I doubt it would be that consistent. As for the rest of us mortals, it's probably going to take 2-3 shots.
Edit: In response to your edit:
HP on battletoads hasn't changed, so you won't be able to 100% one shot if you weren't able to do so before. Although I'm not sure whether the defense capabilities of the mobs got reduced, but if it did, then you could probably do it. IWBTH increases mobs' HP by a factor of 1.5 over BT as far as I can tell. Not sure if IWBTH hits harder than old Battletoads or if it's the same, but it seems like the new battletoads hit less than before. Can anyone else confirm this?
monsters on hard,heroic and nightmare seem to hit me for less than yesterday and they have their hp but slightly. Can't say that much about BT though
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Jan 30 2011, 19:06
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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"Due to other balancing changes, the damage and health bonus that monsters get at higher difficulties has been reduced."
That was what I was referring to.
Edit: If it's true, then theoretically you could say that mages got buffed. lol
This post has been edited by Conquest101: Jan 30 2011, 19:10
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Jan 30 2011, 19:22
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Seems like HP did get reduced by a few thousand on BT, but with the addition of player created mobs, everything we know about one-shotting changes dramatically. Also, it seems like higher levels got screwed over. Every monster that lower levels create has a chance of showing up for us. QUOTE They don't actually level up by fighting, but the level will be an indicator of how powerful they are - and monsters will be limited to spawning for players at or above their level.
So if I were to create 9 legendary monsters, I can essentially screw anyone at or above my level. Awesomesauce.
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Jan 30 2011, 20:33
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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in short terms we will compete to fuck each other ass with our lovely pets temb is a evil genius
so he has come up to a way to implement something like PvP without breaking the game
This post has been edited by tribalspirit: Jan 30 2011, 20:34
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Jan 30 2011, 20:39
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Expect that, probably millions of crystals and hundreds of tokens will needed to make just one monster like that. And also people forget that the Gods are in the top end of what mitigations/ratings a monster can get. With the nerfs were be done in the former releases they aren't much of a challenge nowadays don't they? Edit: Ninga'd by the boss (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by cmdct: Jan 30 2011, 20:40
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Jan 30 2011, 20:41
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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well i hope that at some level of strength even custom monster will start to drop trophy... like boss or legendary
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Jan 30 2011, 20:42
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jan 30 2011, 12:36)  Good luck with that. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) What if I make one legendary, and others make make a few more, wouldn't it be possible in theory that during a grindfest or IW, more than one legendary could appear in a single battle?
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Jan 30 2011, 20:45
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Tenboro

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QUOTE(sushi0 @ Jan 30 2011, 19:42)  What if I make one legendary, and others make make a few more, wouldn't it be possible in theory that during a grindfest or IW, more than one legendary could appear in a single battle?
Well yeah, unless I put in battle-balancing code to prevent that. Which I'm planning to.
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Jan 30 2011, 20:47
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Conquest101 @ Jan 30 2011, 09:48)  I think that exp modifier needs to be toned down. Too easy for THAT much exp. QUOTE(Tenboro @ Jan 30 2011, 07:50)  IWBTH has the same loot modifier as Battletoads.
So what is the point then? To let people catch up to me 2.5 times as fast now that I don't need to level? Make them do the work, I say.
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Jan 30 2011, 20:56
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jan 30 2011, 12:45)  Well yeah, unless I put in battle-balancing code to prevent that. Which I'm planning to.
That's good to know. I would hate it if I was on the final round of IW and 5 legendaries pop out. Heck, even 1 legendary would tear us a new one if we were deep enough in a IWBTH grindgest/IW. I guess this would actually make the game more challenging, but I'll see where this goes. QUOTE(hitokiri84 @ Jan 30 2011, 12:47)  So what is the point then? To let people catch up to me 2.5 times as fast now that I don't need to level? Make them do the work, I say.
I agree with toning down the exp modifier. To be fair though, IWBTH isn't exactly a walk in the park. Mobs has around 1.5x more HP than old battletoads. With the addition of player created monsters and the possibility of legendaries appearing in battles , expect the walk to get a tad more difficult.
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Jan 30 2011, 21:02
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soliloquy
Group: Catgirl Camarilla
Posts: 646
Joined: 1-September 10

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QUOTE(torotuna @ Jan 30 2011, 09:12)  I would like to thank everyone who dumped their "free" 0.5 trophies on the bazaar for me to buy.
What do you mean by free trophies?
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