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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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May 7 2013, 07:45
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(Nightwishman @ May 7 2013, 12:09)  Still needs a forum link at the top though...
Anyway, salvaged another four 320+ exquisites and a 313 and 316 exqusite, all staves. NO. BLOODY. HIGH. MATS.
I'm done salvaging exquisite, mag, legendary...

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May 7 2013, 09:03
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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But that's not according to keikaku at all! As far as I remember, tenb wanted to stimulate forging for all players. Not to nerf. Although new food/morale system makes me wonder (IMG:[ invalid] style_emoticons/default/huh.gif)
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May 7 2013, 09:49
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Nightwishman @ May 6 2013, 23:09)  Still needs a forum link at the top though...
Anyway, salvaged another four 320+ exquisites and a 313 and 316 exqusite, all staves. NO. BLOODY. HIGH. MATS.
I'm done salvaging exquisite, mag, legendary...
Should just sell those shitty exquisites to me (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 7 2013, 10:52
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MSimm1
Group: Members
Posts: 45,750
Joined: 26-December 09

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QUOTE(Nightwishman @ May 7 2013, 00:09)  Still needs a forum link at the top though...
Anyway, salvaged another four 320+ exquisites and a 313 and 316 exqusite, all staves. NO. BLOODY. HIGH. MATS.
I'm done salvaging exquisite, mag, legendary...
If your not going to bazaar them, donate them to one the several Free shops (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm sure a new player would wet themselves if they could get an Exquisite or better piece of gear (IMG:[ invalid] style_emoticons/default/biggrin.gif) If it's max'd out, I'd probably be right there with them (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 7 2013, 11:06
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Tenboro

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QUOTE(n125 @ May 7 2013, 07:04)  The new ability system looks scary. Barring how new spells and such are acquired, is this new system more or less a 1:1 replacement for the current one? Or will it force us to cut back on abilities and such just to get back to where we currently are in terms of HP/MP/SP and spell strength? Not really. The old system is primarily there to provide unlocks for spells, which the new one doesn't do at all. The new one is a lot more flexible, and will be able to do stuff like directly augmenting spells and skills, as well as the obvious direct stat additions. Basic idea being to add some customization and variety. Say you want Spirit Shield to not kick in at 25% health. In the new one, Spirit Shield will by default only kick in for >50% damage attacks, but is upgradable through a slotted ability in 5% increments down to 25%.
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May 7 2013, 11:44
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MSimm1
Group: Members
Posts: 45,750
Joined: 26-December 09

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So many questions on the new Ability Tree, looking at the previously posted image
Will the new tree incorporate the old one, or will it be an addition to?
I didn't notice any spell selection on the image of new one, is the reason I'm asking
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May 7 2013, 16:33
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(aiwotorimodose @ May 7 2013, 07:45)  That says "just as planned", doesnt it ... >_>
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May 7 2013, 19:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(blue penguin @ May 6 2013, 16:34)  Emulating right now; get out of my head! QUOTE(grumpymal @ May 6 2013, 17:12)  Tenboro should just use the Sphere Grid from FFX.
Doesn't scale. QUOTE(Nightwishman @ May 7 2013, 06:33)  That says "just as planned", doesnt it ... >_>
計画通り. Yep.
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May 7 2013, 19:22
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Tenboro @ May 7 2013, 11:06)  Not really. The old system is primarily there to provide unlocks for spells, which the new one doesn't do at all. The new one is a lot more flexible, and will be able to do stuff like directly augmenting spells and skills, as well as the obvious direct stat additions.
Basic idea being to add some customization and variety. Say you want Spirit Shield to not kick in at 25% health. In the new one, Spirit Shield will by default only kick in for >50% damage attacks, but is upgradable through a slotted ability in 5% increments down to 25%.
That sounds great, customization is always a plus when well thought. Gotta ask: between this, the monster lab revamp and the (speculated?) mage changes there's so much stuff going on, will we jump straight to 0.8? About the UI, imho you shouldn't even bother wasting too much time on it, people can't expect you to be super good even at image editing. Fairly sure many in the community would gladly help with it once you provide the layout and some basic guidelines. QUOTE(Nightwishman @ May 7 2013, 16:33)  That says "just as planned", doesnt it ... >_>
It does. They should've added the headset though (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 7 2013, 21:07
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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I'm going to attempt to do to IWTBH FSM today with DW; does anyone have a ethereal club of slaughter or even Ithillid that they wouldn't mind borrowing to me for a bit?
And should I go with pure PMI plate of protection set up; or with power of slaughter/protection (my slaughter gear isn't so good.)
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May 7 2013, 21:41
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(Nightwishman @ May 7 2013, 12:07)  I'm going to attempt to do to IWTBH FSM today with DW; does anyone have a ethereal club of slaughter or even Ithillid that they wouldn't mind borrowing to me for a bit?
And should I go with pure PMI plate of protection set up; or with power of slaughter/protection (my slaughter gear isn't so good.)
As long as he is silenced it shouldn't matter. In light armor, with just protection and haste, regen 1 outheals his damage without stuns. Even if you have worse gear, you can also weaken and even shadow veil.
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May 7 2013, 21:46
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Nightwishman @ May 8 2013, 02:07)  I'm going to attempt to do to IWTBH FSM today with DW; does anyone have a ethereal club of slaughter or even Ithillid that they wouldn't mind borrowing to me for a bit?
And should I go with pure PMI plate of protection set up; or with power of slaughter/protection (my slaughter gear isn't so good.)
just use silence (IMG:[ invalid] style_emoticons/default/biggrin.gif) or put your SS & weaken than fight (IMG:[ invalid] style_emoticons/default/wink.gif) btw , is there anyone want to sell protection binding ? i just need 1 @28k (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by ahenayau: May 7 2013, 21:58
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May 7 2013, 21:51
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Nightwishman @ May 7 2013, 21:07)  I'm going to attempt to do to IWTBH FSM today with DW; does anyone have a ethereal club of slaughter or even Ithillid that they wouldn't mind borrowing to me for a bit?
And should I go with pure PMI plate of protection set up; or with power of slaughter/protection (my slaughter gear isn't so good.)
Go with Power Armor, there's absolutely no point in Plate: FSM is alone and will just oneshot you with his skills, so Silence is a must. After you also Weaken him his damage becomes pathetic, and with a Club he's absolutely no chance to retaliate - you'll be taking occasional hits but you'll just shrug them off with the occasional Cure I (to proc channels) or Regen II if you get the lucky channel. So just Silence+Weaken him on start but be careful on the very 1st turn: if he starts with enough mana/SP (don't quote me on this but IIRC he needs less than 50 %) and you don't have SS/SoL his Puff of Logic is gonna knock you out. If you have it and your Deprecating is good enough, Poison is a good addition. You also don't need many buffs: going for Silence means you don't need SS/SoL, and with the (almost) permastun from your Club you don't need Shadow Veil. So Heartseeker (you can wait for Silence/Weaken to channel) + Haste + Protection + Regen or Cure will do it. Overall it's not really much of a challenge: I'm doing the above these days to grind DW proficiency, so I don't use Spirit Stance and Heartseeker, it takes like 1400 turns and a couple superior manas - which you don't even need if you use focus.
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May 7 2013, 22:07
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MSimm1
Group: Members
Posts: 45,750
Joined: 26-December 09

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Are the Superior Health, Mana and Spirit potions being done away with? I don't use them, but it's odd there haven't been any in the Item Stiore for days now Just curious, that's all (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 7 2013, 23:08
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Alrighty, starting FSM IWTVH with eth balance club and eth balance rapier and power gear.
Lets see what happens!
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May 7 2013, 23:20
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(Nightwishman @ May 7 2013, 23:08)  Alrighty, starting FSM IWTVH with eth balance club and eth balance rapier and power gear.
Lets see what happens!
...superior gossamer robe of demon-fiend, dex/wis, high prof. and worthless. / Also, + 10 points of dual-wielding prof, and a token of blood not bad. Noodle - > Exquisite Power Helm of ...protection. http://hentaiverse.org/pages/showequip.php...;key=4473c78c31... >_< This post has been edited by Nightwishman: May 7 2013, 23:23
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May 8 2013, 01:10
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(MSimm1 @ May 7 2013, 12:07)  Are the Superior Health, Mana and Spirit potions being done away with?
No.
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May 8 2013, 03:04
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(wr4st3r @ May 7 2013, 18:22)  QUOTE(Tenboro @ May 7 2013, 10:06)  Not really. The old system is primarily there to provide unlocks for spells, which the new one doesn't do at all. The new one is a lot more flexible, and will be able to do stuff like directly augmenting spells and skills, as well as the obvious direct stat additions.
Basic idea being to add some customization and variety. Say you want Spirit Shield to not kick in at 25% health. In the new one, Spirit Shield will by default only kick in for >50% damage attacks, but is upgradable through a slotted ability in 5% increments down to 25%.
That sounds great, customization is always a plus when well thought. Gotta ask: between this, the monster lab revamp and the (speculated?) mage changes there's so much stuff going on, will we jump straight to 0.8? About the UI, imho you shouldn't even bother wasting too much time on it, people can't expect you to be super good even at image editing. Fairly sure many in the community would gladly help with it once you provide the layout and some basic guidelines. It does. They should've added the headset though (IMG:[ invalid] style_emoticons/default/laugh.gif) Pretty much this; way to go Tenboro. Dump this new HV 0.8 on the server whenever you feel like you tested it well enough, it looks pretty cool. Later we can try to add some userscripts over it. Now some speculations: It is just a guess but I imagine that everyone's abilities will be reset when the new ability tree will get implemented. So we shall start thinking on how to distribute the ability points once again.
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May 8 2013, 03:19
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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For what ? We don't know how it works, where we should put points, the costs of each of them, how to unlock things and what about those mastery points.
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