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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Apr 5 2013, 13:51
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Tenboro

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QUOTE(AyahuascaTheSage @ Apr 5 2013, 13:17)  Tenby, sorry if you've replied on this lately but I haven't really seen anything: are you still planning on switching astral weapons to a different element soon?
Already implemented for 0.76
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Apr 5 2013, 13:58
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AyahuascaTheSage
Newcomer
  Group: Members
Posts: 70
Joined: 18-May 10

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QUOTE(Tenboro @ Apr 5 2013, 13:51)  Already implemented for 0.76
awwwwwwww snap
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Apr 5 2013, 14:33
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(HTTP/308 @ Apr 5 2013, 07:13)  It greatly enlarges the difference when "Bonus" stats is not yet maxed.
Bonus stat follows this curve: 0.293*(level^1.1-10) so it has nothing to do with how much money you put into your monster
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Apr 5 2013, 14:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Apr 5 2013, 11:07)  In the far distant future, Chaos Upgrades Part 2 will likely be based on the new ability system. Which, basically, is slotable upgrades.
Time to farm more Tokens (IMG:[ invalid] style_emoticons/default/cry.gif)
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Apr 5 2013, 16:20
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Tenboro @ Apr 5 2013, 11:07)  In the far distant future, Chaos Upgrades Part 2 will likely be based on the new ability system. Which, basically, is slotable upgrades.
You mean there'll be a roster of sorts with powerups you can pick and that will be paid with chaos tokens, much like the current ability tree for the players? Actually, rereading that, what I just said sounds much like the current chaos upgrade system... So that's not the case, I guess... Will there be a distinct set of powerups for each monster class? And/Or different costs for each upgrade based on the monster class? That'd be pretty nifty.
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Apr 6 2013, 02:56
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Ichy @ Apr 5 2013, 12:50)  Time to farm more Tokens (IMG:[ invalid] style_emoticons/default/cry.gif) It will take tier 2 chaos tokens, not yet implemented, wait till part 3
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Apr 6 2013, 03:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Apr 5 2013, 16:56)  It will take tier 2 chaos tokens
Chaos 2: The Chaosening.
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Apr 6 2013, 04:09
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(skillchip @ Apr 5 2013, 19:56)  It will take tier 2 chaos tokens, not yet implemented, wait till part 3
Nah. I bet you'll need to craft them using Chaos Tokens and a new rare mat, to be released in Part 3.
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Apr 6 2013, 09:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Just died at round 300 of a normal GF. Resists and RNG can sure be fun (IMG:[ invalid] style_emoticons/default/dry.gif)
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Apr 6 2013, 14:36
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(ahenayau @ Apr 6 2013, 14:09)  It may happen when you're so strong you barely even look at the screen when playing. An off chance, really, but still...
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Apr 6 2013, 14:48
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I just got resisted and hit a lot and my spirit was gone pretty quick. Usually you only have to pay attention deeper inside.
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Apr 6 2013, 16:04
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rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

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QUOTE(Hoheneim @ Apr 6 2013, 14:36)  It may happen when you're so strong you barely even look at the screen when playing.
An off chance, really, but still...
Wait, people actually look at the HV screen? I usually run a 720p something on the left side on my screen while bashing buttons and hitting enter at random intervals (which incidentally made me lose around 80 stamina once, since a number never is the right answer for riddlemaster)
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Apr 6 2013, 19:47
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Ichy @ Apr 6 2013, 08:57)  Just died at round 300 of a normal GF. Resists and RNG can sure be fun (IMG:[ invalid] style_emoticons/default/dry.gif) This is happening to me quite often and it has nothing to do with not paying attention; it's because monsters are becoming stronger. As I've said in the past, Tenboro has made crystals and tokens too easy to obtain in large quantities, and as such the game is becoming rapidly harder. Between 0.72 and 0.73 the number of rounds I was covering dropped by about 20% due to rising monster levels. In 0.74 he made modifications that increased my average rounds to about 750. A month later it has already dropped to about 640. If monster level/chaos upgrades continues to increase at the current pace we're going to need a patch every month or two just to compensate for the increase in difficulty. Personally, I think a longer term solution would be better than constant patching to compensate for endlessly rising monster levels. In my opinion the crystal and token drop rates need to be cut drastically in order to stabilise the game and reduce the rate at which monsters are levelling up. As things stand we'll be on an endless cycle of: average rounds covered drops by 100 in a month -> patch to compensate -> average rounds covered drops by 100 in a month -> patch to compensate.
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Apr 6 2013, 21:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(TheTornPrince @ Apr 6 2013, 19:47)  This is happening to me quite often and it has nothing to do with not paying attention; it's because monsters are becoming stronger. As I've said in the past, Tenboro has made crystals and tokens too easy to obtain in large quantities, and as such the game is becoming rapidly harder.
Between 0.72 and 0.73 the number of rounds I was covering dropped by about 20% due to rising monster levels. In 0.74 he made modifications that increased my average rounds to about 750. A month later it has already dropped to about 640. If monster level/chaos upgrades continues to increase at the current pace we're going to need a patch every month or two just to compensate for the increase in difficulty.
Personally, I think a longer term solution would be better than constant patching to compensate for endlessly rising monster levels. In my opinion the crystal and token drop rates need to be cut drastically in order to stabilise the game and reduce the rate at which monsters are levelling up.
As things stand we'll be on an endless cycle of: average rounds covered drops by 100 in a month -> patch to compensate -> average rounds covered drops by 100 in a month -> patch to compensate.
You just want to stay at top (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 6 2013, 21:03
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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TheTornPrince: I remember certain someone complaining that their fully chaosed PL1085 gets too much win compared to their Eila....and it wasn't hito.
Tip: Don't make the situation worse for yourself and then complain.
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Apr 6 2013, 21:10
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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all bitching is in vain. Mage Patch will change everything. Maging will probably get much much faster again because Tenb will bring out the round limit with the same patch so no Problem. The Hard part is to balance it so that normalruns are fast but IWBTH is still a challenge. what I dislike more is the new PMI thingie. You die much too soon even with okay gear. He probably needs END to do more again. also finally fix Light Armor (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 6 2013, 21:11
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Just upgrade your gear and forge it, the situation is not so bad. I've seen patches way worse than the current situation.
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Apr 6 2013, 21:15
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(danixxx @ Apr 6 2013, 21:11)  Just upgrade your gear and forge it, the situation is not so bad. I've seen patches way worse than the current situation.
He cant because he is using borrowed gear (IMG:[ invalid] style_emoticons/default/laugh.gif)
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