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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Apr 5 2013, 13:51
Post #21641
Tenboro

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QUOTE(AyahuascaTheSage @ Apr 5 2013, 13:17) *

Tenby, sorry if you've replied on this lately but I haven't really seen anything: are you still planning on switching astral weapons to a different element soon?


Already implemented for 0.76
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post Apr 5 2013, 13:58
Post #21642
AyahuascaTheSage



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QUOTE(Tenboro @ Apr 5 2013, 13:51) *

Already implemented for 0.76


awwwwwwww snap
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post Apr 5 2013, 14:33
Post #21643
skillchip



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QUOTE(HTTP/308 @ Apr 5 2013, 07:13) *

It greatly enlarges the difference when "Bonus" stats is not yet maxed.


Bonus stat follows this curve: 0.293*(level^1.1-10) so it has nothing to do with how much money you put into your monster
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post Apr 5 2013, 14:50
Post #21644
Ichy



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QUOTE(Tenboro @ Apr 5 2013, 11:07) *

In the far distant future, Chaos Upgrades Part 2 will likely be based on the new ability system. Which, basically, is slotable upgrades.

Time to farm more Tokens (IMG:[invalid] style_emoticons/default/cry.gif)
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post Apr 5 2013, 16:20
Post #21645
Hoheneim



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QUOTE(Tenboro @ Apr 5 2013, 11:07) *

In the far distant future, Chaos Upgrades Part 2 will likely be based on the new ability system. Which, basically, is slotable upgrades.


You mean there'll be a roster of sorts with powerups you can pick and that will be paid with chaos tokens, much like the current ability tree for the players?

Actually, rereading that, what I just said sounds much like the current chaos upgrade system... So that's not the case, I guess...

Will there be a distinct set of powerups for each monster class? And/Or different costs for each upgrade based on the monster class? That'd be pretty nifty.
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post Apr 6 2013, 02:56
Post #21646
skillchip



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QUOTE(Ichy @ Apr 5 2013, 12:50) *

Time to farm more Tokens (IMG:[invalid] style_emoticons/default/cry.gif)


It will take tier 2 chaos tokens, not yet implemented, wait till part 3
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post Apr 6 2013, 03:36
Post #21647
Maximum_Joe



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QUOTE(skillchip @ Apr 5 2013, 16:56) *

It will take tier 2 chaos tokens

Chaos 2: The Chaosening.
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post Apr 6 2013, 04:09
Post #21648
grumpymal



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QUOTE(skillchip @ Apr 5 2013, 19:56) *

It will take tier 2 chaos tokens, not yet implemented, wait till part 3

Nah. I bet you'll need to craft them using Chaos Tokens and a new rare mat, to be released in Part 3.
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post Apr 6 2013, 09:57
Post #21649
Ichy



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Just died at round 300 of a normal GF.
Resists and RNG can sure be fun (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 6 2013, 10:00
Post #21650
ChosenUno



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QUOTE(Ichy @ Apr 6 2013, 14:57) *

Just died at round 300 of a normal GF.
Resists and RNG can sure be fun (IMG:[invalid] style_emoticons/default/dry.gif)


(IMG:[assets.diylol.com] http://assets.diylol.com/hfs/205/2c0/163/resized/nelson-meme-simpsons-meme-generator-ha-ha-you-suck-2f2c7f.jpg)
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post Apr 6 2013, 14:09
Post #21651
nobody_xxx



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QUOTE(Ichy @ Apr 6 2013, 14:57) *

Just died at round 300 of a normal GF.
Resists and RNG can sure be fun (IMG:[invalid] style_emoticons/default/dry.gif)

(IMG:[invalid] style_emoticons/default/blink.gif)

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post Apr 6 2013, 14:36
Post #21652
Hoheneim



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QUOTE(ahenayau @ Apr 6 2013, 14:09) *


It may happen when you're so strong you barely even look at the screen when playing.

An off chance, really, but still...
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post Apr 6 2013, 14:48
Post #21653
Ichy



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I just got resisted and hit a lot and my spirit was gone pretty quick.
Usually you only have to pay attention deeper inside.
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post Apr 6 2013, 16:04
Post #21654
rawrpies



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QUOTE(Hoheneim @ Apr 6 2013, 14:36) *

It may happen when you're so strong you barely even look at the screen when playing.

An off chance, really, but still...

Wait, people actually look at the HV screen? I usually run a 720p something on the left side on my screen while bashing buttons and hitting enter at random intervals (which incidentally made me lose around 80 stamina once, since a number never is the right answer for riddlemaster)
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post Apr 6 2013, 19:47
Post #21655
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QUOTE(Ichy @ Apr 6 2013, 08:57) *
Just died at round 300 of a normal GF.
Resists and RNG can sure be fun (IMG:[invalid] style_emoticons/default/dry.gif)

This is happening to me quite often and it has nothing to do with not paying attention; it's because monsters are becoming stronger. As I've said in the past, Tenboro has made crystals and tokens too easy to obtain in large quantities, and as such the game is becoming rapidly harder.

Between 0.72 and 0.73 the number of rounds I was covering dropped by about 20% due to rising monster levels. In 0.74 he made modifications that increased my average rounds to about 750. A month later it has already dropped to about 640. If monster level/chaos upgrades continues to increase at the current pace we're going to need a patch every month or two just to compensate for the increase in difficulty.

Personally, I think a longer term solution would be better than constant patching to compensate for endlessly rising monster levels. In my opinion the crystal and token drop rates need to be cut drastically in order to stabilise the game and reduce the rate at which monsters are levelling up.

As things stand we'll be on an endless cycle of: average rounds covered drops by 100 in a month -> patch to compensate -> average rounds covered drops by 100 in a month -> patch to compensate.
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post Apr 6 2013, 21:01
Post #21656
Ichy



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QUOTE(TheTornPrince @ Apr 6 2013, 19:47) *

This is happening to me quite often and it has nothing to do with not paying attention; it's because monsters are becoming stronger. As I've said in the past, Tenboro has made crystals and tokens too easy to obtain in large quantities, and as such the game is becoming rapidly harder.

Between 0.72 and 0.73 the number of rounds I was covering dropped by about 20% due to rising monster levels. In 0.74 he made modifications that increased my average rounds to about 750. A month later it has already dropped to about 640. If monster level/chaos upgrades continues to increase at the current pace we're going to need a patch every month or two just to compensate for the increase in difficulty.

Personally, I think a longer term solution would be better than constant patching to compensate for endlessly rising monster levels. In my opinion the crystal and token drop rates need to be cut drastically in order to stabilise the game and reduce the rate at which monsters are levelling up.

As things stand we'll be on an endless cycle of: average rounds covered drops by 100 in a month -> patch to compensate -> average rounds covered drops by 100 in a month -> patch to compensate.

You just want to stay at top (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 6 2013, 21:03
Post #21657
Lement



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TheTornPrince: I remember certain someone complaining that their fully chaosed PL1085 gets too much win compared to their Eila....and it wasn't hito.

Tip: Don't make the situation worse for yourself and then complain.
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post Apr 6 2013, 21:10
Post #21658
Ichy



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all bitching is in vain. Mage Patch will change everything.

Maging will probably get much much faster again because Tenb will bring out the round limit with the same patch so no Problem. The Hard part is to balance it so that normalruns are fast but IWBTH is still a challenge.

what I dislike more is the new PMI thingie. You die much too soon even with okay gear. He probably needs END to do more again.

also finally fix Light Armor (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 6 2013, 21:11
Post #21659
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Just upgrade your gear and forge it, the situation is not so bad. I've seen patches way worse than the current situation.
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post Apr 6 2013, 21:15
Post #21660
Ichy



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QUOTE(danixxx @ Apr 6 2013, 21:11) *

Just upgrade your gear and forge it, the situation is not so bad. I've seen patches way worse than the current situation.

He cant because he is using borrowed gear (IMG:[invalid] style_emoticons/default/laugh.gif)
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