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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Mar 29 2013, 03:17
Post #21581
grumpymal



I hate everything >:C
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Counter only works with Shields.
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post Mar 29 2013, 03:33
Post #21582
skillchip



Mathematical Trashcat
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Blocking still works
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post Mar 29 2013, 07:21
Post #21583
ChosenUno



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QUOTE(Maximum_Joe @ Mar 29 2013, 07:54) *

Well... let me know when you SEE opposite.


Tenboro's quote

Yay :3. 3 slaughter bindings from monsters today already (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 29 2013, 07:50
Post #21584
varst



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I'm quite sure he removed the 'block with shield only' part in the patch notes. So yes, you can block with whatever you get.

This post has been edited by varst: Mar 29 2013, 07:51
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post Mar 29 2013, 13:37
Post #21585
lolzerznijmniewdupe



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I posted this in a wrong thread (Why is a script in an equipment thread? :S) so I will ask here instead:

QUOTE((Cheater) Tiap @ Feb 26 2012, 09:43) *

Yes, that should work in most cases (it could fail depending on how certain browsers handle events).
This should be partially easier to edit, though it can't differentiate between "normal" plus and numpad plus and things like that:

Attached File  hotkey4.user.zip ( 586bytes ) Number of downloads: 580



Okay... This script is "easier to modify" but I press "h" and nothing happens.
I use Chrome with Tampermonkey. The script is installed and enabled. How can I use it to activate iris strike and then backstab without the use of my mouse? I am using custom local fonts.
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post Mar 29 2013, 14:27
Post #21586
blue penguin



in umbra, igitur, pugnabimus
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As for
QUOTE(lolzerznijmniewdupe @ Mar 29 2013, 11:37) *

"easier to modify"
the part
CODE

'#togpane_skill tr:nth-child(3) ~ tr > td > div:not([style])'

is the 3rd skill. nth-child(1) is Flee, nth-child(2) is Scan and nth-child(3) is whatever your next skill is. Whilst the key used and modifiers at the top are obvious:
CODE

var modifiers = {
  alt: false,
  ctrl: false,
  shift: false
};
var key = 'h';


Although, the script is throwing erros at my gecko/spidermonkey engine (firefox). Open a web console and dump the script from there istead of tampermonkey, there's something dodgy with the (target.click || target.onclick)(); part, see what errors pops out.
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post Mar 29 2013, 14:40
Post #21587
lolzerznijmniewdupe



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I have no idea how to open a web console instead of tampermonkey so I won't do that.
Thank you for the pointer, though. If I want to have two hotkeys for two skills, I need to create two versions of this one with nth-child(3) and one with nth-child(4), is that right?
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post Mar 29 2013, 17:15
Post #21588
blue penguin



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Yeah in this case you would need 3 versions, one for each skill. But you can just copy and paste the entire script 3 times inside one file and change in each part the key variable and nth-child(n).

I found two reasons why the script might not work:
Firstly the
CODE
(toggle.click||toggle.onclick)();
(target.click||target.onclick)();

Do not execute the short circuit inside the brackets before the function call (because of some buggy and random javascript reason (IMG:[invalid] style_emoticons/default/dry.gif) ).

Secondly the line
CODE
String.fromCharCode(e.keyCode).toLowerCase() != key.toLowerCase()

is removed from many javascript engines, but the replacement for e.keyCode is not implemented yet! And [bugzilla.mozilla.org] spidermonkey will not tell me what's wrong because they themselves seem not to know.

Hopefully on Chrome the second issue is not present. Try the script below, where the first issue is removed (Tiap's code is oversimplified to avoid it). If this does not work we would need to run a proper javascript debugger, and that's beyond my skills.
Attached File  hotkey5_bp.user.zip ( 579bytes ) Number of downloads: 37


EDIT: IMPORTANT NOTE:
Please test it using Flee and Scan first (nth-child(1) and nth-child(2) respectively), the script prevents you from selecting a skill if you do not have enough overcharge to use it. (forgot to tell it earlier, sorry).

This post has been edited by blue penguin: Mar 29 2013, 19:05
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post Mar 30 2013, 12:02
Post #21589
lolzerznijmniewdupe



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Thank you for trying. It doesn't work.

This should trigger "Flee" when I press h but it doesn't do anything. I have the script enabled.
CODE
// ==UserScript==
// @name           HV - Skill Hotkey
// @namespace      HVSH
// @match          http://hentaiverse.org/*
// ==/UserScript==

var modifiers = {
    alt: false,
    ctrl: false,
    shift: false
};

var key = 'h';

// -----

if (document.getElementById('togpane_log')) {
    document.addEventListener('keyup',function(e) {
        if ((modifiers.alt && !e.altKey) || (modifiers.ctrl && !e.ctrlKey) ||
            (modifiers.shift && !e.shiftKey) || String.fromCharCode(e.keyCode).toLowerCase() != key.toLowerCase()) return;
        var target = document.querySelector('#togpane_skill tr:nth-child(1) ~ tr > td > div:not([style])'),
            pane = document.getElementById('togpane_skill'), toggle = document.getElementById('ckey_skills');
        if (!target) return;
        while (pane.style.cssText.length) (toggle.click||toggle.onclick)();
        (target.click||target.onclick)();
    },false);
}


However, after more searching I found a working skill script.
https://forums.e-hentai.org/index.php?showt...=65647&st=0

It works for magic and skills as well. Here is my version which casts iris strike on X, backstab on Z, and frenzied blows on shift+X.
CODE
// ==UserScript==
// @name    HV Keybinds
// @namespace    HVKEYBIND
// @version    2.4.1
// @description    Adds customized keybinding to HV
// @match    http://hentaiverse.org/*
// @include    http://hentaiverse.org/*
// ==/UserScript==

var bindings = new Array();
var KEY_A = 65, KEY_B = 66, KEY_C = 67, KEY_D = 68, KEY_E = 69, KEY_F = 70, KEY_G = 71, KEY_H = 72, KEY_I = 73, KEY_J = 74, KEY_K = 75, KEY_L = 76, KEY_M = 77;
var KEY_N = 78, KEY_O = 79, KEY_P = 80, KEY_Q = 81, KEY_R = 82, KEY_S = 83, KEY_T = 84, KEY_U = 85, KEY_V = 86, KEY_W = 87, KEY_X = 88, KEY_Y = 89, KEY_Z = 90;
var KEY_1 = 49, KEY_2 = 50, KEY_3 = 51, KEY_4 = 52, KEY_5 = 53, KEY_6 = 54, KEY_7 = 55, KEY_8 = 56, KEY_9 = 57, KEY_0 = 48;
var KEY_SPACE  = 32, KEY_ENTER = 13, KEY_PAGEUP = 33, KEY_PAGEDOWN = 34, KEY_END = 35, KEY_HOME = 36, KEY_UP = 37, KEY_UP = 38, KEY_RIGHT = 39, KEY_DOWN = 40;
var KEY_F1 = 112, KEY_F2 = 113, KEY_F3 = 114, KEY_F4 = 115, KEY_F5 = 116, KEY_F6 = 117, KEY_F7 = 118, KEY_F8 = 119, KEY_F9 = 120, KEY_F10 = 121, KEY_F11 = 122, KEY_F12 = 123;
var KEY_COMMA = 188, KEY_PERIOD = 190, KEY_SLASH = 191, KEY_FORWARDSLASH = 191, KEY_GRAVE = 192, KEY_TILDE = 192, KEY_LBRACKET = 219, KEY_BACKSLASH = 220;
var KEY_SEMI = 186, KEY_RBRACKET = 221, KEY_APOSTROPHE = 222;
var KEY_N1 = 97, KEY_N2 = 98, KEY_N3 = 99;

var NextRound = function() {} //dummy function

//For keycodes: http://www.javascripter.net/faq/keycodes.htm
//               or: http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
//               or: Use above codes for most keys.

// Just add this for as many bindings as you want:
// Bind(KeyCode, Modifier, Action);
//    KeyCode = From links above
//    Modifier = This is OPTIONAL. Valid mods are NoMod, Shift, Ctrl, Alt, CtrlShift, AltShift, CtrlAlt, CtrlAltShift
//    Action = Valid actions:
//        Cast("Spell Name")
//            Spell Name or Item Name, except for potions.
//        UseNext(ItemType)
//            (Currently) Valid ItemTypes are HealthPotion, ManaPotion, SpiritPotion. These will be used in the order they appear in your item list.
//        Nothing
//            Use this to unbind a default key
//        Target1 - Target10
//            Targets the specified monster.
//        PowerupGem
//            Uses the powerup gem.
//        NextRound
//            Enters next round. Using this overrides both Space and Enter for next round. If you still want to use one of those, add it manually.
//
// Examples:
// Bind(KEY_M, Shift, UseNext(ManaPotion)); -- Shift + M = Use next mana potion
// Bind(KEY_LBRACKET, Cast("WRATH OF THOR")); -- Case insensitive. Key [ = cast Wrath of Thor
// Bind(KEY_A, Nothing); -- You can unbind a default key
// Bind(KEY_I, Cast("Infusion of Storms"); -- I uses Infusion of Storms

Bind(KEY_X, Cast("Iris Strike")); // M = Magic Missile
Bind(KEY_Z, Cast("Backstab"));
Bind(KEY_X, Shift, Cast("Frenzied Blows"));

//  Don't edit anything below. Unless you want to.

if (document.getElementById('togpane_log')) {
    var overriddenKeyDown = document.onkeydown;    
    document.onkeydown = function(e) {
        var didKeybind = false;
        var roundEndHasOverride = false;
        var roundEnded = (document.querySelector("#mainpane form > div.btt > div.btcp > div.btcd > img") || document.getElementById("ckey_continue"));
        if (!roundEnded) {
            for (i = 0; i < bindings.length; i++) {
                var bind = bindings[i];
                if (e.keyCode == bind.keyCode && bind.modifier(e)) {
                    bind.action();
                    didKeybind = true;
                    return true;
                }
            }
        } else {
            for (i = 0; i < bindings.length; i++) {
                var bind = bindings[i];
                if (bind.action === NextRound) {
                    roundEndHasOverride = true;
                    if (e.keyCode == bind.keyCode && bind.modifier(e)) {
                        roundEnded.onclick();
                        e.preventDefault();
                        return false;
                    }
                }
            }
        }
        if (roundEndHasOverride) {
            e.preventDefault();
            return false;
        }
    
        if (!didKeybind) {
            return overriddenKeyDown(e);
        } else {
            e.preventDefault();
            return false;
        }
    }
}

function Bind(key, mod, command) {
    if (!command) {
        command = mod;
        mod = NoMod;
    }
    if (!command) return;
    addKeybind(key, mod, command);
}

function addKeybind(key, mod, command) {
    bindings.push(new Keybind(key,mod,command));
}
function Cast(name) {
    name = name.toLowerCase();
    var spell = findSpell(name);
    if (!spell) {
        spell = findItem(name);
        if (spell) {
            return castSelfSpell(spell);
        } else {
            return null;
        }
    }
    
    if (isSelfSpell(name))
        return castSelfSpell(spell);
    else
        return castSpell(spell);
}
function findSpell(name) {
    var spells = getSpells("togpane_magict");
    for (i = 0; i < spells.length; i++) {
        var spell = spells[i];
        if (name == getSpellName(spell))
            return new Spell(displayTactical, spell);
    }
    spells = getSpells("togpane_magico");
    for (i = 0; i < spells.length; i++) {
        var spell = spells[i];
        if (name == getSpellName(spell))
            return new Spell(displayOffensive, spell);
    }
    spells = getSpells("togpane_skill");
    for (i = 0; i < spells.length; i++) {
        var spell = spells[i];
        if (name == getSpellName(spell))
            return new Spell(displaySkills, spell);
    }
    return null;
}
function findItem(name) {
    var items = getItemList();
    for (i = 0; i < items.length; i++) {
        var item = items[i];
        var image = itemImage(name);
        if (item.src.search(image) > 0)
            return new Spell(displayItems, item);
    }
    return null;
}
function getSpells(pane) {
    return document.querySelectorAll("#" + pane + " tr:nth-child(1) ~ tr > td > div:Not([style])");
}
function getSpellName(spell) {
    return spell.querySelector("div.fd10").textContent.toLowerCase();
}
function Spell(display, spell) {
    this.display = display;
    this.cast = function () {
        spell.onmouseover();
        spell.onclick();
    };
}
function castSpell(spell) {
    return function () {
        spell.display();
        spell.cast();
    };
}
function castSelfSpell(spell) {
    return function () {
        spell.display();
        spell.cast();
        spell.cast();
    };
}
function UseNext(item) {
    item = item();
    if (!item.isItem)
        return null;
    return useItem(item.getter);
}
function useItem(getItemFunc) {
    return function () {
        var item = getItemFunc();
        if (item) {
            displayItems();
            item.onclick();
            item.onclick();
        }};
}
function imageIs(image, itemType) {
    if (!(itemType && itemType.images))
        return false;
    var ret = false;
    for (var i = 0; i < itemType.images.length && !ret; i++) {
        var test = itemType.images[i];
        if (image.search(test) > 0)
            ret = true;
    }
    return ret;
}
function getItemList() {
    return document.querySelectorAll("#togpane_item tr:nth-child(1) ~ tr > td > div:not([style]) > div > img");
}
function getNextMana() {
    return getNextItem(ManaPotion());
}
function getNextHealth() {
    return getNextItem(HealthPotion());
}
function getNextSpirit() {
    return getNextItem(SpiritPotion());
}
function getNextItem(itemType) {
    if (!itemType) return null;
    var items = getItemList();
    var next = null;
    for (var i = 0; (i < items.length) && (next == null); i++) {
        var item = items[i];
        if (imageIs(item.src, itemType)) {
            next = item;
        }
    }
    return next;
}


function ManaPotion() { return new ManaPotionItem(); }
function HealthPotion() { return new HealthPotionItem(); }
function SpiritPotion() { return new SpiritPotionItem(); }

function Item(x) {
    x.isItem = true
}
function ManaPotionItem() {
    Item(this);
    this.type = "Mana";
    this.images = ["11212.png", "11213.png", "11214.png",  "11215.png", "11216.png"];
    this.getter = getNextMana;
}
function SpiritPotionItem() {
    Item(this);
    this.type = "Spirit";
    this.images = ["11312.png", "11313.png", "11314.png",  "11315.png", "11316.png"];
    this.getter = getNextSpirit;
}
function HealthPotionItem() {
    Item(this);
    this.type = "Health";
    this.images = ["11112.png", "11113.png", "11114.png",  "11115.png", "11116.png"];
    this.getter = getNextHealth;
}

function isSelfSpell(name) {
    var selfSpells = ["Protection", "Spirit Shield", "Arcane Focus", "Haste", "Absorb", "Heartseeker", "Shadow Veil", "Spark of Life", "Cure", "Cure II", "Cure III", "Regen", "Regen II", "Flame Spikes", "Frost Spikes", "Lightning Spikes", "Storm Spikes", "Flee"]
    var ret = false;
    for (var i = 0; (i < selfSpells.length) && !ret; i++) {
        var test = selfSpells[i].toLowerCase();
        if (test == name)
            ret = true;
    }
    return ret;
}

function itemImage(name) {
    switch (name.toLowerCase()) {
        case "scroll of swiftness":
            return "13101.png";
        case "scroll of shadows":
            return "13211.png";
        case "scroll of the gods":
            return "13299.png";
        case "scroll of life":
            return "13221.png";
        case "scroll of shielding":
            return "13111.png";
        case "scroll of warding":
            return "13121.png";
        case "scroll of the avatar":
            return "13199.png";
        case "scroll of absorption":
            return "13201.png";
            
        case "infusion of divinity":
            return "12501.png";
        case "infusion of storms":
            return "12401.png";
        case "infusion of flames":
            return "12101.png";
        case "infusion of frost":
            return "12201.png";
        case "infusion of lightning":
            return "12301.png";
        case "infusion of darkness":
            return "12601.png";
        case "infusion of gaia":
            return "12999.png";
        
        case "last elixir":
            return "11501.png";
        case "mana elixir":
            return "11299.png";
        case "health elixir":
            return "11199.png";
        case "spirit elixir":
            return "11399.png";
        case "bubble gum":
        case "bubble-gum":
            return "19131.png";
        case "flower vase":
            return "19111.png";
        case "soul stone":
            return "19101.png";
    }
    return null;
}

function Keybind(key, mod, action) {
    this.keyCode = key;
    this.modifier = mod;
    this.action = action;
}

function displayPane(pane, toggle) {
    var pane = document.getElementById(pane);
    var toggle = document.getElementById(toggle);
    while (pane.style.cssText.length)
        toggle.onclick();
}
function displayTactical() { displayPane('togpane_magict','ckey_magic'); } // battle.toggle_magict_pane); }
function displayOffensive() { displayPane('togpane_magico','ckey_magic'); } // battle.toggle_magico_pane); }
function displaySkills() { displayPane('togpane_skill','ckey_skills'); } // battle.toggle_skill_pane); }
function displayItems() { displayPane('togpane_item','ckey_items'); } // battle.toggle_item_pane); }

function NoMod(e) { return !e.shiftKey && !e.altKey && !e.ctrlKey; }
function CtrlAltShift(e) { return e.shiftKey && e.altKey && e.ctrlKey; }
function CtrlShift(e) { return !e.altKey && e.shiftKey && e.ctrlKey; }
function AltShift(e) { return !e.ctrlKey && e.altKey && e.shiftKey; }
function CtrlAlt(e) { return !e.shiftKey && e.ctrlKey && e.altKey; }
function Ctrl(e) { return e.ctrlKey && !e.shiftKey && !e.altKey; }
function Shift(e) { return e.shiftKey && !e.ctrlKey && !e.altKey; }
function Alt(e) { return e.altKey && !e.shiftKey && !e.ctrlKey; }

function Nothing() {} //for unbinding default keys

function TargetMonster(num) {
    var monster = document.getElementById("mkey_"+num);
    if (monster) {
        monster.onclick();
    }
}

function Target1() { TargetMonster(1) }
function Target2() { TargetMonster(2) }
function Target3() { TargetMonster(3) }
function Target4() { TargetMonster(4) }
function Target5() { TargetMonster(5) }
function Target6() { TargetMonster(6) }
function Target7() { TargetMonster(7) }
function Target8() { TargetMonster(8) }
function Target9() { TargetMonster(9) }
function Target10() { TargetMonster(0) }

function PowerupGem() {
    var pgem = document.getElementById("ikey_p");
    if (pgem) {
        displayItems();
        pgem.onclick();
        pgem.onclick();
    }
}
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post Mar 30 2013, 19:11
Post #21590
Lement



Lalalala la~ la la~!
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Friendly reminder: Keybinds script is excellent starter, but I'd recommend that you prune it once you are more well-versed(at the cost of stability) since it's many searches and general vast structure isn't particularly fast. Well, still faster than not using them.
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post Mar 30 2013, 23:22
Post #21591
Ichy



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I want to buy a million Corruption Crystals. Any one has them for cheaper than HTTP? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 31 2013, 03:45
Post #21592
blue penguin



in umbra, igitur, pugnabimus
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QUOTE(lolzerznijmniewdupe @ Mar 30 2013, 10:02) *
This should trigger "Flee" when I press h but it doesn't do anything. I have the script enabled.
I believe that, by mstake, you copied and changed the wrong script (the original Tiap's script instead of the copy I've posted), to target "Flee" it would look like:
CODE
// ==UserScript==
// @name           HV - Skill Hotkey
// @namespace      HVSH
// @match          http://hentaiverse.org/*
// @grant          none
// ==/UserScript==

var key = 'h';
if (document.getElementById('togpane_log')) {
  document.addEventListener('keyup', function(e) {
    if (String.fromCharCode(e.keyCode).toLowerCase() != key.toLowerCase())
      return;
    var query = '#togpane_skill tr:nth-child(1) ~ tr > td > div:not([style])';
    var target = document.querySelector(query);
    var pane = document.getElementById('togpane_skill');
    var toggle = document.getElementById('ckey_skills');
    if (!target) return;
    while (pane.style.cssText.length) toggle.onclick();
    target.onclick();
  }, false);
}
(It is just a little different)

Nevertheless, rkinasz's script is a hundred times better and more extensible than my poorly skilled javascript code above, especially if you wanna learn a little javascript whilst extending HV. I just made a copy for myself to play with it when I get some time.
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post Apr 2 2013, 02:47
Post #21593
eleeinos



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Riddles are fun. (IMG:[invalid] style_emoticons/default/happy.gif) Not realizing that you typed Α and Β instead of A and B is even better! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 2 2013, 02:53
Post #21594
fishinsea



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damn, i think i got more slaughter and destruction bindings than every other type combined by now (IMG:[invalid] style_emoticons/default/blink.gif)
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post Apr 2 2013, 03:29
Post #21595
T_Starrk



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I haven't gotten a slaughter binding from my monsters since 2012 (IMG:[invalid] style_emoticons/default/cry.gif)
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post Apr 2 2013, 03:55
Post #21596
skillchip



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QUOTE(T_Starrk @ Apr 2 2013, 01:29) *

I haven't gotten a slaughter binding from my monsters since 2012 (IMG:[invalid] style_emoticons/default/cry.gif)


9 months to go!
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post Apr 2 2013, 04:01
Post #21597
Slobber



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QUOTE(T_Starrk @ Apr 1 2013, 19:29) *

I haven't gotten a slaughter binding from my monsters since 2012 (IMG:[invalid] style_emoticons/default/cry.gif)


how many munsters do you have? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Apr 2 2013, 04:30
Post #21598
grumpymal



I hate everything >:C
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So how long would the next HV patch get delayed if [lego.cuusoo.com] this got funded?
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post Apr 2 2013, 14:24
Post #21599
T_Starrk



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QUOTE(Slobber @ Apr 1 2013, 18:01) *

how many munsters do you have? (IMG:[invalid] style_emoticons/default/ohmy.gif)


15, lol. Last time I got one was in December (IMG:[invalid] style_emoticons/default/sad.gif) . Taking a look at my inventory it looks like I've gotten every other kind of binding this year. Damn I have a shitload of elemental resist and proficiency bindings (IMG:[invalid] style_emoticons/default/cry.gif) . So yeah, I guess bad luck...
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post Apr 3 2013, 04:37
Post #21600
ChosenUno



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QUOTE(T_Starrk @ Apr 2 2013, 19:24) *

15, lol. Last time I got one was in December (IMG:[invalid] style_emoticons/default/sad.gif) . Taking a look at my inventory it looks like I've gotten every other kind of binding this year. Damn I have a shitload of elemental resist and proficiency bindings (IMG:[invalid] style_emoticons/default/cry.gif) . So yeah, I guess bad luck...


And I get about 5 slaughters a week (IMG:[invalid] style_emoticons/default/tongue.gif)
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