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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Mar 4 2013, 11:14
Post #21401
Bunker Buster



Just a man who likes getting his dick wet
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Obviously the solution here is to implement free stat redistribution
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post Mar 4 2013, 19:31
Post #21402
grumpymal



I hate everything >:C
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QUOTE(Bunker Buster @ Mar 4 2013, 04:14) *

Obviously the solution here is to implement free stat redistribution

Are you some sort of commie pinko socialist? That's a terrible idea!
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post Mar 5 2013, 05:45
Post #21403
Necromusume



ΣΚΙΒΙΔΙ ΣΚΙΒΙΔΙ
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12 2 White Bunneh evades your spell.
12 1 You cast Ragnarok.

QUOTE(varst @ Feb 23 2013, 17:30) *

Monster now has some evade from AGI (1% per 100 AGI)


finally bosses can evade
also the funny stat thing can be done in Firefox just by dialing the stat down and then reloading the page.
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post Mar 5 2013, 12:26
Post #21404
Tenboro

Admin




Or you can just manipulate the doovers javascript variable. Client-side security is pointless..
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post Mar 8 2013, 02:55
Post #21405
pervdiz



Not so Casual Poster
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D:
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post Mar 8 2013, 06:08
Post #21406
Falbala456



Active Poster
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(IMG:[invalid] style_emoticons/default/cool.gif)
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post Mar 8 2013, 18:45
Post #21407
Lement



Lalalala la~ la la~!
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Faerie Wars!
QUOTE
55 5 The effect Deep Burns on Konata has expired.
55 4 Konata got knocked out of confuse.
55 3 Your spike shield hits Konata for 5 points of elec damage.
55 2 You parry the attack from Konata.
55 1 You gain the effect Defending.
54 3 Regen II restores 310 points of health.
54 2 You evade the attack from Konata.
54 1 You gain the effect Defending.
53 3 Regen II restores 701 points of health.
53 2 You evade the attack from Konata.
53 1 You gain the effect Defending.
52 7 The effect Ether Tap has expired.
52 6 Ether Tap restores 16 points of magic.
52 5 Regen II restores 701 points of health.
52 4 Konata gains the effect Deep Burns.
52 3 Your spike shield hits Konata for 33 points of elec damage.
52 2 Konata hits you for 1052 crushing damage.
52 1 You gain the effect Defending.
51 4 Ether Tap restores 16 points of magic.
51 3 Regen II restores 701 points of health.
51 2 You evade the attack from Konata.
51 1 You gain the effect Defending.
50 6 Ether Tap restores 16 points of magic.
50 5 Regen II restores 701 points of health.
50 4 Konata crits Heartiels for 3253 crushing damage.
50 3 Heartiels has been defeated.
50 2 You evade the attack from Heartiels.
50 1 You gain the effect Defending.
49 4 Ether Tap restores 16 points of magic.
49 3 Regen II restores 701 points of health.
49 2 Konata misses the attack against Heartiels.
49 1 You gain the effect Defending.
48 8 The effect Defending has expired.
48 7 Ether Tap restores 16 points of magic.
48 6 Regen II restores 701 points of health.
48 5 Heartiels hits Sugar Winter for 5379 slashing damage.
48 4 Sugar Winter has been defeated.
48 3 You gain the effect Ether Tap.
48 2 Void Strike hits Sugar Winter for 1851 void damage.
48 1 Arcane Blow hits Sugar Winter for 3440 void damage.
47 9 The effect Ether Tap has expired.
47 8 Ether Tap restores 16 points of magic.
47 7 Regen II restores 701 points of health.
47 6 Konata hits Sugar Winter for 2628 crushing damage.
47 5 Sugar Winter got knocked out of confuse.
47 4 Your spike shield hits Sugar Winter for 322 points of elec damage.
47 3 Sugar Winter hits you for 2114 slashing damage.
47 2 Heartiels hits Konata for 3306 slashing damage.
47 1 You gain the effect Defending.
46 6 The effect Defending has expired.
46 5 Ether Tap restores 16 points of magic.
46 4 Regen II restores 701 points of health.
46 3 Heartiels gains the effect Confused.
46 2 You cast Confuse.
46 1 You gain 0.03 points of deprecating magic proficiency.
45 8 Heartiels is agitated!
45 7 Ether Tap restores 16 points of magic.
45 6 Regen II restores 701 points of health.
45 5 Konata crits Heartiels for 3592 crushing damage.
45 4 Sugar Winter crits Heartiels for 5298 slashing damage.
45 3 Heartiels got knocked out of confuse.
45 2 Heartiels misses the attack against Sugar Winter.
45 1 You gain the effect Defending.
44 7 Ether Tap restores 16 points of magic.
44 6 Regen II restores 701 points of health.
44 5 Konata misses the attack against Heartiels.
44 4 Sugar Winter hits Heartiels for 4062 slashing damage.
44 3 Heartiels misses the attack against Konata.
44 2 Recovered 393 points of health.
44 1 You gain the effect Defending.
43 4 Sugar Winter gains the effect Coalesced Mana.
43 3 Sugar Winter gains the effect Confused.
43 2 You cast Confuse.
43 1 You gain 0.03 points of deprecating magic proficiency.
42 10 The effect Defending has expired.
42 9 Ether Tap restores 16 points of magic.
42 8 Regen II restores 701 points of health.
42 7 You evade the attack from Konata.
42 6 Sugar Winter misses the attack against you.
42 5 Heartiels hits Sugar Winter for 4749 slashing damage.
42 4 You gain the effect Ether Tap.
42 3 Yui Die Fee has been defeated.
42 2 Void Strike crits Yui Die Fee for 1559 void damage.
42 1 Arcane Blow crits Yui Die Fee for 5808 void damage.
41 7 Yui Die Fee is agitated!
41 6 Regen II restores 701 points of health.
41 5 You evade the attack from Yui Die Fee.
41 4 Yui Die Fee casts shiijyun no zankoku
41 3 Konata hits Yui Die Fee for 2547 crushing damage.
41 2 Yui Die Fee got knocked out of confuse.
41 1 You gain the effect Defending.
40 6 Your spike shield hits Sugar Winter for 410 points of elec damage.
40 5 Sugar Winter hits you for 2690 slashing damage.
40 4 Heartiels misses the attack against you.
40 3 Konata gains the effect Confused.
40 2 You cast Confuse.
40 1 You gain 0.01 points of deprecating magic proficiency.
39 8 The effect Defending has expired.
39 7 Regen II restores 701 points of health.
39 6 Yui Die Fee crits Sugar Winter for 5501 slashing damage.
39 5 Sugar Winter got knocked out of confuse.
39 4 Yui Die Fee gains the effect Coalesced Mana.
39 3 Yui Die Fee gains the effect Confused.
39 2 You cast Confuse.
39 1 You gain 0.01 points of deprecating magic proficiency.


Anybody got a log with Eila catfight?
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post Mar 9 2013, 10:26
Post #21408
海想列車



可愛くてごめん
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(IMG:[i.imm.io] http://i.imm.io/YG60.png)

Oh boy, my first surplus point … (IMG:[invalid] style_emoticons/default/dry.gif)

Guess I'll wait for new abilities—screw dumping them into resistance.

This post has been edited by aurabolt: Mar 9 2013, 10:35
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post Mar 9 2013, 12:27
Post #21409
ChosenUno



A Legendary Collector
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Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(aurabolt @ Mar 9 2013, 15:26) *

(IMG:[i.imm.io] http://i.imm.io/YG60.png)

Oh boy, my first surplus point … (IMG:[invalid] style_emoticons/default/dry.gif)

Guess I'll wait for new abilities—screw dumping them into resistance.


More coming soon (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 9 2013, 12:32
Post #21410
Tenboro

Admin




QUOTE(ChosenUno @ Mar 9 2013, 11:27) *

More coming soon (IMG:[invalid] style_emoticons/default/tongue.gif)


And then that will be a "said no one ever" thing.
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post Mar 9 2013, 13:54
Post #21411
Bunker Buster



Just a man who likes getting his dick wet
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QUOTE(Tenboro @ Mar 9 2013, 12:32) *

And then that will be a "said no one ever" thing.

can we get a teaser of the new abilities UI

I can't wait to hear the whining about resistance removal (necessary, magic abilities will be a joke if they're put in at all with how cheap element resistance is to get) and all HP/MP tanks reduced to 1% per point (which only hurts low leveled players, which is why you need a diminishing returns system that starts high and gets weaker per point for that instead or simply keep the current amount of 3% tanks (54) and make everything after that 1%)

Also, have no limit on EXP tanks. Why? Because.

This post has been edited by Bunker Buster: Mar 9 2013, 14:02
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post Mar 9 2013, 14:09
Post #21412
danixxx



Currently exhausted
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QUOTE(Tenboro @ Mar 9 2013, 13:32) *

And then that will be a "said no one ever" thing.


Any plan for this?

Attached Image
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post Mar 9 2013, 14:14
Post #21413
Bunker Buster



Just a man who likes getting his dick wet
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use reserve aura points to unlock additional difficulties
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post Mar 9 2013, 14:18
Post #21414
DarkDespair5



Insane Pyromaniac
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I asked Tenboro about some stuff I thought was a bug but apparently wasn't. (Sorry about that!). Bubble Gum does not punch through Resist and Flower Vase does not increase Action Speed anymore (yes, he thought of that! hehe). Does anyone here use them for anything other than novelty? The best use I can see of them is quickly clearing a random encounter or blasting through endgame rounds in GF, but this barely recoups the costs of using the items and is I think strictly inferior to other items (i.e. elixirs) when it comes to sustain. I know the effective length of buffs was increased (making FV+Scroll Haste last ~35 turns) but all this does is make you "Kill More", not annihilate many more rounds you may not have otherwise been able to. (Unless you're lucky and nothing resists continuously).
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post Mar 9 2013, 15:31
Post #21415
Tenboro

Admin




QUOTE(danixxx @ Mar 9 2013, 13:09) *
Any plan for this?


Same applies.
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post Mar 9 2013, 15:40
Post #21416
Bunker Buster



Just a man who likes getting his dick wet
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Can we have a monster kill counter?
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post Mar 9 2013, 15:55
Post #21417
MSimm1



The Great and Powerful Derpy
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Any plans for an Easter Egg hunt this year?
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post Mar 9 2013, 16:05
Post #21418
ChosenUno



A Legendary Collector
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QUOTE(Tenboro @ Mar 9 2013, 20:31) *

Same applies.


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post Mar 9 2013, 17:52
Post #21419
TheGreyPanther



Prowler
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QUOTE(DarkDespair5 @ Mar 9 2013, 13:18) *
I asked Tenboro about some stuff I thought was a bug but apparently wasn't. (Sorry about that!). Bubble Gum does not punch through Resist and Flower Vase does not increase Action Speed anymore (yes, he thought of that! hehe). Does anyone here use them for anything other than novelty? The best use I can see of them is quickly clearing a random encounter or blasting through endgame rounds in GF, but this barely recoups the costs of using the items and is I think strictly inferior to other items (i.e. elixirs) when it comes to sustain. I know the effective length of buffs was increased (making FV+Scroll Haste last ~35 turns) but all this does is make you "Kill More", not annihilate many more rounds you may not have otherwise been able to. (Unless you're lucky and nothing resists continuously).
For me they are a novelty item and because I am a collector at heart the following happend
Attached Image
I have no idea what use they have are or what I should do with them but at least a have an even number of them all. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 10 2013, 05:27
Post #21420
4EverLost



Just 1 of Santa's little Helpers
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QUOTE(TheGreyPanther @ Mar 9 2013, 15:52) *

For me they are a novelty item and because I am a collector at heart the following happend
Attached Image
I have no idea what use they have are or what I should do with them but at least a have an even number of them all. (IMG:[invalid] style_emoticons/default/tongue.gif)


they are still fun to use vs gods or to see just how much damage you can do with one attack. At one time they were needed to kill gods on IWBTH in only a few 1000 turns
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