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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 13 2013, 07:11
Post #21161
Herp in your Derp



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55 1 Kodou Yuki parries your attack.
54 3 Regen II restores 946 points of health.
54 2 Kodou Yuki hits you for 946 crushing damage.
54 1 Kodou Yuki evades your attack.
53 3 Regen II restores 874 points of health.
53 2 Kodou Yuki hits you for 874 crushing damage.
53 1 Kodou Yuki parries your attack.
52 4 Regen II restores 928 points of health.
52 3 Kodou Yuki hits you for 928 crushing damage.
52 2 Scanning Kodou Yuki...
HP: 871/68310 MP: 823/823 SP: 377/377
Monster Class: Arthropod, Power Level 1015
Monster Trainer: HTTP/308
Melee Attack: Crushing
Weak against: Crushing
Resistant to: Slashing, Fire, Elec, Wind
Impervious to: Nothing
52 1 You use Scan.
51 4 Regen II restores 910 points of health.
51 3 The effect Penetrated Armor on Kodou Yuki has expired.
51 2 Kodou Yuki hits you for 910 crushing damage.
51 1 Kodou Yuki parries your attack.
50 5 Regen II restores 830 points of health.
50 4 Kodou Yuki hits you for 830 crushing damage.
50 3 Void Strike hits Kodou Yuki for 2981 void damage.
50 2 Elec Strike hits Kodou Yuki for 949 elec damage.
50 1 You hit Kodou Yuki for 7100 void damage. (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)
49 3 Regen II restores 856 points of health.
49 2 Kodou Yuki hits you for 856 crushing damage.
49 1 Kodou Yuki parries your attack.
48 3 Regen II restores 865 points of health.
48 2 Kodou Yuki hits you for 865 crushing damage.
48 1 Kodou Yuki parries your attack.
47 2 Kodou Yuki parries your attack.
47 1 You gain 0.03 points of two-handed weapon proficiency.
46 3 Regen II restores 803 points of health.
46 2 Kodou Yuki hits you for 803 crushing damage.
46 1 Kodou Yuki parries your attack.
45 3 Regen II restores 812 points of health.
45 2 Kodou Yuki hits you for 812 crushing damage.
451 Kodou Yuki parries your attack.

Dammit http (IMG:[invalid] style_emoticons/default/faint.gif)
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post Feb 13 2013, 07:14
Post #21162
Falbala456



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How can she evades ? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 13 2013, 07:20
Post #21163
Laboq



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Just can't resist your yummy price! :3

Also not f5. :P

QUOTE
58 13 You gain 175 Credits!
58 12 You gain 2049623 EXP!
58 11 Serafuimu dropped [Godly Mana Potion]
58 10 Sakurai Kei dropped [Godly Mana Potion]
58 9 Baloth dropped [3x Crystal of Frost]
58 8 Eila Ilmatar Juutilainen 501st dropped [Superior Longsword of Balance]
58 7 Celestia Lindwurm dropped [3x Crystal of Quintessence]
58 6 You are Victorious!
58 5 The effect Chain 1 has expired.
58 4 The effect Blunted Attack on Baloth has expired.
58 3 Baloth has been defeated.
58 2 Bleeding Wound hits Baloth for 5261 damage.
58 1 Baloth parries your attack.

My light set suxx. I was dead 3 or 4 times. (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by Laboq: Feb 13 2013, 07:31
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post Feb 13 2013, 22:07
Post #21164
4EverLost



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HV seems sooooo slow now (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 13 2013, 22:10
Post #21165
Ichy



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QUOTE(4EverLost @ Feb 13 2013, 22:07) *

HV seems sooooo slow now (IMG:[invalid] style_emoticons/default/cry.gif)

luckily I already normalspamed my Arenas (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 13 2013, 22:15
Post #21166
4EverLost



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QUOTE(Ichy @ Feb 13 2013, 20:10) *

luckily I already normalspamed my Arenas (IMG:[invalid] style_emoticons/default/tongue.gif)


well i did 2 SG last night but if it isn't better by the time i finish T&T i'll go play PoE for a few hours
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post Feb 13 2013, 22:17
Post #21167
Ichy



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For now I waste my time killing Handsome Jack.
Once HV is more fun again I might play more again.
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post Feb 13 2013, 22:26
Post #21168
4EverLost



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QUOTE(Ichy @ Feb 13 2013, 20:17) *

For now I waste my time killing Handsome Jack.
Once HV is more fun again I might play more again.


What do you want to see to make it "fun again"?
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post Feb 13 2013, 22:28
Post #21169
Falbala456



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100 against 1 it has something to do with the RiddleMaster.
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post Feb 13 2013, 22:37
Post #21170
Ichy



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QUOTE(4EverLost @ Feb 13 2013, 22:26) *

What do you want to see to make it "fun again"?

Less Riddles. I know it is needed but it sucks so hard (IMG:[invalid] style_emoticons/default/sleep.gif)

And something to do. Like Monster Lab part 2.
Also increased killspeed for melee and something to reduce resists and somewhat increase mage Damage potential (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 13 2013, 22:54
Post #21171
4EverLost



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QUOTE(Ichy @ Feb 13 2013, 20:37) *

Less Riddles. I know it is needed but it sucks so hard (IMG:[invalid] style_emoticons/default/sleep.gif)

And something to do. Like Monster Lab part 2.
Also increased killspeed for melee and something to reduce resists and somewhat increase mage Damage potential (IMG:[invalid] style_emoticons/default/tongue.gif)


I think one worst changes for mages was when magic damage for each spell was changed to magic resistance. It just seems if you want to do more damage with a spell you needed to add an AP for the first spell then 5 AP for the AoE spell but then adding 5 more points added even more damage. Then if you wanted the most damage you needed to max tier 1,2,3 of they spell to get the most damage.

I'm don't care that much about the riddles, its more mana most of the time and that helps in long runs but for the first page of arenas it is kind of a pain.

Monster lab 2 I don't care much about, I'm not sitting on 5000 tokens or a billion crystals and since I don't do GF much I'm not likely to get them.

Melee killing speed wasn't that bad in the last patch since you could also play longer but better bleed is good. I think the changes to STR/END and phy mit was too much of a change when you add in the HP buff to SG and all the parry/resists/evade BS.

Its really fun taking twice as long to do something without anymore rewards.
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post Feb 14 2013, 00:17
Post #21172
skillchip



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QUOTE(4EverLost @ Feb 13 2013, 20:54) *

I think one worst changes for mages was when magic damage for each spell was changed to magic resistance. It just seems if you want to do more damage with a spell you needed to add an AP for the first spell then 5 AP for the AoE spell but then adding 5 more points added even more damage. Then if you wanted the most damage you needed to max tier 1,2,3 of they spell to get the most damage.

I'm don't care that much about the riddles, its more mana most of the time and that helps in long runs but for the first page of arenas it is kind of a pain.

Monster lab 2 I don't care much about, I'm not sitting on 5000 tokens or a billion crystals and since I don't do GF much I'm not likely to get them.

Melee killing speed wasn't that bad in the last patch since you could also play longer but better bleed is good. I think the changes to STR/END and phy mit was too much of a change when you add in the HP buff to SG and all the parry/resists/evade BS.

Its really fun taking twice as long to do something without anymore rewards.


I still think monsters deserve the pmi/mmi formulas we have.

So you miss ratings and the bugged mage damage formula
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post Feb 14 2013, 00:44
Post #21173
4EverLost



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QUOTE(skillchip @ Feb 13 2013, 22:17) *

I still think monsters deserve the pmi/mmi formulas we have.

They should have something but I think they are too high now with how easy it is now to get crystals/tokens and with no real way to counter some of it.

QUOTE
So you miss ratings and the bugged mage damage formula

bugged damage could have been changed, but I think its a good idea that the more AP you put into one type of spell you more damage you can do. With 3 tiers of elemental spells they should be able to do more damage then holy/dark with only 2 tiers of spells even with dark acting like a tier 4 in cost. I always think soul damage should be saved and demon fiend or something that adds to its damage.
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post Feb 14 2013, 00:53
Post #21174
Falbala456



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Maybe Tenboro's thinking about adding new tiers ? There's actually a lot of peoples who are past 250, so why not new tier spells at 300, 350, 400 and so on ~~.
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post Feb 14 2013, 03:14
Post #21175
4EverLost



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QUOTE(Falbala456 @ Feb 13 2013, 22:53) *

Maybe Tenboro's thinking about adding new tiers ? There's actually a lot of peoples who are past 250, so why not new tier spells at 300, 350, 400 and so on ~~.


I'm sure tenb could add a lot of things but it take time and there is still the 2nd part to the monster lab that may or may not be done. So i'd guess his plate is full with that plus galleries.

I'd like to see new RoB levels along with new arenas & someday I'm sure they will be added.

I'd like to see tier 4 element spells, another tier to holy/dark/soul, 2nd level AF & Heartseeker, regen III, x-imperial and an upgrade to spikes.
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post Feb 14 2013, 04:08
Post #21176
grumpymal



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I'd like to see a game that's fun.
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post Feb 14 2013, 04:21
Post #21177
4EverLost



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QUOTE(grumpymal @ Feb 14 2013, 02:08) *

I'd like to see a game that's fun.


path of exile (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 14 2013, 04:37
Post #21178
fishinsea



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QUOTE(4EverLost @ Feb 13 2013, 21:21) *

path of exile (IMG:[invalid] style_emoticons/default/biggrin.gif)

i died (IMG:[invalid] style_emoticons/default/cry.gif)

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post Feb 14 2013, 05:29
Post #21179
4EverLost



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QUOTE(fishinsea @ Feb 14 2013, 02:37) *

i died (IMG:[invalid] style_emoticons/default/cry.gif)


playing HC? I won't give that a try until I know what I'm doing a little more.
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post Feb 14 2013, 05:52
Post #21180
fishinsea



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QUOTE(4EverLost @ Feb 13 2013, 22:29) *

playing HC? I won't give that a try until I know what I'm doing a little more.


yep, why not when dying just resets you to default league? (but being faithful to d2 i just delete the characters that die)

This post has been edited by fishinsea: Feb 14 2013, 05:53
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