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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Jan 26 2013, 13:41
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(T_Starrk @ Jan 26 2013, 09:33)  I'm sure there's more you can do to get stronger. Unless you're already on danixxx's level that is... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Like what? More mdb, more edb, more int, more wis, damage perks? It all goes towards damage, which I have enough already. It may save a turn here and there but the real problem is resists and they can't be mitigated. Sure, I could further reforge evade/stats and get a bit "stronger". But is that even remotely worth spending many millions for it while always being under the threat that my precious gear will be superseded next patch? I don't think so.
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Jan 26 2013, 16:44
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(roadgray @ Jan 26 2013, 02:41)  Like what? More mdb, more edb, more int, more wis, damage perks? It all goes towards damage, which I have enough already. It may save a turn here and there but the real problem is resists and they can't be mitigated. Sure, I could further reforge evade/stats and get a bit "stronger". But is that even remotely worth spending many millions for it while always being under the threat that my precious gear will be superseded next patch? I don't think so.
Meh, I'm just kinda tired of people bitching lately. But still, I doubt you can play on danixxx's level is all I'm saying, there's a lot of room to improve... QUOTE(roadgray @ Jan 25 2013, 22:30)  Half the arenas I could do on IWBTH I can do at BT at best after this patch.
I seriously doubt that danixxx has a problem doing any arena on IWBTH. So you aren't going to forge gear on the chance better gear might come out? Yeah, good luck with that dude (IMG:[ invalid] style_emoticons/default/rolleyes.gif) .
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Jan 26 2013, 17:15
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(T_Starrk @ Jan 26 2013, 21:44)  Meh, I'm just kinda tired of people bitching lately. But still, I doubt you can play on danixxx's level is all I'm saying, there's a lot of room to improve... I seriously doubt that danixxx has a problem doing any arena on IWBTH. So you aren't going to forge gear on the chance better gear might come out? Yeah, good luck with that dude (IMG:[ invalid] style_emoticons/default/rolleyes.gif) . Mages dodged a bullet with this patch. It doesn't severely changes the way maging is played, and so most established mages can still go about their business.
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Jan 26 2013, 18:02
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Ichy @ Jan 26 2013, 11:38)  I wonder if your Clothes are already good enough to do well with a anti Resist stick. Having fewer resist could make so much more bearable but if that means I have to lose out so much damage (IMG:[ invalid] style_emoticons/default/sleep.gif) 10% less resists from a stick, only means you will hit 2.5% more often, woohoo
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Jan 26 2013, 18:57
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ Jan 26 2013, 06:15)  Mages dodged a bullet with this patch. It doesn't severely changes the way maging is played, and so most established mages can still go about their business.
I think most established players in general can go about their business. I think what affected everybody the most was the PMI nerf (mage and melee alike). Heavy melee probably has the easiest way to correct the problem though by switching a couple equips to high PMI plate. As for me, I use the same shade as I did before the patch and I can do the same difficulties. I just had to re-adjust my strategy a little. I have no innate arcana either so I still have a lot of ways to improve my mana consumption. And I can improve my damage reduction through forging evade and mitigation. Saying there's nothing you can do is just bullshit.
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Jan 26 2013, 19:24
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(Ichy @ Jan 26 2013, 14:38)  I wonder if your Clothes are already good enough to do well with a anti Resist stick. Having fewer resist could make so much more bearable but if that means I have to lose out so much damage (IMG:[ invalid] style_emoticons/default/sleep.gif) I calculated that i'd lose ~10% damage if i replace my staff with a legendary demonic willow staff of destruction full upgraded with forge lvl 50 assuming skillchip wiki's is correct but the counter resist is not high enough to be really noticeable i think. Well the worst part is where do i find such a staff to test it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 26 2013, 19:26
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ Jan 26 2013, 18:02)  10% less resists from a stick, only means you will hit 2.5% more often, woohoo
And such staffs are practically worthless for hybrids (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 26 2013, 20:19
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(T_Starrk @ Jan 26 2013, 15:44)  Meh, I'm just kinda tired of people bitching lately. But still, I doubt you can play on danixxx's level is all I'm saying
I never said I did. "One guy (or 20 people, I don't care) can do it, so it's not bad game design"... yeah right. QUOTE there's a lot of room to improve... You keep saying that but it's still more damage or nothing. QUOTE I seriously doubt that danixxx has a problem doing any arena on IWBTH.
I don't see how not being one of the most badass mages should disqualify me from doing Arenas on IWBTH, which is something melees get to do comparatively cheap. Designing mage endgame based on a little group of people that can afford damage perks/lots of upgrades instead of the broad masses is bad game design and I don't understand why you think I should suffer for not being in that group. QUOTE So you aren't going to forge gear on the chance better gear might come out? Yeah, good luck with that dude (IMG:[ invalid] style_emoticons/default/rolleyes.gif) . I reforged/started to reforge 2 phase sets and 3 staffs, of which only 2 pieces are still in use. Call it a wild guess, but I think no advantage I got out of them comes close to the credits/materials I spent reforging.
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Jan 26 2013, 20:35
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(danixxx @ Jan 26 2013, 13:24)  I calculated that i'd lose ~10% damage if i replace my staff with a legendary demonic willow staff of destruction full upgraded with forge lvl 50 assuming skillchip wiki's is correct but the counter resist is not high enough to be really noticeable i think. Well the worst part is where do i find such a staff to test it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) It's not correct. It's still got old Willow MDB data, and I know Willow's max MDB has been seriously buffed since patch. I've got Superiors with better MDB than the old Leg Max MDB, and I've got an Exquisite that's even higher. Old Leg Max MDB is this Legendary Fiery Willow of Destruction (at least according to the poor guy trying to hock it). Not sure if the EDB data is correct either, but I don't have smoking gun examples there. This post has been edited by PK678353: Jan 26 2013, 20:43
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Jan 26 2013, 20:41
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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mmm the main concern is the counter resist is a useless stat unless it's subtractive ie 10% counter resist removes 10% resist from the monsters (20% max chaos resist -> 10%)
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Jan 26 2013, 20:54
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(T_Starrk @ Jan 26 2013, 20:57)  I think most established players in general can go about their business. I think what affected everybody the most was the PMI nerf (mage and melee alike). Heavy melee probably has the easiest way to correct the problem though by switching a couple equips to high PMI plate. As for me, I use the same shade as I did before the patch and I can do the same difficulties. I just had to re-adjust my strategy a little. I have no innate arcana either so I still have a lot of ways to improve my mana consumption. And I can improve my damage reduction through forging evade and mitigation. Saying there's nothing you can do is just bullshit. You've forgot about the featherweight shard nerf (duration+influence). I'm pretty sure heavy got a nice good assrape from that as well. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 26 2013, 20:55
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Slobber @ Jan 26 2013, 20:41)  mmm the main concern is the counter resist is a useless stat unless it's subtractive ie 10% counter resist removes 10% resist from the monsters (20% max chaos resist -> 10%)
Niten/DW need counter-parry
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Jan 26 2013, 20:55
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Slobber @ Jan 26 2013, 14:41)  mmm the main concern is the counter resist is a useless stat unless it's subtractive ie 10% counter resist removes 10% resist from the monsters (20% max chaos resist -> 10%)
Yeah, I know. I almost added a "Max MDB got buffed because Tenboro knew we wouldn't use that crap without it" to the end of the last post. Redwood of course, got no such buff as far as I can tell. At least its MDB was merely a few tiers below Ebony as opposed to nearly unsalvageable like old Willow (I'm aware of at least two high level players using old Legendary Willow, neither is primarily a Dark mage). Best part is that even with Ebony tier MDB and Counter-Resist (assuming it's multiplicative), Redwood would still be far worse than Katalox (because Holy/Dark > Elemental). Give Redwood Ebony MDB and Subtractive Counter Resist and you might almost have balanced Elemental with Holy/Dark again. Me? Annoyed at that? Never. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by PK678353: Jan 26 2013, 21:00
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Jan 26 2013, 20:58
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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elemental scoring more hits but dealing less damage overall while holy/dark scoring big hits but prone to resists sounds like a pretty nice balance to me
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Jan 26 2013, 21:04
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(roadgray @ Jan 26 2013, 09:19)  I never said I did.
I was merely using danixxx as an example. You keep saying that there's nothing you can do to become stronger. Well danixxx is the prime example of the stronger mage you can strive to be. QUOTE(roadgray @ Jan 26 2013, 09:19)  You keep saying that but it's still more damage or nothing.
You are full of shit, you could also forge evade and mitigation. And yes, more damage would help, the quicker you kill, the less mana you will use. So, you're telling me if you maxed out your MDB on your staff and your EDB on your phase it wouldn't make a difference? Yeah fucking right (IMG:[ invalid] style_emoticons/default/laugh.gif) . Maybe then you wouldn't be on here bitching about how "Half the arenas I could do on IWBTH I can do at BT at best after this patch". Also, do you have eco 5? IA 4 or 5? If not those are two ways you could improve your mana cost. QUOTE(roadgray @ Jan 26 2013, 09:19)  I don't see how not being one of the most badass mages should disqualify me from doing Arenas on IWBTH, which is something melees get to do comparatively cheap.
I'm not even gonna comment on the mage vs. melee thing. But yes, you should have to be badass to play on IWBTH, lol. QUOTE(roadgray @ Jan 26 2013, 09:19)  I reforged/started to reforge 2 phase sets and 3 staffs, of which only 2 pieces are still in use. Call it a wild guess, but I think no advantage I got out of them comes close to the credits/materials I spent reforging.
Looks like you suck at picking what to forge. Forging is one of the best ways to get stronger after getting great equipment that you can't easily replace. And yes, it costs credits. If you don't think it's worth it it's up to you, but don't expect to play every arena on IWBTH if you aren't willing to make your character stronger. Even I play with forged equips when I'm on IWBTH, and I'm melee for the most part.
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Jan 26 2013, 21:05
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Evil Scorpio @ Jan 26 2013, 11:54)  You've forgot about the featherweight shard nerf (duration+influence). I'm pretty sure heavy got a nice good assrape from that as well. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Agree. The feather nerf was pretty harsh on melees QUOTE(Bunker Buster @ Jan 26 2013, 11:55)  Niten/DW need counter-parry
IMO melees should have some fort of counter-parry for all fighting styles (maybe melee should get some counter parry when they're Super Saiyan spirit stanced?) QUOTE(PK678353 @ Jan 26 2013, 11:55)  Yeah, I know. I almost added a "Max MDB got buffed because Tenboro knew we wouldn't use that crap without it" to the end of the last post. Redwood of course, got no such buff as far as I can tell. At least its MDB was merely a few tiers below Ebony as opposed to nearly unsalvageable like old Willow (I'm aware of at least two high level players using old Legendary Willow, neither is primarily a Dark mage). Best part is that even with Ebony tier MDB and Counter-Resist (assuming it's multiplicative), Redwood would still be far worse than Katalox (because Holy/Dark > Elemental). Give Redwood Ebony MDB and Subtractive Counter Resist and you might almost have balanced Elemental with Holy/Dark again. Me? Annoyed at that? Never. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Bunker Buster @ Jan 26 2013, 11:58)  elemental scoring more hits but dealing less damage overall while holy/dark scoring big hits but prone to resists sounds like a pretty nice balance to me
As far as I can tell the status quo is still maintained as far as staves are concerned. (we don't have much data on the new ranges - if there are any - yet though). A dilemma between accuracy and damage would be pretty interesting. I believe T still has much more in store for us? This patch felt very much like a transitional one
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Jan 26 2013, 21:10
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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also so many people understate how monster PMI/MMI has dipped so if anything all fighting styles have been buffed. and I prefer getting hit for huge amounts since it makes the game slightly more interesting than "hold button/press key combination again and again"
also, armor SHOULD count against the 80% barrier because things would just be silly if it didn't.
like if a set of plate armor provides 50% combined protection (all inversely multiplied) and the player has 66% base protection from stats and auras, the mitigation should go up to 83% instead of capping out at 80% else you have silly situations where you DON'T want PMI after a certain point, like how having too much agility is grossly inefficient for action speed (which is another thing that can also greatly benefit from the linear diminishing returns stat mitigation is subjected to! hint hint)
This post has been edited by Bunker Buster: Jan 26 2013, 21:13
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