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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jan 9 2013, 20:17
Post #20621
Herp in your Derp



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You don't really need to concern yourself with anything IW-related at your level, maybe some grinding proficiencies in crude iwbth aside.
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post Jan 9 2013, 21:06
Post #20622
lolzerznijmniewdupe



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So... Just do arenas and grindfest hoping for better items?
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post Jan 10 2013, 00:13
Post #20623
Herp in your Derp



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Credits, even. The chances of getting anything good via drops is rather poor, even at my level.
Just clearing arenas at the highest difficulty you can manage will net you a decent amount, especially as you level up and unlock longer ones. The first clear bonuses will help immensely with buying better equipment as well.
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post Jan 10 2013, 01:38
Post #20624
MSimm1



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QUOTE(lolzerznijmniewdupe @ Jan 9 2013, 13:06) *

So... Just do arenas and grindfest hoping for better items?

If you looking for better gear, you can search out the "WTS" threads (IMG:[invalid] style_emoticons/default/biggrin.gif)

There are several shops that have freebies for beginners (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 11 2013, 02:52
Post #20625
eleeinos



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Attached Image

(Just wanted an excuse to make my 2013th post. (IMG:[invalid] style_emoticons/default/tongue.gif))
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post Jan 11 2013, 03:04
Post #20626
ChosenUno



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According to my sources, melees now do more damage than mages, while taking in way less.

Discuss!
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post Jan 11 2013, 03:23
Post #20627
TheTornPrince



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QUOTE(ChosenUno @ Jan 11 2013, 01:04) *
According to my sources, melees now do more damage than mages, while taking in way less.

Discuss!

According to some mages melee players can now clear 100 rounds in a single attack! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The reality of the situation is that mages have the advantage when it comes to speed, while melee has better survivability. It seems that many mages want to retain their speed advantage while also getting the same survivability as melee. You can't have it both ways.

Personally I'm starting to think I should switch back to mage after seeing your comment here. I use melee because I want to stay on the higher crystal multiplaier for as long as possible, but if you can do BT rounds in 2-3 seconds as a mage then I'd be much better changing and repeatedly doing the first few hundred rounds on Battletoads.

Somebody give me a fantastic mage set for free! (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Jan 11 2013, 03:53
Post #20628
ChosenUno



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QUOTE(TheTornPrince @ Jan 11 2013, 08:23) *

According to some mages melee players can now clear 100 rounds in a single attack! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The reality of the situation is that mages have the advantage when it comes to speed, while melee has better survivability. It seems that many mages want to retain their speed advantage while also getting the same survivability as melee. You can't have it both ways.

Personally I'm starting to think I should switch back to mage after seeing your comment here. I use melee because I want to stay on the higher crystal multiplaier for as long as possible, but if you can do BT rounds in 2-3 seconds as a mage then I'd be much better changing and repeatedly doing the first few hundred rounds on Battletoads.

Somebody give me a fantastic mage set for free! (IMG:[invalid] style_emoticons/default/unsure.gif)


Well, I spent about 30+ million for my mage set already. And yes, mages do hit hard right now. But have you seen the likes of Celestia Lindwurm? That's what's to come for every single mage.

Meanwhile, melees faceroll everything because even with chaos upgrades, PA negates ALL OF IT. Void makes sure that the damage melee deals are not reduced in any way.

From my source, if both melee and mages forged to the max a set of legendary, melees with full power of slaughter, mages will deal only 2.4x the damage of melee in the long run, while taking at least 4x the damage (that's only from skill, discounting regular damage).
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post Jan 11 2013, 04:14
Post #20629
fishinsea



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Real time is a valuable source (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 11 2013, 04:31
Post #20630
TheTornPrince



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QUOTE(ChosenUno @ Jan 11 2013, 01:53) *
Well, I spent about 30+ million for my mage set already. And yes, mages do hit hard right now. But have you seen the likes of Celestia Lindwurm? That's what's to come for every single mage.

Meanwhile, melees faceroll everything because even with chaos upgrades, PA negates ALL OF IT. Void makes sure that the damage melee deals are not reduced in any way.

From my source, if both melee and mages forged to the max a set of legendary, melees with full power of slaughter, mages will deal only 2.4x the damage of melee in the long run, while taking at least 4x the damage (that's only from skill, discounting regular damage).

You could always just switch to melee if you think it's better.

I was a mage up to level 293 but switched to melee when it became better for crysfest. I'm starting to think about switching back to mage again, but will have to look into it further.
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post Jan 11 2013, 04:41
Post #20631
zeh_lp



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QUOTE
Currently Used Favorite Slots: 992 / 1000

Oh no, that was fast...
It seems I'll have to grind a lot to get some Hath and buy more slots.
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post Jan 11 2013, 06:20
Post #20632
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Fortunately, faves are cheap.

The first few, anyway. . .

QUOTE
2652 / 5000 favorite slots used.


Which is a big part of why I'm broke right now. That and wanting to see "Magnificent" from top to bottom on my Nif set.

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post Jan 11 2013, 06:29
Post #20633
ChosenUno



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QUOTE(TheTornPrince @ Jan 11 2013, 09:31) *

You could always just switch to melee if you think it's better.

I was a mage up to level 293 but switched to melee when it became better for crysfest. I'm starting to think about switching back to mage again, but will have to look into it further.


Right now melee is better in pretty much every aspect, especially with the changes to grindfest.

With a forged set of superior max plates, you can go into round 1100 of IWBTH grindfest and get hit for less than regen can heal you, on average.
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post Jan 11 2013, 06:58
Post #20634
PK678353



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QUOTE(ChosenUno @ Jan 11 2013, 00:29) *

Right now melee is better in pretty much every aspect, especially with the changes to grindfest.

With a forged set of superior max plates, you can go into round 1100 of IWBTH grindfest and get hit for less than regen can heal you, on average.


What assumptions are you making with those numbers? Level ~350, with Protection and Regen II up constantly, Sup Max PMI/END/STR and 40 forgings for Plate/Protection I assume?

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post Jan 11 2013, 11:04
Post #20635
ChosenUno



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QUOTE(PK678353 @ Jan 11 2013, 11:58) *

What assumptions are you making with those numbers? Level ~350, with Protection and Regen II up constantly, Sup Max PMI/END/STR and 40 forgings for Plate/Protection I assume?


Level 300, actually.

And you don't even have to have regen (not 2) up all the time, since you have parry/evade as well.
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post Jan 11 2013, 12:54
Post #20636
PK678353



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Mac question here, anyone know what the fastest browser is once you've added a small pile of scripts to it (HVMA, Inline Difficulty, Multiple Quickbars, Equipment Comparison, Magic Scores and Monster Lab Additions)?

I know it's Iron or one of the other Chrome derivatives on Windows, is it also Chrome on Mac? I've been trying Firefox since scripts on Safari are at best a gross hack and it is a bit sluggish once you add scripts.
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post Jan 11 2013, 13:58
Post #20637
Temchy



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QUOTE(ChosenUno @ Jan 11 2013, 05:29) *

Right now melee is better in pretty much every aspect, especially with the changes to grindfest.

With a forged set of superior max plates, you can go into round 1100 of IWBTH grindfest and get hit for less than regen can heal you, on average.

What'd be the total PMI with that set? Taking that little damage when monsters deal 10x the damage sounds almost too good.
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post Jan 11 2013, 14:17
Post #20638
ChosenUno



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QUOTE(Temchy @ Jan 11 2013, 18:58) *

What'd be the total PMI with that set? Taking that little damage when monsters deal 10x the damage sounds almost too good.


I think it was 95%. Or was it 97.5%? Either of those numbers.

I do remember maxed legendary giving you 99.5% though.
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post Jan 11 2013, 18:08
Post #20639
eleeinos



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QUOTE(ChosenUno @ Jan 11 2013, 14:17) *

I do remember maxed legendary giving you 99.5% though.

We should have the same percentage on evade with maxed legendary Shade... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 11 2013, 18:26
Post #20640
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QUOTE(eleeinos @ Jan 12 2013, 00:08) *

We should have the same percentage on evade with maxed legendary Shade... (IMG:[invalid] style_emoticons/default/cry.gif)


With 99.5% PMI you're still getting damage from magical attacks. With 99.5% evade almost nothing can hit you.
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