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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Oct 22 2012, 23:13
Post #19201
Temchy



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QUOTE(TheGreyPanther @ Oct 22 2012, 21:58) *

For that even to be possible you must live right next to the servers and have an amazing connection.

CODE
1     4 ms     5 ms     5 ms  0.0.0.0
2    14 ms     4 ms     6 ms  80.69.102.53
3     5 ms     5 ms     9 ms  80.69.107.205
4    12 ms    15 ms    15 ms  81.210.129.3
5    10 ms     9 ms     9 ms  85.17.100.25
6     9 ms    10 ms     8 ms  95.211.186.232

I wouldn't call my connection amazing, I got 16MBit down/1MBit up, compared to those 50+/50 ones it's actually quite low.
Might have been 10mins on average, but some I noticed were 8 for sure.

This post has been edited by Temchy: Oct 22 2012, 23:13
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post Oct 22 2012, 23:49
Post #19202
Hoheneim



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QUOTE(TheGreyPanther @ Oct 22 2012, 21:58) *

For reference Hoheneim took 1½ hours on hell.


Indeed. Mostly 'cause I'm a miser, but also 'cause I'm a mace user...

I'm positive I can't complete it in under 1h with my gear, though.
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post Oct 23 2012, 00:47
Post #19203
4EverLost



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QUOTE(Hoheneim @ Oct 22 2012, 21:49) *

Indeed. Mostly 'cause I'm a miser, but also 'cause I'm a mace user...

I'm positive I can't complete it in under 1h with my gear, though.


are you talking about how long it took to IW the legendary mace? If it took a hour+ then that is slow but you do what you can do. If you can do it on Heroic in less then half the time then hell its better to do that (if you don't care about stamina) The problem with maces/scythes are they don't have PA. Have you ever tried playing on BT-IWBTH and and use the first 2 skills every round to get PA? Turn on Spirit stance use GC on the strongest monster then skill to get PA, turn off spirit stance and kill everything. You refill your OC for the next round.

With more levels and better gear you could do it twice an hour on IWBTH
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post Oct 23 2012, 01:06
Post #19204
Rah



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Are you telling me using OC Skills is the trick to faster clears on IWBTH?
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post Oct 23 2012, 01:09
Post #19205
海想列車



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QUOTE(Rah @ Oct 22 2012, 16:06) *
Are you telling me using OC Skills is the trick to faster clears on IWBTH?

If you're not using an Estoc, yeah.
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post Oct 23 2012, 01:15
Post #19206
Rah



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Well the only targets I bother employing a Great Cleave strategy on are Schoolgirls and FSM. In other modes of play I just whack things while in Spirit Stance. I never bothered cleaving normal mobs or people like Eila because I felt using a full OC Skill on them would be too tedious a method. If that can cut down my play time on IWBTH then I'll definitely give it a try.
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post Oct 23 2012, 02:58
Post #19207
4EverLost



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QUOTE(Rah @ Oct 22 2012, 23:15) *

Well the only targets I bother employing a Great Cleave strategy on are Schoolgirls and FSM. In other modes of play I just whack things while in Spirit Stance. I never bothered cleaving normal mobs or people like Eila because I felt using a full OC Skill on them would be too tedious a method. If that can cut down my play time on IWBTH then I'll definitely give it a try.


The trick for doing IWBTH fast is +20million in upgrades (IMG:[invalid] style_emoticons/default/biggrin.gif)

My point was if someone likes using mace/scythe and they want to try playing on IWBTH one of the things they can try is attack the strongest monster with Great Cleave then use Rending Blow to get PA then do as much damage as you can. You want to have each round last so you can build up your overcharge before the next round to repeat that on the first turn of the next round. If its still taking too long then do GC & Rending Blow with great stamina for those 2 attacks, turn it off and use normal attacks to replenish OC for next round.

If you use an estoc + all power/slaughter armor when playing IWBTH-IW but you keep getting hit and can't take the damage you can try using FUS RO DAH in the later rounds. Its not as fast as spirit stance and just killing everything with normal attacks. If it normally takes you 15-20 or more turns you can try using Spirit Stance+FUS RO DAH. That will give you a high damage attack + stun for 4 turns. That will last longer depending on your action speed. You then turn off Spirit Stance and finish the round with normal attacks. If the rounds are still taking a lot more then 10 turns you can start each round with a few attacks to get PA then use SS+FUS RO DAH.

It helps if you use Keybinds or STATS or a script so its faster to use those skils
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post Oct 23 2012, 03:21
Post #19208
Rah



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FUS RO DAH is still 60 Levels away so that's out of the question and I balk at trying to figure out how long it will take me to generate 20 mil credits. (IMG:[invalid] style_emoticons/default/tongue.gif)

Keybinds for Skills would be nice since it can make my Schoolgirl runs faster.
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post Oct 23 2012, 03:28
Post #19209
Slobber



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i did mention a few times before that keybinds is probably one of the best scripts in the current HV.
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post Oct 23 2012, 03:40
Post #19210
Temchy



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QUOTE(Rah @ Oct 23 2012, 03:21) *
Keybinds for Skills would be nice since it can make my Schoolgirl runs faster.

If you didn't already, give the "Show skill button" from HV Stat a try, might be faster than a hotkey even. (and it reduces the chance of accidentially hitting the wrong button, like me hitting r instead of e :<)

On another note, I think I just got my first good drop today: Exquisite Demonic Rapier of Balance, is it actually good or does the low-ish parry and duration make it rather undesirable?
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post Oct 23 2012, 03:44
Post #19211
Rah



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QUOTE(Temchy @ Oct 22 2012, 20:40) *

If you didn't already, give the "Show skill button" from HV Stat a try, might be faster than a hotkey even. (and it reduces the chance of accidentially hitting the wrong button, like me hitting r instead of e :<)

Never activated that feature so I'll try it out.
QUOTE

On another note, I think I just got my first good drop today: Exquisite Demonic Rapier of Balance, is it actually good or does the low-ish parry and duration make it rather undesirable?

The accuracy, near max proc chance, PABs and Dark Strike make it attractive. My only gripe would be the PA duration and it's disappointingly low crit chance for a Balance weapon.
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post Oct 23 2012, 04:25
Post #19212
Lement



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Temchy: If you're playing melee on easy might as well try maging, I do 2 legendary IWs on normal in about 9 minutes(then again, I'm under 200 and have 60ms ping, so (IMG:[invalid] style_emoticons/default/tongue.gif))
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post Oct 23 2012, 05:03
Post #19213
etothex



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QUOTE(TheGreyPanther @ Oct 22 2012, 12:58) *

Yes the PAB:s of my gear are awful. I'm looking to rectify it but it will take time.

Naw, you'd be surprised, just replace with some plate of protection (look for str/dex/end). those are easy to find and will give your mitigations a quickly needed boost. str/dex w/ good rolls gives a fair boost to +damage. It's not like having extra damage will do you any good if you aren't alive to use it. (IMG:[invalid] style_emoticons/default/smile.gif)

I was wearing this but wear this now. The latter's str and dex give me +100 attack.

@Temchy it's nice, sure it'll sell for a good bundle, but yeah, i see such bad duration on good rapiers lately it's sad. sickinbed just got that eth mag rapier of balance too, and its proc/chance is cringe-worthy.
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post Oct 23 2012, 15:39
Post #19214
skillchip



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QUOTE(etothex @ Oct 23 2012, 03:03) *

@Temchy it's nice, sure it'll sell for a good bundle, but yeah, i see such bad duration on good rapiers lately it's sad. sickinbed just got that eth mag rapier of balance too, and its proc/chance is cringe-worthy.


At high level you don't need a good proc chance (though duration can be helpful) because a critical hit is a free proc, and is often where most of your procs come from at that point
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post Oct 23 2012, 17:00
Post #19215
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QUOTE(skillchip @ Oct 23 2012, 05:39) *

At high level you don't need a good proc chance (though duration can be helpful) because a critical hit is a free proc, and is often where most of your procs come from at that point


This is very true... almost all of my procs come from my crits. I now wish I found a club with 4 turns instead of 25% stun (although I get my fourth in about 80-100 levels, lol). As for PA, 4 turns is plenty for my Rapier cause PA can proc again after it's activated which resets the turns, so it hardly ever runs out. I also get a 5th turn at level 400 (got my 4th at 267), but hopefully I have a better rapier by then (IMG:[invalid] style_emoticons/default/smile.gif) .

This post has been edited by T_Starrk: Oct 23 2012, 17:06
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post Oct 23 2012, 18:24
Post #19216
Rah



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I'm pretty sure it's my equipment but I may as well ask.
Is anyone else getting inconsistent lag spikes during battle? Within the last half hour or so?
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post Oct 23 2012, 19:02
Post #19217
Chantx



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QUOTE(Rah @ Oct 23 2012, 19:24) *

I'm pretty sure it's my equipment but I may as well ask.
Is anyone else getting inconsistent lag spikes during battle? Within the last half hour or so?

Yup, the repair ponies have been busy as well.
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post Oct 23 2012, 19:25
Post #19218
hzqr



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Attached Image

Can we add a "Do not dick around with Unicode" rule?
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post Oct 23 2012, 19:33
Post #19219
etothex



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QUOTE(skillchip @ Oct 23 2012, 06:39) *

At high level you don't need a good proc chance (though duration can be helpful) because a critical hit is a free proc, and is often where most of your procs come from at that point

is off-hand crit chance same as listed crit chance?
When facing FSM duration's worked better for me, due to FSM's speed. Trying to keep PA up in that little window between Backstab, 3 turns of attack, spirit stance, Frenzied blows has never been a guarantee.
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post Oct 23 2012, 20:50
Post #19220
skillchip



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not sure, but you might not have a high enough offhand hit chance?
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