From 'Measuring problem video game playing in adolescents' by Ricardo A. Tejeiro Salguero & Rosa M. Bersabé Morán:
Dimensions of addiction and their correlates in the scale's items
Preoccupation
Item 1 - When I am not playing with the video games, I keep thinking about them, i.e. remembering games, planning the next game, etc.)
Tolerance
Item 2 - I spend an increasing amount of time playing video games
Loss of control
Item 3 - I have tried to control, cut back or stop playing, or I usually play with the video games over a longer period than I intended
Item 6 - When I lose in a game or I have not obtained the desired results, I need to play again to achieve my target
Withdrawal
Item 4 - When I can't use the video games I get restless or irritable
Escape
Item 5 - When I feel bad, e.g. nervous, sad, or angry, or when I have problems, I use the video games more often
Lies and deception
Item 7 - Sometimes I conceal my video game playing to the others, this is, my parents, friends, teachers…)
Disregard for the physical or psychological consequences
Item 8 - In order to play video games I have skipped classes or work, or lied, or stolen, or had an argument or a fight with someone
Family/schooling disruption
Item 9 - Because of the video game playing I have reduced my homework, or schoolwork, or I have not eaten, or I have gone to bed late, or I spent less time with my friends and family
They administered the 9-item questionnaire to 223 Spanish adolescents. Nobody got a perfect score, but there were some 8s. Only 4.9% answered "Yes" to the withdrawal question; contrast with the reaction when HV is down for a few minutes. Maybe they should have added "or panic." Mean score is probably a little higher here than in their results - 1.5 for females and 2.7 for males.
Full text (dry and boring; not as much fun as playing video games): [
hera.ugr.es]
http://hera.ugr.es/doi/15022742.pdfThis post has been edited by mechafujoshi: Oct 16 2012, 05:45