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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Oct 1 2012, 22:22
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Well in that case...
WTB a slave to sort out my auction for the final 5 hours.
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Oct 1 2012, 22:26
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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What's the budget?
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Oct 1 2012, 22:50
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Necromusume
Group: Catgirl Camarilla
Posts: 7,203
Joined: 17-May 12

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Finally there are more Touhou monsters showing up above level 200 (Perfect Cherry Blossom, Imperishable Night & Undefined Fantastic Object, owned by Sushi.) There used to be about two (Lily Black & Nagae Iku) due to all the names being sewn up by people who couldn't afford to level them.
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Oct 2 2012, 01:05
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海想列車
Group: Gold Star Club
Posts: 2,966
Joined: 17-July 10

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QUOTE(Slobber @ Oct 1 2012, 12:11)  I guess it's more like *what he thought was a fake bidder (IMG:[ invalid] style_emoticons/default/tongue.gif) Although now Tiap has me second guessing my theory (IMG:[ invalid] style_emoticons/default/heh.gif) It's eye-rolling for a bid-withdrawer to ignore someone he thought was fake bidding, so it's probably not related.
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Oct 2 2012, 01:10
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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I didn't even think anyone was trolling in my auction. 900k is quite an underbid for that helm. It's easily worth a few times more than that.
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Oct 2 2012, 02:41
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Sushilicious @ Oct 1 2012, 23:10)  I didn't even think anyone was trolling in my auction. 900k is quite an underbid for that helm. It's easily worth a few times more than that.
from the one selling it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 2 2012, 03:24
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(4EverLost @ Oct 1 2012, 19:41)  from the one selling it (IMG:[ invalid] style_emoticons/default/tongue.gif) I tend to be unbiased when it comes to things like this. It just so happens that I'm the one selling it. :3
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Oct 2 2012, 06:25
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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i just kill that 3 girls less 20 rounds at DwD@IWBTH wondering that player who wearing or holding Legendary gears should be killing them less 10 rounds (IMG:[ invalid] style_emoticons/default/dry.gif) too carzy to believe
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Oct 2 2012, 06:28
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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QUOTE(eovcoo5 @ Oct 1 2012, 23:25)  i just kill that 3 girls less 20 rounds at DwD@IWBTH wondering that player who wearing or holding Legendary gears should be killing them less 10 rounds (IMG:[ invalid] style_emoticons/default/dry.gif) too carzy to believe Hmm. At what point does Mage surpass Melee in BT/IWBTH clear speed of Arenas and GF/CF?
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Oct 2 2012, 06:43
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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QUOTE(Rah @ Oct 2 2012, 12:28)  Hmm. At what point does Mage surpass Melee in BT/IWBTH clear speed of Arenas and GF/CF?
maybe mage doing arena a little quickly (IMG:[ invalid] style_emoticons/default/smile.gif) but i think GF/CF melee style is better than mage (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Oct 2 2012, 07:38
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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...Ahahahahahaha.
You DO know how little difficulty increases crystal gain? As it is, mage can kill the entire normal round of Crysfest most of the time with 1, occasionally 2 spells. If mage is sufficiently weak to not shrug off random hits from monsters, the melee can go further. But mage can just start over anyway, maybe not get max crystals - but warrior won't have enough speed to keep up with that even with max crystals per round. Domino doesn't always proc at 9 or even 7 monsters and if it does the fringes are damaged not nearly as much plus sometimes monsters parry too.
Now BT, that is a different story but you won't want to play crysfest on BT anyway. At that point, melee may do better although mage still should be finishing rounds in 3-4 casts, just the healing need is pressing. Valid in arenas though.
This post has been edited by Lement: Oct 2 2012, 07:40
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Oct 2 2012, 07:45
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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QUOTE(Lement @ Oct 2 2012, 00:38)  ...Ahahahahahaha.
You DO know how little difficulty increases crystal gain? As it is, mage can kill the entire normal round of Crysfest most of the time with 1, occasionally 2 spells. If mage is sufficiently weak to not shrug off random hits from monsters, the melee can go further. But mage can just start over anyway, maybe not get max crystals - but warrior won't have enough speed to keep up with that even with max crystals per round. Domino doesn't always proc at 9 or even 7 monsters and if it does the fringes are damaged not nearly as much plus sometimes monsters parry too.
Low difficulty crysfest is optimal for most people but if you have Crystarium perks you want to get to your max crystal drop as fast as possible. With no perks you get 3 crystal drops at level 251 of normal, but other people will get 4/5/6 or more on Hard or Heroic and I would think high level mages can 1 shot enemies at higher difficulties than Melee which is why I asked that question. The same thing applies to GF.
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Oct 2 2012, 09:18
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rah @ Oct 2 2012, 13:45)  Low difficulty crysfest is optimal for most people but if you have Crystarium perks you want to get to your max crystal drop as fast as possible. With no perks you get 3 crystal drops at level 251 of normal, but other people will get 4/5/6 or more on Hard or Heroic and I would think high level mages can 1 shot enemies at higher difficulties than Melee which is why I asked that question. The same thing applies to GF.
Actually not. How far you can go really depends on monsters' strength instead of how much damage you can deal. At 500+ rounds even a resist from Elia can deal severe damage to your SP. The situation won't change with crystal perk, since it just multiply the number of crystals you can get. You can refer to this post for my approximation.
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Oct 2 2012, 10:12
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Sushilicious @ Oct 1 2012, 16:22)  Well in that case...
WTB a slave to sort out my auction for the final 5 hours.
Only if you paid me with your virgi-I mean billions
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Oct 2 2012, 10:24
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I think Frith does/did his Crysfests with a heavy melee set. Not sure about the difficulty, though.
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Oct 2 2012, 11:05
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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i think he playing noraml difficulty
edit:
no offence
i just think play normal is some kind of tactics
maybe play this way he can get many many artifact drops
just farming it as quick as possible
shrine get more and more crystal/hath/edrink
This post has been edited by eovcoo5: Oct 2 2012, 12:17
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Oct 2 2012, 13:18
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Lement @ Oct 2 2012, 05:38)  ...Ahahahahahaha.
You DO know how little difficulty increases crystal gain? As it is, mage can kill the entire normal round of Crysfest most of the time with 1, occasionally 2 spells. If mage is sufficiently weak to not shrug off random hits from monsters, the melee can go further. But mage can just start over anyway, maybe not get max crystals - but warrior won't have enough speed to keep up with that even with max crystals per round. Domino doesn't always proc at 9 or even 7 monsters and if it does the fringes are damaged not nearly as much plus sometimes monsters parry too.
Now BT, that is a different story but you won't want to play crysfest on BT anyway. At that point, melee may do better although mage still should be finishing rounds in 3-4 casts, just the healing need is pressing. Valid in arenas though.
difficulty makes a huge difference in the MAX crystal drop you can get per round. one spell is good, 2-3 is very bad & slow & a pain in the ass. When you fight higher level monsters they can resist, evade, parry... Melee can be setup to take that kind of damage while still keeping a good killing speed. Mages play normal to grind as many rounds as fast as they can. Melee should be trying to hit the Max crystal drop and play past that for as long as they can. a mage is going to use a lot of mana playing on BT and will also have a very hard time with the damage they take by not clearing rounds in one shot.
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Oct 2 2012, 13:40
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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resist is hell
resist is hell
resist is hell .... (/TДT)/
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Oct 2 2012, 14:23
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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4Everlost: I think we'll have to disagree on the difficulty making a huge difference since it merely is for monster damage - x2.5 crystals for playing BT doesn't seem nice. BT: get to round 500, monsters deal 4.5*2.5 damage, you get x2.5 crystals VS normal: get to round 1250 for same damage per monster, with monster HP being one fifth allowing you to kill some of them first. MP regen and regenII can offset more overall damage(crystal amounts vary further on but will be higher atm). I don't know, but the latter sounds easier and faster to me. Of course, I may be completely wrong on that one.
Anyhow, yes, you're right about spells, but how many mages are there who can kill nine monsters with one cast on BT when there's monsters with resistance to their preferred element in that round?
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Oct 2 2012, 21:46
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Lement @ Oct 2 2012, 12:23)  4Everlost: I think we'll have to disagree on the difficulty making a huge difference since it merely is for monster damage - x2.5 crystals for playing BT doesn't seem nice. BT: get to round 500, monsters deal 4.5*2.5 damage, you get x2.5 crystals VS normal: get to round 1250 for same damage per monster, with monster HP being one fifth allowing you to kill some of them first. MP regen and regenII can offset more overall damage(crystal amounts vary further on but will be higher atm). I don't know, but the latter sounds easier and faster to me. Of course, I may be completely wrong on that one.
Anyhow, yes, you're right about spells, but how many mages are there who can kill nine monsters with one cast on BT when there's monsters with resistance to their preferred element in that round?
people shouldn't waste their time doing CF unless they have some of the crystal perks. 15 crystals is max on normal 45 is max on IWBTH. Playing on BT you still get a lot of crystals while the monsters have less health then IWBTH. The damage the monsters do after 500 rounds is nothing to worry about with normal gear. With good gear you can be doing 1000-1500 rounds on BT where you are spending more time doing rounds with the max drop. That effects your avg crystals per round and crystals per hour a lot more then just going as fast as you can for much fewer rounds and restarting. EDIT: Was testing some stuff... I can get 10,000 more crystals an hour playing BT-CF melee then what I can get playing normal-CF as a mage. The longer you can play after you hit the max crystal drop makes a big difference. This post has been edited by 4EverLost: Oct 3 2012, 00:02
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