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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jul 26 2012, 20:40
Post #17401
Hoheneim



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QUOTE(Sushilicious @ Jul 26 2012, 20:19) *

A simple error and a pretty common one. It's not linear in the sense that you don't just add them up. If she has 99% accuracy and she had full upgrades her accuracy is now effectively 99.5%. In other words, a 100% increase over her prior accuracy.


Is the following formula correct?

Accuracy = 1 - (1 - base_accuracy) * (1 - equip_bonus) * (1 - aura_bonus)

Is it applicable to monsters considering a +5% bonus equivalent to an equip_bonus?

If so, 20 +5% bonuses would indeed give you 100% accuracy, since the number you subtract would equal 0.

If that's not the case, it'd be nice to know how monster accuracy is actually calculated.

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post Jul 26 2012, 20:41
Post #17402
Sushilicious



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QUOTE(Tenboro @ Jul 26 2012, 13:39) *

If you found a +100% item, the same would apply for players.

Now that we are on this subject, can you give some details on how accuracy actually works? For example, I have this item that is supposed to give 100% accuracy yet I still miss like a crazy drunk.
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post Jul 26 2012, 20:43
Post #17403
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QUOTE(Sushilicious @ Jul 26 2012, 20:41) *

Now that we are on this subject, can you give some details on how accuracy actually works? For example, I have this item that is supposed to give 100% accuracy yet I still miss like a crazy drunk.


Miss =/= evade/resist, with a 100% accuracy staff you just have no more miss but for example E1la would still have 28% avoidance.
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post Jul 26 2012, 20:44
Post #17404
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QUOTE(Sushilicious @ Jul 27 2012, 02:41) *

Now that we are on this subject, can you give some details on how accuracy actually works? For example, I have this item that is supposed to give 100% accuracy yet I still miss like a crazy drunk.


Does it actually say "Your spell misses its mark" or are the monsters evading/resisting?
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post Jul 26 2012, 20:47
Post #17405
Sushilicious



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QUOTE(danixxx @ Jul 26 2012, 13:43) *

Miss =/= evade/resist, with a 100% accuracy staff you just have no more miss but for example E1la would still have 28% avoidance.

If I had this staff before 0.6.8, I would not miss any monster nor get evaded/resisted by them.

QUOTE(Rei-Tenshi @ Jul 26 2012, 13:44) *

Does it actually say "Your spell misses its mark" or are the monsters evading/resisting?

Didn't check every occurrence but mostly evade/resist. Never saw a miss its mark but can't say for certain that it's not possible.
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post Jul 26 2012, 20:49
Post #17406
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QUOTE(Sushilicious @ Jul 26 2012, 20:47) *

If I had this staff before 0.6.8, I would not miss any monster nor get evaded/resisted by them.
Didn't check every occurrence but mostly evade/resist. Never saw a miss its mark but can't say for certain that it's not possible.


That's because monsters have no resist/evade innately.

This post has been edited by danixxx: Jul 26 2012, 20:49
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post Jul 26 2012, 20:50
Post #17407
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QUOTE(Hoheneim @ Jul 26 2012, 20:40) *
Is the following formula correct?

Accuracy = 1 - (1 - base_accuracy) * (1 - equip_bonus) * (1 - aura_bonus)


Huh? No. Everything that contributes to a multiplicative stat is added with the (1 - ( (1 - old_value / 100) * (1 - minmax(0, bonus_value / 100, 1)) ) ) * 100 formula. It doesn't matter which order it happens in or what kind of bonus it is.
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post Jul 26 2012, 20:53
Post #17408
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QUOTE(danixxx @ Jul 26 2012, 13:49) *

That's because monsters have no resist/evade innately.

Monsters have had every stat players do ever since the rewrite, which includes resist/evade.
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post Jul 26 2012, 20:53
Post #17409
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QUOTE(Tenboro @ Jul 27 2012, 02:50) *

Huh? No. Everything that contributes to a multiplicative stat is added with the (1 - ( (1 - old_value / 100) * (1 - minmax(0, bonus_value / 100, 1)) ) ) * 100 formula. It doesn't matter which order it happens in or what kind of bonus it is.


Wait. What does the old value and bonus value mean? Does it mean the same to both players and monsters?
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post Jul 26 2012, 20:54
Post #17410
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QUOTE(Sushilicious @ Jul 27 2012, 02:47) *

If I had this staff before 0.6.8, I would not miss any monster nor get evaded/resisted by them.
Didn't check every occurrence but mostly evade/resist. Never saw a miss its mark but can't say for certain that it's not possible.


Monsters didn't have evade/resist before 0.6.8 (except for the 3 Dragons).

Are you telling me that with that staff, the DwD dragons couldn't resist your attacks even without MagNet?

QUOTE(Sushilicious @ Jul 27 2012, 02:53) *

Monsters have had every stat players do ever since the rewrite, which includes resist/evade.


I bet they don't have Overcharge. Trolololz!

This post has been edited by Rei-Tenshi: Jul 26 2012, 20:57
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post Jul 26 2012, 20:55
Post #17411
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QUOTE(Sushilicious @ Jul 26 2012, 20:53) *
Monsters have had every stat players do ever since the rewrite, which includes resist/evade.


What? No they haven't.

Or rather, they've always had the stats, but they've been 0.

QUOTE(varst @ Jul 26 2012, 20:53) *
Wait. What does the old value and bonus value mean? Does it mean the same to both players and monsters?


The "old" value is the existing value for the stat. The "bonus" value is the new bonus amount that is to be added. And yeah, that one's generic for both.
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post Jul 26 2012, 20:56
Post #17412
Hoheneim



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QUOTE(Tenboro @ Jul 26 2012, 20:50) *

Huh? No. Everything that contributes to a multiplicative stat is added with the (1 - ( (1 - old_value / 100) * (1 - minmax(0, bonus_value / 100, 1)) ) ) * 100 formula. It doesn't matter which order it happens in or what kind of bonus it is.


My bad, I was going by the wiki info.

Thanks for the clarification.
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post Jul 26 2012, 20:57
Post #17413
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QUOTE(Rei-Tenshi @ Jul 26 2012, 13:54) *

Monsters didn't have evade/resist before 0.6.8 (except for the 3 Dragons).

Are you telling me that with that staff, the DwD dragons couldn't resist your attacks even without MagNet?

Never tried it on the dragons so can't really tell you.

QUOTE(Tenboro @ Jul 26 2012, 13:55) *

What? No they haven't.

Then what's this?
QUOTE

The core systems of the HentaiVerse have undergone a major rewrite in order to enable future functionality and untangle three years of random hacks and additions.

Among the biggest changes is that players and monsters now share a common stat system, which means that monsters now have all the stats players have.
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post Jul 26 2012, 20:57
Post #17414
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QUOTE(Tenboro @ Jul 26 2012, 20:55) *
Or rather, they've always had the stats, but they've been 0.

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post Jul 26 2012, 21:03
Post #17415
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You ninja edited your post. (IMG:[invalid] style_emoticons/default/dry.gif)

So when you did the rewrite you gave the monsters all the stats players have but you set it at 0. My bad for not realizing.
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post Jul 26 2012, 21:06
Post #17416
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QUOTE(Tenboro @ Jul 27 2012, 01:55) *

QUOTE(Sushilicious @ Jul 27 2012, 01:53) *

Monsters have had every stat players do ever since the rewrite, which includes resist/evade.

What? No they haven't.

Or rather, they've always had the stats, but they've been 0.


HAHAHA! I fucking knew it... TenbSpeak at its finest! (IMG:[invalid] style_emoticons/default/laugh.gif)

So it's confirmed that we're all just being delusional after all... (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(buktore @ Jul 22 2012, 10:00) *

Here's the interesting bit that I kept asking here and there for a while now: Did monsters (except the dragons in D&D) could actually E/P/R our attack/spell 2 patches ago, or did we all just being delusional about it? ... (IMG:[invalid] style_emoticons/default/unsure.gif)


This post has been edited by buktore: Jul 26 2012, 23:08
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post Jul 26 2012, 21:09
Post #17417
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QUOTE(Tenboro @ Jul 27 2012, 02:55) *

The "old" value is the existing value for the stat. The "bonus" value is the new bonus amount that is to be added. And yeah, that one's generic for both.


So...
'existing value' = original stat
'new bonus amount' = increased stats from forging/chaos upgrading
Something like that? I'm quite confused about what are 'existing' values.
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post Jul 26 2012, 21:10
Post #17418
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QUOTE(buktore @ Jul 27 2012, 03:06) *

So it's confirmed that we're all just being delusional after all... (IMG:[invalid] style_emoticons/default/heh.gif)


I still blame screwy RNG. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 26 2012, 21:13
Post #17419
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This seems reminiscent of the whole EDB fiasco back in the day. I guess it was our fault for not finding out sooner that monster actually had evade/resists but only that their value has been set to 0. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 26 2012, 21:13
Post #17420
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QUOTE(buktore @ Jul 26 2012, 21:06) *
So it's confirmed that we're all just being delusional after all... (IMG:[invalid] style_emoticons/default/heh.gif)


Correct, monsters can't evade/parry/resist unless they have the corresponding Chaos Upgrades.

QUOTE(Sushilicious @ Jul 26 2012, 21:13) *

This seems reminiscent of the whole EDB fiasco back in the day. I guess it was our fault for not finding out sooner that monster actually had evade/resists but only that their value has been set to 0. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


The hell's that supposed to mean? They were never intended to have those stats.
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