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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jul 10 2012, 22:24
Post #17061
hzqr



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Once, I accidentally a whole Token
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post Jul 10 2012, 22:25
Post #17062
Kaosumx



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QUOTE(Tiap @ Jul 10 2012, 16:24) *

Once, I accidentally a whole Token

What.
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post Jul 11 2012, 00:05
Post #17063
Wayward_Vagabond



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I hope I find 2 tokens of blood before 75.
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post Jul 11 2012, 00:43
Post #17064
Kaosumx



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Well, it finally happened. First non-trophy ethereal

11 7 Eila Ilmatar Juutilainen 501st dropped [Fine Ethereal Shortsword of Balance]

How exciting. You were right Ichy (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 11 2012, 03:30
Post #17065
TheGreyPanther



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Talking about Eila Ilmatar Juutilainen 501st.
I was battling her on her own and Google Chrome translation kicked in and asked if I wanted to translate the page from finish. (IMG:[invalid] style_emoticons/default/laugh.gif)
This must have happened to other people before but I found it hilarious! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 11 2012, 04:06
Post #17066
KamuiSeph



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Anyone know if there is a quickbar 2 script for greasemonkey (firefox)? I can only see one for chrome in the wiki
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post Jul 11 2012, 04:59
Post #17067
Coma



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QUOTE((Cheater) KamuiSeph @ Jul 11 2012, 04:06) *

Anyone know if there is a quickbar 2 script for greasemonkey (firefox)? I can only see one for chrome in the wiki

No

We dont have the source code that only the original writer knows and he havent showed up on forum for months.

We would have better luck at waiting for Tenb to implement the second quickbar than waiting for that script writer show up
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post Jul 11 2012, 05:10
Post #17068
grumpymal



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Code for QB2 has been available for forever....
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post Jul 11 2012, 05:37
Post #17069
KamuiSeph



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I want a QB2 ._.
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post Jul 11 2012, 05:44
Post #17070
4EverLost



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QUOTE((Cheater) KamuiSeph @ Jul 11 2012, 03:37) *

I want a QB2 ._.


I want zero lag and faster page loads (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 11 2012, 05:45
Post #17071
Kaosumx



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Just use chrome then, at least for HV. I switched to chrome for most stuff cause firefox memory leak was just getting ridiculous. I've seen it go over 2GB of RAM used many times.
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post Jul 11 2012, 05:47
Post #17072
mustardpie



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QUOTE
Winning Bid 14,175 C


Hath prices are finally falling. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 11 2012, 06:18
Post #17073
Sushilicious



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Not sure if it's in the wiki yet but I'm not arsed enough to go look through it. Anyone that wants to add it in, be my guest.

Level = Forge Level
X = EXP required to reach next Forge Level

Formula: X = (level*20) + 20

Since it's short I'll just list them all out.
Left side = Current level
Right side = Exp required to reach next level

0: 20
1: 40
2: 60
3: 80
4: 100
5: 120
6: 140
7: 160
8: 180
9: 200
10: 220
11: 240
12: 260
13: 280
14: 300
15: 320
16: 340
17: 360
18: 380
19: 400
20: 420
21: 440
22: 460
23: 480
24: 500
25: 520
26: 540
27: 560
28: 580
29: 600
30: 620
31: 640
32: 660
33: 680
34: 700
35: 720
36: 740
37: 760
38: 780
39: 800
40: 820
41: 840
42: 860
43: 880
44: 900
45: 920
46: 940
47: 960
48: 980
49: 1000
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post Jul 11 2012, 06:35
Post #17074
4EverLost



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do we know how much exp any upgrade gives? HG vs LG used
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post Jul 11 2012, 06:49
Post #17075
hitokiri84



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QUOTE(Sushilicious @ Jul 10 2012, 23:18) *

Not sure if it's in the wiki yet but I'm not arsed enough to go look through it. Anyone that wants to add it in, be my guest.

Level = Forge Level
X = EXP required to reach next Forge Level

Formula: X = (level*20) + 20

Since it's short I'll just list them all out.
Left side = Current level
Right side = Exp required to reach next level

It's even easier to just list as [next level * 20]

series summation of 20x from 1 to 50 where x is next level is 25500

exact same as (20x+20) from 0 to 49


QUOTE(4EverLost @ Jul 10 2012, 23:35) *

do we know how much exp any upgrade gives? HG vs LG used

crude x 5 LG = 1 EXP
legendary x 5 HG = 10 EXP

everything else: scales linearly and rounds down


So, if you want to compare cost of material per EXP, the legendary end is many orders of magnitude more expensive.

This post has been edited by hitokiri84: Jul 11 2012, 06:51
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post Jul 11 2012, 06:51
Post #17076
varst



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QUOTE(Sushilicious @ Jul 11 2012, 12:18) *

Not sure if it's in the wiki yet but I'm not arsed enough to go look through it. Anyone that wants to add it in, be my guest.


Now I guess for every forge level it gives rises the upgrade cap by 1 for those with 50 levels. But how about the ones with 20 levels cap? (So what's the new cap at 50 forge level?)

QUOTE(4EverLost @ Jul 11 2012, 12:35) *

do we know how much exp any upgrade gives? HG vs LG used


It also depends on the number of upgrades you've done on the equip, so it's difficult to draw the conclusion.

This post has been edited by varst: Jul 11 2012, 07:01
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post Jul 11 2012, 07:02
Post #17077
hitokiri84



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QUOTE(varst @ Jul 10 2012, 23:51) *

Now I guess for every forge level it gives rises the upgrade cap by 1 for those with 50 levels. But how about the ones with 20 levels cap? (So what's the new cap at 50 forge level?)

Still scales linearly and rounds down. 2% bonus per level for ADB/MDB, 5% for others. In other words, forge level 50 doubles the forge cap from 50/20 to 100/40.

This post has been edited by hitokiri84: Jul 11 2012, 07:03
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post Jul 11 2012, 07:04
Post #17078
varst



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QUOTE(hitokiri84 @ Jul 11 2012, 13:02) *

Still scales linearly and rounds down. 2% bonus per level for ADB/MDB, 5% for others. In other words, forge level 50 doubles the forge cap from 50/20 to 100/40.


Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

Another interesting thing: is the table from ballistic9 still correct after 50 upgrades? (I mean the general idea). I may finalize the table and put that into wiki if it's correct.

Attached Image

This post has been edited by varst: Jul 11 2012, 07:09
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post Jul 11 2012, 07:15
Post #17079
Sushilicious



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QUOTE(hitokiri84 @ Jul 10 2012, 23:49) *

It's even easier to just list as [next level * 20]

I wouldn't call that easier, it's basically the exact same difficulty as current level * 20 + 20. It might be easier for those that have issues with basic arithmetic, i.e. addition.

QUOTE(varst @ Jul 10 2012, 23:51) *

Now I guess for every forge level it gives rises the upgrade cap by 1 for those with 50 levels. But how about the ones with 20 levels cap? (So what's the new cap at 50 forge level?)

Everything is linear. Every forge level increases the cap of destruction/slaughter by 1, so at max FL, those will cap at 100 upgrades. Same for the 20 ones. The cap is increased by FL/50 * 20. Note that this rounds down.

QUOTE(varst @ Jul 10 2012, 23:51) *

It also depends on the number of upgrades you've done on the equip, so it's difficult to draw the conclusion.

That's not entirely true. The number of upgrades doesn't directly affect the EXP gained, but rather the quality of the materials required for the upgrade is what determines it. It just so happens that the more you upgrade, the higher the quality of the required materials becomes.

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post Jul 11 2012, 07:25
Post #17080
hitokiri84



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QUOTE(varst @ Jul 11 2012, 00:04) *

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

Another interesting thing: is the table from ballistic9 still correct after 50 upgrades? (I mean the general idea). I may finalize the table and put that into wiki if it's correct.

Attached Image

The limits don't quite match up for my staff on the 9:PreNerf, but that doesn't really matter since there's not very many of those floating around and I've been locked in on 5 HG for awhile.

QUOTE(Sushilicious @ Jul 11 2012, 00:15) *
The number of upgrades doesn't directly affect the EXP gained, but rather the quality of the materials required for the upgrade is what determines it. It just so happens that the more you upgrade, the higher the quality of the required materials becomes.

Also, rare mats and binding have no influence on EXP gained. Just the quality prefix of the equip and the grade(s) of the 5 cloth/leather/metal/wood used.

Edit: Actually, it looks like EXP gained for any given upgrade might depend solely on the 5 basic mats used and not the prefix. Will require a little more data collection.

This post has been edited by hitokiri84: Jul 11 2012, 09:29
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