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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jun 26 2012, 22:52
Post #16021
Tenboro

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For elemental resistances and magic mitigation.

Absorb is one of those bitchy effects that are hard to not make neither useless or OP.
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post Jun 26 2012, 22:53
Post #16022
Wayward_Vagabond



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Arguing with uber pony goes nowhere fast.
Why do I never get decent drops (besides tokens)?
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post Jun 26 2012, 22:54
Post #16023
mustardpie



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QUOTE(Tenboro @ Jun 26 2012, 23:52) *

For elemental resistances and magic mitigation.

Absorb is one of those bitchy effects that are hard to not make neither useless or OP.


OP all the way. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 26 2012, 22:55
Post #16024
Evil Scorpio



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QUOTE(Marvin666 @ Jun 27 2012, 00:53) *

Arguing with uber pony goes nowhere fast.
Why do I never get decent drops (besides tokens)?

Really good equipment drops are rare for everybody since the last patch. (IMG:[invalid] style_emoticons/default/dry.gif) But you can train your Scavenger, Luck of the Draw and Quartermaster more to have better chances.

This post has been edited by Evil Scorpio: Jun 26 2012, 22:56
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post Jun 26 2012, 22:58
Post #16025
rpgman1



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QUOTE(Evil Scorpio @ Jun 26 2012, 16:55) *

Really good equipment drops are rare for everybody since the last patch. (IMG:[invalid] style_emoticons/default/dry.gif) But you can train your Scavenger, Luck of the Draw and Quartermaster more to have better chances.

Don't forget the RNG when it comes to PABs on equipment. Either you got something great, decent, or terrible.
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post Jun 26 2012, 23:01
Post #16026
Maximum_Joe



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QUOTE(Tenboro @ Jun 26 2012, 12:52) *

Absorb is one of those bitchy effects that are hard to not make neither useless or OP.


[] Reduced cost
[] Longer duration
[] Works on crits
[] Works on physical skills (~25% chance)
[] Does not get consumed when proc'd (and I seriously doubt people will get mana profit from this)
[] Alternatively to above, has 3-4 "charges"
[] 100% chance to proc but no mana recovered
[] Amount of mana received is always equal to its base cost (easier to balance around)

Pick something.
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post Jun 27 2012, 00:11
Post #16027
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How about, a shield that breaks on a certain amount of magical damage based on your level, (so if it's strength is 1000 and you get hit with something that does 1200 damage it soaks up all the damage and breaks)?
Alternatively, spillover damage is "splashed" to the player at 75% (or it might be OP for bosses and legends). This has the net effect of making it significantly better for Arenas and Grindfests and slightly less useful for boss battles.

This post has been edited by DarkDespair5: Jun 27 2012, 00:18
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post Jun 27 2012, 03:23
Post #16028
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Fuck!

Puff of Logic for 40k without silence right out of a stun.

I should've silenced FSM instead of Vital Streak, damn it.

Now I gotta wait a whole day for another clear (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 27 2012, 03:32
Post #16029
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It's official. Equipment is so worthless in this patch that people are making more profit by selling the trophies instead. >_>

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post Jun 27 2012, 03:37
Post #16030
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I only got level 50 after the lastest patch. Tried shrining, but it gave shit results, so I sold a bunch of throphies off as well.
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post Jun 27 2012, 04:42
Post #16031
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Hi, my name is Mechafujoshi, and I'd like to talk about my illness. When I have a setback in HV, I deal with it... with crystal. It helps that the stuff is legal. When I go to the item shop to buy lesser potions, normally I just walk by the crystal aisle and don't look. But some days, it just seems like it doesn't matter. Money I've saved up for equipment, for training - so what. My current equip is all right, you'll just have to replace it when you level, and the training costs barely pay off after a while. What the hell, I can scum a few arenas and make the money back anyway. And there are 169 Fortitude just sitting there.

I know that even the biggest crystal user in the world says you shouldn't buy the stuff, but it'll be a long time until I have Crystarium, and what the hell, it's only 169.

And so I take the crystals home, and I put them into... my Giant.

She's everything I want to be. She's big, she's strong, she has a nasty scowl on her face. And she goes out and hurts people. Crushes them. Wham, wham, wham - brains all over the wall.

And I look at my threadbare clothing, and my filthy house, and then I look at my giant. And I think, you know, being ill is actually pretty fun.

And it all feels all right, because being ill is actually pretty fun.


QUOTE(eleeinos @ Jun 27 2012, 01:32) *

It's official. Equipment is so worthless in this patch that people are making more profit by selling the trophies instead.


Everything I got when I shrined a few Holy Hand Grenades for staves was under 200C, the bazaar buy price for low trophies, so I'm saving them until I'm level 300.
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post Jun 27 2012, 08:11
Post #16032
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Would slow, sleep, or shadow veil be a better use of 5 ability points...
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post Jun 27 2012, 08:19
Post #16033
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QUOTE(Marvin666 @ Jun 27 2012, 02:11) *

Would slow, sleep, or shadow veil be a better use of 5 ability points...

This should be in 'Ask the Experts' section, but spend the 5 AP into Shadow Veil (SV). Sleep is pretty useless while slow is somewhat useful. Besides, SV can be put into Innate Arcana perk.
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post Jun 27 2012, 08:41
Post #16034
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QUOTE(Tenboro @ Jun 27 2012, 04:52) *

For elemental resistances and magic mitigation.

Absorb is one of those bitchy effects that are hard to not make neither useless or OP.


Which I can understand. Melees and mages have some drastic differences on how this spell can be used. If you make absorb bearable to mages, it will become really OP for melees.

I am thinking about something like SP shield, where damage is converted to MP drain. So you can choose between SP drain and MP drain. These spells can't stack, of course.
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post Jun 27 2012, 09:21
Post #16035
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QUOTE(Tenboro @ Jun 26 2012, 22:52) *

For elemental resistances and magic mitigation.

Absorb is one of those bitchy effects that are hard to not make neither useless or OP.

- Same Cost as Spirit Shield. (or maybe more depending on the absorb chance)
- 10% Chance to absorb any Skill, Spell or Spirit Attack.
- will get better with increased Prof. 3% all 100 Prof sounds fair?
- usable in IA. We really need more Spells to put in IA
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post Jun 27 2012, 09:47
Post #16036
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QUOTE(Tiap @ Jun 26 2012, 11:12) *

Lower absorbable damage from 25% to 18-20% and cap spirit consumption to 15-20% instead of 25% (or just use HealthPoints*2 in the calculation).
Alternatively, if that's not an option because melees would start abusing it, ban all melees give mages something that will help them on that end (possibly an added effect to AF, since it's the one thing melees never use).
Either way, spirit consumption needs to be lowered. Having monsters hit the cap for 25% of base spirit on Easy/Normal is just silly.


What, is that a joke? If you get hit too much get more mitigation, block, evade. I If you use too much spirit points max all your spirit tanks, or cast more spells like weaken/nerf/blind... learn to use absorb.



QUOTE(Maximum_Joe @ Jun 26 2012, 21:01) *

QUOTE
[] Reduced cost

(cost is fine and you should use casting this to get channeling & if it goes off you gain mana that can be higher then its cost to cast. if you cast it using channeling its free and if it goes off you get +100 mana)

QUOTE
[] Longer duration

(max your proficiency or cast when you get channeling)

QUOTE
[] Works on crits

(can't have everything, but when it doesn't work you have spark/SS for backup)

QUOTE
[] Works on physical skills (~25% chance)

(you have protection and SS to take care of that)

QUOTE
[] Does not get consumed when proc'd (and I seriously doubt people will get mana profit from this)

(i've posted many times the mana I gain is more then it costs to cast. but even if its only close you gain mana for not getting hit by the attack)

QUOTE
[] Alternatively to above, has 3-4 "charges"

(you're just lazy, put it on your spell bar)

QUOTE
[] 100% chance to proc but no mana recovered

(god mode, never get hit with magic/spirit attacks again? can get make SS absorb 100% phy attacks at no cost too?)

QUOTE
[] Amount of mana received is always equal to its base cost (easier to balance around)

(god mode, we all run around naked so we can get hit by spells and take no damage)

Pick something.



QUOTE(ChosenUno @ Jun 27 2012, 01:23) *

Fuck!

Puff of Logic for 40k without silence right out of a stun.

I should've silenced FSM instead of Vital Streak, damn it.

Now I gotta wait a whole day for another clear (IMG:[invalid] style_emoticons/default/sad.gif)


absorb could have stopped that, SS and spark could have saved you. FSM only uses that with 100% spirit, when he is close to maxed make sure you have absorb or silence are up. you can use poison to slow its regen rate.


QUOTE(varst @ Jun 27 2012, 06:41) *

Which I can understand. Melees and mages have some drastic differences on how this spell can be used. If you make absorb bearable to mages, it will become really OP for melees.

I am thinking about something like SP shield, where damage is converted to MP drain. So you can choose between SP drain and MP drain. These spells can't stack, of course.


Both melee/mages should use absorb. health, mana, spirit all have different regen rates. If you have a problem with one change your stats to get more regen (or get more perks) or use more potions.
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post Jun 27 2012, 10:09
Post #16037
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QUOTE(4EverLost @ Jun 27 2012, 07:47) *
If you get hit too much get more mitigation, block, evade.

As a mage, that's kind of hard to pull off without losing significant firepower (which would make you even weaker)

QUOTE(4EverLost @ Jun 27 2012, 07:47) *
If you use too much spirit points max all your spirit tanks

Already have, it only helps so much when virtually anything can activate Spirit Shield

QUOTE(4EverLost @ Jun 27 2012, 07:47) *
cast more spells like weaken/nerf/blind... learn to use absorb.

On IWBTH I guess that could be a (painful) option, but on every other difficulty? Nope.jpg
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post Jun 27 2012, 10:10
Post #16038
varst



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QUOTE(4EverLost @ Jun 27 2012, 15:47) *

Both melee/mages should use absorb. health, mana, spirit all have different regen rates. If you have a problem with one change your stats to get more regen (or get more perks) or use more potions.


Nah, I'm not saying that melees/mages should or should not use absorb, but how they think absorb should work. IMO Melees usually focus on the 'defense' aspect while mages usually focus on the 'mana recover' aspect. I may be wrong on that, but that's how I feel absorb's working.

And I think there's a difference between 'using SP shield' and 'relying on SP shield'. The current situation forces everyone above lv.200 to play with SP shield always on at round 1 on normal difficulty, which I don't think is a good idea.

This post has been edited by varst: Jun 27 2012, 10:11
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post Jun 27 2012, 10:21
Post #16039
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QUOTE(4EverLost @ Jun 27 2012, 09:47) *

Both melee/mages should use absorb. health, mana, spirit all have different regen rates. If you have a problem with one change your stats to get more regen (or get more perks) or use more potions.


I guess you should try mage before saying how they should play or how they should equip themselves.
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post Jun 27 2012, 10:24
Post #16040
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I've noticed that using protection instead of spirit shield is giving me more staying power in IWBTH.

With spirit shield up, nearly every hit takes a chunk of my spirit away. (I have maxxed spirit tank btw)

I currently have spark of life, haste, shadow veil, and protection on auto cast.

With protection up instead I just heal through most of the damage and rely on spark of life to deal with the 8k+ hits.

I've been lasting a solid 10-12 rounds longer doing this.

I'm a mage btw.

This post has been edited by rainbowmagnum: Jun 27 2012, 10:25
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