QUOTE(Tiap @ Jun 26 2012, 13:12)

Lower absorbable damage from 25% to 18-20% and cap spirit consumption to 15-20% instead of 25% (or just use HealthPoints*2 in the calculation).
Alternatively, if that's not an option because melees would start abusing it, ban all melees give mages something that will help them on that end (possibly an added effect to AF, since it's the one thing melees never use).
Either way, spirit consumption needs to be lowered. Having monsters hit the cap for 25% of base spirit on Easy/Normal is just silly.
SShield triggers when you're hit for more than 25% of your health bar: you lose 25% of your health and roughly less than 1% of the excess damage is subtracted from your spirit bar. Spirit "burnt" this way is capped to 40% of your base spirit pool, lowered by 5% for each additional AP spent on the spell.
If you lower the damage threshold from 25% to 20% SShield would just trigger more often, thus burning spirit points faster. If you lower the cap on spirit consumption you'd certainly get what you looked for. The easiest solution then could be changing the spirit burning cap to 50% and lowering it by 10% for each additional AP, down to 10%.
Spirit consumption could be simply offset by a faster spirit regeneration. That aside, strangely enough, I'm absolutely against giving casters any boon on the side... (IMG:[
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Anyway, SShield's fast spirit burning is just a symptom. The real problem is that players' defenses turn to jelly when facing chaosed up monsters. We need either a second tier for supportive spells such as SV and Protection (and a third one for this, too!), or a raise in gear/stats bonuses to both defense and offense. Ghost Eila by herself can completely upset a midlevel player's strategy forcing him to never use SStance because the OC's needed at any given time to Skill her into oblivion before she rips him to shreds.
This post has been edited by Hoheneim: Jun 26 2012, 15:39