QUOTE(ChosenUno @ Jun 11 2012, 12:46)

The increasing damage for monsters in GF/CF/IW should be removed completely.
They already deal enough damage as is, and after about 100 rounds, 150% damage from mob hits is tough to deal with @_@
at one time the deeper you went into a run the better loot you could get. Monsters hitting harder wasn't a problem then because a good mage could clear normal/hard with tier 1 spells or BT with a tier 1 + tier 3 or sometimes just a tier 3.
QUOTE(Bunker Buster @ Jun 11 2012, 12:54)

It's there to prevent the possibility of anyone playing forever in those modes.
Its been a very long time since you could come close to that. The best I ever did was +12k rounds in a hard GF but I did that over a few days. So in that time I wasn't able to do any Arenas, RoB or IW. It worked better to just grind a few 1000 rounds then stop. At that time you also only got 1 credit a round after a point.
Now with stamina and all that BS if you want to grind the only thing left is CF, and if you want to do that its normal or BT. For both you need very good gear to do it fast.
QUOTE(Coma @ Jun 11 2012, 14:50)

Tell that to 4EverLost, he plays for hundred rounds on Heroic and above, and daily
If I do IW its normal/hard or BT-IWBTH. It depends on how many levels something needs and how much time I have or how much someone is paying me to do it. Clearing 10-20 IW on normal works just as well as doing fewer items on IWBTH, it just depends on what you want to get out of it. If you only have a few items to level doing the same item twice a day for +20 is rather nice but if you have a ton of stuff you want to level and it doesn't need very many levels going them on normal (with normal stamina) works because you'll be clearing more rounds. More rounds is more drops, more artifacts....
QUOTE(ChosenUno @ Jun 11 2012, 15:18)

The damage bonus doesn't get kept between each item, but gets reset every time you enter a new IW.
That's why it doesn't really make sense, to me at least. You already have the number of rounds as a hard cap, why the damage increase anyway?
If you wanted to level fast finding an Exquisite and playing BT-IW was the best way of doing that. Monsters did less damage then GF and EXP from IW depends on the quality of the item being used. Again the deeper you went the better loot you could get. That's why when we were 200-250 we had items we could use for IW that were 300-450.
With all these changes to IW and damage nerfs to mages its become a pain to do IW fast. And I think all the damage/HP changes have been there because tenb doesn't like people to grind normal.