QUOTE(Tiap @ May 30 2012, 06:00)

For some reason I don't quite understand, I keep answering Rainbow Dash when I see Twilight Sparkle and Twilight Sparkle when I see Rainbow Dash. Even though I know which is which.
Guess it's time to watch season 2.
Ohmygosh, that's exactly what happened to me yesterday. Squatting, ready-to-pounce Rainbow Dash. Upside down. "Pfft!", I thought. I look up for the name and enter the obviously right letter. "You lose 1 Stamina". Then the friggin' realization: "Why the hell did I answer Twilight Sparkle?!?"
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About the monster kills and the flee "skill" debate: disabling/removing/nerfing the flee option is absolutely/positively/undeniably one of the worst ideas ever conceivable. In every friggin' normal-ass game you can stop playing whenever you want: you select quit from the menu or even turn off the console when the former option isn't there. Once you want/can play again you start it over. Simple as that. With a game like HV, once you remove the flee option, you can't do that. You'd have to cut the power to the servers or DDOS them into submission to achieve the same effect, because closing your browser/powering off your rig obviously doesn't help. That's not where the game is running.
The flee option is needed. Who in his right mind would want a PASTIME, TURN BASED game that you can't leave and are forced to play from the same spot unless you killed yourself? Because if you don't do that yourself the enemies certainly won't since they can't act until you take your goddamn turn.
The solution? You can flee. Whenever you want or have to. To make sure people won't abuse it, it grants no kills. No farming. Again, simple as that. You've got the option, it grants you no benefits.
Now onto the main topic as of late: monsters' kills going down. Monsters' spawning system changed in a positive way because it avoids having the same 5 names popping out together every other round. Man, every frickin' round at times. That's lobbying. A larger number of players is nurturing a critter army, so the chances to always face the same names are reduced even more.
Nobody would care much about lower killing numbers if critters didn't bring home gifts. The solution? Simple, remove the monster gift feature. There, problem solved.
Or ask Da Boss to raise the chance/quality of gifts under the current system, without tinkering with stuff urelated and/or bringing up ideas about as bright as the lightnings outside Milon's
Secret Shitty Castle.
If I was in charge I'd be tempted by the first option, because at time it gets really difficult to stomach this kind of complaints and the inevitable trail of
lightining strike proposed solutions.