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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post May 30 2012, 05:50
Post #15001
skillchip



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All in the name of science!
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post May 30 2012, 05:54
Post #15002
Slobber



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you martyr, you (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 30 2012, 05:54
Post #15003
buktore



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Guessing is fun!
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post May 30 2012, 05:55
Post #15004
grumpymal



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Its not like you're always testing. If its not excessive, there shouldn't be any problems.
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post May 30 2012, 05:56
Post #15005
Kaosumx



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I think Tenb would know (IMG:[invalid] style_emoticons/default/dry.gif)

But whatever. Then make dead monsters get wins too. This should help out high PL monsters that get cleaved in half or stabbed in the eyes on sight.

EDIT - not to mention fleeing won't be that effective anyways. I'd lover to see a botter try to farm with an alt account, especially given the new riddlemaster on round 2.

This post has been edited by Kaosumx: May 30 2012, 05:57
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post May 30 2012, 06:00
Post #15006
hzqr



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For some reason I don't quite understand, I keep answering Rainbow Dash when I see Twilight Sparkle and Twilight Sparkle when I see Rainbow Dash. Even though I know which is which.
Guess it's time to watch season 2.
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post May 30 2012, 06:03
Post #15007
grumpymal



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Season 2 > Season 1
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post May 30 2012, 06:04
Post #15008
Kaosumx



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QUOTE(Tiap @ May 30 2012, 00:00) *

For some reason I don't quite understand, I keep answering Rainbow Dash when I see Twilight Sparkle and Twilight Sparkle when I see Rainbow Dash. Even though I know which is which.
Guess it's time to watch season 2.


Probably the stripe in their hair.

Also, forgot to mention this.

Botters won't benefit from fleeing giving wins anyways.

At lower levels, the monster common monsters you see are the default monsters, and at sub 200 levels, you see a ton of different monsters.

It would be hard to accumulate any number of wins for a specific group of monsters. Furthermore, the quality of the drops will always me low - mid.

EDIT - Or make it so that flees only give wins after round 1, when you have to go through 1 riddlemaster in grindfest and crysfest.

This post has been edited by Kaosumx: May 30 2012, 06:08
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post May 30 2012, 06:22
Post #15009
hzqr



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QUOTE((Cheater) Tiap @ Apr 29 2012, 03:03) *
Monster PL should be taken into consideration when rolling for gifts (IMG:[invalid] style_emoticons/default/tongue.gif)
Something like chance% = min(100,hours elapsed * battles won + PL/100150)

Just throwing it out there (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 30 2012, 06:23
Post #15010
varst



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QUOTE(derpymal @ May 30 2012, 11:55) *

Its not like you're always testing. If its not excessive, there shouldn't be any problems.


Some of those tests require 100 or more test runs. So excessive that I feel like I'm a spammer.
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post May 30 2012, 06:41
Post #15011
grumpymal



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QUOTE(varst @ May 30 2012, 00:23) *

Some of those tests require 100 or more test runs. So excessive that I feel like I'm a spammer.

As long as you're not doing it all the time, I don't see any problems. I'm pretty sure Tenboro can tell when its time to whip out his massive cockthe banhammer and mete out some discipline.
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post May 30 2012, 06:52
Post #15012
varst



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QUOTE(derpymal @ May 30 2012, 12:41) *

As long as you're not doing it all the time, I don't see any problems. I'm pretty sure Tenboro can tell when its time to whip out his massive cockthe banhammer and mete out some discipline.


Maybe there should be a temporary white list then when we needed that. I don't know if Tenb would appreciate such testing in the first place (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 30 2012, 08:37
Post #15013
Hoheneim



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QUOTE(Tiap @ May 30 2012, 06:00) *

For some reason I don't quite understand, I keep answering Rainbow Dash when I see Twilight Sparkle and Twilight Sparkle when I see Rainbow Dash. Even though I know which is which.
Guess it's time to watch season 2.


Ohmygosh, that's exactly what happened to me yesterday. Squatting, ready-to-pounce Rainbow Dash. Upside down. "Pfft!", I thought. I look up for the name and enter the obviously right letter. "You lose 1 Stamina". Then the friggin' realization: "Why the hell did I answer Twilight Sparkle?!?"

- - -

About the monster kills and the flee "skill" debate: disabling/removing/nerfing the flee option is absolutely/positively/undeniably one of the worst ideas ever conceivable. In every friggin' normal-ass game you can stop playing whenever you want: you select quit from the menu or even turn off the console when the former option isn't there. Once you want/can play again you start it over. Simple as that. With a game like HV, once you remove the flee option, you can't do that. You'd have to cut the power to the servers or DDOS them into submission to achieve the same effect, because closing your browser/powering off your rig obviously doesn't help. That's not where the game is running.

The flee option is needed. Who in his right mind would want a PASTIME, TURN BASED game that you can't leave and are forced to play from the same spot unless you killed yourself? Because if you don't do that yourself the enemies certainly won't since they can't act until you take your goddamn turn.

The solution? You can flee. Whenever you want or have to. To make sure people won't abuse it, it grants no kills. No farming. Again, simple as that. You've got the option, it grants you no benefits.

Now onto the main topic as of late: monsters' kills going down. Monsters' spawning system changed in a positive way because it avoids having the same 5 names popping out together every other round. Man, every frickin' round at times. That's lobbying. A larger number of players is nurturing a critter army, so the chances to always face the same names are reduced even more.

Nobody would care much about lower killing numbers if critters didn't bring home gifts. The solution? Simple, remove the monster gift feature. There, problem solved.

Or ask Da Boss to raise the chance/quality of gifts under the current system, without tinkering with stuff urelated and/or bringing up ideas about as bright as the lightnings outside Milon's Secret Shitty Castle.

If I was in charge I'd be tempted by the first option, because at time it gets really difficult to stomach this kind of complaints and the inevitable trail of lightining strike proposed solutions.
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post May 30 2012, 09:15
Post #15014
buktore



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Flee is kinda pointless because you lose nothing when you die. There, I said it... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by buktore: May 30 2012, 09:33
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post May 30 2012, 09:39
Post #15015
skillchip



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QUOTE(derpymal @ May 30 2012, 03:55) *

Its not like you're always testing. If its not excessive, there shouldn't be any problems.


Sometimes I have to flee 1000s of times to get the right monsters to spawn cause I only know a limited set of monster stats with certainty. It will even be worse now that those high level monsters don't spawn as much now.

QUOTE(Kaosumx @ May 30 2012, 03:56) *

I think Tenb would know (IMG:[invalid] style_emoticons/default/dry.gif)

But whatever. Then make dead monsters get wins too. This should help out high PL monsters that get cleaved in half or stabbed in the eyes on sight.

EDIT - not to mention fleeing won't be that effective anyways. I'd lover to see a botter try to farm with an alt account, especially given the new riddlemaster on round 2.


Pretty sure dead monsters get wins, just not killing blows.
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post May 30 2012, 10:38
Post #15016
Tenboro

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Flee was mostly intended as a way to leave a battle series prematurely, but it is getting revamped in some far distant future.
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post May 30 2012, 10:45
Post #15017
buktore



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Stop, Tenb. I'm afraid... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 30 2012, 10:47
Post #15018
Evil Scorpio



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"A burnt child dreads the fire". And that's what happens every time. You guys start to whine about something - and we get another buttfuck. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 30 2012, 11:33
Post #15019
ExTe



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dont worry. anal lubes will be used.... after the butt fuck
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post May 30 2012, 13:16
Post #15020
varst



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QUOTE(skillchip @ May 30 2012, 15:39) *

Sometimes I have to flee 1000s of times to get the right monsters to spawn cause I only know a limited set of monster stats with certainty. It will even be worse now that those high level monsters don't spawn as much now.
Pretty sure dead monsters get wins, just not killing blows.


We may need another parsing script to record those stats. Probably doing that in the most stupid way (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Evil Scorpio @ May 30 2012, 16:47) *

"A burnt child dreads the fire". And that's what happens every time. You guys start to whine about something - and we get another buttfuck. (IMG:[invalid] style_emoticons/default/dry.gif)


Well....at least we're getting buttfucked in the distant future. Probably when Bunko's back (IMG:[invalid] style_emoticons/default/tongue.gif)
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