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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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May 7 2012, 02:08
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Do you guys think that there's a huge disparity between a weapon being voided/ethereal versus it being a plain weapon?
I noticed this trend started a while back. Many holy shit pieces are simply dominated by lesser ethereal pieces. While it's true that we now have void shards to help things out, there's still a huge disparity between an eth weapon and normal weapons.
I'm not sure if some will consider this a problem, but for me it's mind-blowing that some of my hard-earned weapons are simply useless, because they don't have ethereal.
TL,DR: Maybe Tenboro should tweak the ratios for ethereal dropping?
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May 7 2012, 02:33
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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They are meant to be rare though, so...
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May 7 2012, 02:35
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(ChosenUno @ May 7 2012, 02:08)  Do you guys think that there's a huge disparity between a weapon being voided/ethereal versus it being a plain weapon?
I noticed this trend started a while back. Many holy shit pieces are simply dominated by lesser ethereal pieces. While it's true that we now have void shards to help things out, there's still a huge disparity between an eth weapon and normal weapons.
I'm not sure if some will consider this a problem, but for me it's mind-blowing that some of my hard-earned weapons are simply useless, because they don't have ethereal.
TL,DR: Maybe Tenboro should tweak the ratios for ethereal dropping?
Yes, there is a disparity, but not as huge as you might think. Also dependant on which weapon type. Thanks to the popularity Giant (Crush resistant) and Dragonkin (also Crush resistant), Mace-users have headache, on top of the monster's high end and str. Having monsters sharing physical mitigation stat does not help at all. So eth mace is the most expensive item in the WTS, even those with useless suffixes. Before the patch change, high-leveled players can get around this problem via Bleed that can inflict ridiculous high amount of damage, but now they cant do that anymore. This patch change will see the popularity of Estoc and Rapier, thanks to the buff done to Penetrated Armor, thus bypassing 100% armor mitigation when procced, which means ethereal can be an option, albeit a forced one. A good non-eth estoc works just as great as the eth ones, perhaps even better, thanks to the item stat roll.
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May 7 2012, 02:43
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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(IMG:[ invalid] style_emoticons/default/mellow.gif) I won't going to see anyone, mage and melee alike, complains about how ' oh... the game is too hard blah blah' anymore, right? ... I mean, for Pete's sake, even Ichy like this patch! (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by buktore: May 7 2012, 02:49
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May 7 2012, 02:46
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Coma @ May 7 2012, 07:35)  Yes, there is a disparity, but not as huge as you might think. Also dependant on which weapon type.
Thanks to the popularity Giant (Crush resistant) and Dragonkin (also Crush resistant), Mace-users have headache, on top of the monster's high end and str. Having monsters sharing physical mitigation stat does not help at all. So eth mace is the most expensive item in the WTS, even those with useless suffixes.
Before the patch change, high-leveled players can get around this problem via Bleed that can inflict ridiculous high amount of damage, but now they cant do that anymore.
This patch change will see the popularity of Estoc and Rapier, thanks to the buff done to Penetrated Armor, thus bypassing 100% armor mitigation when procced, which means ethereal can be an option, albeit a forced one. A good non-eth estoc works just as great as the eth ones, perhaps even better, thanks to the item stat roll.
Yup. But that is the exception, not the rule. Consider all the other types of 2H weapons remaining. Mace used to be slow before, with or without void damage, and now it's really really slow. Bleed doesn't work anymore, with or without void. So only estoc is really viable without being void. I don't think that weapon landscape is balanced at all. Every type of weapon should be viable, with or without void. Unfortunately that's not the case. On a side note, when will 1H+S ever be buffed? As it stands, it's a ticket to boring land, really. Hmm, there are quite a few good movies coming out. Maybe I should start training 1H+S with my Rapier + buckler combo (IMG:[ invalid] style_emoticons/default/laugh.gif) Should be good for a few movies (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 7 2012, 02:49
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(buktore @ May 7 2012, 02:43)  (IMG:[ invalid] style_emoticons/default/mellow.gif) I won't going to see anyone complains about how ' oh... the game is too hard blah blah' anymore, right? ... I mean, For Pete's sake, even Ichy like this patch! (IMG:[ invalid] style_emoticons/default/blink.gif) Ichy like this patch because Tenb buffed his favorite weapon. I aint complaining because my eth Rapier (thanks, Midnight) also got the buff. I will wait for Scythe users complaining about the Bleed nerf within this few days.
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May 7 2012, 03:25
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Coma @ May 7 2012, 07:49)  Ichy like this patch because Tenb buffed his favorite weapon.
This is false.
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May 7 2012, 03:42
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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3 4 Yggdrasil has been defeated. 3 3 Great Cleave hits Yggdrasil for 78342 piercing damage. 3 2 You gain the effect Chain 1. 3 1 You use Great Cleave. 2 6 Regen II restores 76 points of health. 2 5 You evade the attack from Urd. 2 4 You parry the attack from Skuld. 2 3 You evade the attack from Yggdrasil. 2 2 You evade the attack from Verdandi. 2 1 Spirit Stance Engaged 1 6 Regen II restores 651 points of health. 1 5 Skuld gains the effect Nerfed. 1 4 Urd gains the effect Nerfed. 1 3 Verdandi gains the effect Nerfed. 1 2 Yggdrasil gains the effect Nerfed. 1 1 You cast X-Nerf.
This was just on Hard, but I could never one shot a boss on Normal before with Shatter Strike. I'm glad 2handers got some boss killing power.
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May 7 2012, 04:23
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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Rounds much faster now, don't need to spend half the time healing.
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May 7 2012, 05:31
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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May 7 2012, 05:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(LangTuTaiHoa @ May 7 2012, 03:26)  Melee weapons/armors with 'Ox' suffix suddenly seem more appealing now (IMG:[ invalid] style_emoticons/default/laugh.gif) Just makes them more appealing then they were before. It is a lot more of a playing field compared to slaughter > all This post has been edited by skillchip: May 7 2012, 05:36
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May 7 2012, 06:12
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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I've cleared a couple of 250+ Magnificent IWs on Hard yesterday: one with my estoc and one with my scythe (both sharded, of course). And I can say the following: Estoc: weapon damage is outrageous, but after you go beyond wave 100-120 - it starts to get tough, 'cause you get a shitload of hits every round, at least when you're wearing kevlar. Scythe: weapon damage is a little lower, but it compensates by Bleed. Also I've noticed Bleed increase when you're in Spirit Stance mode. So if your scythe have a good proc chance and duration - it's still very good for IWs. But after wave 100-120 - same thing like with an estoc, it becomes hard. Overall: Estocs are powerful as fuck, Scythes are not so destructive, but still good. Bleed isn't a dominating part of its damage anymore, but it doesn't prevent scythes from being a good weapon. Both of this weapon types are improved by my experience, but you must use a Shade set with high evade and stuff, otherwise you'll become a punching bag on high difficulties. For Kevlar users maces are still the best decision, but now we have more variety, 'cause Ox suffix became useful. At least it feels like it. (IMG:[ invalid] style_emoticons/default/happy.gif)
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May 7 2012, 06:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Man, just think how awesome phase gear would be if people hadn't complained about it. They would have evade, agi, dex, int, and wis!
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May 7 2012, 06:22
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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Magnificent Scythe of Balanceturned in one of my emblems. guess the better quality loot roll is working, but wrong suffix, though it has ridiculous wdb for a balance.
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May 7 2012, 06:25
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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QUOTE(skillchip @ May 7 2012, 14:20)  Man, just think how awesome phase gear would be if people hadn't complained about it. They would have evade, agi, dex, int, and wis!
I still have a old.phase robe. the stats overall was nicely spreaded out
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May 7 2012, 06:34
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(skillchip @ May 7 2012, 08:20)  Man, just think how awesome phase gear would be if people hadn't complained about it. They would have evade, agi, dex, int, and wis! Like this or this? (IMG:[ invalid] style_emoticons/default/biggrin.gif) P.S.: QUOTE(derpymal @ Jan 27 2012, 18:50)  People sure are dumb.
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