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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post May 6 2012, 17:57
Post #14161
hzqr



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Most high-level monsters can one-shot mages, since we have the defense of a sack of potatoes.
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post May 6 2012, 18:01
Post #14162
etothex



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hmm, round 8, last mob -> gleat creave
round 9 -> rending blow = all dead
round 10 -> shatterstrike = 4 alive
(IMG:[invalid] style_emoticons/default/dry.gif)

good thing i wasn't so reliant on shatterstrike, but nerfing bleed & stun, time to lvl my eth estoc.

wow +42 str w/ mace, gets me .2 more phy mit than any other weapon.


This post has been edited by etothex: May 6 2012, 18:05
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post May 6 2012, 18:04
Post #14163
Ichy



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I love this patch (IMG:[invalid] style_emoticons/default/wub.gif)
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post May 6 2012, 18:12
Post #14164
Coma



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QUOTE(Ichy @ May 6 2012, 18:04) *

I love this patch (IMG:[invalid] style_emoticons/default/wub.gif)

You love this patch because your little Lisi is racking up killing count like a yandere
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post May 6 2012, 18:13
Post #14165
Bunker Buster



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"Here's my dick," Bunker Buster said as he brandished his Superior Estoc of Slaughter
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post May 6 2012, 18:14
Post #14166
Evil Scorpio



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QUOTE(Tiap @ May 6 2012, 19:57) *
Most high-level monsters can one-shot mages, since we have the defense of a sack of potatoes.

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/a9eefc2c74.jpg)
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post May 6 2012, 18:15
Post #14167
Bunker Buster



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I'm hungry.
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post May 6 2012, 18:15
Post #14168
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I just went FSM and got absolutely pwned.

None of my status spells hit it.

I couldn't silence it, nerf it, imperil it, nothing.

I've never had this problem before. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 6 2012, 18:18
Post #14169
hzqr



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Raise your deprecating prof.
It's probably the easiest one to train, it shouldn't take long.
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post May 6 2012, 18:20
Post #14170
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that. and he was lucky his weapon of choice was buffed.
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post May 6 2012, 18:20
Post #14171
Coma



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QUOTE(Tiap @ May 6 2012, 18:18) *

Raise your deprecating prof.
It's probably the easiest one to train, it shouldn't take long.

Good news, failing to weave curse still raise prof

CODE
14    3    Your fail to weave the spell into the existing effects on the target.
14    2    You cast Weaken.
14    1    You gain 0.02 points of deprecating magic proficiency.
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post May 6 2012, 18:22
Post #14172
etothex



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diff between 21% bleed and 30% bleed
521 vs 810 damage a tick
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post May 6 2012, 18:29
Post #14173
bakabombdood



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Damage mitigation
50.4 % physical
44.2 % magical

62.4 % block

Counter-attack
45 % on block/parry

Damn, this patch is awesome!
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post May 6 2012, 18:36
Post #14174
Bunker Buster



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Estoc usage = instagib in the wrong direction on anything above Nightmare. (IMG:[invalid] style_emoticons/default/sad.gif)

At least I have to use a weapon besides a mace for item worlds.

This post has been edited by Bunker Buster: May 6 2012, 18:36
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post May 6 2012, 18:38
Post #14175
varst



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Seems like I missed something when I was away from computer (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 6 2012, 18:39
Post #14176
etothex



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ah that 810 was bleed from 30% balance scythe. Hrm so wpn damage is more important now for bleed. 29% bleed from my slaughter scythe hits for 866. And heartseeker adds to bleed now, 1082 w/ heartseeker.

Will try some runs w/ my ithilid and see how this goes. more slaughter armor needed mayhaps.

This post has been edited by etothex: May 6 2012, 18:44
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post May 6 2012, 18:53
Post #14177
buktore



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Not that it's bad, but there's a reason why I didn't asked for -100% mit for PA ...

QUOTE(buktore @ Sep 25 2011, 05:07) *

-- Pierce weapon is easier to balance. However, because of high damage the mobs can dish out, the buff would need to be very large, to the point of making it almost broken ... Otherwise people would just stick to mace.


... And that exactly what this patch did! (IMG:[invalid] style_emoticons/default/biggrin.gif)

At any rate... Now it seem that we're back to 'PA vs Bleed' like in the past; back when nobody give a shit about melee. (IMG:[invalid] style_emoticons/default/laugh.gif)

The good ol' days. (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/36.gif)

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post May 6 2012, 19:36
Post #14178
Bunker Buster



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No, it's PA vs. Stun, because Bleed is mediocre at high levels now. Needs better scaling/debuff effects.
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post May 6 2012, 19:41
Post #14179
buktore



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BTW, The age old myth that Tenb balancing stuff using the ratio of people using it, which I did jab at it in the past:

QUOTE(buktore @ Apr 16 2011, 02:03) *

Heavy is already overpower; tons of people use them. And so, nothing should be done to it.


... and today, because of this statement:

QUOTE(Tenboro @ May 6 2012, 23:58) *

We'll see if this combined with the skill changes shifts the ratio any.


It's myth confirmed. (IMG:[invalid] style_emoticons/default/ohmy.gif)

This would explain the buff to stun some patches ago, which was quite drastic and basically came out of nowhere... (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 6 2012, 19:51
Post #14180
Bunker Buster



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The reason Heavy Armor got so much better now is that the stat bonuses on the equipment that are relatively high got boosted substantially, not due to any scaling changed on Heavy Armor itself.

Kevlar's also more appealing now, as the stat boosts on that eclipse all but Shadowdancer Shade.
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