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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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May 6 2012, 15:42
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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QUOTE(Bunker Buster @ May 6 2012, 22:29)  Proficiency scaling changed, probably.
Then whats the point of buffing the Proficiency lol. We got duped?
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May 6 2012, 15:54
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Divine Proficiency hasn't been buffed, just Deprecating.
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May 6 2012, 15:57
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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Sorry i meant the buff prof stats to the staves.
- Primary stat and proficiency bonuses from equipment were significantly increased.
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May 6 2012, 16:00
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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The healing-per-turn and duration coefficients on Regen seemed to be changed from 100% on just duration to ~90% on each.
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May 6 2012, 16:21
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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New scaling factor for prof is around 35 - 35.66 (from 50)
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May 6 2012, 16:35
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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i think we must quickly farm up sch girls parts before the next patch
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May 6 2012, 16:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Tiap @ May 6 2012, 16:21)  New scaling factor for prof is around 35 - 35.66 (from 50)
Seems like the factor was reduced to a multiplier of 1/sqrt(2). Makes sense for people into mathematics. This post has been edited by Bunker Buster: May 6 2012, 16:47
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May 6 2012, 16:50
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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It's kind of fun tearing through everything with my non-ethereal exquisite estoc right now, but I'm taking so much damage.
Also, My crit chance and hit chance have both massively increased, which is nice.
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May 6 2012, 16:53
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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CODE Banish blasts Flying Spaghetti Monster for 347993 holy damage Given 100% crit rate, I can now kill IWBTH FSM with Banish spam without using a single mana pot lol. This post has been edited by Rei-Tenshi: May 6 2012, 16:55
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May 6 2012, 16:55
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Kaosumx @ May 6 2012, 18:50)  It's kind of fun tearing through everything with my non-ethereal exquisite estoc right now, but I'm taking so much damage.
Also, My crit chance and hit chance have both massively increased, which is nice. Since monsters are even stronger now - maces are still the best choice, especially when using Stun through Shatter Strike isn't so easy anymore. This post has been edited by Evil Scorpio: May 6 2012, 16:55
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May 6 2012, 17:01
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Here's a guess for tier 2 equipment ratios:
2x - Irritating Schoolgirl 3x - Even More Irritating Schoolgirls 4x - Sapling 5x - RL/IPU/FSM
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May 6 2012, 17:02
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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On the other hand, provided you have at least 150% overcharge, you can fire off all three skills one after the other. You still get Shatter Strike, but now it essentially hits twice in a row.
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May 6 2012, 17:04
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(Evil Scorpio @ May 6 2012, 10:55)  Since monsters are even stronger now - maces are still the best choice, especially when using Stun through Shatter Strike isn't so easy anymore.
Yeah, I went right back to mace afterwards, but thing is, I think the monsters have much more mitigation now, cause my damage is a little lower than it used to be, even though my damage on the character screen increased quite a bit.
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May 6 2012, 17:05
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Kaosumx @ May 6 2012, 17:04)  Yeah, I went right back to mace afterwards, but thing is, I think the monsters have much more mitigation now, cause my damage is a little lower than it used to be, even though my damage on the character screen increased quite a bit.
Actually stuns only give 25% damage bonus instead of 50%. Their mitigation hasn't changed.
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May 6 2012, 17:08
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Kaosumx @ May 6 2012, 19:04)  Yeah, I went right back to mace afterwards, but thing is, I think the monsters have much more mitigation now, cause my damage is a little lower than it used to be, even though my damage on the character screen increased quite a bit. Of course, stats bonuses are the same for players and monsters. So stat points influention increase is equal: CODE - The effects of some stats were modified: -- STR now adds +2 physical damage per point (from +1.25) -- DEX now adds +1 physical damage per point (from +0.75) -- INT now adds +2 magical damage per point (from +1.25) -- WIS now adds +1 magical damage per point (from +0.75) -- Magic crit was reduced from /25 WIS and /50 INT to /35 WIS and /70 INT
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May 6 2012, 17:15
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Tiap @ May 6 2012, 17:10)  One-shotting rounds on BT feels good (IMG:[ invalid] style_emoticons/default/cool2.gif) Not really one-shotting since you have to cast that new debuff to do that.
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May 6 2012, 17:32
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Bunker Buster @ May 6 2012, 15:15)  Not really one-shotting since you have to cast that new debuff to do that. Nah, right now I only need Great Status and a Ragnarok with good rolls. And as few Undeads as possible. Not easy, but still better than what it was before (ie, plain impossible).
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May 6 2012, 17:44
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Tiap @ May 6 2012, 17:10)  One-shotting rounds on BT feels good (IMG:[ invalid] style_emoticons/default/cool2.gif) Yes, so is Eila one-shotting players
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