QUOTE(derpymal @ May 4 2012, 05:54)

Any kind of data in particular you need? I got a ton of random shit.
It would be nicer if you could mod your calc so I can do all this in less steps (IMG:[
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Pretty much I am just looking at Plate gear, since it only has mitigation, and no avoidance, so I can try to control for that. Then I can go to cloth, where I can then control for everything but evade, and then light, where I can control for everything but resist.
@varst, thanks I was looking for the second quote
QUOTE
- The "quality" of an equipment piece is now weighted more heavily towards the more important stats. That is, stats like absorption, burden and interference now count less towards the quality than damage, physical/magical mitigation and avoidance.
I have this one, and this is why I am starting with plate. Though maybe cloth would've been better because of no specific mitigation.
Was looking for this one thanks (IMG:[
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style_emoticons/default/smile.gif) This is how I was doing it so far. Just got a lot of data, not much crunching.
QUOTE
The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.
Like I said a bit ago, the issue I am running into now is that the mins keep inching lower as I look through data...
I am currently assuming that burden, interference, specific mitigation, and PABs are weighted equally as are pMit and mMit, avoidance, and damage. If Tenboro could chime in on this, yay!