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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post May 4 2012, 20:58
Post #13981
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I'm currently trying to replace my equipment with new Arcanist Shade, and I still need Gauntlets and Boots.

My current set is in my sig.

This post has been edited by DragonRanger: May 4 2012, 20:59
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post May 4 2012, 21:06
Post #13982
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QUOTE(Cronauron @ May 4 2012, 14:31) *

Pretty much. Dark magic and then scythe strikes. I'm not sure I really thought it through past this picture. Attached Image


That is how I felt about Eth & Battlecaster Katanas
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post May 4 2012, 21:36
Post #13983
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I think I'll try to collect a light Spirit-Ward set with max possible Dark Mitigation. I wonder how it'll work on FSM.
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post May 4 2012, 21:40
Post #13984
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QUOTE(Cronauron @ May 4 2012, 21:31) *

Attached Image


Wait a tick. Who is this supposed to be? (IMG:[invalid] style_emoticons/default/tongue.gif)

Edit: quick google turned out that's someone from Chrono trigger. But he does look a lot like dragon ball's kibito kai though (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by LangTuTaiHoa: May 4 2012, 21:43
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post May 4 2012, 21:44
Post #13985
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QUOTE(derpymal @ May 4 2012, 05:54) *

Any kind of data in particular you need? I got a ton of random shit.


It would be nicer if you could mod your calc so I can do all this in less steps (IMG:[invalid] style_emoticons/default/smile.gif)

Pretty much I am just looking at Plate gear, since it only has mitigation, and no avoidance, so I can try to control for that. Then I can go to cloth, where I can then control for everything but evade, and then light, where I can control for everything but resist.

@varst, thanks I was looking for the second quote

QUOTE

- The "quality" of an equipment piece is now weighted more heavily towards the more important stats. That is, stats like absorption, burden and interference now count less towards the quality than damage, physical/magical mitigation and avoidance.


I have this one, and this is why I am starting with plate. Though maybe cloth would've been better because of no specific mitigation.

Was looking for this one thanks (IMG:[invalid] style_emoticons/default/smile.gif) This is how I was doing it so far. Just got a lot of data, not much crunching.

QUOTE

The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.


Like I said a bit ago, the issue I am running into now is that the mins keep inching lower as I look through data...

I am currently assuming that burden, interference, specific mitigation, and PABs are weighted equally as are pMit and mMit, avoidance, and damage. If Tenboro could chime in on this, yay!
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post May 4 2012, 21:51
Post #13986
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QUOTE(etothex @ May 4 2012, 20:23) *

you get good evade rolls on those? been shopping arcanist but haven't seen too many on sale w/ good evade. I do have an arcanist breastlate w/ good evade/PM so i know they exist (IMG:[invalid] style_emoticons/default/dry.gif)

75%ish percentile
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post May 4 2012, 21:54
Post #13987
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QUOTE(LangTuTaiHoa @ May 4 2012, 15:40) *

Wait a tick. Who is this supposed to be? (IMG:[invalid] style_emoticons/default/tongue.gif)

Edit: quick google turned out that's someone from Chrono trigger. But he does look a lot like dragon ball's kibito kai though (IMG:[invalid] style_emoticons/default/biggrin.gif)


You've never played Chrono Trigger? (IMG:[invalid] style_emoticons/default/blink.gif)

Also, Akira Toriyama was behind the art of the game, so that's why.
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post May 4 2012, 22:02
Post #13988
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QUOTE(skillchip @ May 5 2012, 03:44) *

I am currently assuming that burden, interference, specific mitigation, and PABs are weighted equally as are pMit and mMit, avoidance, and damage. If Tenboro could chime in on this, yay!


Maybe you should first try to figure out the marginal increment of quality among different stats; this way you don't necessarily need the max/min data to be absolutely correct. You can also deduce the weighting of different stats.

And I would suggest starting with cotton, especially those warding/protection, because they have the least number of stats (variables). you can then 'deduce' the correct composition of other stats with trail and error.

How to get data points on cotton? Easy. Every active player should have a shit ton of them. You can then try to see if there are two cotton clothes with very similar stat, probably differ in 1-2 stat points only. This can then be used to calculate the marginal quality change.

This post has been edited by varst: May 4 2012, 22:05
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post May 4 2012, 22:25
Post #13989
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QUOTE(Hoheneim @ May 4 2012, 11:56) *

Can we take a look at that?

Superior Shade Breastplate of the Arcanist
6.26 pm and 4.19 evade, but needs some levels (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by etothex: May 4 2012, 22:26
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post May 4 2012, 22:28
Post #13990
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QUOTE(varst @ May 4 2012, 20:02) *

Maybe you should first try to figure out the marginal increment of quality among different stats; this way you don't necessarily need the max/min data to be absolutely correct. You can also deduce the weighting of different stats.

And I would suggest starting with cotton, especially those warding/protection, because they have the least number of stats (variables). you can then 'deduce' the correct composition of other stats with trail and error.

How to get data points on cotton? Easy. Every active player should have a shit ton of them. You can then try to see if there are two cotton clothes with very similar stat, probably differ in 1-2 stat points only. This can then be used to calculate the marginal quality change.


I've been doing that with plate by bazaar camping so far lol

Also the advantage I can see with doing it with the elemental mitigation suffixes (besides the fact that most of them are that) is that I can see the quality to 2 decimal places because of the factor for elemental mitigation being 1. But again, that is one range I wasn't tracking ...

This post has been edited by skillchip: May 4 2012, 22:31
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post May 4 2012, 22:47
Post #13991
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QUOTE(skillchip @ May 5 2012, 04:28) *

I've been doing that with plate by bazaar camping so far lol

Also the advantage I can see with doing it with the elemental mitigation suffixes (besides the fact that most of them are that) is that I can see the quality to 2 decimal places because of the factor for elemental mitigation being 1. But again, that is one range I wasn't tracking ...


Elemental mitigation should be (10,20) if I remember correctly. You can still calculate without max/min with marginal value though.
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post May 4 2012, 23:24
Post #13992
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QUOTE(LangTuTaiHoa @ May 4 2012, 13:23) *

QUOTE(Evil Scorpio @ May 4 2012, 0:18) *

...and I bet it'll happen in the next patch. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Which will come after the world ends (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Nah, HV will pretty much die once everyone is playing Diable III. The only people who will still be playing are those who aren't playing DIII.

QUOTE(skillchip @ May 4 2012, 15:44) *

It would be nicer if you could mod your calc so I can do all this in less steps (IMG:[invalid] style_emoticons/default/smile.gif)

Pretty much I am just looking at Plate gear, since it only has mitigation, and no avoidance, so I can try to control for that. Then I can go to cloth, where I can then control for everything but evade, and then light, where I can control for everything but resist.

My offer still stands for a custom calculator. It'll be much simpler if I code it from scratch specifically for your application. All you need to do is give me the specifications for what you want/need and all the formulas.
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post May 4 2012, 23:42
Post #13993
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QUOTE(derpymal @ May 4 2012, 21:24) *

Which will come after the world ends (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Nah, HV will pretty much die once everyone is playing Diable III. The only people who will still be playing are those who aren't playing DIII.
My offer still stands for a custom calculator. It'll be much simpler if I code it from scratch specifically for your application. All you need to do is give me the specifications for what you want/need and all the formulas.


I will play both.

How much will that cost me? And I'll have to think of how to list the stats and printout so I can use it easily (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 4 2012, 23:48
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The question is how much does it cost to not release it to the public.
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post May 4 2012, 23:51
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Going to do what boggyb did?
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post May 4 2012, 23:55
Post #13996
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QUOTE(skillchip @ May 5 2012, 01:51) *
Going to do what boggyb did?

Well, that's a good way to outperform mine and Ichy's level of a-holeness. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Evil Scorpio: May 4 2012, 23:56
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post May 5 2012, 00:09
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It was a reference to the thread of hilarity.
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post May 5 2012, 00:11
Post #13998
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QUOTE(skillchip @ May 4 2012, 17:42) *

How much will that cost me? And I'll have to think of how to list the stats and printout so I can use it easily (IMG:[invalid] style_emoticons/default/smile.gif)

Probably just a nominal fee since its for research purposes.
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post May 5 2012, 00:58
Post #13999
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Why aren't people dying anymore, I hunger for gifts (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 5 2012, 01:30
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QUOTE(Tiap @ May 5 2012, 00:58) *

Why aren't people dying anymore, I hunger for gifts (IMG:[invalid] style_emoticons/default/cry.gif)

Because we got better equipments from your auctions?
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