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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Apr 29 2012, 20:11
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Nah nobody can beat sushi, i just do my dailies arenas on iwbth.
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Apr 29 2012, 20:23
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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People don't buy enough materials (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(trikon000 @ Apr 29 2012, 17:11)  crystal shopping again? Eeyup
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Apr 29 2012, 20:36
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Ichy @ Apr 30 2012, 00:53)  Legendary Ethereal Scythe/Estoc of Slaughter which will drop
Why estocs? Why not maces? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 29 2012, 20:36
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Ichy @ Apr 29 2012, 19:53)  metal is for the Legendary Ethereal Scythe/Estoc of Slaughter which will drop out of my next Random Encounter!
The Sexy French Maid dropped [Fine Leather Helmet of Warding] That was pretty close. See you next hour! (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 29 2012, 20:59
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Apr 29 2012, 12:53)  Nah Wood goes right into my Staff and metal is for the Legendary Ethereal Scythe/Estoc of Slaughter which will drop out of my next Random Encounter!
I would hope for a mace if I were you. Otherwise you'll have nothing capable of surviving high round crysfest once shatter strike isn't chainable anymore. Plus you would be able to 1-2 shot normal rounds using spirit stance. (IMG:[ invalid] style_emoticons/default/smile.gif) I would take that any day over marathoning your way to 38x or 45x on BT or IWBTH, only to benefit from that multiplier for a few hundred rounds before being beaten into a bloody mist. Eh, what am I saying? You'll never even get close to reaching those BT/IWBTH caps once SS is tampered with, even going all out with shards. Your only hope is Paradise Lost!
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Apr 29 2012, 21:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Apr 29 2012, 20:59)  I would hope for a mace if I were you. Otherwise you'll have nothing capable of surviving high round crysfest once shatter strike isn't chainable anymore. Plus you would be able to 1-2 shot normal rounds using spirit stance. (IMG:[ invalid] style_emoticons/default/smile.gif) I would take that any day over marathoning your way to 38x or 45x on BT or IWBTH, only to benefit from that multiplier for a few hundred rounds before being beaten into a bloody mist. Eh, what am I saying? You'll never even get close to reaching those BT/IWBTH caps once SS is tampered with, even going all out with shards. Your only hope is Paradise Lost! Before I go back to mace using I stop playing. It would be no fun to get any slower than it is right now (IMG:[ invalid] style_emoticons/default/sad.gif)
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Apr 29 2012, 21:15
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Has no one commented about how voidseeker charms may be the only how we turn our old soul gear into void?
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Apr 29 2012, 21:27
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Apr 29 2012, 14:01)  Before I go back to mace using I stop playing. It would be no fun to get any slower than it is right now (IMG:[ invalid] style_emoticons/default/sad.gif) But it wouldn't be that slow if it were a Legendary Mace of Slaughter. It would have like 2500 Weapon Damage x2 with Stun. You're right, that would be horribly slow still. Well don't expect it to get fixed. There are dozens of custom mobs with stronger defense than Bosses and stronger offense than Legendaries, yet they pop up every other round. It's been three years already. If Tenboro knew how to properly balance high difficulties, he would have done it already. Instead, of fixing it, he's plotting to remove your only means of BT/IWBTH survival (on modes with damage growth) as well as making the nearly unplayable mage setup even worse by making AoE magic work like 2H Domino. QUOTE(skillchip @ Apr 29 2012, 14:15)  Has no one commented about how voidseeker charms may be the only how we turn our old soul gear into void?
I did but was ignored of course. https://forums.e-hentai.org/index.php?s=&am...t&p=1786770This post has been edited by hitokiri84: Apr 29 2012, 21:27
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Apr 29 2012, 21:33
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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If diminishing returns actually took effect on monsters we wouldn't have a lot of these problems plaguing the game.
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Apr 29 2012, 21:52
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(hitokiri84 @ Apr 29 2012, 19:27)  But it wouldn't be that slow if it were a Legendary Mace of Slaughter. It would have like 2500 Weapon Damage x2 with Stun. You're right, that would be horribly slow still. Well don't expect it to get fixed. There are dozens of custom mobs with stronger defense than Bosses and stronger offense than Legendaries, yet they pop up every other round. It's been three years already. If Tenboro knew how to properly balance high difficulties, he would have done it already. Instead, of fixing it, he's plotting to remove your only means of BT/IWBTH survival (on modes with damage growth) as well as making the nearly unplayable mage setup even worse by making AoE magic work like 2H Domino. I did but was ignored of course. https://forums.e-hentai.org/index.php?s=&am...t&p=1786770Stun gives 1.5x damage not 2x for awhile now And I'm sorry, I remember reading that, but it was awhile ago. @Bunker, they do get diminishing returns, but as someone said earlier, diminishing from 2 sources which grow much larger then our 8+ sources means their curve still grows faster then ours.
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Apr 29 2012, 21:53
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ Apr 29 2012, 21:52)  @Bunker, they do get diminishing returns, but as someone said earlier, diminishing from 2 sources which grow much larger then our 8+ sources means their curve still grows faster then ours.
That was me.
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Apr 29 2012, 21:56
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Apr 29 2012, 11:01)  Anyone wants to trade his Mid Grade or High Grade leather for my Cloth.
I give 2 pieces of Cloth for one Leather of the same Grade.
Sent you some mats. Let me know if you need more.
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Apr 29 2012, 22:15
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Melee skill should have never existed...
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Apr 29 2012, 22:17
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Bunker Buster @ Apr 29 2012, 19:53)  That was me.
I thought so lol, but couldn't find it with a search. It would have to be a complicated formula for monsters to make it work. But I think it would be fair if their mitigation sources were to go from: 1-(1-str*0.0004)*(1-end*0.0007) to something like 1-(1-sourceS1)*(1-sourceS2)*(1-sourceS3)(ect)*(1-sourceE1)*(1-sourceE2)*(ect) where STR=str1+str2+str3 ect str1<=250 str2<=250 ect sourceS1 = 0.0004*str1 This would take a monster with 1000 (this is about a level 330 FSM) str/end from 82% mitigation to 69.6% mitigation. It would go from two sources, one 70% and on 40%, to eight sources. Four of with would be 17.5% mitigation, and four of which would be 10% mitigation. Which is comparable to the player. QUOTE(buktore @ Apr 29 2012, 20:15)  Melee skill should have never existed...
Think we should go back to when OC boosted damage? This post has been edited by skillchip: Apr 29 2012, 22:17
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Apr 29 2012, 22:19
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(skillchip @ Apr 29 2012, 14:52)  Stun gives 1.5x damage not 2x for awhile now
Maybe it was changed before I switched to melee, so I didn't take note of it.
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Apr 29 2012, 22:25
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ Apr 29 2012, 22:17)  I thought so lol, but couldn't find it with a search. It would have to be a complicated formula for monsters to make it work. But I think it would be fair if their mitigation sources were to go from: 1-(1-str*0.0004)*(1-end*0.0007) to something like 1-(1-sourceS1)*(1-sourceS2)*(1-sourceS3)(ect)*(1-sourceE1)*(1-sourceE2)*(ect) where STR=str1+str2+str3 ect str1<=250 str2<=250 ect sourceS1 = 0.0004*str1
This would take a monster with 1000 (this is about a level 330 FSM) str/end from 82% mitigation to 69.6% mitigation. It would go from two sources, one 70% and on 40%, to eight sources. Four of with would be 17.5% mitigation, and four of which would be 10% mitigation. Which is comparable to the player.
Yeah, that would be a very good scaling method and make the parity between monster vs player survival nearly equal. Problem is, you need to make it simpler so Tenboro might actually code it instead of just slap something on that wasn't thought through entirely, like the HP boost. The fact that monster Lab skills take 1.00x action time as opposed to the 2.00x action time the "original" monsters have and their damage is almost entirely calculated as a function of STR*STR*DEX and 99% of monsters have physical attacks instead of requiring magical attacks for half of them needs to be addressed, as well.
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Apr 29 2012, 22:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Yeah, if I knew how to code I would try to make a better version the formulas I used. So I am not sure if that would be hard, or easy to code. Though the change I proposed would only make a player do 69% more damage, and it would also hurt players if it was implemented on both sides...
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Apr 29 2012, 22:30
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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How in the hell can I explain to new players there are like 8 factors which determine monster's damage in the future? (IMG:[ invalid] style_emoticons/default/mad.gif) I mean, it's already a pain in the ass to tell how many things contributes to the players' damage!
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Apr 29 2012, 22:37
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(varst @ Apr 29 2012, 20:30)  How in the hell can I explain to new players there are like 8 factors which determine monster's damage in the future? (IMG:[ invalid] style_emoticons/default/mad.gif) 
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