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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Apr 15 2012, 14:43
Post #13001
Ichy



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QUOTE(Evil Scorpio @ Apr 15 2012, 12:42) *

- high WD for non-Slaughter
- very high Strenght bonus (both Attack and Mitigation boost)
- good accuracy for a mace
- high stun chance

Isn't that enough? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not a Slaughter
Stun is only 28%

I would not upgrade or use that.
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post Apr 15 2012, 14:46
Post #13002
Evil Scorpio



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QUOTE(Ichy @ Apr 15 2012, 16:43) *
Not a Slaughter
Stun is only 28%

I would not upgrade or use that.

If someday you'll get a Magnificent Ethereal Mace of Slaughter - let me know. (IMG:[invalid] style_emoticons/default/rolleyes.gif) And I don't see so much difference between 28% and 30%. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2012, 14:50
Post #13003
Ichy



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QUOTE(Evil Scorpio @ Apr 15 2012, 12:46) *

If someday you'll get a Magnificent Ethereal Mace of Slaughter - let me know. (IMG:[invalid] style_emoticons/default/rolleyes.gif) And I don't see so much difference between 28% and 30%. (IMG:[invalid] style_emoticons/default/tongue.gif)

At this point I will complain about it because it is not a Scythe or Estoc (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2012, 14:51
Post #13004
varst



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Oh you guys... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 15 2012, 14:54
Post #13005
Death Grunty



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QUOTE(Ichy @ Apr 15 2012, 06:43) *

Not a Slaughter
Stun is only 28%

I would not upgrade or use that.

I don't think it's so great either.. but the 2% proc chance is pretty much covered by the (near?) max base crit chance if I'm not mistaken.

Still it's really not great. And a pain to upgrade since it's magnificent. In fact I prefer the right suffix over the quality prefix. It's easier to upgrade and will most likely net you higher stats you actually want.
We all want a legendary ethereal mace of slaughter, no doubt. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

edit: and by the way. all your phazons are belong to us

This post has been edited by Death Grunty: Apr 15 2012, 14:58
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post Apr 15 2012, 15:02
Post #13006
Evil Scorpio



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QUOTE(Death Grunty @ Apr 15 2012, 16:54) *

I don't think it's so great either.. but the 2% proc chance is pretty much covered by the (near?) max base crit chance if I'm not mistaken.

Still it's really not great. And a pain to upgrade since it's magnificent. In fact I prefer the right suffix over the quality prefix. It's easier to upgrade and will most likely net you higher stats you actually want.
We all want a legendary ethereal mace of slaughter, no doubt. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

edit: and by the way. all your phazons are belong to us

Well, it's definitely better than my previous mace with all its upgrades, so it's a step up anyway. Also the difference in upgrading cost is pretty much tolerable, but the upgrade percent is higher. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 15 2012, 15:10
Post #13007
LangTuTaiHoa



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Let's all forget those ethereal stuffs and blast me with your strongest karma rounds (IMG:[invalid] style_emoticons/default/rolleyes.gif) , as I've finished KA (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2012, 19:32
Post #13008
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QUOTE(Ichy @ Apr 15 2012, 01:20) *

Maces are so slow I would only use one if I had one with like 5000 Weapon Damage (IMG:[invalid] style_emoticons/default/laugh.gif)

That's not really necessary unless you are trying to kill everything with a couple of hits per round with a scythe. Even with this crappy mace I can set it up to finish every Crys-BT round around 12-15 turns, which lets you SS at the start of every round, giving you perma-stun on all but the fastest monsters (maybe all if I increased my action speed.) I only tested it for about 100 rounds, so I'm not sure exactly how far it could go. It's a little slower than eth slaughter scythe, but I was virtually unscathed the entire time, so it could be worth checking out.
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post Apr 15 2012, 20:11
Post #13009
ChosenUno



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QUOTE(hitokiri84 @ Apr 16 2012, 00:32) *

That's not really necessary unless you are trying to kill everything with a couple of hits per round with a scythe. Even with this crappy mace I can set it up to finish every Crys-BT round around 12-15 turns, which lets you SS at the start of every round, giving you perma-stun on all but the fastest monsters (maybe all if I increased my action speed.) I only tested it for about 100 rounds, so I'm not sure exactly how far it could go. It's a little slower than eth slaughter scythe, but I was virtually unscathed the entire time, so it could be worth checking out.


I can haz that crappy mace? XD
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post Apr 15 2012, 20:14
Post #13010
4EverLost



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QUOTE(hitokiri84 @ Apr 15 2012, 17:32) *

That's not really necessary unless you are trying to kill everything with a couple of hits per round with a scythe. Even with this crappy mace I can set it up to finish every Crys-BT round around 12-15 turns, which lets you SS at the start of every round, giving you perma-stun on all but the fastest monsters (maybe all if I increased my action speed.) I only tested it for about 100 rounds, so I'm not sure exactly how far it could go. It's a little slower than eth slaughter scythe, but I was virtually unscathed the entire time, so it could be worth checking out.


You don't even need that, I'm at round 351 of a BT-CF and haven't used any pots yet, and i'm using shade + non-eth scythe (feathers ran out when I was away) Its just setting it up to use SS on turn 1 and finishing after round 11. I think the mace would work best if you don't have high action speed or for later rounds when anything that isn't stunned can kill you.
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post Apr 15 2012, 20:25
Post #13011
etothex



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QUOTE(4EverLost @ Apr 15 2012, 11:14) *

You don't even need that, I'm at round 351 of a BT-CF and haven't used any pots yet, and i'm using shade + non-eth scythe (feathers ran out when I was away) Its just setting it up to use SS on turn 1 and finishing after round 11. I think the mace would work best if you don't have high action speed or for later rounds when anything that isn't stunned can kill you.

I take it you use haste? Also how much OC you think i would need to pull that off effectively? I have 160 right now.


other:
What's the lowest proc chance a weapon can have?

This post has been edited by etothex: Apr 15 2012, 20:30
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post Apr 15 2012, 20:26
Post #13012
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I seriously hate how the current 2H gameplay have become... (IMG:[invalid] style_emoticons/default/dry.gif)

It have way too much reliance on Shatter Strike, to the point that you have to force yourself to fit to its 'schedule' even if that meant intentionally nerfing your character whether it's the equipment choice (oh longsword...) or the in-battle behavior of player (holding your attack, or simply playing in a way that is not as efficient as it could be) in order to be more effective 2-Hander.

This is the same problem as the 'Agitated' thingy; you could, in theory at least, gaming with the system and gain more defense by reducing your killing power and likewise reducing it by making your character attack harder... (IMG:[invalid] style_emoticons/default/mellow.gif)

In short: You can gained more power by reducing it... (IMG:[invalid] style_emoticons/default/wacko.gif)


If it's not for the fact that a lot of people seem to be happy about it plus a few more reasons, I would go apeshit about this in the request or the patch thread by now, in the same way I moan about how mace being too OP some patches ago.

This post has been edited by buktore: Apr 15 2012, 20:58
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post Apr 15 2012, 20:45
Post #13013
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QUOTE(buktore @ Apr 16 2012, 01:26) *

I seriously hate how the current 2H gameplay have become... (IMG:[invalid] style_emoticons/default/dry.gif)

It have way too much reliance on Shatter Strike, to the point that you have to force yourself to fit to its 'schedule' even if that meant intentionally nerfing your character whether it's the equipment choice (oh longsword...) or the in-battle behavior of player (holding your attack, or simply playing in a way that is not as efficient as it could be) in order to be more effective 2-Hander.

This is the same problem as the 'Agitated' thingy; you could, in theory at least, gaming with the system and gain more defense by reducing your killing power and likewise reducing it by making your character attack harder... (IMG:[invalid] style_emoticons/default/mellow.gif)

In short: You can gained more power by reducing it... (IMG:[invalid] style_emoticons/default/wacko.gif)
If it's not for the fact that a lot of people seem to be happy about it plus a few more reasons, I would go apeshit about this in the request or the patch thread by now, in the same I moan how about mace being too OP some patches ago.


It's either play hard or play smart. People who can chooses to play smart. I want to play smart but I can't, yet (IMG:[invalid] style_emoticons/default/sad.gif)
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post Apr 15 2012, 20:56
Post #13014
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Intentionally making the character sucks is not my definition of 'Playing Smart' ... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/37.gif)
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post Apr 15 2012, 20:59
Post #13015
Ichy



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QUOTE(buktore @ Apr 15 2012, 18:26) *

I seriously hate how the current 2H gameplay have become... (IMG:[invalid] style_emoticons/default/dry.gif)

It have way too much reliance on Shatter Strike, to the point that you have to force yourself to fit to its 'schedule' even if that meant intentionally nerfing your character whether it's the equipment choice (oh longsword...) or the in-battle behavior of player (holding your attack, or simply playing in a way that is not as efficient as it could be) in order to be more effective 2-Hander.

This is the same problem as the 'Agitated' thingy; you could, in theory at least, gaming with the system and gain more defense by reducing your killing power and likewise reducing it by making your character attack harder... (IMG:[invalid] style_emoticons/default/mellow.gif)

In short: You can gained more power by reducing it... (IMG:[invalid] style_emoticons/default/wacko.gif)
If it's not for the fact that a lot of people seem to be happy about it plus a few more reasons, I would go apeshit about this in the request or the patch thread by now, in the same I moan how about mace being too OP some patches ago.

I still don't have to limit myself on IWBTH. In fact I'm a little bit too weak but no Legendary ethereal Slaughter Scythes for me ;_;
Maybe I should max my legendary Shades ADM (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 15 2012, 21:02
Post #13016
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QUOTE(4EverLost @ Apr 15 2012, 13:14) *

You don't even need that, I'm at round 351 of a BT-CF and haven't used any pots yet, and i'm using shade + non-eth scythe (feathers ran out when I was away) Its just setting it up to use SS on turn 1 and finishing after round 11. I think the mace would work best if you don't have high action speed or for later rounds when anything that isn't stunned can kill you.

If there's one I learned from farming Normal (back when it was practical for mage) was that it was far more beneficial to survive as many rounds as possible past the cap than it was to play with absolute speed. So if you could survive to say, round 800, using a mace, but only 400 using a scythe, you will still come out on top with the mace, even if it's twice as slow as the scythe, due to the crystal multiplier. And of course, that effect will be amplified depending on what your Scavenger level is as well. It all depends on how far you could actually get with a mace though.

I think it could work out well with some refining. If you get a good groove going, you don't even have to cast Regen. The fast assholes still manage to become unstunned long enough to sneak in attacks, so maybe this method would work if you put an extreme imbalance on AGI in your stat distribution.

QUOTE(Ichy @ Apr 15 2012, 13:59) *

I still don't have to limit myself on IWBTH. In fact I'm a little bit too weak but no Legendary ethereal Slaughter Scythes for me ;_;
Maybe I should max my legendary Shades ADM (IMG:[invalid] style_emoticons/default/dry.gif)

Not sure IWBTH would ever be worth playing on Crysfest since it's a 15% increase in crystals for some huge increase in monster health (forgot new values; old was 250%, new ones are... around 180%?.)

Unless you can get paradise lost in addition to that legendary slaughter scythe, it doesn't sound very practical.

This post has been edited by hitokiri84: Apr 15 2012, 21:06
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post Apr 15 2012, 21:04
Post #13017
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@Ichy

That's true for IWBTH. But just by lowering the difficulty by one notch, everything breaks down. (IMG:[invalid] style_emoticons/default/sad.gif)

And the reliance of Shatter is still there, if not greater...

This post has been edited by buktore: Apr 15 2012, 21:05
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post Apr 15 2012, 21:08
Post #13018
Ichy



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QUOTE(buktore @ Apr 15 2012, 19:04) *

@Ichy

That's true for IWBTH. But just by lowering the difficulty by one notch, everything breaks down. (IMG:[invalid] style_emoticons/default/sad.gif)

And the reliance of Shatter is still there, if not greater...

Lucky me I only play 20 points of Good Stamina a Day so i don't have to bother with it (IMG:[invalid] style_emoticons/default/happy.gif)

On the other hand its seems bad since Crystalsfests might actually become worth the time if I can find the motivation to test a nice setup.
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post Apr 15 2012, 21:08
Post #13019
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QUOTE(buktore @ Apr 15 2012, 23:04) *
That's true for IWBTH. But just by lowering the difficulty by one notch, everything breaks down. (IMG:[invalid] style_emoticons/default/sad.gif)

And the reliance of Shatter is still there, if not greater...

Meh... I use Shatter only at RE or if I'm running out of spirit and I want to save some for the last rounds. Otherwise I prefer SS.
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post Apr 15 2012, 21:09
Post #13020
LangTuTaiHoa



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QUOTE(buktore @ Apr 16 2012, 02:04) *

@Ichy

That's true for IWBTH. But just by lowering the difficulty by one notch, everything breaks down. (IMG:[invalid] style_emoticons/default/sad.gif)

And the reliance of Shatter is still there, if not greater...


Shatter > all (IMG:[invalid] style_emoticons/default/laugh.gif)
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