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The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV |
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Feb 11 2012, 14:14
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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dammit Snowflake, why do you have so much cottons and leathers
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Feb 11 2012, 20:24
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Used cotton tampons probably.
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Feb 11 2012, 20:40
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(hitokiri84 @ Feb 11 2012, 22:22)  I have crap melee proficiencies and attributes skewed heavily in favor of mage, and I can easily tell melee is too OP with skills, power gems, and HP/MP/SP regen weapon types. They afford melee almost all the advantages of a mage without the crushing disadvantage of poor damage mitigation. So you sacrifice playing speed slightly in favor of a massive increase in survivability and still complain about melee and mage being unbalanced? They are unbalanced, but only because mage has none of the melee advantages of rapid use 100% accuracy AoE skills, insta-kill skills under cetain conditions regardless of enemy health, Penetrated Armor, Stun, massive Bleed damage, tank mitigation, and even huge amounts of Block should you choose shield armor and/or a shield.
Mage's one huge advantage, killing everything before they can attack on low difficulties, has been completely removed with the latest HP mod. High difficulties had already been much slower for mage since the repeated EDB nerfs, which is why no mage players bother with sustained play above Normal-Heroic range anymore. Meanwhile, the good melee players cruise along on IWBTH, yet, Tenboro intends to crap on mage further by making magic AoE work like 2H Domino Strikes.
That's why I'm working on switching from mage back to melee. Oh, did I mention I have the best staff in the game too? Priceless.
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Feb 11 2012, 21:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Evil Scorpio @ Feb 11 2012, 19:40)  Priceless.
But thats the truth. Im by far the strongest Frost Mage and have 2 levels of the damage perk but even with that it is just so damn slow. Not being able to kill shit fast on normal at my level, with my really good gear and my Perks just feel wrong. I don`t even think about mageing higher difficulty settings cause I would need to become a NEET gamer to get shit done.
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Feb 11 2012, 21:14
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I tried sole casting purge. At least that works against almost everything on normal.
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Feb 11 2012, 21:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(varst @ Feb 11 2012, 20:14)  I tried sole casting purge. At least that works against almost everything on normal.
Time to make a Strong Celestial (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 11 2012, 21:28
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ichy @ Feb 12 2012, 03:21)  Time to make a Strong Celestial (IMG:[ invalid] style_emoticons/default/tongue.gif) Even Wretched Egg falls in 2 turns (IMG:[ invalid] style_emoticons/default/tongue.gif) Breached Defense can be quite powerful. The downside is that you can't use tier 1 spells, but alt 1 + 1 will save you so much time Though that's my last trump now....even that's developed from a mistake when I forgot to change into my fenrir suit.. This post has been edited by varst: Feb 11 2012, 21:30
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Feb 11 2012, 21:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(dcherry @ Feb 11 2012, 20:29)  boo to forcing cold mage. no matter how you cut it, it's one of the less useful elements (IMG:[ invalid] style_emoticons/default/tongue.gif) waiting on T to patch things up and turn the element heirarchy around? (IMG:[ invalid] style_emoticons/default/happy.gif) It does not really matter what element you choose because there are some High HP high Res Mobs for all elements. For now Wind would be the best I think.
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Feb 11 2012, 22:18
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Feb 11 2012, 13:51)  It does not really matter what element you choose because there are some High HP high Res Mobs for all elements. For now Wind would be the best I think.
I have a decently strong set of every element, and they all have their drawbacks and very high HP/Res mobs. I stay with wind since it easily clears giants and dragonkin, but it's not without its own problems. There are a couple of monsters in particular that keep killing me on grind modes since they become very strong and have incredible defense against wind. And they are not humanoids. Edit: Oh, and as for possibly switching player classes after so long, Assimilator training is worth it's weight in gold. If something intangible could have weight. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by hitokiri84: Feb 11 2012, 22:39
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Feb 11 2012, 23:10
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Feb 11 2012, 13:01)  Im by far the strongest Frost Mage
I wonder how that happened. (IMG:[ invalid] style_emoticons/default/tongue.gif) To tell you the truth though, fire mages are in a worse situation. It takes like 41226 fire spells to take down things like Wretched. The only reason I stuck with fire for so long is simply because I'm too lazy to collect other elements and switch over.
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Feb 12 2012, 00:06
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Feb 11 2012, 21:18)  There are a couple of monsters in particular that keep killing me on grind modes since they become very strong and have incredible defense against wind. And they are not humanoids.
Are you talking about this cute Girl? QUOTE(Sushilicious @ Feb 11 2012, 22:10)  I wonder how that happened. (IMG:[ invalid] style_emoticons/default/tongue.gif) To tell you the truth though, fire mages are in a worse situation. It takes like 41226 fire spells to take down things like Wretched. The only reason I stuck with fire for so long is simply because I'm too lazy to collect other elements and switch over. I wonder that too!
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Feb 12 2012, 00:25
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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you're saying you pumped more fire resist than cold? fire vs cold is just beast vs dragons (IMG:[ invalid] style_emoticons/default/tongue.gif) (and IMO the beasts win out) edit: on wretched* This post has been edited by dcherry: Feb 12 2012, 00:25
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Feb 12 2012, 01:21
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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Wait wait wait, what difficulty are all you mages doing? I assumed that even with the patches against mages, they were still god like. I thought you were all doing iwbth. I figured that yea, you do use more magic pots but that raw power and ability to quickly finish rounds was so worth it....
But if you are all doing heroic or easier, I might as well switch back. But all those damn credits would feel wasted. And I was doing everything on heroic before. I actually think its faster to hold down the numbers than keep choosing spells. And I have to be careful when i recast mm because mages are so weak... (on harder difficulties like nightmare, mm will take like 4 hits or more. So i just hold down r but i have to watch my health).
Edit: instead of double posting, thought I would just throw this here. Was wondering whats the deal with penetrated armor? Like when it expires, are the critters growing their armor back on? Or does it take like 4 turns to find some armor on the ground and put it on. If the latter were the case, it would only bring upon us more unanswered questions like whos armor is it and why does are weapon determine how long it takes them to find said armor? AND how come the new armor is of equal value to the older one? I would think that it would probably be weaker because if it were stronger, the critter would have had it equipped from the get go. Unless he had sentimental reasons for keeping that armor on. In which case it would have been more battle worn, making it weaker, and more importantly, it makes us look kind of bad for destroying something so sentimental?
But what if it grows back, that would further raise questions too. Like if their armor can regrow, how come their health can't? Is it like a lizard where you can cut off the tail and it will grow back? Is it like when we break bones and tear muscles, they just grow back stronger? Cause than it should have a higher defense when pa wears off. And this is of course ignoring the ridiculous realistic time lag of how long it should take to grow back/heal. And if thats the case, I would think some of these critters would try to cast a deal with us adventurers. Y'know, say we killed him and as proof, here is his armor. Maybe play some poker later.
And don't even get me started on stun.
This post has been edited by smilejb: Feb 12 2012, 01:42
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Feb 12 2012, 01:44
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Feb 11 2012, 16:06)  Are you talking about this cute Girl? Nope. Can't say I've ever been bothered by this one.
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Feb 12 2012, 01:58
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alfonx
Group: Members
Posts: 1,223
Joined: 23-June 09

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Well in my maging experience(using wind) I think Noihara Himari has killed me more than all other monsters combined. Strangely the other wind resistance monsters don't bother me that much
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Feb 12 2012, 02:02
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Ichy @ Feb 11 2012, 20:01)  But thats the truth.
Not really. I see people complaining that mage is slow, can't one-shot through every round and I wonder what should think a fighter who can't one-shot a single enemy on normal and gets to face 9 of them knowing it will take 30 turns on average to advance further once you factor in switching stance and casting curative/protective spells. I don't really get this whole mage/melee war, and I get those crying misery even less. Meleeing is taxing on health potions, mana potions and spirit potions all around. And if you don't plan correctly the sequence of monsters to down, your survivability goes down the drain in the blink of an eye. You can't really afford mashing a button unless you want to waste your resources. There's no such thing as free/mindless fighting.
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Feb 12 2012, 02:25
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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QUOTE(Hoheneim @ Feb 11 2012, 17:02)  I wonder what should think a fighter who can't one-shot a single enemy on normal and gets to face 9 of them knowing it will take 30 turns on average to advance further once you factor in switching stance and casting curative/protective spells.
Meleeing is taxing on health potions, mana potions and spirit potions all around. And if you don't plan correctly the sequence of monsters to down, your survivability goes down the drain in the blink of an eye. You can't really afford mashing a button unless you want to waste your resources. There's no such thing as free/mindless fighting.
Your wrong about one shoting a single enemy on normal as a fighter. Seemingly impossible on iwbth but on normal, I could easily one shot some of the lower levels. And when I had my ethereal they went down faster. But again this is on normal. Not only that, I sacrificed a lot exp on str. Reason I switch, I want the speedy deaths of most of the critters on iwbth. But I honestly thought my evade would be more so by now. Its still less than 20%. And no one answered my pa questions? Seriously, I asked it to lighten the mood and be not so seriously. :-D.
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