Okay, so this is what I've been working on this afternoon.
Not sure if it will help, but then I've made that, so why shouldn't i publish that.
Basically I tried to calculate the number of crystals required to upgrade a monster (the easy part).
Then I tried to arrange the upgrade path according to different requirements. (the difficult part)
Note that in the following cases, I treated every primary/elemental upgrades equally.
It means that I'm not going to upgrade some particular attributes.
Case 1 (Max PL)
Requirement: Upgrade the monster using the least amount of crystals
In this case, I ignore the cost of crystals.
Case 2 (Keep all)
Requirement: Don't buy any crystals.
Again I ignore the cost of crystals.
I also try to balance the crystals required to upgrade primary and elemental attributes, assuming that they drop evenly.
Case 3 (Buy all)
Requirement: Minimize the cost of crystals to upgrade a monster.
In this case, I assume that the player buys all the crystals from other players/bazaar.
My comments:
1. It seems that the better choice is to upgrade 1 level of primary attributes per 2-3 levels of elemental attributes.
2. Primary attributes can give you PL efficiently, but you'll need tons of them.
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docs.google.com]
Monster Lab PL developmentThis post has been edited by varst: Feb 2 2012, 12:15