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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Feb 2 2012, 08:04
Post #10381
Black Dynamite



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40 1 You crit Yuki Nagato for 6653 holy damage.
39 3 Bleeding Wound hits Yuki Nagato for 2923 damage.
39 2 You parry the attack from Yuki Nagato.
39 1 You hit Yuki Nagato for 6653 holy damage.

a hit and a crit same damage (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 2 2012, 10:51
Post #10382
hzqr



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It would be interesting if the Dovahkiin title unlocked a secret HentaiVerse Macho Mode.
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post Feb 2 2012, 11:06
Post #10383
4EverLost



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QUOTE((Cheater) Tiap @ Feb 2 2012, 08:51) *

It would be interesting if the Dovahkiin title unlocked a secret HentaiVerse Macho Mode.


The skill is nice if you melee
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post Feb 2 2012, 12:13
Post #10384
varst



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Okay, so this is what I've been working on this afternoon.
Not sure if it will help, but then I've made that, so why shouldn't i publish that.

Basically I tried to calculate the number of crystals required to upgrade a monster (the easy part).
Then I tried to arrange the upgrade path according to different requirements. (the difficult part)

Note that in the following cases, I treated every primary/elemental upgrades equally.
It means that I'm not going to upgrade some particular attributes.

Case 1 (Max PL)
Requirement: Upgrade the monster using the least amount of crystals
In this case, I ignore the cost of crystals.

Case 2 (Keep all)
Requirement: Don't buy any crystals.
Again I ignore the cost of crystals.
I also try to balance the crystals required to upgrade primary and elemental attributes, assuming that they drop evenly.

Case 3 (Buy all)
Requirement: Minimize the cost of crystals to upgrade a monster.
In this case, I assume that the player buys all the crystals from other players/bazaar.

My comments:
1. It seems that the better choice is to upgrade 1 level of primary attributes per 2-3 levels of elemental attributes.
2. Primary attributes can give you PL efficiently, but you'll need tons of them.

[docs.google.com] Monster Lab PL development

This post has been edited by varst: Feb 2 2012, 12:15
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post Feb 2 2012, 14:26
Post #10385
ektavice



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Just respecced to holy spells from 2H, I wish I could do the first 5 fights as 2H, then swap over to spells. Feels like I'm wasting massive amounts of mana AOEing 2-3 mobs only.
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post Feb 2 2012, 15:01
Post #10386
4EverLost



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QUOTE(ektavice @ Feb 2 2012, 12:26) *

Just respecced to holy spells from 2H, I wish I could do the first 5 fights as 2H, then swap over to spells. Feels like I'm wasting massive amounts of mana AOEing 2-3 mobs only.


use MM or the single target spells (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Feb 3 2012, 00:21
Post #10387
grumpymal



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I'm still waiting for in-battle weapon switching and the AOE Magic Missile.
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post Feb 3 2012, 02:00
Post #10388
skillchip



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Didn't Tenboro scoff at the AoE Magic Missle?
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post Feb 3 2012, 02:17
Post #10389
Sushilicious



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QUOTE(4EverLost @ Feb 2 2012, 03:06) *

The skill is nice if you melee

I melee and the skill sucks. Better to just hold down the attack button.
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post Feb 3 2012, 02:46
Post #10390
grumpymal



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QUOTE(skillchip @ Feb 2 2012, 19:00) *

Didn't Tenboro scoff at the AoE Magic Missle?

Not that I remember. Unless somebody asked for it to be free. When I suggested it, I stipulated that it would cost about the same as a T1 single-target and possibly weaker than Magic Missile. This was based on the thought that, with more than a couple of mobs hanging on with a sliver of health, it would be wasteful to use a standard AoE and tedious to MM (although free to use).
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post Feb 3 2012, 03:20
Post #10391
skillchip



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Ah, he laughed at the one who asked for it to be free
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post Feb 3 2012, 03:35
Post #10392
4EverLost



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QUOTE(Sushilicious @ Feb 3 2012, 00:17) *

I melee and the skill sucks. Better to just hold down the attack button.


kind of hard to attack a different monster if all you do is hold down the attack button (IMG:[invalid] style_emoticons/default/tongue.gif)

fighting 9 monsters, every 11 turns you can use it. for me its once every turn
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post Feb 3 2012, 06:17
Post #10393
skillchip



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ah meleeing FSM on IWBTH with a staff, what fun (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 3 2012, 07:17
Post #10394
4EverLost



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QUOTE(skillchip @ Feb 3 2012, 04:17) *

ah meleeing FSM on IWBTH with a staff, what fun (IMG:[invalid] style_emoticons/default/smile.gif)


who would want to do that?
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post Feb 3 2012, 07:20
Post #10395
Raidy



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staff prof training?
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post Feb 3 2012, 07:32
Post #10396
sigo8



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QUOTE(4EverLost @ Feb 2 2012, 21:17) *

who would want to do that?

A melee who keeps a mageing set but has no AP in spells and starts arena with out double checking their equipped set.

I've done that WAY too many times.
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post Feb 3 2012, 07:39
Post #10397
skillchip



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Just wanted to raise prof was all, lost patience around round 5500, only got like 21 prof, sooooo slow (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 3 2012, 07:56
Post #10398
hzqr



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Schoolgirl marathons usually work well to train Staff prof.
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post Feb 3 2012, 08:24
Post #10399
skillchip



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Been doing that too, I just want it all maxed now!
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post Feb 3 2012, 09:45
Post #10400
Tenboro

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QUOTE(derpymal @ Feb 2 2012, 23:21) *
AOE Magic Missile


*scoff*
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