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> The Official Hentaiverse Chat, Post your random thoughts or theorycrafts about HV

 
post Jan 30 2012, 22:20
Post #10361
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QUOTE(DragonRanger @ Jan 30 2012, 12:44) *

Ever since the patch, I switched over to my Arcanist set, and I currently have 92.5% hit chance. Even in my other set, I have 91.5%, yet I've been finding my attacks missing far more often than they used to (even with Heartseeker).


That accuracy seems kinda low... I expected higher from you considering you were a shade user =\

QUOTE(Evil Scorpio @ Jan 30 2012, 13:08) *

You may apply some Bindings of Isaac on your Mace, it'll help a little)) (IMG:[invalid] style_emoticons/default/smile.gif)


O_o I thoguht Isaac was for +crit not +accuracy?

@Tiap w/e's you've been getting so much heimdall lately! I'd take heimdalls over my arty drops /jealous
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post Jan 30 2012, 22:23
Post #10362
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QUOTE(dcherry @ Jan 31 2012, 00:20) *
O_o I thoguht Isaac was for +crit not +accuracy?
Oops, my mistake)) (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE((Cheater) Tiap @ Jan 31 2012, 00:14) *
Not a single artifact today
sadfrog.wav
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post Jan 30 2012, 22:31
Post #10363
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QUOTE(dcherry @ Jan 30 2012, 15:20) *

That accuracy seems kinda low... I expected higher from you considering you were a shade user =\


When I was picking my gear, I made sure to pick equipment with the lowest compromise I could find, since I figured Heartseeker would help make up for the relatively low accuracy. I might try going through and grabbing an entirely new set though, now that Arcanist gear should have even lower Interference and no Burden.
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post Jan 30 2012, 22:55
Post #10364
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Even then, since the forging relies so much on what the item originally has, I don't think maces are nice candidates for balance bindings =\

My assumption is that mace users basically have to rely on that +phys accuracy from the shade (AGI/DEX/%acc mod)

Heartseeker should make a big difference though... I think if you're missing a lot even with heartseeker on, it's just bad luck.
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post Jan 31 2012, 02:27
Post #10365
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QUOTE(dcherry @ Jan 30 2012, 22:20) *

That accuracy seems kinda low... I expected higher from you considering you were a shade user =\

the hit chance doesn't include the evade chance monsters have, which is pretty high and can't be reduced.
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post Jan 31 2012, 05:34
Post #10366
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QUOTE(Bunker Buster @ Jan 31 2012, 02:27) *

the hit chance doesn't include the evade chance monsters have, which is pretty high and can't be reduced.

(IMG:[i1127.photobucket.com] http://i1127.photobucket.com/albums/l635/purngpurng/BlueSlime.png)
9 1 Blue Slime evades your attack.
8 1 Blue Slime evades your attack.
7 3 Blue Slime is stunned.
7 2 Blue Slime gains the effect Stunned.
7 1 You hit Blue Slime for 267 crushing damage.


(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 31 2012, 23:16
Post #10367
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Damn im out of Credits.

My Aura should generate more! (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 31 2012, 23:52
Post #10368
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QUOTE(Ichy @ Jan 31 2012, 21:16) *

Damn im out of Credits.

My Aura should generate more! (IMG:[invalid] style_emoticons/default/cry.gif)


if you would stop downloading porn you could save a few credits
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post Feb 1 2012, 03:53
Post #10369
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QUOTE(4EverLost @ Jan 31 2012, 16:52) *

if you would stop downloading porn you could save a few credits

Oh you and your blasphemous musings.
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post Feb 1 2012, 04:31
Post #10370
4EverLost



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QUOTE(Cronauron @ Feb 1 2012, 01:53) *

Oh you and your blasphemous musings.


I don't want to save credits (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 2 2012, 01:29
Post #10371
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QUOTE(Ichy @ Jan 31 2012, 15:16) *

Damn im out of Credits.

My Aura should generate more! (IMG:[invalid] style_emoticons/default/cry.gif)

Should I feel guilty about stuff like this?

QUOTE
2012-01-27 07:57 -4741565 Skill Training: Scavenger
2012-01-12 04:46 -799999 Skill Training: Adept Learner


Flushing people's hard earned credits down the toilet, I mean.
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post Feb 2 2012, 01:34
Post #10372
4EverLost



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QUOTE(hitokiri84 @ Feb 1 2012, 23:29) *

Should I feel guilty about stuff like this?
Flushing people's hard earned credits down the toilet, I mean.


I could do that too but I don't have your magic cookie (IMG:[invalid] style_emoticons/default/cry.gif)

I did put another point into AL a few days ago, it cost me about 69k (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 2 2012, 01:48
Post #10373
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QUOTE(4EverLost @ Feb 1 2012, 17:34) *

I could do that too but I don't have your magic cookie (IMG:[invalid] style_emoticons/default/cry.gif)

Um, it's not a magic cookie. It's the original "cheater" cookie. The others are just posers. (IMG:[i422.photobucket.com] http://i422.photobucket.com/albums/pp308/hitokiri84/icon_twisted.gif)
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post Feb 2 2012, 02:20
Post #10374
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Oh btw I used all those crystals to level some of my monsters. Got my first high-grade ever (IMG:[invalid] style_emoticons/default/huh.gif) after it went from 266 to 390.

I think I'll see how some do at 300, 350, 400. Then maybe you can let me know how your PL500 compare.
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post Feb 2 2012, 03:08
Post #10375
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QUOTE(4EverLost @ Feb 2 2012, 01:20) *

Oh btw I used all those crystals to level some of my monsters. Got my first high-grade ever (IMG:[invalid] style_emoticons/default/huh.gif) after it went from 266 to 390.

I think I'll see how some do at 300, 350, 400. Then maybe you can let me know how your PL500 compare.

You can calculate the chance for high grade materials like this:
{[(1000 - Required Roll)/1000]*100} =

Required Roll = 1250 - Monster PL

And like this if you assume a 80% chance of it being a material (not a binding or rare material):
{[(1000 - Required Roll)/1000]*100}*(0.8) =
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post Feb 2 2012, 03:45
Post #10376
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QUOTE(roadgray @ Feb 2 2012, 01:08) *

You can calculate the chance for high grade materials like this:
{[(1000 - Required Roll)/1000]*100} =

Required Roll = 1250 - Monster PL

And like this if you assume a 80% chance of it being a material (not a binding or rare material):
{[(1000 - Required Roll)/1000]*100}*(0.8) =



its not just if i get high grade or not. We were talking before about the best level for a monster too.

Having 1 monster at 500 or maybe 3 at 300-350, and the cost in crystals. Having a lot of lower level monsters will always get you a lot of stuff, just not any high grades. I get low-mid at a rate of 2:1, so I have around 250 low and 125 mid. I was wasn't sure what works best for the highs.
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post Feb 2 2012, 04:22
Post #10377
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QUOTE(roadgray @ Feb 1 2012, 19:08) *

You can calculate the chance for high grade materials like this:
{[(1000 - Required Roll)/1000]*100} =

Required Roll = 1250 - Monster PL

And like this if you assume a 80% chance of it being a material (not a binding or rare material):
{[(1000 - Required Roll)/1000]*100}*(0.8) =
QUOTE(4EverLost @ Feb 1 2012, 19:45) *

its not just if i get high grade or not. We were talking before about the best level for a monster too.

Having 1 monster at 500 or maybe 3 at 300-350, and the cost in crystals. Having a lot of lower level monsters will always get you a lot of stuff, just not any high grades. I get low-mid at a rate of 2:1, so I have around 250 low and 125 mid. I was wasn't sure what works best for the highs.

Yes, not just straight forward probability of getting H-G on normal drops, but more like crystal cost effectiveness in comparing monster PL (cost of crystals/time) vs overall drop frequency per monster. Of course, that perceived optimal balance PL is probably heavily influenced by how easily someone can acquire crystals.
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post Feb 2 2012, 06:18
Post #10378
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QUOTE(hitokiri84 @ Feb 2 2012, 02:22) *

Yes, not just straight forward probability of getting H-G on normal drops, but more like crystal cost effectiveness in comparing monster PL (cost of crystals/time) vs overall drop frequency per monster. Of course, that perceived optimal balance PL is probably heavily influenced by how easily someone can acquire crystals.


How easy it is to get crystals is the biggest part i think. If you don't have all the crystal perks it makes it very hard and expensive. That is why I haven't used any artifacts is so long. Its just not worth it if you cant get 500 crystals from them. Selling them for credits or trading them for crystals is a better way to go.

The 217 artifacts I used the other day were worth close to 3 million credits. The amount of crystals I got from there were worth about the same. If I had used them when only getting 200 crystals per artifacts it would have been a third of that.

Still to put all that into only one monster doesn't seem like the best thing to do. So I'll try one at 400 and then see how the others PL300+ do. My little monsters are doing an ok job and if I didn't care about tokens I'd have 50 of them kicking knee caps.

If I had a near endless supply of crystals I'd do like hitokiri84 said and try for PL500.
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post Feb 2 2012, 06:29
Post #10379
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The overall drop frequency is also affected by your monster's PL and type.

You will have far more chance to get a win with a high PL monster, simply because there's less competition.
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post Feb 2 2012, 07:12
Post #10380
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Before upgrading my undead, I did some (rough) calculations comparing upgrade costs (in credits) to high grade chance and concluded that everything between 350 and 450 would have about the same efficiency. That of course didn't factor the increased/decreased spawn chance because of power level.
But it shouldn't make that much of a difference if you're only checking for loot 2 times a day.

That's only my opinion though, so take it with a grain of salt.
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