Welcome Guest ( Log In | Register )

6 Pages V < 1 2 3 4 > »   
Reply to this topicStart new topic
> Proc Duration, Now with added unanswered questions

 
post Oct 2 2010, 18:20
Post #21
20200



Death Row
**********
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
Level 335 (Godslayer)


QUOTE(Sayo Aisaka @ Oct 2 2010, 08:35) *

So far it looks as though the scaling factor is 200, but I'm not sure about rounding.

Ignoring rounding for a moment, but if the scaling factor is 200, with this formula:
scaled_stat = (1 + level / level_factor) * base_stat

That would mean:
Scaled Stat= (1 + 200/ 200)* 1
Scaled Stat= (1 + 1) * 1
Scaled Stat= 2

Wouldn't that mean that every piece of equipment would have at least 2 turns proc by level 200?

Now, assuming the base stat can be as low as .5 due to rounding up:
1.5= (1 + X/ 200) * .5
3= 1 + X/200
2= X/200
X= 400

That would mean that every piece of equipment would have at least 2 turns by level 400.

Assuming a non-standard .75 rounding:
1.75= (1 + X/200) * .75
2.33= 1 +X/200
1.33= X/200
266= X

That would mean that every piece of equipment would have at least 2 turns by level 266.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 2 2010, 18:23
Post #22
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 415 (Dovahkiin)


@ Sayo

At my current LV (111) ...

No. 6 / 4 turns
No. 7 / 6 turns

Everything else = 5 turns
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 3 2010, 00:45
Post #23
PSPhreak



Chimpanzee!
********
Group: Members
Posts: 2,590
Joined: 24-August 09
Level 241 (Godslayer)


post # 1

1-5 all scaled down to 4 turns

6 scaled down to 3 turns

7 scaled down to 5 turns

8-12 all scaled down to 4 turns

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 3 2010, 04:27
Post #24
Conquest101



Lost in the woods
********
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08
Level 397 (Godslayer)


Only did the ones that are actually above my level:

Level 224
4. 6 turns
5. 7 turns
6. 5 turns
10. 7 turns
12. 6 turns

This post has been edited by Conquest101: Oct 3 2010, 04:28
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 5 2010, 15:27
Post #25
Cyberdemon



*Hmpf*
**********
Group: Members
Posts: 9,103
Joined: 2-March 10
Level 470 (Godslayer)


I'm now @ 104. Still no changes...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 6 2010, 17:36
Post #26
Sayo Aisaka



I have no Item Sluts :(
********
Group: Members
Posts: 4,556
Joined: 27-September 08
Level 197 (Destined)


I don't think you said how much you got for numbers 11 and 12. Everything else stays the same up to at least level 111, btw.

Still need more data for other levels. The more, the merrier...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 6 2010, 17:45
Post #27
Cronauron



Avatar of Apathy
********
Group: Members
Posts: 3,406
Joined: 29-November 06
Level 500 (Ponyslayer)


Level 120:

1 = 6 turns
2 = 6 turns
3 = 5 turns
4 = 5 turns
5 = 6 turns
6 = 4 turns
7 = 6 turns
8 = 6 turns
9 = 6 turns
10 = 6 turns
11 = 6 turns
12 = 5 turns
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 6 2010, 17:58
Post #28
Death Grunty



デス★ランディ
********
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09
Level 369 (Dovahkiin)


QUOTE(Cronauron @ Oct 6 2010, 09:45) *

Level 120:

1 = 6 turns
2 = 6 turns
3 = 5 turns
4 = 5 turns
5 = 6 turns
6 = 4 turns
7 = 6 turns
8 = 6 turns
9 = 6 turns
10 = 6 turns
11 = 6 turns
12 = 5 turns


same @level118
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 7 2010, 09:30
Post #29
hybras



Casual Poster
***
Group: Gold Star Club
Posts: 212
Joined: 30-August 09
Level 289 (Godslayer)


In the order of Sayo's post. I don't feel like writing the item names.

4
4
4
4
4
3
5
4
4
4
4
4

@ lvl 57

This post has been edited by hybras: Oct 7 2010, 09:31
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 7 2010, 18:39
Post #30
Cyberdemon



*Hmpf*
**********
Group: Members
Posts: 9,103
Joined: 2-March 10
Level 470 (Godslayer)


Now I'm at 105 and still no changes.

1 = 5 turns
2 = 5 turns
3 = 5 turns
4 = 5 turns
5 = 5 turns
6 = 4 turns
7 = 6 turns
8 = 5 turns
9 = 5 turns
10 = 5 turns
11 = 5 turns
12 = 5 turns

Edit: 106, and guess what? No changes.

This post has been edited by Cyberdemon: Oct 9 2010, 03:07
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 9 2010, 10:17
Post #31
PsychoticSoul



Eldritch Abomination
*******
Group: Members
Posts: 2,184
Joined: 19-June 10
Level 132 (Ascended)


1: 4
2: 4
3: 4
4: 4
5: 4
6: 3
7: 5
8: 4
9: 4
10: 4
11: 4
12: 4

@level 47
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 9 2010, 23:45
Post #32
Sayo Aisaka



I have no Item Sluts :(
********
Group: Members
Posts: 4,556
Joined: 27-September 08
Level 197 (Destined)


QUOTE(Cyberdemon @ Oct 7 2010, 17:39) *

Now I'm at 105 and still no changes.

Edit: 106, and guess what? No changes.

QUOTE(Sayo Aisaka @ Oct 6 2010, 16:36) *

Stays the same up to at least level 111.

Still need more data for other levels.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 

 
post Oct 10 2010, 17:05
Post #34
PsychoticSoul



Eldritch Abomination
*******
Group: Members
Posts: 2,184
Joined: 19-June 10
Level 132 (Ascended)


1: 4
2: 4
3: 4
4: 4
5: 4
6: 3
7: 5
8: 4
9: 4
10: 4
11: 4
12: 4

@ level 51, still all the same
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2010, 17:39
Post #35
Sayo Aisaka



I have no Item Sluts :(
********
Group: Members
Posts: 4,556
Joined: 27-September 08
Level 197 (Destined)


Well, I got some answers. When I went from level 171 to 172, number 1 went up to 7 turns. So did number 2. And 5, 8, 9, 10 and 11. And all the weapons posted by Torotuna and 4EverLost that didn't make it into my list. Also, the ones that still give me 6 turns all look alike for everyone who's posted so far. So it looks like there's a very limited set of values for base duration.

Anyway, this info allowed me to nail down the numbers. The scaling factor is /200, and duration is rounded to the nearest whole number (.5 rounds up). Base duration for the weapons I mentioned above is 3.5. For numbers 3, 4 and 12 it's probably 3 (which would make them go up a turn at levels 34, 100, 167 and 234). For number 6 it looks like 2.5 and for number 7 it looks like 4 (though that one has a wide margin of error). Also, number 7 would be 8 turns if it wasn't capped.

That isn't the whole story though. This staff went from 2 to 3 turns somewhere in the mid 160s, which equates to a base duration of about 1.36. So it would seem that staffs have weird multipliers. But I'm not going to investigate this any further. Someone else can look at staffs if they really want to.

Finally, thanks to everyone who contributed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 8 2010, 03:30
Post #36
Sayo Aisaka



I have no Item Sluts :(
********
Group: Members
Posts: 4,556
Joined: 27-September 08
Level 197 (Destined)


Update.

I searched this thread for instances of the proc duration going up a turn, and found enough to confirm that base durations for 1H and 2H weapons are multiples of 0.5. The minimum is 0.5 and the maximum I've seen is 4.0. Not all weapon types can have the full range of values - I haven't looked that in detail, but you might be able to extract some information from the wiki if you're interested. Older weapons without procs effectively have 0 base, of course, and I'm not ruling out the possibility that higher values exist - for example weapon number 1 in my first post is a pre-nerf Shortsword with 3.5 base, while the highest that can drop now appears to be 2.5.

Anyway, this means it is actually possible to work out the base duration for many weapons, or at least narrow it down to one of two possible values (the exception being high level 7 turn weapons, due to capping). That means you might be able to work out exactly how much you need to level that Axe you bought before it goes up a turn. This table shows the miminum level at which each base value will give a certain number of turns (note: it assumes the maximum level is 999).

CODE

                    Number of Turns

                1   2   3   4   5   6   7
             +---------------------------
         0.5 |  0 400 800   -   -   -   -
         1.0 |  0 100 300 500 700 900   -
         1.5 |  -   0 134 267 400 534 667
  Base   2.0 |  -   0  50 150 250 350 450
Duration 2.5 |  -   -   0  80 160 240 320
         3.0 |  -   -   0  34 100 167 234
         3.5 |  -   -   -   0  58 115 172
         4.0 |  -   -   -   0  25  75 125


Also, I said I wasn't going to look at Staffs, but in the end I did anyway. I didn't get very far though. There were no examples of one gaining a turn, and very few posts showing the duration being scaled down (or not) at such-and-such a level. The only thing I can say for sure is that the base values are definitely not multiples of 0.5, but what they are multiples of is still a mystery.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 8 2010, 03:42
Post #37
20200



Death Row
**********
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
Level 335 (Godslayer)


QUOTE(Sayo Aisaka @ Nov 7 2010, 17:30) *

Also, I said I wasn't going to look at Staffs, but in the end I did anyway. I didn't get very far though. There were no examples of one gaining a turn, and very few posts showing the duration being scaled down (or not) at such-and-such a level. The only thing I can say for sure is that the base values are definitely not multiples of 0.5, but what they are multiples of is still a mystery.

If you need data points, we can probably help.
I've got a number of very high level staffs.

And really, knowing when a staff might gain a 2nd/3rd turn of Ether theft is more important than other proc duration increasing.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 8 2010, 03:52
Post #38
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


If you can work out a model related to the base value and scaling formulas that I can implement in code, I can add it to my calc.

This post has been edited by cmal: Nov 8 2010, 03:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 8 2010, 04:03
Post #39
Death Grunty



デス★ランディ
********
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09
Level 369 (Dovahkiin)


Oh well. 134 huh. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Death Grunty: Nov 8 2010, 04:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 8 2010, 23:34
Post #40
Sayo Aisaka



I have no Item Sluts :(
********
Group: Members
Posts: 4,556
Joined: 27-September 08
Level 197 (Destined)


QUOTE(Boggyb @ Nov 8 2010, 01:42) *

If you need data points, we can probably help.
I've got a number of very high level staffs.

What I would need is not high level staffs, but low level players. As far as the staffs go, anything above about level 170 will do, since they appear not to scale down for players above that level.

QUOTE(cmal @ Nov 8 2010, 01:52) *

If you can work out a model related to the base value and scaling formulas that I can implement in code, I can add it to my calc.

Well, if I had that table to hand I'd just go down the "number of turns" column and compare the equipment level with the values there. The first number that's less than or equal to the equipment level gives you one possible value for the base. The next line down will give another possible base value if the equipment level is less than the value in the next column along. 1H and 2H weapons can have at most two possible base values... except for 7 turn weapons of course. Those are a bit of a problem, since almost all base values will scale to 7 turns at a sufficiently high level. And then there are staffs, which could have more possible values due to the smaller (as yet unknown) step size.

Alternatively, if I didn't have the table, but had a calculator, I'd probably scale the maximum and minimum possible (i.e. un-rounded) values of duration to level 0 and see which multiple(s) of 0.5 lay in that range.

Of course, if the player is lower level than the equipment, you could potentially use their level and the scaled duration in a similar calculation, and eliminate any values that weren't in both sets of results. I imagine it could be something of a PITA to code, though...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


6 Pages V < 1 2 3 4 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 19th July 2025 - 09:10