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Data collection thread for new HV version, Help the community by finding out what stat goes where |
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Nov 3 2025, 00:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,765
Joined: 31-December 06

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What I was thinking is this:
You can look at the stated Base on the equipment, knowing its between 0 and 200. This with Peerless gear, which is a known 200 value and max roll would get you the high end point. From there you can grab another piece of gear which will straight up tell you its Base value on that 0-200 scale.
The peerless shortsword on the forum has a level 0 attack damage of 46.8, im going to 46.97 so its equal to a roll of 550 (46.97/.0854), which was my estimated max based on old ranges and I think Tenboro likes round numbers.
Another sword I found has a base stat of 26.92 and a base value of 95 So 200:550 proportional 95:315, worst possible roll being 0, can now solve this in a few ways. 200-95=105, delta base 46.97-26.92=20.04, delta stat 20.04/105=0.19, stat per base 46.97-200*.19=8.78, 0 base stat 8.78/.0854=102 - Possible min roll, round to 100 and call it a day TD:DR Base2 and Roll2 are stats from a non peerless piece of gear Min Stat =([Base2/200] * Max Roll - Roll2)/([Base2/200]-1) requires scalars to be known if using roll, otherwise use stat
Also it looks like PXP0 bonus is removed, as the new peerless shortsword has an attack damage of 46.80 vs pre-patch of 47.92 which is the 11-13 points you'd get from quality.
This post has been edited by skillchip: Nov 3 2025, 00:50
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Nov 3 2025, 05:29
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BlueWaterSplash
Group: Members
Posts: 3,471
Joined: 15-March 11

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Has anyone else noticed that interference for Power Armor appears to be tremendously reduced? It seems to be about the same as Plate Armor now.edit: nevermind, sorry. Went back to check Persistent, they were always a bit closer than I thought. I probably just compared some atypically rolled equipment in isekai. (also I had a current theory that low quality equipment are rolling with greater deviation in the new version) QUOTE(Ramaki)  Holy crap that is probably the best shield in the game by far right now. You could probably sell it for 1 billion credits (no joke). This post has been edited by BlueWaterSplash: Nov 3 2025, 05:40
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Nov 3 2025, 23:16
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Ramaki
Group: Members
Posts: 486
Joined: 18-June 15

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QUOTE(BlueWaterSplash @ Nov 3 2025, 04:29)  Holy crap that is probably the best shield in the game by far right now. You could probably sell it for 1 billion credits (no joke).
If you find a way to unbind a piece of equipment, please, do let me know : ). I could use a billion or even two. Unrelated. Unsure if there is a need for this in any capacity. But I bit the bullet and upgraded my Exquisite Rapier to "level" two. Here are the before and after. Looking at it. Side by side. Holy. Shit. That is not worth the materials.  This post has been edited by Ramaki: Nov 3 2025, 23:17
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Nov 5 2025, 01:31
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BlueWaterSplash
Group: Members
Posts: 3,471
Joined: 15-March 11

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Kite Shields can have Battlecaster now. Quite useful, actually.
Force Shield of Battlecaster would probably be the best suffix. I don't know if Force Shields can get Battlecaster.
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Nov 5 2025, 21:56
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namae56709
Group: Members
Posts: 159
Joined: 15-September 17

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Spreadsheet with with all the peerless equipments' stats, pre- and post-buffs, plus prefix and suffix data that I've gathered and ranges for the base rolls for the different quality levels. Those are currently incomplete but it will require a lot more time. [ docs.google.com] https://docs.google.com/spreadsheets/d/1AvN...dit?usp=sharingI'd have uploaded the .xlsx file directly but that isn't allowed. Some notes on the data: Burden, interference, attack & magic crit damage, crushing & slashing & piercing mitigation, and weapon procs don't seem to scale with level, although for crit damage it could just be that the increase is hidden by the rounding. Prefixes and suffixes seem to all scale with level. There are a lot of "presumed" values. These are things I had to calculate or assumptions that I made (e.g. that all elemental mitigation suffixes provide the same bonus) but I'm confident in them. The buffed stats are attack and magic accuracy, shade burden, mana conservation, and weapon proc chances, so when comparing the two tables those stats will have a much larger difference than the others which have merely been scaled to a higher level. If you find any mistakes, please do yell at me. Edits are disabled, but feel free to download a copy and take ownership of that.
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Nov 5 2025, 22:34
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Noni
Group: Catgirl Camarilla
Posts: 13,652
Joined: 19-February 16

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QUOTE(namae56709 @ Nov 5 2025, 20:56)  Spreadsheet with with all the peerless equipments' stats, pre- and post-buffs, plus prefix and suffix data that I've gathered and ranges for the base rolls for the different quality levels. Those are currently incomplete but it will require a lot more time. [ docs.google.com] https://docs.google.com/spreadsheets/d/1AvN...dit?usp=sharingI'd have uploaded the .xlsx file directly but that isn't allowed. Some notes on the data: Burden, interference, attack & magic crit damage, crushing & slashing & piercing mitigation, and weapon procs don't seem to scale with level, although for crit damage it could just be that the increase is hidden by the rounding. Prefixes and suffixes seem to all scale with level. There are a lot of "presumed" values. These are things I had to calculate or assumptions that I made (e.g. that all elemental mitigation suffixes provide the same bonus) but I'm confident in them. The buffed stats are attack and magic accuracy, shade burden, mana conservation, and weapon proc chances, so when comparing the two tables those stats will have a much larger difference than the others which have merely been scaled to a higher level. If you find any mistakes, please do yell at me. Edits are disabled, but feel free to download a copy and take ownership of that. Thanks! By the way, to upload excel, you can rename it to .txt or zip it iirc.
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Nov 5 2025, 23:16
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l13763824039
Group: Gold Star Club
Posts: 1,370
Joined: 6-July 21

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QUOTE(namae56709 @ Nov 5 2025, 14:56)  ....
Some gears I've seen below: [ imgur.com] You can press f12 to enter developer mode and inspect their base. Search with "Base:". Or you can press "Ctrl+Shift+c", and then hover and click the attribute you want to check Gotta say this is better than having a vague range (I still use the toolbox to generate code and don't want to modify the additional but unnecessary info) Rube shade: [l13167565] Exquisite Ruby Shade Gauntlets of Negation (Lv. 220, ADB 157, EA) Prefixed dagger: [l1323025] 📌🔒 Exquisite Demonic Dagger of the Nimble (Lv. Soulbound, Tier: 0 | 0 | 10, DA) [l1378371] Exquisite Fiery Dagger of the Raccoon (Lv. 178, DA) Reactive suffix: [l13172563] 🗡️ Exquisite Jade Reactive Helmet of the Frost-born (Lv. 234, DE) [l13120310] 🗡️ Exquisite Reactive Gauntlets of the Thunder-child (Lv. Soulbound, Tier: 0 | 0 | 10, SE) saw Dampening in store Legendary range: Observed max 200, min 170. I didn't even notice I dropped this one... [l13172263] Legendary Jade Power Armor of Protection (Lv. 233, ADB 199, PMit 198, MMit 200, SDE) Magnificent range: Observed min 150 [l13172263] Magnificent Reinforced Leather Leggings of the Wind-wakerHere is my peerless shield [l1324533] 🗡️📌🔒 Peerless Mithril Tower Shield of Protection0 / 15 / 25 (Lv. Soulbound, Str Dex End, Tier: 0 | 15 | 25, SDE) This post has been edited by l13763824039: Nov 5 2025, 23:24
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Nov 6 2025, 16:31
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Benny-boy
Group: Gold Star Club
Posts: 1,990
Joined: 27-December 10

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QUOTE(Noni @ Nov 1 2025, 16:02)  4th question - when the stat fusion is implemented: what are the min-max ranges for legendary? 1 stat fusion is + 1 point min legendary = 170 points max legendary = 200 points
if we know the increase of 1 step, and the number of steps until max, then we know the range for that stat.
I did a small research - Exquisite range is 120-160, Magnificent 150-180
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Nov 6 2025, 17:20
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Noni
Group: Catgirl Camarilla
Posts: 13,652
Joined: 19-February 16

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QUOTE(Benny-boy @ Nov 6 2025, 15:31)  I did a small research - Exquisite range is 120-160, Magnificent 150-180
nice, thanks! So that means 10 pts overlap per quality, so far. A wild guess: crude 0-40 fair 30-70 average 60-100 superior 90-130 exquisite 120-160 magnificent 150-180 legendary 170-200
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Nov 6 2025, 19:31
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Benny-boy
Group: Gold Star Club
Posts: 1,990
Joined: 27-December 10

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QUOTE(Noni @ Nov 6 2025, 17:20)  nice, thanks!
So that means 10 pts overlap per quality, so far.
A wild guess: crude 0-40 fair 30-70 average 60-100 superior 90-130 exquisite 120-160 magnificent 150-180 legendary 170-200
Not sure for crude, but everything else looks accurate. In case someone is interested the easiest way to check are staffs, preferably ebony (+3 affinity rolls)
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Nov 6 2025, 20:43
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namae56709
Group: Members
Posts: 159
Joined: 15-September 17

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QUOTE(Noni @ Nov 5 2025, 20:34)  Thanks! By the way, to upload excel, you can rename it to .txt or zip it iirc.
Zipping it is a good trick, I didn't know those were allowed. QUOTE(l13763824039 @ Nov 5 2025, 21:16)  Some gears I've seen below:
This was very helpful, thank you. I've updated the sheet with those new bits.
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Yesterday, 00:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,765
Joined: 31-December 06

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All your screenshots are no longer good due to changes to the scaling for either or both leveling and scaling for multiple stats.
Also the excel file probably is no good as well.
This post has been edited by skillchip: Yesterday, 00:41
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