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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Dec 6 2025, 03:23
Post #841
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The charm system is a downgrade in ISK because we don't have enough material to put on charms and repair them
I believe it would be great to persist since we have an adequate material supply, no randomness, and it's cheaper.

Some downgrade in persistence
1. Newbie can't simply IW to get ethereal damage
2. Auto rental store needs mithril pouchs
3. New donated equip to Auto rental store can't be IWed and can't have any pouch.

Some advantage
1. L keeps 2 greater and has flexibility of 1 greater + 2 lesser
2. P can have 3 greater (basic pouch) or 2 greater + 1 lesser

All ISK players need to endure the material supply. Maybe having a higher drop rate in ISK can help
Persistence's newbie might need more help (I feel less newbie in the recent half year)
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post Dec 6 2025, 07:34
Post #842
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We might just end up with "start in Isekai, migrate to Persistent" since equips and materials seem to be migrating out.
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post Dec 6 2025, 09:22
Post #843
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QUOTE(Basara Nekki @ Dec 6 2025, 07:33) *

Free??? (IMG:[invalid] style_emoticons/default/huh.gif) Only Hollowforged would be considered free. For all other potencies, the necessary value depended on the player's luck. (IMG:[invalid] style_emoticons/default/dry.gif)

I will give as an example my worst (that is, the unluckiest and most expensive) IW: Peerless Savage Power Leggings of Warding

I had requested an IW service with the following requirements: IW10, Jug 5, Holy 3, No Capacitor

Total value of the service: 3,820,500 credits + 227 Amnesias (I used to send the amount of amnesias spent after the service ended) (IMG:[invalid] style_emoticons/default/wacko.gif)

Under the current system, I would only need to buy 1 Greater Juggernaut Charm + 1 Greater Holy-proof Charm + 2 Mithril Charm Pouches. At today's values: 216,000 + 1,580 + 2*136,000 = 489,580 credits

And to do IW, I would only need 75 World Seeds.

Much cheaper. (IMG:[invalid] style_emoticons/default/biggrin.gif)


This reminds me of several years ago when I was still providing IW services and encountered all the custom requests you made.
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post Dec 6 2025, 09:56
Post #844
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QUOTE(Benny-boy @ Dec 5 2025, 10:43) *

Quick note on voidseeker shard - 10 for lesser charm is way too much. At level 343 and tower 50 I got 5 in total

I think I ended up getting most of the 10 by level 290 personally. I of course went with Greater Instead and bought the rest off the market on huge mark up. I don't see the point in lesser charms for melee weapons as a whole, so I guess on technicality I agree.

Otherwise the Greater version is well worth it, even more so on my Ethereal Rapier.

Edit:
I haven't notice charms breaking on me yet. Pouches for sure, but those are cheap.

I've been using a Greater Voidseeker for over a week and it's still on 100% for the charm. The weapon is at 88% and 99% for condition/energy.

Not too sure when the price of repair kicks in.

Edit2: I do actually have a very much useful request actually, can we get a tool tip on what the charms do before we equip them. It can be hard to recall and wiki isn't easy to check with how the names changed. Lot more useful then the hover over text just telling you what your missing for equip cost, which is already displayed on screen anyways.

This post has been edited by longhairdontcare: Dec 6 2025, 10:09
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post Dec 6 2025, 10:58
Post #845
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QUOTE(longhairdontcare @ Dec 5 2025, 23:56) *


Edit2: I do actually have a very much useful request actually, can we get a tool tip on what the charms do before we equip them. It can be hard to recall and wiki isn't easy to check with how the names changed. Lot more useful then the hover over text just telling you what your missing for equip cost, which is already displayed on screen anyways.


Did you know when you select the charm to apply to a charm slot it previews the change on the equip before you commit to it?
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post Dec 6 2025, 13:16
Post #846
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Just to add on other good points - in persistence on top of having deeper pockets, older players will have huge advantage because they can just soulfuse garbage and farm any charm/pouch they want. Newer players will receive bukkake of charms that they might not be able to use, and then spend extra time scrolling through even bigger bukkake of charms on a market trying to understand how it works and what makes sense. Eventually it will get better, but it's still a more convoluted system that works against new/isekai players.
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post Dec 6 2025, 16:40
Post #847
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Regarding the new update, are there any changes to Suffusive Spirit perk which increasing base spirit by 10%. The consumption of spirit for Spark of Life and Spirit Shield is based on the base SP, which makes this perk useless.
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post Dec 6 2025, 21:30
Post #848
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QUOTE(SPoison @ Dec 6 2025, 08:58) *

Did you know when you select the charm to apply to a charm slot it previews the change on the equip before you commit to it?

It is not always clear exactly what it does. The oddly high number of people here that don't know by omission that Voidseeker gives a noticeable boost to accuracy here over what hollowforge does, would alone shows just how bad that is for info, even if it is actually shown and easy to see.

In addition I'd like the notice that you can only have 2 strike chance effects on a weapon. Yes it is very obvious to us old players, but I don't see how a new person is ever going to guess it.

In general anything that requires a user to open up a wiki should be minimized over all for information that isn't even as long as you reply.
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post Dec 6 2025, 23:09
Post #849
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QUOTE(RibbonsCan @ Dec 6 2025, 07:34) *

We might just end up with "start in Isekai, migrate to Persistent" since equips and materials seem to be migrating out.


Lol, that's what I've been doing as a newbie even before the update. Isekai is my main and Persistent is just my side hustle. I get all my gear from Isekai because I’m too broke in Persistent and grinding Persistent is just much harder for me.
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post Yesterday, 16:38
Post #850
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QUOTE(longhairdontcare @ Dec 6 2025, 21:30) *

It is not always clear exactly what it does. The oddly high number of people here that don't know by omission that Voidseeker gives a noticeable boost to accuracy here over what hollowforge does, would alone shows just how bad that is for info, even if it is actually shown and easy to see.


I didn't talk about it because it's the least important detail in a discussion and more related to overall balance. Ideally you should see all possible charms with all the effects and slotting/upkeep price (like you have all slotting materials but not the charm, upkeep is 1 shard/infusion per n rounds). It also doesn't make sense to make similar charms so drastically different in slotting price.

QUOTE(longhairdontcare @ Dec 6 2025, 21:30) *

In addition I'd like the notice that you can only have 2 strike chance effects on a weapon. Yes it is very obvious to us old players, but I don't see how a new person is ever going to guess it.


Funny thing is this is incorrect, you in fact can have up to a 3 strike effects on a weapon. You probably wanted to say 2 additional strikes, but I think you can have 3 charm strikes on strikeless weapon.

UPD: I guess you can't attach 3. You also can't have both holy and dark charm for some reason. I guess it's an effort to balance holy/dark vs ethereal.

This post has been edited by Benny-boy: Yesterday, 17:10
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post Yesterday, 19:29
Post #851
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If Niten is going to be a supported play style on the same level as One-Handed, Two-Handed and Dual Wielding, then the drop rate for katanas and wakizashis should be higher. This patch they're almost unobtanium.
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post Yesterday, 22:30
Post #852
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Greetings, Tenboro, I have some feedback regarding the current state of One-Handed melee in the works thanks to the brains of actually thinking humans capable of counting beyond what their fingers allow for (as opposed to me). With actual numbers, Logs, and stuff hopefully worth something to support my "feelings".

In the meantime though, I have a question about the new Script policy. Precisely this part: "What this means in practice is that in-browser "auto-battler" scripts are now explicitly allowed. This policy change is specifically limited to battles, and specifically actions taken within a single (round of) battle.

In other words, we still do NOT allow scripts that do fully autonomous/unattended play, such as both automatically playing and automatically advancing battles between rounds, or automatically starting new battles."

There is an auto-battle script called "jpx". It begins the battle "disabled", and it requires player input to "start" at the beginning of every round. Is it allowed, under the new rules, to use the Monsterbation's feature "skip end of round popup" alongside the jpx's auto-battle feature? Or would that violate the Automatically playing and advancing? The script itself only works when the HentaiVerse tab is the "active" one. So no unattended play there. And since it cannot start without me manually pressing a button, it prevents me from missing Riddlemaster encounters just by the virtue of those occurring before I can "kickstart" the script into use.

Apologies for the long-winded inquiry, and thank you for your patience and hard work.

Have a nice day!

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post Yesterday, 23:10
Post #853
Tenboro

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QUOTE(Ramaki @ Dec 7 2025, 21:30) *
There is an auto-battle script called "jpx". It begins the battle "disabled", and it requires player input to "start" at the beginning of every round. Is it allowed, under the new rules, to use the Monsterbation's feature "skip end of round popup" alongside the jpx's auto-battle feature? Or would that violate the Automatically playing and advancing? The script itself only works when the HentaiVerse tab is the "active" one. So no unattended play there. And since it cannot start without me manually pressing a button, it prevents me from missing Riddlemaster encounters just by the virtue of those occurring before I can "kickstart" the script into use.


Yeah, that's fine. You basically just can't have scripts that clear multiple battles without requiring some sort of interaction. (This is just a catch-all rule so that when people who run bots inevitably get banned, they can't go bUt YoU sAiD ScRiPtS aRe AlLoWeD nOw.)
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post Today, 00:38
Post #854
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QUOTE(Tenboro @ Dec 7 2025, 22:10) *

Yeah, that's fine. You basically just can't have scripts that clear multiple battles without requiring some sort of interaction. (This is just a catch-all rule so that when people who run bots inevitably get banned, they can't go bUt YoU sAiD ScRiPtS aRe AlLoWeD nOw.)


I appreciate the clarification. I shall go work on my "uee, my build is not the greatest" essay now.
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post Today, 03:14
Post #855
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Nothing to do with Ramaki posted as I don't believe I'm a part of those discussions, but I also just posted some tests and opinions in the HV Research thread.

Basically this update is a tremendous deviation from everything that we had before. Hopefully when the dust settles in the end, the game will be improved and not catastrophically ruined. Note that it's quite possible for both to occur simultaneously. The best thing about rapidly making so many fundamental changes is that the world hopefully only needs to end once, instead of multiple times.

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post Today, 03:43
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Now that the price for lesser elementproof charms is trending to zero, how about we can grind them up and apply them to armors to increase resistance to the element for one hour : D
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post Today, 07:17
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QUOTE(Necromusume @ Dec 8 2025, 01:43) *

Now that the price for lesser elementproof charms is trending to zero, how about we can grind them up and apply them to armors to increase resistance to the element for one hour : D

You know they last a lot longer, like for example I still have mine going. I don't use lesser charms for anything, but I am saying you can just have them on and not worry. I still use all Greater Feather for Armors, it and the HP one are likely all you want, unless your doing Mage of course. Mage you still want the HP boosts.

I have been using Feather weight greater charms without any noticeable upkeep tax, for basically all season long.

Edit: To give some idea, my Greater Feather charm is only now at 99%

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post Today, 09:15
Post #858
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Sir tenboro,

May I suggest adding an interface and button for entering equipment links when purchasing gear from the Equipment Shop?

For example, I just saw an item Legendary Onyx Gossamer Pants of the Heaven-sent, but hesitated and didn't buy it. Within less than two minutes, the item vanished from the shop. While I can still see the owner is the Equipment Shop, it's no longer available for purchase.

If I saved the link or kept a screenshot, I could buy it by entering the equipment link and clicking the purchase button.

I hope this idea wouldn't add significant server resource overhead? If the impact is minimal, I'd still appreciate it if this suggestion could be considered. Thanks a lot.
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post Today, 09:44
Post #859
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Condition loss for charms only started counting starting with the previous update (four days ago), and energy usage was bugged before that too, so it's probably a bit early to adjust the charm costs, but it'll probably be increased a bit if it turns out to be far too low.

QUOTE(unitready @ Dec 8 2025, 08:15) *
For example, I just saw an item Legendary Onyx Gossamer Pants of the Heaven-sent, but hesitated and didn't buy it. Within less than two minutes, the item vanished from the shop. While I can still see the owner is the Equipment Shop, it's no longer available for purchase.

If I saved the link or kept a screenshot, I could buy it by entering the equipment link and clicking the purchase button.


If it disappears from the list but still exists as an equipment owned by the Equipment Shop, that means it was either bought then immediately sold by someone else, or (more likely) it entered the "about to delete" state. It wouldn't be purchasable in either case even with a direct link; if it's not listed then it's not purchasable.

(The "about to delete" state is not a "last chance to buy" state, it's only there to avoid having to use explicit database locks for the equipshop overflow deletion script, which tend to cause deadlocks.)
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post Today, 10:29
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QUOTE(Tenboro @ Dec 7 2025, 14:10) *

Yeah, that's fine. You basically just can't have scripts that clear multiple battles without requiring some sort of interaction. (This is just a catch-all rule so that when people who run bots inevitably get banned, they can't go bUt YoU sAiD ScRiPtS aRe AlLoWeD nOw.)


To clarify, would the "jpx" script be against the rules if there was no required input to start every round? The current script can be easily modified to automate that input. Does this count as "fully autonomous" if the script doesn't handle riddlemaster?
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