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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Dec 4 2025, 02:30
Post #821
Necromusume



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Mmm, but he said the equipped icon. (🗡️)
QUOTE
Dagger was approved as part of Unicode 7.0 in 2014 under the name "Dagger Knife" and added to Emoji 1.0 in 2015.
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post Dec 4 2025, 02:34
Post #822
mirroricecola



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When I attack a sleeping or stunned target, is the critical strike chance calculated using the monster's original EVD or 100 (minimum)?
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post Dec 4 2025, 03:24
Post #823
teddy.bear



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Not sure if this has been asked/answered but are charm rewards from IW pure random or does the IW level and difficulty play a factor?
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post Dec 4 2025, 04:03
Post #824
nekolor



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Tenboro
Could you actually read what I wrote instead of immediately requesting from a machine-brain completely irrelevant information on LOCK character, of which I said nothing, moreover specifically recommended its companion as an alternative for “protected” icon?

I don't have DAGGER and SHIELD in fonts on my slightly dated system, which is still like futuristic space tech on a timeline compared to your site.

Well, I didn't expect such insistence on breaking legacy support when there are zero compromises needed from someone whose both related sites are built mostly on 20-25 year old technology (“five year rule” you say? (IMG:[invalid] style_emoticons/default/smile.gif) ) and sporting totally age-appropriate look (which is, BTW, perfectly fine, even commendable, considering all the abysmal modern bloat everywhere). That's the key reason I even thought it is worth mentioning, apart from the alternatives suggestion being win-win in my opinion.
Both LOCKs and T-SHIRT are not only better supported, but also even more fitting metaphors.


About confirmation. That's not of any relevance to me personally, just a friendly comment for your information: you said before you had put the checkboxes for safety, I say you reduced it by that move. And it's not an opinion — it's a cold well-established fact about how such things work: these two checkboxes only increase the probability someone will accidentally salvage or sell something valuable by mistake. Not that it's a significant probability in the first place — of a mistake me and likely most other users of HV Utils with its direct single click no-confirmation-at-all links to insta-salvage and sell next to each equipment item in the list never did while using those all the time.

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post Dec 4 2025, 08:02
Post #825
unitready



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QUOTE(longhairdontcare @ Dec 3 2025, 22:50) *

I did, I'm saying they have always been worthless, why change it now?


I mean when in persistant world,skill <better Shadow Veil>we got +25% Evade,
when <Scroll of Shadows> gives us +30% Evade;

But in isekai,'cause boss Tenboro felt that the
+20% Natural Evade modifier
20% Shadow Veil trigger chance
on the <better Shadow Veil> were too powerful,
the <Scroll of Shadows> ended up being virtually indistinguishable from the <better Shadow Veil>.
But this feels a bit off, doesn't it?
At the very least, the Scroll should be just a tiny bit stronger, right?
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post Dec 4 2025, 09:29
Post #826
Tenboro

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QUOTE(mirroricecola @ Dec 4 2025, 01:34) *
When I attack a sleeping or stunned target, is the critical strike chance calculated using the monster's original EVD or 100 (minimum)?


For effects that reduce the stat by 100%, it would use the minimum of 100 for the calculations.

QUOTE(teddy.bear @ Dec 4 2025, 02:24) *
Not sure if this has been asked/answered but are charm rewards from IW pure random or does the IW level and difficulty play a factor?


The chance of a Greater increases with the World Level.

QUOTE(unitready @ Dec 4 2025, 07:02) *
At the very least, the Scroll should be just a tiny bit stronger, right?


Maybe a tiny bit.

QUOTE(nekolor @ Dec 4 2025, 03:03) *
Could you actually read what I wrote instead of immediately requesting from a machine-brain completely irrelevant information on LOCK character, of which I said nothing, moreover specifically recommended its companion as an alternative for “protected” icon?


Could you at least specify what system this is? If your system doesn't have a unicode symbol from 11 years ago, it is almost certainly more than "slightly dated".

So, fun fact: I did originally use 🔐 for the "Protected" state (it was called "Latched" at the time), but the two icons were barely distinguishable on HV's background which is why I changed it to the shield.

QUOTE(nekolor @ Dec 4 2025, 03:03) *
whose both related sites are built mostly on 20-25 year old technology


Not sure what you expect when parts of the sites were, in fact, developed 20 years ago. Doesn't mean I'm going to keep using 2005 tech in 2025.

For example, I wouldn't be using floating divs anymore, but flow and grid layouts didn't get widespread support until ~2014 and ~2017 respectively (and is broken in all versions of IE), so people with "slightly dated" systems were crying really hard when I started using those ca 2022.

QUOTE(nekolor @ Dec 4 2025, 03:03) *
About confirmation. That's not of any relevance to me personally, just a friendly comment for your information: you said before you had put the checkboxes for safety, I say you reduced it by that move. And it's not an opinion — it's a cold well-established fact about how such things work: these two checkboxes only increase the probability someone will accidentally salvage or sell something valuable by mistake.


I strongly disagree.
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post Dec 4 2025, 10:58
Post #827
szuhra



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Proposed Improvements for Confirmation Pop-ups

It would be highly beneficial to include a list of equipment that is about to be sold or salvaged in the confirmation pop-up. This would effectively help players verify their selected items at that moment.

Additionally, during the display, the names of Legendary or higher-tier equipment could be shown in bold to make them stand out more prominently.


Delaying the equipment list until after the action is completed is already too late for effective confirmation.
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post Dec 4 2025, 18:37
Post #828
nekolor



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QUOTE(Tenboro @ Dec 4 2025, 09:29) *

Not sure what you expect when parts of the sites were, in fact, developed 20 years ago.

I've seen enough examples of ruining perfectly functioning mature sites because their creators don't have mindset of steadily progressing with the times yet have irresistible sporadic itch for trendy novelty, like using bleeding edge ECMAScript shit adopted barely yesterday while it's nothing but a syntactic sugar over something that exists for a decade (literally actual example from a couple weeks ago). As a result we get a 20-year old tech site breaking in a 2-year old browser (or even up-to-date non-monopolist one). Those always have specific vibes and warning flags, yours is not guilty of that. Hence my expectations of healthy conservatism.

The system in question is Windows 8.1 with fresh Chromium (Let me remind you, there are still modern browsers supporting XP (!), so even that antique still has relevance). Your game was perfectly playable on earliest dual-core CPU system from mid 00's with most recent XUL-era Firefox on WinXP and I'm 100% sure it's still the case.

But damn, forget this, that's nor even relevant in the light of this:
Admit it, 👕 U+1F455 (T-SHIRT) is simply superior (IMG:[invalid] style_emoticons/default/biggrin.gif)

If your worries were caused by yellow color on it and lock's key:
1) Rendering of emoji is not standardized, so appearance and coloring of any of your chosen icon characters is not guaranteed in the first place
2) There are ways of forcing text variant of a glyph (monochrome): adding U+FE0E after it (compare 👕 vs 👕︎) or using CSS “font-variant-emoji: text;”
It's better to have text-based icons in a separate span on its own, for additional styling, click events, hints, etc.


As for Protected, I think this stored/locked/protected thing is simultaneously redundant and insufficient anyway. It would be more usable if there would be just single locked-protected tag and all pages listing equipment had filters (dropdown or checkboxes?) (remembered per page) with all meaningful combinations for the location. That would make Locked/Protected effectively the same thing, allowed selling/salvaging stored stuff directly, additionally allowed on Equipment page to reduce clutter by showing only Pinned or add Stored to the list if you need broader selection at the moment — all that without the hassle of changing tags on items themselves.
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post Dec 4 2025, 18:41
Post #829
nek



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Is there a charm for upgrade the block of reactive armor ?
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post Dec 4 2025, 19:04
Post #830
Tenboro

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QUOTE(szuhra @ Dec 4 2025, 09:58) *
It would be highly beneficial to include a list of equipment that is about to be sold or salvaged in the confirmation pop-up. This would effectively help players verify their selected items at that moment.


I'll consider it.

QUOTE(nekolor @ Dec 4 2025, 17:37) *
The system in question is Windows 8.1 with fresh Chromium (Let me remind you, there are still modern browsers supporting XP (!), so even that antique still has relevance). Your game was perfectly playable on earliest dual-core CPU system from mid 00's with most recent XUL-era Firefox on WinXP and I'm 100% sure it's still the case.


Windows 8.1 was EOL in like 2018, so again, I'm not sure what you expect. We can't wait for the long tail to finish upgrading, because that literally never happens. There will always be that one guy who browses on a 1st gen Amazon Kindle or Nintendo Wii that hasn't been updated for 15 years - those are actual examples of people who have complained to me because things stopped working in the past, btw.

If you can't upgrade your system, you should at least install a modern flavor of Linux on it.

QUOTE(nekolor @ Dec 4 2025, 17:37) *
2) There are ways of forcing text variant of a glyph (monochrome): adding U+FE0E after it (compare 👕 vs 👕︎) or using CSS “font-variant-emoji: text;”


Then why don't you just use stylus or whatever to override the CSS using that rule.
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post Dec 5 2025, 02:51
Post #831
teddy.bear



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Floor 50 cleared

Used: Regen: 11, Counter: 1722, Heartseeker: 4, Weaken: 149, Imperil: 131, Attack: 2010, Mana Draught: 24, Spirit: 44, Cure: 123, Vital Strike: 17, Health Draught: 23, Mystic Gem: 4, Spirit Draught: 14, Mana Potion: 15, Spirit Gem: 2, Mana Gem: 5, Full-Cure: 11, Spirit Potion: 3, Health Potion: 1, Silence: 2

Compared to previous season the difficulty was probably less despite the fact that block has been heavily nerfed. The ability to mix shade in for 1h heavy has partly made up for it, the more powerful IW and the increased ease of upgrading mag gear has also healped.

Combat now feels bad, dmg recieved and outputted is wildly inconsistent, this becomes very annoying in the tower when it feels like all monsters keep hitting you at once for 10 or so turns and its just attack, cure, attack, cure on repeat until it stabilises.

In terms of new gear reactive armour is nice, chain is useless and with the ability to mix in light kevlar offers about same protection with the addition of evade, resist and all 4 attributes making chain even more useless. Drakehide is also pointless but I feel it should be made into a proper light armour for mages, along with giving shade arcanist some spell dmg bonus, otherwise mage has no option to benefit from mixing armour types. Ironsilk is another currently useless armour type. Racoon and the like are useless as well and if they are to stay they should at least be made to be useable. Light dw I don't think has the option to mix in heavy without a large loss of evade but I haven't really played DW so I don't know if thats an issue.

I have tried niten, but with a couple of crappy weapons and low proficiency it feels bad, severly lacking in dmg output, with imperil it is not so bad but 2h and niten should not need imperil. i would like to see 2h be given counter parry as well as 1h axes and clubs but less than 2h, I think that would improve things somewhat.

All in all its nice to see an update, so thanks for the continuing development.

This post has been edited by teddy.bear: Dec 5 2025, 03:07
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post Dec 5 2025, 12:43
Post #832
Benny-boy



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Quick note on voidseeker shard - 10 for lesser charm is way too much. At level 343 and tower 50 I got 5 in total
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post Dec 5 2025, 13:35
Post #833
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QUOTE(Benny-boy @ Dec 5 2025, 11:43) *

Quick note on voidseeker shard - 10 for lesser charm is way too much. At level 343 and tower 50 I got 5 in total


Unfortunately, I have tried this already, albeit from a slightly different angle : ).

Edit:
QUOTE(szuhra @ Dec 5 2025, 13:22) *

You can choose the Hollowforged Charm or buy the Voidseeker Shard in MK : )


I rate this 4/10. Almost made me exhale through the nose. But not quite there yet . ).

This post has been edited by Ramaki: Dec 5 2025, 15:08
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post Dec 5 2025, 14:22
Post #834
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QUOTE(Benny-boy @ Dec 5 2025, 18:43) *

Quick note on voidseeker shard - 10 for lesser charm is way too much. At level 343 and tower 50 I got 5 in total


You can choose the Hollowforged Charm or buy the Voidseeker Shard in MK : )
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post Dec 5 2025, 15:17
Post #835
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QUOTE(Tenboro @ Dec 4 2025, 19:04) *

Windows 8.1 was EOL in like 2018

2023, there is extended support. And thanks, but I'm not insane to reinstall perfectly working fine tuned OS for two missing glyphs in an antique web browser game. I just yanked respective Segoe UI fonts from Win10 image. Presto!

And I retract my statements about character choices completely: the whole idea of blindly using emoji area of Unicode for icons without serving specific font is bad — those are wildly different even across different versions of the same font. That fancy t-shirt now looks awful in colored form (still ok in monochrome and bad again in NotoEmoji) and the same may apply to your characters of choice on someone else's screen. Dagger looks like pipette/color picker and likely generally is not recognizable in small font size regardless of the font, the rest are looking fine.

QUOTE
Then why don't you…
I provided feedback, not requested anything. I know well how to fix anything on my side if needed.


Enough about trivialities. Better move to something more substantial — non-cosmetic simple quality of life stuff:
Allow equipped items to be IW-ed. Now it's just an arbitrary limitation. It makes sense only if there's lore justification, like “taming the power of mighty artifact” or gameplay reasons, like some unique property of an item making its “world” a lot easier if you have it during the challenge. Our case is just a minor difference in stats overall with negligible effect on difficulty, so this restriction only inconveniences.
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post Dec 5 2025, 16:05
Post #836
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QUOTE(szuhra @ Dec 5 2025, 14:22) *

You can choose the Hollowforged Charm or buy the Voidseeker Shard in MK : )


Charm system itself is already a downgrade, having to compete for something that takes average player roughly half a year to farm is straight up bad balancing considering it was basically free before.

QUOTE(Ramaki @ Dec 5 2025, 13:35) *

Unfortunately, I have tried this already, albeit from a slightly different angle : ).

Edit:
I rate this 4/10. Almost made me exhale through the nose. But not quite there yet . ).


I really hope 10B takes time balancing things out because right now it's less straightforward, more punishing and a major reason to completely quit the game. I try not to be too critical because it's still in development, but right now I feel like "solving IW issues" creates multiple more annoying issues. And that's on top of issues with nearly every change. The only fully positive things I see is buff/debuff stacking and permanent PA.
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post Dec 5 2025, 20:10
Post #837
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QUOTE(Benny-boy @ Dec 5 2025, 22:05) *

Charm system itself is already a downgrade, having to compete for something that takes average player roughly half a year to farm is straight up bad balancing considering it was basically free before.


The materials required for equipping the Hollowforged Charm are only 10/20 Energy Cells, which is hardly different from being free.
As for the Lesser Voidseeker Charm, although it requires 10 Voidseeker Shards, once equipped, it can be used for over 10 days, whereas in the past, it could only be used for 10 hours.
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post Dec 6 2025, 00:16
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There is a large difference in the sell values of superior equipment between isekai and persistent. For non-rare superiors in isekai, it ranges from 140 to 240 depending on the condition, and in persistent I've seen it range from 196 to 512, in a pretty decent bell curve.
Isekai superiors also have the same value function as averages and below, while in persistent superiors and averages have different value functions.
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post Dec 6 2025, 01:33
Post #839
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QUOTE(Benny-boy @ Dec 5 2025, 11:05) *

Charm system itself is already a downgrade, having to compete for something that takes average player roughly half a year to farm is straight up bad balancing considering it was basically free before.


Free??? (IMG:[invalid] style_emoticons/default/huh.gif) Only Hollowforged would be considered free. For all other potencies, the necessary value depended on the player's luck. (IMG:[invalid] style_emoticons/default/dry.gif)

I will give as an example my worst (that is, the unluckiest and most expensive) IW: Peerless Savage Power Leggings of Warding

I had requested an IW service with the following requirements: IW10, Jug 5, Holy 3, No Capacitor

Total value of the service: 3,820,500 credits + 227 Amnesias (I used to send the amount of amnesias spent after the service ended) (IMG:[invalid] style_emoticons/default/wacko.gif)

Under the current system, I would only need to buy 1 Greater Juggernaut Charm + 1 Greater Holy-proof Charm + 2 Mithril Charm Pouches. At today's values: 216,000 + 1,580 + 2*136,000 = 489,580 credits

And to do IW, I would only need 75 World Seeds.

Much cheaper. (IMG:[invalid] style_emoticons/default/biggrin.gif)


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post Dec 6 2025, 01:43
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QUOTE(szuhra @ Dec 5 2025, 20:10) *

The materials required for equipping the Hollowforged Charm are only 10/20 Energy Cells, which is hardly different from being free.
As for the Lesser Voidseeker Charm, although it requires 10 Voidseeker Shards, once equipped, it can be used for over 10 days, whereas in the past, it could only be used for 10 hours.


Before, IW10 required roughly day worth of effort to receive it for free permanently. Hour buff existed mostly to fill the gap before you commit to it, that's why it's drops were basically irrelevant, therefore it costs nearly nothing on persistent.

Now you need to soulfuse it, buy/find charm, pouch and mountain of shards (worth more than day of effort). All for a privilege of receiving a slightly better garbage that exist to fill the gap between better equipment (usually up to mage set). Which is double sad right now because most players don't need more soulfused garbage on persistent.
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