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HentaiVerse Isekai 2025 Season 2, With Update 91 Preview |
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Dec 1 2025, 22:19
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longhairdontcare
Group: Members
Posts: 447
Joined: 11-November 16

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QUOTE(ElementFD @ Nov 30 2025, 20:02)  Now that (at least for now) you can stack duration for buffs/debuffs, is there any possibility that could be extended to draughts as well? Considering they have 0 cast time anyway, it'd just concentrate the clicks at the beginning of an arena rather than spreading those clicks out over time.
The 30 turn cold down actually just means you have a larger window to add them without losing turns. I still think it'd be nice QoL, but am unsure how much it'd add. Unrelated I just switched over to give Staff + Dark a try, and have to say how odd it is to get crits what seems like 50-60% of the time, and partial resists like 30-50% of the time. Yes I know these will likely change as I optimize. However seeing crits be partially resisted a lot seems odd to me, is this intentional? Just stands out so I figured I'd mention it.
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Dec 2 2025, 10:12
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Tenboro

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The previously announced changes for how damage to charms and pouches works have been implemented, and are now live.
Charms will no longer be immediately destroyed if they are damaged while exposed. Instead, each charm now has a separate condition stat, visible in the charm selector on the modify screen, which will degrade with use.
Rather than protecting charms from being insta-destroyed, pouches now reduce the wear on the charm.
Condition damage for charms works the same as regular equipment damage, except it is not affected by Repair Bear. If the charm is exposed, it will take condition loss equal to the base equipment condition loss, including the 10% condition loss on defeat. Otherwise, the wear depends on the pouch:
Silk Pouches reduce wear by 50%; the pouch will still always be destroyed if it takes damage on defeat.
Kevlar Pouches reduce wear by 90%; the pouch still has a 20% chance of being destroyed if it takes damage on defeat.
Mithril Pouches fully eliminate wear; the pouch is still indestructible.
When a charm reaches 20% condition, it is considered worn and becomes replaceable; you can either manually replace the charm from the charm selector, or automatically by repairing it with the Repair button on the Modify page or via the Repair tab.
If you replace a worn or torn charm with an identical charm, it will not charge upkeep materials, and any remaining condition will be added to the new charm. So if the old charm had 10% condition remaining, the replacement charm will initially be at 110% condition.
It will specifically warn you at the end of a battle if a charm is at critical condition. If the charm tears due to reaching 0% condition, this also destroys the pouch; this is really only relevant for Kevlar at this point, since Silk ones are replaced for free, and Mithril ones take no wear in the first place.
Let me know if you notice any issues with this.
Other changes:
- It will now only warn you that you are destroying a pouch if a slot has an intact non-silk pouch, and you are changing to a different pouch.
- Corrected an issue where accumulated equipment condition damage during a series of battles could be reset in some cases. This did not affect condition damage from defeat.
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Dec 2 2025, 16:29
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剑行血间
Group: Gold Star Club
Posts: 1,036
Joined: 13-July 20

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I looked into the Resist and Accuracy calculations and found something odd.
Condition 1: x=R/(A+100), y=0.25x Condition 2: x=(A+100)/R-1, y=0.25-0.12x
The formulas haven't been made public, but is this intended behavior?
Shouldn't it be x=R/(A+100), y=0.12x+0.13
I've seen these two different calculation methods appear in different contexts, and for a moment I even thought the counter stats had increased. I hope it's not just my imagination.
This post has been edited by 剑行血间: Dec 2 2025, 19:27
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Dec 2 2025, 22:23
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SPoison
Group: Gold Star Club
Posts: 4,204
Joined: 20-July 10

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I was just thinking how one charm is very costly to put on, greater juggernaut. Maybe that charm could be reduced or maybe the cost can depend on the equipment's quality. I mostly bring it up because currently any equip can have Jugs5 + Proof5 and then Feathered but in the new system only a legendary can even do that and even then it might be able to add on a lesser featherweight only if it uses cheap pouches.
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Dec 2 2025, 22:36
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BlackHimari
Group: Gold Star Club
Posts: 2,787
Joined: 11-December 10

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QUOTE(剑行血间 @ Dec 2 2025, 22:29)  Shouldn't it be x=R/(A+100), y=0.12x+0.13
Consider the penetrate chance (the chance that an attack is not avoided) as a function of Accuracy/Avoid, more precisely, of the ratio (Accuracy + 100) / (Avoid * (1 - Anti-avoid)). Here "Avoid" refers to Parry/Block/Resist, since they all share the same formula, but Evade is excluded. There are three known points: (1/3, 0.25), (1, 0.75), and (3, 0.99). Since these points are not collinear, a single linear function cannot fit the case. It has to be piecewise linear. The formula you provided is very similar to the one I found. I think it should be correct, or at the very least, extremely close to the values shown in Scan results.
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Dec 2 2025, 23:00
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Basara Nekki
Group: Gold Star Club
Posts: 7,903
Joined: 13-September 12

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@Tenboro:I would like to know if you have already decided whether at least the Mithril Pouches ( item) will be transferred to Persistent after the end of the season. (IMG:[ invalid] style_emoticons/default/huh.gif) This item is actually very rare (very few appeared on the market) and difficult (understand: expensive) to obtain. I only got 8 for about 54.8m in trophies. (IMG:[ invalid] style_emoticons/default/faint.gif) I really wish they would be transferred. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 3 2025, 01:09
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teddy.bear
Group: Members
Posts: 902
Joined: 20-December 09

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QUOTE(Basara Nekki @ Dec 2 2025, 23:00)  @Tenboro:I would like to know if you have already decided whether at least the Mithril Pouches ( item) will be transferred to Persistent after the end of the season. (IMG:[ invalid] style_emoticons/default/huh.gif) This item is actually very rare (very few appeared on the market) and difficult (understand: expensive) to obtain. I only got 8 for about 54.8m in trophies. (IMG:[ invalid] style_emoticons/default/faint.gif) I really wish they would be transferred. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Consider yourself lucky, i have only gotten 2
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Dec 3 2025, 01:26
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nekolor
Group: Members
Posts: 146
Joined: 16-June 14

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Basara NekkiHaven't you noticed that the majority of changes in this update is to make you suffer. Accept your fate, no mithril pouches transfer for you… (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 3 2025, 01:35
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longhairdontcare
Group: Members
Posts: 447
Joined: 11-November 16

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Fairly good odds they'll transfer if you put them on your equipment that transfers. But I am talking out of ass on this one.
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Dec 3 2025, 02:28
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RibbonsCan
Group: Members
Posts: 595
Joined: 1-November 13

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QUOTE(longhairdontcare @ Dec 2 2025, 15:35)  Fairly good odds they'll transfer if you put them on your equipment that transfers. But I am talking out of ass on this one.
You aren't, I already asked. QUOTE(Tenboro @ Nov 1 2025, 23:42)  Attached, yes. Unattached, it wouldn't currently, but I might rework the conversion to allow more items to carry over.
Hopefully both attached and unattached Charms and pouches migrate.
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Dec 3 2025, 03:35
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Necromusume
Group: Catgirl Camarilla
Posts: 7,519
Joined: 17-May 12

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There needs to be a god-class monster at the end of each tower floor named Tower Guardian, it's too anti-climactic the way it is now. #famouslastwords
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Dec 3 2025, 03:57
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unitready
Group: Catgirl Camarilla
Posts: 2,571
Joined: 22-May 10

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Sir tenboro,I suggest changing the effect of the Scroll of Shadows to +25%/+30% Shadow Veil trigger chance, otherwise this scroll becomes completely pointless.
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Dec 3 2025, 06:28
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longhairdontcare
Group: Members
Posts: 447
Joined: 11-November 16

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QUOTE(unitready @ Dec 3 2025, 01:57)  Sir tenboro,I suggest changing the effect of the Scroll of Shadows to +25%/+30% Shadow Veil trigger chance, otherwise this scroll becomes completely pointless.
Wait, it wasn't already pointless?
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Dec 3 2025, 07:31
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unitready
Group: Catgirl Camarilla
Posts: 2,571
Joined: 22-May 10

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QUOTE(longhairdontcare @ Dec 3 2025, 12:28)  Wait, it wasn't already pointless?
Do read the words and think,then reply plz
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Dec 3 2025, 10:04
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Tenboro

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QUOTE(Basara Nekki @ Dec 2 2025, 22:00)  I would like to know if you have already decided whether at least the Mithril Pouches ( item) will be transferred to Persistent after the end of the season. (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(RibbonsCan @ Dec 3 2025, 01:28)  Hopefully both attached and unattached Charms and pouches migrate. Most likely we're just going to start having all material-type items transfer to Persistent, but don't quote me on it.
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Dec 3 2025, 10:23
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RibbonsCan
Group: Members
Posts: 595
Joined: 1-November 13

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Oh good. Trying to farm Charms on Persistent was going t9 be painful even if Arena drops were enabled.
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Dec 3 2025, 16:50
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longhairdontcare
Group: Members
Posts: 447
Joined: 11-November 16

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QUOTE(unitready @ Dec 3 2025, 05:31)  Do read the words and think,then reply plz
I did, I'm saying they have always been worthless, why change it now?
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Dec 3 2025, 17:11
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剑行血间
Group: Gold Star Club
Posts: 1,036
Joined: 13-July 20

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There is a difference between monster and player logs. A monster can receive a crit yet still parry the attack. Conversely, for players, all double success events appear to be mutually exclusive with receiving a crit. Is this intentional?
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Dec 3 2025, 18:11
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nekolor
Group: Members
Posts: 146
Joined: 16-June 14

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Equipped and Protected have no icons because you are using quite recent additions that are not widely supported. More reliable options: Protected: 🔐 U+1F510 (CLOSED LOCK WITH KEY) just like a lock but less serious, because… key! ⛨ U+26E8 (BLACK CROSS ON SHIELD) Equipped: 👕 U+1F455 (T-SHIRT) can totally pass for armor/body (also a bunch of clothing and people stuff next to it) And while we're at it, this multi-checkbox sell/salvage confirmation is a bad idea. Contrary to common misconception of people who don't uderstand UX design well it does the opposite of intended — reduces safety. No time to explain, so here, have LLM doing it for me (IMG:[ invalid] style_emoticons/default/smile.gif) : QUOTE Yes, it's correct that in UI design, increasing the number of necessary actions for warnings or confirmations can lead to lower safety rather than higher security. This paradox occurs for several reasons:
Cognitive Overload Requiring multiple sequential dialogs or excessive checkboxes can overwhelm users, leading them to bypass warnings without properly considering the implications.
Habituation Repeated exposure to warning dialogs can desensitize users, making them less attentive to serious alerts. If a user frequently dismisses warnings, they may start to ignore even critical ones.
Error Prone Actions Complex sequences with multiple steps increase the chance of user errors. If users are rushed or distracted, they may make mistakes during these processes.
False Sense of Security Users may feel falsely secure if they believe enough checks are in place, which can lead to complacency in following best practices.
Exceptions While the aforementioned reasons generally hold, they may not apply uniformly. For operations that are rare or particularly high-stakes, additional confirmation steps might be warranted as a cognitive pause for the user to consider the action more carefully.
In summary, overly complicated warning dialogs can disrupt user experience and compromise safety. Effective UI design typically aims for clarity and simplicity to ensure warnings are heeded while minimizing cognitive load. For your case better way would be to perform action immediately and add “Revert” button as long as user stays on the page (or with timeout), simply leaving will be a final confirmation. Pretty much any other variant of delayed consequence with reversal will do — you even have one (slightly “overdesigned”) on Persistent right now.
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Dec 4 2025, 00:02
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Tenboro

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🔐 and 🔒 were both added with Unicode 6.0 in 2010, apparently. The shield was with Unicode 12 in 2019, but still qualifies under my "five year rule".
As for the irrelevant diatribe about UX design, the checkboxes are specifically there because of warning fatigue, and specifically only for costly/dangerous actions. Providing a general "undo" for these actions is completely infeasible. Use a script to auto-check them if you're the kind of person who likes to sleep with a loaded pistol with the safety off, but don't whine to me if you shoot your dick off.
Edit: Misread the first part, see followup.
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