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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Nov 2 2025, 08:19
Post #61
Basara Nekki



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QUOTE(Jake643 @ Nov 2 2025, 01:26) *

This is still a very large nerf compared to how it used to be.


And that's exactly what happened. I looked at some data from previous seasons and saw that the number of counterattacks was greater than the number of attacks.

Today I noticed on some occasions that the number of counterattacks did not even reach half of the total number of attacks. (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(what_is_name @ Nov 2 2025, 02:16) *

1. definitely the drop rate of world seed need to heavily increase in Isekai, if it just a rename of Amnesia Shard then the drop rate is super low that I only get 40 in 3 month in Persistent, with all arena clear every day. with that rate in Isekai the drop in full season is not even enough to IW one equip.


I completely agree. (IMG:[invalid] style_emoticons/default/wink.gif) As it stands, it will be impossible to do IW. (IMG:[invalid] style_emoticons/default/mellow.gif)

QUOTE(what_is_name @ Nov 2 2025, 02:16) *

2. the change of spark is too tough to play, at least 1000 tick is too long, I don't even think it's necessary to add a cooldown for it, as anyway the SP potion have a 40 turn cooldown already, if you spark too often then you anyway die. you're weak after spark, disable spark again in a long period is hard to survive, maybe increase the SP cost is enough to prevent survive only with spark if necessary


Comment on this subject: in just two days of Isekai I was defeated more times than the sum of all the defeats I had in the last 4 or 5 seasons combined. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 2 2025, 08:46
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Regarding game balance, it's worth mentioning that monsters will continuously increase in strength due to Monster Lab.
If average players cannot reach their current strength level, they will definitely become weaker than the monsters later on.
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post Nov 2 2025, 09:16
Post #63
Tenboro

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I've made a first pass at adjusting the monster accuracy scaling, as well as added some better instrumentation for this. Let me know how noticeable the difference is.

The hit/avoid changes are not intended to significantly change the difficulty, so keep letting me know how it feels compared to how it used to work; as mentioned in the update notes, it is going to need some tuning.

Will read the last page or so of posts in a little bit.
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post Nov 2 2025, 09:19
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World Seeds actually should probably be 100x more rare than Amnesia Shards. This is because Tenboro stated earlier that the intent is for new IW to cost about the same as old, optimized IW (which usually requires spending 100+ Amnesia Shards to get the result you want).

This is seeming like it was a fundamentally flawed logic from multiple perspectives. I always thought it might be, just didn't say anything about it. There was already something wrong when Tenboro said one goal of the new IW was to remove the randomness. You can do it, but depending how you do it, there are going to be bizarre consequences if the old --> new equipment and upgrade/IW systems want to convert fairly.

Tenboro ignored the prior plausibilty and cheapness of doing straight IW10 without optimization. Since that is gone now, IW is automatically forced to be utterly impossible in the isekai.

Fixing this in isekai somehow is probably not going to solve analogous future IW problems that will arise in Persistent when the equipment conversion takes place.
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post Nov 2 2025, 09:23
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I used a scroll of avatar in isekai and it seems that the protection effect lasts 400 turns while haste effect lasts 200 turns.
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post Nov 2 2025, 09:42
Post #66
Tenboro

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I also increased the decay for BW to 20% of the current stack; this should still allow you to cap it, but leaving monsters to bleed out is a little less effective. Let me know if this seems more reasonable.

QUOTE(l13763824039 @ Nov 2 2025, 03:26) *
Heartseeker has
CODE

battle.set_infopane_effect('Heartseeker','You are able to see the flow of life in all living beings, increasing your attack damage and crit multiplier by 25%.',6756)

durations. And increases to 1k+ with channeling. Is it the real duration after fix?


Definitely broken, should be fixed now.

QUOTE(RibbonsCan @ Nov 2 2025, 00:00) *
Will Charms and Pouches attached and unattached to equipment in Isekai carry over to Persistent?


Attached, yes. Unattached, it wouldn't currently, but I might rework the conversion to allow more items to carry over.

QUOTE(teddy.bear @ Nov 2 2025, 01:47) *
Requiring world seeds to do an item world is a pretty severe restriction, as it means very little item worlding in isekai as they are rare and you would not want to waste any.


Well, it requires World Seeds to start because it no longer requires them to reset.

QUOTE(glabr @ Nov 2 2025, 01:49) *
Infusion on weapon is no longer applicable?


Read the update notes. Infusions are used with Charms.

QUOTE(JFzz @ Nov 2 2025, 03:00) *
Is there an option to turn off the double checkmark confirmation on salvage? I feel like an idiot having to check two checkmarks every time I want to salvage a crude gossamer cap. (IMG:[invalid] style_emoticons/default/tongue.gif)


We won't be providing an official option to remove the safety, but it would be trivial to make a userscript if you like shooting yourself in the foot.

QUOTE(Jake643 @ Nov 2 2025, 05:26) *
This is still a very large nerf compared to how it used to be.

For example, 25% block used to effectively net you 1/4 of the proficiency-based chance to counter/stun: if you blocked(1/4 chance), you rolled your full counter chance.

Now, you have 1/16 to full block and 3/8 to partial block if your block chance is 25%.
That is 1/16 + 3/8/4 = 5/32 of the proficiency-based chance to counter/stun instead of 1/4(or 8/32) previously.

To actually make it balanced you need to give a % of the proficiency-based chance to counter/stun equal to % of damage negated. In other words, double partial must be 75% instead of 50% and single partial must be 50% instead of 25%.


I'll look at this some more.

QUOTE(BlueWaterSplash @ Nov 2 2025, 08:19) *
World Seeds actually should probably be 100x more rare than Amnesia Shards. This is because Tenboro stated earlier that the intent is for new IW to cost about the same as old, optimized IW (which usually requires spending 100+ Amnesia Shards to get the result you want).

This is seeming like it was a fundamentally flawed logic from multiple perspectives. I always thought it might be, just didn't say anything about it. There was already something wrong when Tenboro said one goal of the new IW was to remove the randomness. You can do it, but depending how you do it, there are going to be bizarre consequences if the old --> new equipment and upgrade/IW systems want to convert fairly.


The drop rate didn't and won't change, the cost just scales up with the IW level. The target cost for World Seeds is the same as the average number of Amnesia Shards to get a good outcome before the update.

Still, might look into reducing (but definitely not removing) the cost for Isekai specifically.
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post Nov 2 2025, 09:49
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Heartseeker 6k turns, but I see you noted it already so maybe already fixed.

2H skill 2 (Rending Blow) leaves Penetrated Armor permanently, if it's intentional that's great but just letting you know.

If I trigger Spark of Life and immediately move to the next round my SoL is already refreshed (I think?) Or at least that's what the color of my health bar tells me. Basically I think SoL refreshes immediately with the new round (i like it) not sure if intended.
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post Nov 2 2025, 09:54
Post #68
unitready



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The threshold for basic reinforcement, such as upgrade lv.5, is too high and overly demanding.

This post has been edited by unitready: Nov 2 2025, 09:57
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post Nov 2 2025, 10:12
Post #69
Tenboro

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QUOTE(Ming28561 @ Nov 2 2025, 08:23) *
I used a scroll of avatar in isekai and it seems that the protection effect lasts 400 turns while haste effect lasts 200 turns.


Should be fixed now.

QUOTE(SPoison @ Nov 2 2025, 08:49) *
Heartseeker 6k turns, but I see you noted it already so maybe already fixed.


Should be fixed, yeah.

QUOTE(SPoison @ Nov 2 2025, 08:49) *
2H skill 2 (Rending Blow) leaves Penetrated Armor permanently, if it's intentional that's great but just letting you know.


Penetrated Armor being permanent in general is intended, yeah. Added to the notes.

QUOTE(SPoison @ Nov 2 2025, 08:49) *
If I trigger Spark of Life and immediately move to the next round my SoL is already refreshed (I think?) Or at least that's what the color of my health bar tells me. Basically I think SoL refreshes immediately with the new round (i like it) not sure if intended.


That's intended, yeah.

QUOTE(unitready @ Nov 2 2025, 08:54) *
The threshold for basic reinforcement, such as upgrade lv.5, is too high and overly demanding.


Threshold?
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post Nov 2 2025, 10:25
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Still getting smashed on nintendo, after around 30 rounds I have to flee as I get into a death spiral with spark. Normally I would have upgraded a bit of block, parry and phys def on all my crappy gear, so not being able to do that is playing into it a bit, but mostly I am just getting hit far too much.

Also do some of the monsters have very unbalanced stat upgrades, because being forced to upgrade all stats on gear makes it impossible to do early on or really at all in isekai, and if some of the monsters we are fighting are glass cannons that seems unfair, particularly because of how early we begin fighting tougher mobs.

I fear I am going to be soft locked as I cant fight on higher difficulties so I cant get better equip and it is only going to get worse the higher my level goes.
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post Nov 2 2025, 10:40
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unitready



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QUOTE(Tenboro @ Nov 2 2025, 16:12) *

Threshold?


I mean, take EX-grade gear for example. Setting aside how tough it is to drop a world seed, the low/middle-tier materials I salvage from gear drops are useless until I can soulbind and IW my gear. Not being able to upgrade my full set is agonizing.
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post Nov 2 2025, 10:43
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Minor question about equipment link. I see equip now has an additional information of how they are obtained (dropped by monster for someone at sometime etc.).

Will such change deploy in Persistent also? If so, how? Like we could really trace back how all equip were obtained in the past?

This post has been edited by Sad Penguin: Nov 2 2025, 11:06
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post Nov 2 2025, 11:00
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The increase in phys mitigation from protection also seems to be off, as there is barely any difference in phys mit between protection gear and other gear. It is only adding a percent to my plate armor phys mitigation vs non protection.
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post Nov 2 2025, 11:15
Post #74
Tenboro

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I added some free World Seed drops to The Tower; you now get 1 for the first 10 floors, 2 for the next 10, and so on. (I know some people already cleared some floors, but can't really compensate for that after the fact.)

I also rescaled the block chance formula, but when I tested it I noticed that the intercept math is wrong, so it is easier than intended at lower levels but with a huge jump if accuracy is higher than intercept. I'll need to look at that a bit.

QUOTE(Jake643 @ Nov 2 2025, 05:26) *
For example, 25% block used to effectively net you 1/4 of the proficiency-based chance to counter/stun: if you blocked(1/4 chance), you rolled your full counter chance.

Now, you have 1/16 to full block and 3/8 to partial block if your block chance is 25%.
That is 1/16 + 3/8/4 = 5/32 of the proficiency-based chance to counter/stun instead of 1/4(or 8/32) previously.

To actually make it balanced you need to give a % of the proficiency-based chance to counter/stun equal to % of damage negated. In other words, double partial must be 75% instead of 50% and single partial must be 50% instead of 25%.


I mathed this out a bit with block/parry combinations, and yeah, looks like you're right. I've adjusted the (partial block and partial parry) chance modifier to 75% and the (partial block or partial parry) chance modifier to 50%.
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post Nov 2 2025, 11:25
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I'd like to ask if those who have already reached Tower 10 will receive this reward?

Also, since it's no longer easy to obtain void damage through IW, killing monsters is becoming quite difficult; their resistances are too high... This is especially challenging when resources are scarce.
Furthermore, it's now very difficult to significantly improve survivability through equipment upgrade.

In reality, given the ISK environment, even with World Seed, it only meets the most basic requirements for equipment enhancement; there are many subsequent needs.
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post Nov 2 2025, 11:51
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Some suggestion that's not that important about UI
Can we have a seperate scroll down list for The Armory on the top, perhaps the old Forge position
Pressing one more button itself isn't big deal, but it add up alot loading page when doing mutiple, i.e. go repair tab checking what's lack -> buy mats -> back to repair adds two more page
at least Modify tab is the least used now...
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post Nov 2 2025, 12:06
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QUOTE(Tenboro @ Nov 2 2025, 08:42) *

Well, it requires World Seeds to start because it no longer requires them to reset.
[...]
The drop rate didn't and won't change, the cost just scales up with the IW level. The target cost for World Seeds is the same as the average number of Amnesia Shards to get a good outcome before the update.


That might be fine for those with (nearly) perfect equipment, but previously you could, if you wanted, IW all your gear with "not perfect, but still better than nothing" potencies (IW10 for any non-staff weapon was absolutely basic). Also, now renamed Amnesia Shards are needed for the slightest increase through forging, making that also unaffordable for casual players using "equipment of the week".
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post Nov 2 2025, 12:17
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QUOTE(Tenboro @ Nov 2 2025, 11:15) *

I also rescaled the block chance formula, but when I tested it I noticed that the intercept math is wrong, so it is easier than intended at lower levels but with a huge jump if accuracy is higher than intercept. I'll need to look at that a bit.
I mathed this out a bit with block/parry combinations, and yeah, looks like you're right. I've adjusted the (partial block and partial parry) chance modifier to 75% and the (partial block or partial parry) chance modifier to 50%.


Seems to be working a lot better now, still can't do IWBTH but can do 100 rounds of nintendo. I have another 50 block now so that may also have something to do with it.
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post Nov 2 2025, 12:21
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I've been using this equipment since yesterday, but just noticed it now:

Superior Plate Helmet of the Thrice-Blessed Burden 9.3 Interference 37.2
Exquisite Plate Greaves of the Thrice-Blessed Burden 30.4 Interference 7.6

Perusing others' equipment in the Bazaar is what prompted me to notice this, so it's probably not isolated to me. Looks like the problem is with Plate and Chain equipment in general, not related to any suffixes or quality, and only affects some equipment. Burden and Interference going crazy at random.

This post has been edited by BlueWaterSplash: Nov 2 2025, 12:24
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post Nov 2 2025, 12:24
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Tenboro

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I corrected the intercept formulas and also tweaked the scaling on them somewhat (see first post). Also clamped the monster avoidance numbers to saner numbers. Let me know if that feels any better.

QUOTE(BlueWaterSplash @ Nov 2 2025, 11:21) *

Superior Plate Helmet of the Thrice-Blessed Burden 9.3 Interference 37.2
Exquisite Plate Greaves of the Thrice-Blessed Burden 30.4 Interference 7.6

Perusing others' equipment in the Bazaar is what prompted me to notice this, so it's probably not isolated to me. Looks like the problem is with Plate equipment in general, not related to any suffixes or quality, and only affects some equipment. Burden and Interference going crazy at random.


So this is actually intended, burden and interference were re-allocated so that for example a helmet has less burden but higher interference compared to the cuirass. They still add up to the same total, though. Added to the update notes.

QUOTE(Nicosai @ Nov 2 2025, 11:06) *
That might be fine for those with (nearly) perfect equipment, but previously you could, if you wanted, IW all your gear with "not perfect, but still better than nothing" potencies (IW10 for any non-staff weapon was absolutely basic). Also, now renamed Amnesia Shards are needed for the slightest increase through forging, making that also unaffordable for casual players using "equipment of the week".


IW is also more powerful than it used to be, seeing as you get half of the old upgrade bonus from IWing alone. I think it should be fine with the tower World Seed addition for Isekai, and for Persistent the availability is better.
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