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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Nov 15 2025, 14:52
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QUOTE(Ming28561 @ Nov 15 2025, 20:41) *

I just switched back from DW to 1H. My clear time went from 1375 turns at 75 AR to 1480 turns at 70 AR, but 1H doesn't require any debuffs.

Considering I replaced a 289 parry max IW-level full enhanced charm Magnificent Ethereal Dagger of Balance into a 270 Block Magnificent Agile Buckler of Protection, and given that 1H's T2 skill has some advantages when against schoolgirls, 1H might actually be stronger than DW—better defense, simpler playstyle, and clear speed are very close.


My stats for Evade/Block/Parry changed from 458/0/1013 to 421/351/497.

Another point is that my LTRB has now been Hollowforged. The Void Damage is a major improvement, especially for a 1H build.

This post has been edited by Ming28561: Nov 15 2025, 15:03
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post Nov 15 2025, 15:09
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QUOTE(BlueWaterSplash @ Nov 15 2025, 16:32) *
(One difference is that 1H can still get overcharge if the main attack misses, while 2H and DW cannot).


You mean that even with the stun effect of Counter-attack and the counter-parry bonus from Overwhelming Strike, your attack will still miss.

What nonsense are you talking about?

Try other styles before posting.

This post has been edited by mirroricecola: Nov 15 2025, 15:11
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post Nov 15 2025, 16:53
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I'd actually like other styles to be more viable, but more importantly, without 1H being nerfed. It's not like you have to constantly cloutchase the strongest style as long you're satisfied with your clear time.
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post Nov 16 2025, 01:11
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The world seed cost seems very excessive, in order to fully item world a full set of legendary gear it requires 60 seeds per item or 420 seeds.... It makes good mag gear so much better than leg gear as it can by item world more easily.

Could world seed costs be removed entirely and replaced with a tower style based off our current level. and each level increases monster lvl 10 abover our current

For superior starting at nightmare and every 5 the difficulty rises except last and set to nintendo.
Exqusite starts hell difficulty rises every 4 levels
Mag, nintendo every 3 levels rises
Leg, IWBTH every 2 level rises
Peerless start pfudor every level rises.

Just checking Data collection thread for new HV version thread and
Peerless Mithril Tower Shield of Protection

World Level: 21
Battle Rounds: 25
Monster LVL: 600
Difficulty: PFUDOR +100%

Looking at that one has to ask why the need for world seeds given how difficult a peerless is to IW. The difficulty is way too easy in the beggining and then ramps up to a very high difficulty. Why use a fixed level when it makes more sense to base it off player current level?

This post has been edited by teddy.bear: Nov 16 2025, 01:55
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post Nov 16 2025, 03:21
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QUOTE(teddy.bear @ Nov 15 2025, 06:46) *

force shield upgrade 2 is asking for metals instead of wood

Can confirm this. Is this intentional or a bug? My force shield is upgraded so I'm not sure what upgrade level 1 costs.


I feel weird about the UI when switching to isekai, turns out the custom font isn't applied to some parts of the text. In the character page, the character staus panel (the right side) doesn't have the same font as PAB and proficiency stuff (the left side), so the page doesn't look so consistent. Item Inventory and equipment modify page also don't have custom font but I'm totally okay with it because the UI looks fine.

This post has been edited by mewsf: Nov 16 2025, 04:01
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post Nov 16 2025, 03:28
Post #526
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If the issue with item world access is that the new item world is much stronger could we have forging partially seperate from item world, so that we can forge half way without item world,

would also be nice if we could IW a few levels without seeds, or the seed cost scale up. Most of the really good charms require large amounts of CP anyway, so it's not like you could slot one of those with just a few levels.
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post Nov 16 2025, 04:44
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QUOTE(teddy.bear @ Nov 15 2025, 18:11) *

Peerless start pfudor every level rises.

Does not start at pfudor. iirc, it starts at pfudor when you're at IW 15.
It's still easy but very expensive to reach an equivalent forged stats (assume 20 forged in old) compared to the previous season
But for staff, it might be worse. I often forge MDB and prof to 50 | 30. Currently, 1 IW level or 1 forged level only provides 1% stats, which is lower than the old patch. Even a fully forged magnificent staff still has lower prof than the old one. Anyway, I'm gonna use 2.1 total ratio of prof part for this season
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post Nov 16 2025, 05:06
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QUOTE(teddy.bear @ Nov 16 2025, 07:11) *

The world seed cost seems very excessive, in order to fully item world a full set of legendary gear it requires 60 seeds per item or 420 seeds.... It makes good mag gear so much better than leg gear as it can by item world more easily.

Could world seed costs be removed entirely and replaced with a tower style based off our current level. and each level increases monster lvl 10 abover our current

Legendary gear requires 60 seeds because it can be upgraded 20 times, and considering its base stats are significantly higher than those of Magnificent ones.
Given the current drop rates, during the ISK season, you might obtain around 1,500 to 2,000 seeds or even more. This should be sufficient for any upgrades.

As far as I know, the cost of upgrading Legendary gear using seeds is far lower than the expense of fully upgrading it to +20 in the previous season. Each gear only requires 60*3.5k=200k credits, and after upgrading, players also receive a considerable amount of charm as compensation.
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post Nov 16 2025, 05:09
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QUOTE(l13763824039 @ Nov 16 2025, 04:44) *

Does not start at pfudor. iirc, it starts at pfudor when you're at IW 15.
It's still easy but very expensive to reach an equivalent forged stats (assume 20 forged in old) compared to the previous season
But for staff, it might be worse. I often forge MDB and prof to 50 | 30. Currently, 1 IW level or 1 forged level only provides 1% stats, which is lower than the old patch. Even a fully forged magnificent staff still has lower prof than the old one. Anyway, I'm gonna use 2.1 total ratio of prof part for this season


I would like to see the IW mechanics changed, starting at such a low level and difficulty is just a waste of stamina. And yea I agree it is very expensive to forge now. Would also be nice if the world seed only made available the IW and we could re-enter at any time to grind out charms and pouches. Just seems like now you can only really afford to have 1 set of equip and thats it.

I am also kinda worried about world seeds or equivalent in persistant (not that I play persisitant anymore) but if I wanted to try out a new weapon in persistant, maybe I found something nice in Isekai and wanted to IW and forge it in persistant, than the costs of doing so are very high both in materials and world seeds. Before it was easy to do IW and easy to do a bit of USEFULL forging and that piece of equipment would be much stronger, now it's seems like it would be too expensive to try out something different.

QUOTE(Ming28561 @ Nov 16 2025, 05:06) *

Legendary gear requires 60 seeds because it can be upgraded 20 times, and considering its base stats are significantly higher than those of Magnificent ones.
Given the current drop rates, during the ISK season, you might obtain around 1,500 to 2,000 seeds or even more. This should be sufficient for any upgrades.

As far as I know, the cost of upgrading Legendary gear using seeds is far lower than the expense of fully upgrading it to +20 in the previous season. Each gear only requires 60*3.5k=200k credits, and after upgrading, players also receive a considerable amount of charm as compensation.


I know world seeds are fairly abundant in Isekai now but am more thinking of persistant, I only have 152 amnesia shards, and I don't remeber selling any

This post has been edited by teddy.bear: Nov 16 2025, 05:18
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post Nov 16 2025, 07:06
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QUOTE(teddy.bear @ Nov 16 2025, 03:09) *

I would like to see the IW mechanics changed, starting at such a low level and difficulty is just a waste of stamina.

A peerless equipment now only costs 75 World Seeds. In the past this number averaged over 300 (for 5J5C). There is more waste of stamina than this.
You obviously haven't played the previous Isekai season. In the first few months, we don't even dare to play Item World on armor because the probability of Juggernaut is too low. We even adopted the strategy of salvage equipment and then buying it back to reduce the use of AS. And you even want to fill up all the IW levels of a complete set of equipment in the first month of Isekai.

QUOTE(teddy.bear @ Nov 16 2025, 03:09) *

I know world seeds are fairly abundant in Isekai now but am more thinking of persistant, I only have 152 amnesia shards, and I don't remeber selling any

There is a large stock of amnesia shards in the market, if you need it please buy it yourself instead of complaining here.

This post has been edited by 32Eff: Nov 16 2025, 07:17
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post Nov 16 2025, 07:43
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QUOTE(32Eff @ Nov 16 2025, 07:06) *

A peerless equipment now only costs 75 World Seeds. In the past this number averaged over 300 (for 5J5C). There is more waste of stamina than this.
You obviously haven't played the previous Isekai season. In the first few months, we don't even dare to play Item World on armor because the probability of Juggernaut is too low. We even adopted the strategy of salvage equipment and then buying it back to reduce the use of AS. And you even want to fill up all the IW levels of a complete set of equipment in the first month of Isekai.
There is a large stock of amnesia shards in the market, if you need it please buy it yourself instead of complaining here.


I have played all isekai seasons, and I never went for perfect IW i would only ever salavage once then not bother anymore, you dont need perfect gear to clear floor 50.

What I would like to be able to do is IW equipment as i go and not feel like I have to wait till I get the "perfect" gear to IW and charm. I would also like that IW to not be a waste of stamina like all the levels I have done so far have been, up to lvl 12 on 1 leg gear, as my IW used to be part of my early lvling and equip hunting. It is true that it does not waste a lot of stamina but it just feels silly being lvl 300 and starting off against such low lvl monsters.

There is 11401 amnesia shards in the market, I doubt that would last very long if the changes went live to persistant now.

This post has been edited by teddy.bear: Nov 16 2025, 07:53
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post Nov 16 2025, 08:07
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Mag item world difficulty is a joke, I bump into them and they die, they bump into me and they die.

You're not supposed to be able to start battles at less than 2 Stamina, but I can start Item World at 1 Stamina and it doesn't seem to decrease further.

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post Nov 16 2025, 10:54
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Incidentally, there are some bugs in current version where player monster damage upgrades add far more damage than intended, but base monster accuracy basically caps at 100. Not sure exactly on the balance impact at higher levels, but working on fixes for these.

QUOTE(Necromusume @ Nov 16 2025, 07:07) *
Mag item world difficulty is a joke, I bump into them and they die, they bump into me and they die.


Yeah, I'm going to make some tweaks to how IW difficulty works.

QUOTE(Necromusume @ Nov 16 2025, 07:07) *
You're not supposed to be able to start battles at less than 2 Stamina, but I can start Item World at 1 Stamina and it doesn't seem to decrease further.


It does check it, but the readout rounds down, and IWs can cost less than 1 stamina.
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post Nov 16 2025, 11:52
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QUOTE(Necromusume @ Nov 16 2025, 14:07) *

Mag item world difficulty is a joke, I bump into them and they die, they bump into me and they die.

Do you want to challenge high-level, high-difficulty monsters while still at a low level? Clearly, the Floor 100 Tower is more suitable for you.
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post Nov 16 2025, 15:34
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testing 2h again , with magnificent longsword
Defense is okay now
the skills could be amazing, we´re almost there I feel

1. Rending Blow: penetrated armor on a bunch of monsters
2. shatter strike: stun + damage on a bunch of monsters
3. Great cleave on a Schoolgirl
Great Cleave just pets the schoolgirl on the head without Spirit Stance. 18k damage. With spirit: 50k damage. Still not much.

problem is: this cycle of skills is possible without Spirit Stance, just about, which means lower damage
solution:
  • more damage on Great Cleave, so that it can take 1/3 of the health of a schoolgirl without spirit stance
  • more pips, faster overcharge build up

That way 2h could be a different style from other melee, where you have to combine the skills to get defense and offense, with Great Cleave to speed up the Schoolgirls.
Great Cleave should be the biggest damage on a single enemy in melee, perhaps. So you won't need Spirit Stance. I mean, 2h weapons are bigger than 1h weapons. A Great Cleave should hurt.

Current speed: 2h on the 85 round arena cost me 3.2k turns. Which is quite slow. Pfudor.

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post Nov 16 2025, 18:23
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Greetings, Tenboro, I have a question. If I slot a Greater Holy Strike Charm into a Hallowed prefix weapon to bring that strike to 100%, does that count towards the 2 Strikes limit a weapon has? Or can I still (if Charm Points allow) slot a Voidseeker for 50% Void Strike and another 50% Strike Charm on top of that?

Infusions. The line, "A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions)." made me think. Since that 100% Holy strike would still technically be "the same element". But I prefer certainty from the "maestro" himself over my own "silly wishes". (Because there is no way to fit that into the current Charm Points quota anyway.)

If this was the case, it would definitely help all melee styles. Because we absolutely do not have a "melee has too much damage" kind of problem right now. Mage still obliterates melee's clear times from orbit. It is not even remotely close. I understand that this is not exactly a balancing update though.

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post Nov 16 2025, 20:58
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The Modify screen says "You cannot attach more than two strike charms." So you can do Greater Holy Strike + Greater Void Strike for Holy Strike (100%) + Void Strike (50%).
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post Nov 16 2025, 21:58
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QUOTE(Tenboro @ Nov 16 2025, 00:54) *

Yeah, I'm going to make some tweaks to how IW difficulty works.

I have tested Superior/Exquisites. You can keep it the same for or cut the max IW levels to 5 (keep same stat gain) for those tiers.
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post Nov 17 2025, 00:40
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I might be bellyaching, but Shielding Plate's scaling by average stats doesn't seem so great in comparison to Reactive's IW and forging. I just did an IW from 6 to 7 and it increased my Block up 0.39 pts. I think that I actually got more increases on Block from forging my shoes every IW level. Maybe Shielding is better when it's a Peerless, but right now it doesn't seem so great.


*might be wrong, I upgraded my shoes from 8 to 9 for 0.37 Block.*

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post Nov 17 2025, 04:44
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QUOTE(Noni @ Nov 16 2025, 21:34) *

testing 2h again , with magnificent longsword
Defense is okay now
the skills could be amazing, we´re almost there I feel

1. Rending Blow: penetrated armor on a bunch of monsters
2. shatter strike: stun + damage on a bunch of monsters
3. Great cleave on a Schoolgirl
Great Cleave just pets the schoolgirl on the head without Spirit Stance. 18k damage. With spirit: 50k damage. Still not much.

problem is: this cycle of skills is possible without Spirit Stance, just about, which means lower damage
solution:
  • more damage on Great Cleave, so that it can take 1/3 of the health of a schoolgirl without spirit stance
  • more pips, faster overcharge build up
That way 2h could be a different style from other melee, where you have to combine the skills to get defense and offense, with Great Cleave to speed up the Schoolgirls.
Great Cleave should be the biggest damage on a single enemy in melee, perhaps. So you won't need Spirit Stance. I mean, 2h weapons are bigger than 1h weapons. A Great Cleave should hurt.

Current speed: 2h on the 85 round arena cost me 3.2k turns. Which is quite slow. Pfudor.

That's a tedious style I would say, if you need to rely on skills for defence, a mistake on OC management will have serious outcome, you can't chugg things for oc.
Great cleave is okay imo, if you can go full offense like 1h and use Stance freely that isn't possible for 2h, which is not great cleave's fault.
I would say it's just the OC system isn't friendly to 2h, perhaps reducing skill cost is better than more OC for skill base 2h, otherwise I would just Stance only and solve problem by other means.

btw what cobination of debuff do you use?
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