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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Today, 01:18
Post #261
l13763824039



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QUOTE(Tenboro @ Nov 4 2025, 11:03) *

Broken, how? Far as I can see it increased the damage stat by ~2% (459 * 1.02 = 468) and the rest by ~1% (130.9 * 1.01 = 132.2), just as advertised.

Lol, you're right, just as advertised. I was scared by the cost.

By the way, is mana convervation from battlecaster nerfed?
Isekai battlecaster is only 2.xx% now
The old [alt.hentaiverse.org] battlecaster is usually 2x.xx% (this link is legendary but I dont have lower quality)


QUOTE(BlueWaterSplash @ Nov 4 2025, 17:20) *

At level 165, I'm noticeably weaker than I was at level 128. IWBTH was fine for me at 128, but now I have to drop down to Hell. (Now I see why some higher level players are stuck at surprisingly low difficulties).

I think the biggest reason for this is the new accuracy system,
...

Not sure if you already knew it. 10b reworked the accuracy system yesterday; you need to unequip and reequip to make it work.

This post has been edited by l13763824039: Today, 01:22
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post Today, 02:46
Post #262
teddy.bear



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Just got spirit shield and as expected using it is simply suicidal. All other season it has been mostly useful for me from the start.

Can the % dmg threshold be configurable by the user, I think that would improve its early usability.

This post has been edited by teddy.bear: Today, 02:51
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post Today, 03:33
Post #263
what_is_name



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QUOTE(Tenboro @ Nov 4 2025, 23:24) *


Mostly to establish daggers and wakizashi as a "natural" off-hand weapon. They have less damage, so if they got nothing, I figure no one would even consider them.


wakis are already "natural" offhand and popular at least in Isekai, as they have higher parry, so even with same bonus multiplier they get more bonus, on high difficulty such as tower they're well used, and good waki bid high prices in Isekai auction.
on the other hand the rapiers as offhand are already less popular in before, especially the balance one usually get no bid in auction, even the nimble sells better but I think ppl buy them as 1H mainhand too. if they have no parry bonus and with new version difficulty, then that's not a "consider" problem but cannot use in offhand.


This post has been edited by what_is_name: Today, 07:09
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post Today, 06:15
Post #264
mewsf



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(I haven't actually used any charms yet, the questions below are based on what I saw from others)

Originally if a non-ethereal has finished IW10 and becomes hollowforged, it gets free void damage and void strike. Now with voidseeker charm this may become a little more expensive because voidseeker shards are rare. Just saying my own feelings, it might not be accurate and I don't expect to get all the benefits. My real question is from what I understand the upkeep items are required while repairing the equipment, then will Repair Bear hath perk useful for this? (I think it isnow.)

QUOTE
Charms are consumables, and can "tear" (destroying it) if you are defeated in battle.

So it means the charm has a chance to be destroyed, not always?

Another question is that I learned that Greater Juggernaut Charm costs 50 CP to slot, I don't know how many does Capacitor require, so I'm assuming they are the same. From what I know a Peerless has a base of 40 CP, IW and Upgrade give 50, then it's impossible to have them both slotted at the same time?
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post Today, 07:14
Post #265
mirroricecola



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QUOTE
I noticed you can charm a weapon with the same strike to bring that to 80% (lesser) or 100% (greater) depending on the charm, just making sure that's intended.

QUOTE(Tenboro @ Nov 5 2025, 05:34) *
This is intended.


Does this also include Void strike? Here's a preview from a friend; as shown in the image, the effects don't seem to stack.(However, it seems that the accuracy has been increased correctly.)

(IMG:[i.imgur.com] https://i.imgur.com/7xs6wF9.png)

This post has been edited by mirroricecola: Today, 07:18
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post Today, 09:33
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unitready



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(IMG:[pub-4d39a9816d024d88b8e6001a7f0c9a9f.r2.dev] https://pub-4d39a9816d024d88b8e6001a7f0c9a9f.r2.dev/3.png)
I uploaded an image illustrating my question about Mana Conservation:
In Isekai, the Mana Conservation of a shield with the suffix “battlercaster” is only 2.01%, while in Persistant world,a Peerless shield with the suffix “battlercaster” has 26.1% Mana Conservation. Even if the values can increase through enhancement to 3%, compare to 26.1%:
This creates at least a 8x gap.

Meanwhile, my weapon equipped with a Greater Economizer Charm shows a fixed Mana Conservation of 5%, while the Persistent IW-skill Economizer Lv.5 grants 25% Mana Conservation. I'm unsure if charm values can increase through enhancement—I guess not?
This creates a 5x gap.

Regarding staves, I noticed that staves with the “Focus” suffix in the Isekai Shop have less than 2% Mana Conservation (so,values can increase through enhancement to 3%).
Now look at my persistent Peerless-quality Focus suffix staff—it boasts 33% Mana Conservation.
This creates a 11x gap.

This post has been edited by unitready: Today, 10:12
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post Today, 09:44
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Offone



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Some simple QOL suggestions,

1.Can we just put a "Return To Equipment Slots" near the "Unequip Current" and "Equip Selected" buttons? I don't want to click the browser's back button every times

2.Can the "Purchase" and the "Sell" link just been separated from the "The Armory" and move to the "Bazaar"?
I mean why the new "The Armory" are in the "Bazaar" menu not the "Character"?
It makes everytime you need to click at least three times to enter the shop and find out what you need

3.About the layout for the shop,We should just use the popupbox as usual and when you selected one equipment ,the left side equipment Attributes panel will be pinned up,make you easy to compare the equipment ,if you selected Multiple equipments, all of the Attributes will be shown at the left side.



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post Today, 11:02
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Xfdus25



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QUOTE(Offone @ Nov 5 2025, 10:44) *

1.Can we just put a "Return To Equipment Slots" near the "Unequip Current" and "Equip Selected" buttons? I don't want to click the browser's back button every times

Clicking the equipped equipment piece at the top does this, though it's not intuitive.
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post Today, 11:08
Post #269
Tenboro

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QUOTE(l13763824039 @ Nov 5 2025, 00:18) *
By the way, is mana convervation from battlecaster nerfed?
Isekai battlecaster is only 2.xx% now
The old [alt.hentaiverse.org] battlecaster is usually 2x.xx% (this link is legendary but I dont have lower quality)


QUOTE(unitready @ Nov 5 2025, 08:33) *
In Isekai, the Mana Conservation of a shield with the suffix “battlercaster” is only 2.01%, while in Persistant world,a Peerless shield with the suffix “battlercaster” has 26.1% Mana Conservation. Even if the values can increase through enhancement to 3%, compare to 26.1%:
This creates at least a 8x gap.

Meanwhile, my weapon equipped with a Greater Economizer Charm shows a fixed Mana Conservation of 5%, while the Persistent IW-skill Economizer Lv.5 grants 25% Mana Conservation. I'm unsure if charm values can increase through enhancement—I guess not?
This creates a 5x gap.

Regarding staves, I noticed that staves with the “Focus” suffix in the Isekai Shop have less than 2% Mana Conservation (so,values can increase through enhancement to 3%).
Now look at my persistent Peerless-quality Focus suffix staff—it boasts 33% Mana Conservation.
This creates a 11x gap.


Mana Conservation just had a wrong scaling factor, it should be using the correct one now. Re-equip, old value may be cached, etc.

As for the Charm, I'll see if I can make it do different values for one-handed weapons and two-handed weapons, but note that Mana Conservation is capped to 50% globally anyway.

(You may see some minute changes to some other stats as well, I tweaked some of the scaling values to be a more exact fit with Persistent at max base roll + level.)

QUOTE(mirroricecola @ Nov 5 2025, 06:14) *
Does this also include Void strike? Here's a preview from a friend; as shown in the image, the effects don't seem to stack.(However, it seems that the accuracy has been increased correctly.)


I changed Ethereal weapons to add the strike in the same way as the other prefixes, which should fix that bug.

QUOTE(mewsf @ Nov 5 2025, 05:15) *
Originally if a non-ethereal has finished IW10 and becomes hollowforged, it gets free void damage and void strike. Now with voidseeker charm this may become a little more expensive because voidseeker shards are rare. Just saying my own feelings, it might not be accurate and I don't expect to get all the benefits.


There's no point in having two separate charms for this, but yes, getting Void Strike from a charm will be more expensive in upkeep than the other strikes.

QUOTE(mewsf @ Nov 5 2025, 05:15) *
My real question is from what I understand the upkeep items are required while repairing the equipment, then will Repair Bear hath perk useful for this? (I think it isnow.)


Repair Bear does not affect energy usage, which means it does not affect charm upkeep items.

QUOTE(mewsf @ Nov 5 2025, 05:15) *
So it means the charm has a chance to be destroyed, not always?


It will always tear if it is exposed and takes damage, but it is random whether a particular equipment takes charm damage or not on defeat, and it picks a single random charm from the equipment to target for damage. So depending on how many other charms you have slotted, the odds can be quite low.

QUOTE(mewsf @ Nov 5 2025, 05:15) *
Another question is that I learned that Greater Juggernaut Charm costs 50 CP to slot, I don't know how many does Capacitor require, so I'm assuming they are the same. From what I know a Peerless has a base of 40 CP, IW and Upgrade give 50, then it's impossible to have them both slotted at the same time?


Capacitor is much cheaper than Juggernaut.

QUOTE(Offone @ Nov 5 2025, 08:44) *
1.Can we just put a "Return To Equipment Slots" near the "Unequip Current" and "Equip Selected" buttons? I don't want to click the browser's back button every times


You can click the slot itself to go back, which matches the behavior for the Charms screen.

QUOTE(Offone @ Nov 5 2025, 08:44) *
3.About the layout for the shop,We should just use the popupbox as usual and when you selected one equipment ,the left side equipment Attributes panel will be pinned up,make you easy to compare the equipment ,if you selected Multiple equipments, all of the Attributes will be shown at the left side.


There's no room in the Armory to show two items for comparison. Even without the equipment selection bar and with the names removed, it's a tight fit on the equipment screen for certain equipment - say, two staffs with many stats.
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