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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Yesterday, 10:36
Post #221
Tenboro

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QUOTE(SIRIUSs @ Nov 4 2025, 07:44) *
Bug report from a123111111:
https://forums.e-hentai.org/index.php?s=&am...t&p=6766204

Light Crit ability does not apply the critical damage multiplier as intended.


It was technically applying it, it was just off by two orders of magnitude. Should be corrected now, along with some similar issues with some other abilities and skills.

QUOTE(Noni @ Nov 4 2025, 07:59) *
bug report from sdsedddds
https://forums.e-hentai.org/index.php?s=&am...t&p=6766197

auto sell still on after changing settings?


If it auto-sells equip drops and he can't remove equips from MMs, that just means his equipment inventory is full.

QUOTE(teddy.bear @ Nov 4 2025, 08:41) *
Does this mean if you have 0 evade it will be useless?


That is correct.

QUOTE(32Eff @ Nov 4 2025, 09:22) *
I noticed the shade armor has burden now (which wasn't present in 90 versions). Intentionally designed?


It's not supposed to. Should be fixed now. (Re-equip, etc.)
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post Yesterday, 10:52
Post #222
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Has it always worked as percentage of current evade? I have always used it with 1h heavy....
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post Yesterday, 11:34
Post #223
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shit I add a button to list the equip link in armory, and it trigger the default submit action and buy all items in shop.

it's my fault to no checking carefully, so it's fine for the wasting credits this time, but I think the Inventory Capacity should limit the buy amount next time, as it does when you unstorage them
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post Yesterday, 11:35
Post #224
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QUOTE(Tenboro @ Nov 4 2025, 09:36) *


That is correct.



This is...quite worrying. I have been living under the impression that Shadow Veil is a flat additional percentage added on top of any existing evasion but unperturbed by Burden.

Here is my One-Handed character from the previous season. I used Shadow Veil in The Tower on the higher floors for survivability, usually only for the last few rounds, sacrificing some Counter-Attacks.

https://forums.e-hentai.org/index.php?act=A...t&id=186982

https://forums.e-hentai.org/index.php?act=A...t&id=186983 With Vases for comparison.

How does the scroll work now? Just a 30% increase of the base Evade stat?

If only Monsterbation end-of-battle summary worked. I would love to see the number of my Evades...

This post has been edited by Ramaki: Yesterday, 11:41
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post Yesterday, 11:37
Post #225
Tenboro

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QUOTE(teddy.bear @ Nov 4 2025, 09:52) *
Has it always worked as percentage of current evade? I have always used it with 1h heavy....


QUOTE(Ramaki @ Nov 4 2025, 10:35) *
This is...quite worrying. I have been living under the impression that Shadow Veil is a flat additional percentage added on top of any existing evasion but unperturbed by Burden.


Hmm. Can't say for sure that it doesn't work to some extent on Persistent, but Burden above 75 is supposed to zero out evade? +25 evade wouldn't really do anything on higher levels with the new system.

I'll take a look at it in a little bit.

QUOTE(what_is_name @ Nov 4 2025, 10:34) *
shit I add a button to list the equip link in armory, and it trigger the default submit action and buy all items in shop.

it's my fault to no checking carefully, so it's fine for the wasting credits this time, but I think the Inventory Capacity should limit the buy amount next time, as it does when you unstorage them


lol well, that's on you, but yeah, it shouldn't allow you to exceed the inventory limit when buying equips. Should be fixed now.
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post Yesterday, 11:40
Post #226
teddy.bear



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QUOTE(Tenboro @ Nov 4 2025, 11:37) *

Hmm. Can't say for sure that it doesn't work to some extent on Persistent, but Burden above 75 is supposed to zero out evade? +25 evade wouldn't really do anything on higher levels with the new system.


My persistent 1h heavy has 55.4 burden and 13.5 % evade, would that mean its is only boosting evade up to 16% or so?
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post Yesterday, 11:52
Post #227
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QUOTE(Tenboro @ Nov 4 2025, 10:37) *

Hmm. Can't say for sure that it doesn't work to some extent on Persistent, but Burden above 75 is supposed to zero out evade? +25 evade wouldn't really do anything on higher levels with the new system.

I'll take a look at it in a little bit.


I appreciate the response. I genuinely thought that Shadow Veil simply gave you a flat 25% chance to Evade which ignored Burden. It does not even sound that powerful in comparison to how strong Protection is. Or Spirit Shield. Especially since monsters have their own accuracy...

In the screenshot, I used the Veil for only about 10~ rounds. Maybe even less. And it still amounts to almost 10% of my Avoidance...with close to no base Evade. (3,5%~)

This post has been edited by Ramaki: Yesterday, 12:27
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post Yesterday, 12:39
Post #228
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QUOTE(Tenboro) *
First pass at scaling equipment accuracy; initial accuracy was not changed, but it will now actually scale up noticeably with level.

Since the accuracy system was changed, I had indeed been wondering why equipment accuracy still looked like in the old version.

Not sure how it should be though, because has everything else been updated to the new accuracy/evade/parry/block system?

Have players' natural accuracy, evade, parry, and resist formulas out of their own body (not equipment) changed to the new system?

Have monsters' natural evade, parry, and resist changed scaling to the new system? In the old version, monster evade/parry/resist was essentially just a flat 10% (due to being capped) at level 500 across almost all monster species and PL. Plus another 10% for Pfudor and another 10% for chaos (all multiplicatively stacked). But that doesn't seem like it should remain that way in the new version maybe?

Have monsters' natural accuracy changed scaling to the new system? Actually, monster accuracy formulas were never even known in the prior version. The wiki always left it out, it seems no one cared.


Lack of Pfudor in isekai is hampering progress now. Although the new version isekai is still harder than before, the numerous accuracy changes are bringing it closer to how it used to be. I think we can do Pfudor full arenas at level 100, with decent equipment and potion chugging.

By blocking Pfudor unnaturally, part of our Early Bird is being wasted. Also, there is always an isekai choice as to how fast you level up in the early days. Most players powerlevel by doing Tower first, then arenas. But if you do arenas first and Tower second, or even skip/fail Tower in early days, you can hold your level down while you gather up higher quality equipment at the same Early Bird rate.

This post has been edited by BlueWaterSplash: Yesterday, 13:04
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post Yesterday, 12:43
Post #229
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Can I use scanning to obtain the accuracy and evade of the monster
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post Yesterday, 12:53
Post #230
Tenboro

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QUOTE(teddy.bear @ Nov 4 2025, 09:52) *
Has it always worked as percentage of current evade? I have always used it with 1h heavy....


QUOTE(Ramaki @ Nov 4 2025, 10:35) *
This is...quite worrying. I have been living under the impression that Shadow Veil is a flat additional percentage added on top of any existing evasion but unperturbed by Burden.


I made some tweaks to how Shadow Veil works.

CODE
Shadow Veil now has two separate effects; there is a (reduced) bonus for Evade, which only does anything if you have any remaining natural Evade left over after the Burden penalty, plus a separate effect where monsters have a chance to "whiff at shadows", bypassing hit rolls completely.


Whiffs do not give the opportunity to roll for block or parry, similar to how misses used to work, so while it does something for high-burden play styles again, there is a notable tradeoff with using it.

If you have Better Shadow Veil slotted, you should reslot it to make it update.

QUOTE(teddy.bear @ Nov 4 2025, 10:40) *
My persistent 1h heavy has 55.4 burden and 13.5 % evade, would that mean its is only boosting evade up to 16% or so?


Plus the other effect, yes.
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post Yesterday, 14:26
Post #231
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QUOTE(Tenboro @ Nov 3 2025, 10:43) *

I've made some tweaks to difficulties and early bird; this should both slow down the initial level explosion and give more drops during it. Also randomly addresses the "but loot pool dilution" concerns by increasing equip drops overall by a factor that's at least matches the droprate of the new drops. Which means the new old "obsolete equipment" drops are now basically a bonus.

Note that since we are still in Early Bird, the changes in equipment droprate would not have affected this season so far.


i was among the ones that mentioned this. glad to hear that the impact will be neutral on drops, but the shrine is still fully affected? if so i guess i should shrine the two vouchers i'm going to get from the previous season before the end of the year.


QUOTE(Tenboro @ Nov 3 2025, 10:59) *

Getting some mixed signals here, but fine, we'll make it level 150. I just don't want people to switch to IWBTH at level 1 and complain because it's too difficult.


well, i wasn't among the complainers, i'm not rushing IWBTH let alone PFUDOR, but i believe that people mentioning this are doing so because you said that there wasn't the intention to change the difficulty of the game with the update.
so, since they were able to pull it off in previous seasons they are reporting the change in difficulty.
i would still let people do PFUDOR from lvl1 if they believe they can handle it.
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post Yesterday, 14:54
Post #232
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I think do PFUDOR AR 2 in Lv.1 without any equips is necessary to level up fastly and get some starter equips.
Off hand gives me enough Accuracy to bear it.
In my opinion, the diffculty settings giving recommanded level is better than unlocking when reached specific level.
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post Yesterday, 15:08
Post #233
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An interference value has been set for Arcanists wearing Shard gear.

Is this a specification change?



Sorry. It was my mistake.

This post has been edited by hisui01: Yesterday, 15:41
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post Yesterday, 15:18
Post #234
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Do voidseeker and aether charm still give an accuracy bonus?


edit: Sorry, I haven't actually started playing isekai yet._(:з」∠)_
I want to wait until all the patches are ready.
So... that's it.

This post has been edited by mirroricecola: Yesterday, 15:51
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post Yesterday, 15:20
Post #235
Tenboro

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QUOTE(hisui01 @ Nov 4 2025, 14:08) *
An interference value has been set for Arcanists wearing Shard gear.


Arcanist Shade has 25% of the base interference, this hasn't changed as far as I can tell.

QUOTE(mirroricecola @ Nov 4 2025, 14:18) *
Do voidseeker and aether charm still give an accuracy bonus?


Yes. Incidentally it'll preview the stat changes before you slot a charm.
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post Yesterday, 15:23
Post #236
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QUOTE(Tenboro @ Nov 4 2025, 11:53) *

I made some tweaks to how Shadow Veil works.

CODE
Shadow Veil now has two separate effects; there is a (reduced) bonus for Evade, which only does anything if you have any remaining natural Evade left over after the Burden penalty, plus a separate effect where monsters have a chance to "whiff at shadows", bypassing hit rolls completely.


Whiffs do not give the opportunity to roll for block or parry, similar to how misses used to work, so while it does something for high-burden play styles again, there is a notable tradeoff with using it.

If you have Better Shadow Veil slotted, you should reslot it to make it update.
Plus the other effect, yes.


This is fair; however, it is also a buff to an already powerful (defensively) style with no downside to it. It does help mages as well (I am neutral on that). Whilst there is a clear cost to using it while wearing a plate set. I have little to no idea how to "correct" that. Perhaps raising the cap on the Counter-Attack on block/parry to compensate for it? Unless that would outright break the game.

Related: I thought that Evade did just that. That it prevented Block and Parry from occurring for it had a priority over them.

Before I "bitch and moan" any further, I will attempt a PFUDOR arena first, and then I will come back with some, hopefully, meaningful feedback.

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post Yesterday, 15:54
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is there any reason to adjacent offhand parry bonus for different equips? the rapier naturally have lower parry than waki, and now it have no parry bonus, make it almost unusable in offhand.


also still against with limit PFUDOR on LV.300.
I got 151,504,940 EXP today, with all arenas that I think worth to in IWBTH. it will take 22 days for me to reach LV.300 at that rate, with plus tower bonus everyday. and if without towers everyday, it will take 31 days.
and 20 days later we will force to facing LV.400+ monsters @ PFUDOR+ difficulty in tower, which still limited can not play PFUDOR on normal battle

well haven't notice the change

QUOTE(Tenboro @ Nov 4 2025, 17:37) *

it shouldn't allow you to exceed the inventory limit when buying equips. Should be fixed now.

somewhat I think should allow to excced the inventory limit when moving out from storage, like it was in version 90- , as you may want to moving out and handle them in one time

This post has been edited by what_is_name: Yesterday, 16:26
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post Yesterday, 16:10
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QUOTE(what_is_name @ Nov 4 2025, 14:54) *

also still against with limit PFUDOR on LV.300.
I got 151,504,940 EXP today, with all arenas that I think worth to in IWBTH. it will take 22 days for me to reach LV.300 at that rate, with plus tower bonus everyday. and if without towers everyday, it will take 31 days.
and 20 days later we will force to facing LV.400+ monsters @ PFUDOR+ difficulty in tower, which still limited can not play PFUDOR on normal battle


You can do PFUDOR from level 200.

Anyway, I have just finished the 60 round Arena in PFUDOR playing One-Handed melee while using Shadow Veil. I will try the 75 round one without it. I shall report the results.

This post has been edited by Ramaki: Yesterday, 16:29
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post Yesterday, 16:44
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QUOTE(Tenboro @ Nov 1 2025, 04:01) *

Changes to hit/crit/avoidance calculations

The math for hitting stuff has been reworked, with the aim to avoid the situation where increasing certain stats further is meaningless and in some cases detrimental.

- To-Hit, Block, Parry and Resist rolls now happen independently, which means it is possible to evade+block+parry the same attack. This means no avoidance stats can be detrimental to trigger procs for any other avoidance stat. Damage modifiers are also independent, so an attack that hits but is half-blocked + half-parried does 25% damage.

QUOTE(Tenboro @ Nov 4 2025, 05:53) *

I made some tweaks to how Shadow Veil works.

CODE
Shadow Veil now has two separate effects; there is a (reduced) bonus for Evade, which only does anything if you have any remaining natural Evade left over after the Burden penalty, plus a separate effect where monsters have a chance to "whiff at shadows", bypassing hit rolls completely.


Whiffs do not give the opportunity to roll for block or parry, similar to how misses used to work, so while it does something for high-burden play styles again, there is a notable tradeoff with using it.

If you have Better Shadow Veil slotted, you should reslot it to make it update.


I'm confused regarding intent.

My interpretation of the original avoidance patch notes was that you wanted to avoid the common case in previous version where 1h heavy players intentionally neglect Shadow Veil from their buffs because evade reduced their counter attacks.

Have I misunderstood?
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post Yesterday, 16:57
Post #240
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There is a minor visual bug after the accuracy and shade burden changes after unequipping and re-equipping. Hovering over an updated piece in the equip menu or armory shows the old values, but going to the modify screen or https://hentaiverse.org/isekai/equip/117418/f24900809d shows the correct values. No big deal, just thought you should know.
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