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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Yesterday, 20:23
Post #201
Tenboro

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QUOTE(skillchip @ Nov 3 2025, 16:10) *
Pre-patch Shortsword had an ADB of 47.92, Post-patch 46.8. Difference of 1.12, which when scaled to roll is 13.1, which is high for a quality boost, but if you divide by 1.25 it goes down to 10.9 which is close to what I was seeing with PXP0 of in the 370s for peerless (10.9*25+100=372.5). This is why I was asking if the bonus is no longer applied because otherwise the roll has to be even worse now for the base ranges.
I was asking about this because of seeing something weird when looking at the "Base" values of gear


So this is the same template staff at peerless scaled to 500 in the old and new system:

Attached Image

It's not *quite* right, so I need to fiddle with it a bit, but it's pretty close. Accuracy scaling definitely still needs to be increased a lot, and Ether Tap chance seems to be wrong, but otherwise, it's definitely not off by a factor of 1.25 or whatever, so that "coolness factor" was probably combined into something else at some point.
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post Yesterday, 20:26
Post #202
Lady_Slayer



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looks like some equipment doesn't show up properly.

I just find Reticuli dropped [Legendary Jade Ironsilk Robe of Warding] from the battle log of my last round fight in arena Road Less Traveled, but can't actually find this item in my inventory nor the place where salvaged equipment goes.

I have no idea what happened.
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post Yesterday, 20:58
Post #203
Tenboro

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QUOTE(Lady_Slayer @ Nov 3 2025, 19:26) *
looks like some equipment doesn't show up properly.

I just find Reticuli dropped [Legendary Jade Ironsilk Robe of Warding] from the battle log of my last round fight in arena Road Less Traveled, but can't actually find this item in my inventory nor the place where salvaged equipment goes.


Not seeing any Legendary Ironsilk in your Isekai equipment inventory, nor in the drop logs, and it hasn't logged any errors. Did you take a screenshot of your battle log?
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post Yesterday, 21:06
Post #204
Lady_Slayer



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QUOTE(Tenboro @ Nov 4 2025, 02:58) *

Not seeing any Legendary Ironsilk in your Isekai equipment inventory, nor in the drop logs, and it hasn't logged any errors. Did you take a screenshot of your battle log?


I didn't screenshot it. I just copy and pasted that line and was trying to look up its stats after the battle but found it was not inside my inventory. The battle clear information doesn't show the legendary equipment as well.
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post Yesterday, 21:16
Post #205
SPoison



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Just checking to see if spike shield doing way more damage is intended.
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post Yesterday, 21:35
Post #206
skillchip



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QUOTE(Tenboro @ Nov 3 2025, 11:23) *

So this is the same template staff at peerless scaled to 500 in the old and new system:

Attached Image

It's not *quite* right, so I need to fiddle with it a bit, but it's pretty close. Accuracy scaling definitely still needs to be increased a lot, and Ether Tap chance seems to be wrong, but otherwise, it's definitely not off by a factor of 1.25 or whatever, so that "coolness factor" was probably combined into something else at some point.


Part 1: Off by some mult

The 1.25x off is from adding up from the base value on a low piece of gear to an expected value at a base of 200 when looking at a Peerless vs a lower tier of gear.

Example:
https://hentaiverse.org/isekai/equip/90213/e6be5c2371
Average Katalox Staff
WIS of 2.11 Base of 70 Roll of ~70

https://hentaiverse.org/isekai/equip/90330/fc0f39a7de
Average Katalox Staff of Focus
WIS of 2.46 Base of 94 Roll of ~82

Delta Base of 24
Delta roll of 12
Every 2 base is around 0.03 visible stat
(200-70)/2 * 0.03 + 2.11 = 4.06 Roll of ~135

Peerless
WIS of 4.53 Base of 200 Roll of 151

4.06*1.25=5.06 (1.12x too high unless average gear also has a mult baked in)
4.53/4.06=~1.12x

TLDR; going up the quality chain is not linear




Subsection C. Missing or not fully added quality boost
The being off by 10ish can be seen here on a per stat basis, some stats look like ranges have changed or the stat scalar needs to be looked at again by us data sifters (nm cant' add attachments here.

Looking at Int and Wis, scaled down they are
Visible Stat
Int: 7.22/6.93
Wis: 4.82/4.53

Rolls of
Int: 240.71/231.11
Wis: 160.71/151.00

Since the PXP0 was 368 this equals 10.72 for roll boost for pre, and if we 1/10th that for post (1.072)
Less Roll Boost
Int: 230.00/230.04
Wis: 150.00/149.93
Close enough that something could have been lost during scaling.

TLDR; 1/10th of the expected quality boost gets pretty close numbers

This post has been edited by skillchip: Yesterday, 21:35
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post Yesterday, 21:39
Post #207
Tenboro

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QUOTE(Lady_Slayer @ Nov 3 2025, 20:06) *
I didn't screenshot it. I just copy and pasted that line and was trying to look up its stats after the battle but found it was not inside my inventory. The battle clear information doesn't show the legendary equipment as well.


Not seeing any indication that this dropped for you. By battle clear information, you mean something provided by HVUtil or some other script?

QUOTE(SPoison @ Nov 3 2025, 20:16) *
Just checking to see if spike shield doing way more damage is intended.


Looks fine to me. How much damage are you seeing?
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post Yesterday, 21:53
Post #208
skillchip



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Could you perhaps generate a perfect Legendary, Magnificent, Exquisite, and Superior (or even all the way down to crude) to check the numbers or let me stare at them? Perfect as in max stats for that quality.
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post Yesterday, 22:21
Post #209
Noni



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just reporting on some quirks:
Lv 145, DW, Nintendo: easy. Working as intended
Today:lv 168, DW Nintendo: sparking all the time, barely surviving.
both days: IWBTH = death in arena's.

a bit worrying that I can't keep up with the leveling up...

Edit: with a bit of newer equip it's still doable.

This post has been edited by Noni: Yesterday, 22:37
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post Yesterday, 23:12
Post #210
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I just realized the 2H skill Rending Blow does not apply fully stacked Penetrated Armor, it does in persistent, is this intentional?

QUOTE(Tenboro @ Nov 3 2025, 11:39) *

Looks fine to me. How much damage are you seeing?


Looks like it reflects 10% damage done to me. I'll test and edit to see if this is normal in persistent because I always assumed it does only like double digit damage back thus usless.

Update: After investigating in persistent I BELIEVE my spirit shield stops attacks from being too big thus I never see spike shields reflect back huge amounts. Also the mobs probably have more mitigations than the ones I'm currently facing in isekai which would help in explain me seeing them take low damage when spike shield triggers. In conclusion, this is probably normal.

This post has been edited by SPoison: Yesterday, 23:51
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post Yesterday, 23:52
Post #211
GeorgeLZH



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The Better Shadow Veil Ability just changed from the old 25% to 25 now. It seems that the conversion of Abilities related to Evade and Accuracy is different from Block and Parry. Is this working as intended, or it has not been finally adjusted yet?
Additionally, would it be possible to show more comparisons of the same template equipment under the old and new system, in order to more clearly and intuitively demonstrate how specific attributes (such as Evade and Block) on equipment have changed from the old percentage values to the new point ones?

This post has been edited by GeorgeLZH: Today, 00:12
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post Today, 01:16
Post #212
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I've been enjoying the new isekai season so far. I guess I've too busy playing to chat much about it, so I'll recap my experiences so far. In past seasons, I would start with 5 floors of tower naked or with barely any equipment and go through it just fine, then play arenas on IWBTH up until around level 200, when I'd switch to PFUDOR (dual wielding, though I did the same previously with 1H). This season, the first day's tower floors were much tougher when underlevelled and underequipped, so I had to do a bit of arena after a couple floors before attempting the next floor. I also died a couple times in arena trying to play IWBTH and then Nintendo, before settling on Hell until spark got re-buffed, then Nintendo until 170, then finally IWBTH. I just hit level 200 and didn't try PFUDOR yet, but I'll try it after the next dawn. I think this is a more interesting early game experience, being able to move up multiple difficulty levels and having to decide when to challenge the tower. Although after the first day, I had no trouble smashing through 5 tower floors immediately after dawn, even when I was about 25 levels below the tower monsters. As for locking out IWBTH and PFUDOR at low levels, in principle I don't like it but in practice it's fine with the current difficulty of the game. Level 1 PFUDOR working at all was a bug rather than a feature.

The new IW is much easier to get through, and provided a good boost to my weapon. However, hollowforged/void strike is a lot harder to get. I need 10 voidseeker shards to equip my lesser voidseeker charm, but I only have 1 and the market only has 6 for sale. Maybe there will be more soon, and I haven't needed void strike yet, since I can still kill four enemies with frenzied blows, but I wonder if there will be enough supply.

I really like that evasion is no longer bad for 1H. Attack speed still has a slight anti-synergy with 1H, but that would be much harder to change. Niten/2H players that use bleed also do a bit less damage with more attack speed, since they'll need more turns to reach the same number of bleed ticks. But still, it's really nice that 1H light won't suck nearly as much and might be a popular option for climbing the tower. Or maybe feather charms on heavy armor.
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post Today, 02:32
Post #213
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Just did two level 128 Grindfests at IWBTH and felt no pressure, no Sparks using 1H Axe and Superior equipment. No debuff usage. I flee once my mana runs out or mobs get large. I can go 10+ rounds and clear normal mobs. I do have a second ethereal axe of banshee now, and ethereal drop luck has always been essential to making or breaking the early part of isekai seasons. Banshee is also a godly isekai suffix.

Based on that experience, PFUDOR needs to be unlocked by level 100, if not much earlier. Should be fine with light debuff usage.

Attack speed with 1H should be slightly less harmful now because the +accuracy granted by Overwhelming Strikes now means something. Attack speed could be made less harmful by increasing the effect of Overwhelming Strikes, or having the counter attack limit be refreshed every real life turn instead of game ticks (speed would still result in less blocks per turn so it would only be a minor difference overall) wait I'm dumb, I think it's always been this way.

Been doing more checking and bleed damage still seems crazy, but yeah no reason to balance it until Persistent. Also, if the intent is to make Bleeding Wound on par with Penetrated Armor without Imperil usage, it's fairly good like this. Rapier could be made competent in Persistent again via a different method. Just introduce a Blood Wound spell analogous to Imperil, where the Blood Wound spell does not stack with BW weapons. Maybe Drain could be altered to function as the Blood Wound spell (Drain is almost worthless for melee as is).

This post has been edited by BlueWaterSplash: Today, 02:57
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post Today, 03:29
Post #214
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QUOTE(Tenboro @ Nov 3 2025, 17:07) *

I don't think this can happen, but post the battle log if you see it again.


I've encountered this situation too.

Your spike shield hits Your Spike Shield Crits for 75 points of wind damage.
Your Spike Shield Crits crits you; you partially parry the attack, and take 976 points of Crushing damage.
Sweet Ada gains the effect Weakened.
Your Spike Shield Crits gains the effect Weakened.
You cast Weaken.

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post Today, 03:41
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My only position on the difficulty thing is that I want to be able to go back & max-difficulty the starting arenas. So I want PFUDOR to be an option before I hit level 140 and they start getting locked out.

(Or alternatively, not being limited to only 14 available arenas. That would also be cool. A lot cooler, even.)

QUOTE(Tenboro @ Nov 3 2025, 06:16) *

That's not really how people work, though. Remember when Diablo 3 had an Inferno difficulty that was actually difficult? People were furious.


If we're catering to their mental illness, then my mental illness wants to know where its plate is.
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post Today, 08:44
Post #216
SIRIUSs



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Bug report from a123111111:
https://forums.e-hentai.org/index.php?s=&am...t&p=6766204

Light Crit ability does not apply the critical damage multiplier as intended.
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post Today, 08:59
Post #217
Noni



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bug report from sdsedddds
https://forums.e-hentai.org/index.php?s=&am...t&p=6766197

auto sell still on after changing settings?
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post Today, 09:05
Post #218
Tenboro

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Some changes. Equipment changes need a single re-equip (or level-up, or equip set change, or persona change) to take effect.

- First pass at scaling equipment accuracy; initial accuracy was not changed, but it will now actually scale up noticeably with level.

- Corrected Ether Tap chance for staffs; is now 25 + [0-15] to match the old numbers

- Upgrades for equipment now require a fixed 50 low-grade mats up to Superior, and 100 low-grade mats for Exquisite (mid-grade was removed). Magnificent still require a fixed 100 low-grade mats and 5-50 mid-grade mats, and Legendary+ still require a fixed 100 mid-grade mats and 5-50 high-grade mats.

Will look into posts in a few.

QUOTE(SPoison @ Nov 3 2025, 22:12) *
I just realized the 2H skill Rending Blow does not apply fully stacked Penetrated Armor, it does in persistent, is this intentional?


Should be fixed now.

QUOTE(SPoison @ Nov 3 2025, 22:12) *
Looks like it reflects 10% damage done to me. I'll test and edit to see if this is normal in persistent because I always assumed it does only like double digit damage back thus usless.
After investigating in persistent I BELIEVE my spirit shield stops attacks from being too big thus I never see spike shields reflect back huge amounts. Also the mobs probably have more mitigations than the ones I'm currently facing in isekai which would help in explain me seeing them take low damage when spike shield triggers. In conclusion, this is probably normal.


It reflects a percentage of damage taken, except in the element of the spikes, so yeah, I think it works as intended.

QUOTE(GeorgeLZH @ Nov 3 2025, 22:52) *
The Better Shadow Veil Ability just changed from the old 25% to 25 now. It seems that the conversion of Abilities related to Evade and Accuracy is different from Block and Parry. Is this working as intended, or it has not been finally adjusted yet?


Should be corrected now, it is supposed to be a percentage modifier of your current evade stat, otherwise it becomes meaningless at higher levels. Needs a reslot to take effect.
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post Today, 09:41
Post #219
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QUOTE(Tenboro @ Nov 4 2025, 09:05) *

Should be corrected now, it is supposed to be a percentage modifier of your current evade stat, otherwise it becomes meaningless at higher levels. Needs a reslot to take effect.


Does this mean if you have 0 evade it will be useless?
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post Today, 10:22
Post #220
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I noticed the shade armor has burden now (which wasn't present in 90 versions). Intentionally designed?
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