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> HentaiVerse Isekai 2025 Season 2, With Update 91 Preview

 
post Nov 2 2025, 17:19
Post #101
pooaa



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I'm neutral about SOL cd, but 1000 time is really too long
a small sample size, my recently 15 spark none of them recover from cd, 12 refresh by entering next round, 3 was killed later on
1h+shield, 2.3% attack speed, using haste & veil
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post Nov 2 2025, 17:49
Post #102
Nicosai



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Just noticed: I have an equipment piece with a condition of 104%:
https://hentaiverse.org/isekai/equip/22113/3ca4641dfe
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post Nov 2 2025, 17:52
Post #103
Tenboro

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QUOTE(hydoc @ Nov 2 2025, 16:07) *
So accuracy vs a stunned monster reaches the cap of 99%? So that'd be 1.99% chance to glance/miss?
That still seems gross. Feels like it happens more often than that, too, but maybe that's negativity bias.


You need like 200 accuracy to get 99% against no evade.

QUOTE(pooaa @ Nov 2 2025, 16:19) *
I'm neutral about SOL cd, but 1000 time is really too long
a small sample size, my recently 15 spark none of them recover from cd, 12 refresh by entering next round, 3 was killed later on
1h+shield, 2.3% attack speed, using haste & veil


Noted.

QUOTE(Nicosai @ Nov 2 2025, 16:49) *
Just noticed: I have an equipment piece with a condition of 104%:
https://hentaiverse.org/isekai/equip/22113/3ca4641dfe


Working as intended, if you repair above 90%.
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post Nov 2 2025, 17:52
Post #104
mirroricecola



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QUOTE(Tenboro @ Nov 2 2025, 20:26) *
As for SoL, if this becomes a huge issue I suppose just relying on the fact that Spirit is limited is enough of a restriction, and that the cooldown isn't strictly necessary.


Looking forward to the next changes.

QUOTE(Tenboro @ Nov 2 2025, 20:26) *
Vague plans of having more complicated hybrid styles.


That sounds good.
Will there be staff and shield combinations in the future?

This post has been edited by mirroricecola: Nov 2 2025, 17:53
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post Nov 2 2025, 17:57
Post #105
lhv520045



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QUOTE(pooaa @ Nov 2 2025, 23:19) *

I'm neutral about SOL cd, but 1000 time is really too long
a small sample size, my recently 15 spark none of them recover from cd, 12 refresh by entering next round, 3 was killed later on
1h+shield, 2.3% attack speed, using haste & veil

A level 156 character already struggles to survive attacks from level 200 monsters at x7 difficulty. It's unimaginable how a character below level 400 could survive attacks from level 500 or even level 1000 monsters at x20+ difficulty now.
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post Nov 2 2025, 17:57
Post #106
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QUOTE(Tenboro @ Nov 2 2025, 19:25) *

Hmm, no, those notes are outdated. What really happens is:

Mainhand and Offhand attacks are separate attacks, and have separate damage/accuracy/effects. If you hit with your main attack (glance or better, and it's not fully blocked or parried), then it will always initiate an off-hand attack. Off-hand accuracy is modified by your dual-wielding proficiency, starting at half accuracy with no proficiency, and scaling up to full accuracy at 600.

Though apparently the accuracy modification wasn't visible in the stats readout, this should be fixed now.


I wonder how will charms work on DW mage. For example when I equip wakis, both with Penetrator charm, what's the effect when I cast a spell? Do counter-resist stack?
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post Nov 2 2025, 18:21
Post #107
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Are there any plans to narrow the draw for Shrine? Although the update adds more powerful suffix combinations, it also makes it more difficult for players to extract the desired equipment (especially peerless vouchers).
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post Nov 2 2025, 19:36
Post #108
Tenboro

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QUOTE(mirroricecola @ Nov 2 2025, 16:52) *
Will there be staff and shield combinations in the future?


Probably not, but maybe some Gandalf-esque staff-and-sword shenanigans?

QUOTE(mewsf @ Nov 2 2025, 16:57) *
I wonder how will charms work on DW mage. For example when I equip wakis, both with Penetrator charm, what's the effect when I cast a spell? Do counter-resist stack?


Can't say I tested it specifically, but it should work. Dual-wielding murder mages new meta?

QUOTE(32Eff @ Nov 2 2025, 17:21) *
Are there any plans to narrow the draw for Shrine? Although the update adds more powerful suffix combinations, it also makes it more difficult for players to extract the desired equipment (especially peerless vouchers).


No particular plans along those lines, but we were discussing this a bit during testing, and most of the "less desirable" new old suffixes and equipment types have a low-ish drop rate to avoid excessively diluting the drop pool - for example the chance of getting a primary attribute suffix on phase is like 4 in 27. And while people will inevitably gravitate towards the Best Prefix Best Geartype of the Best Suffix, if some of them are joke-level useless, I'd want to make them actually not useless instead. With the new system, this can be done retroactively, unlike the old system where gear was "done" after they were generated.
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post Nov 2 2025, 20:31
Post #109
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QUOTE(Tenboro @ Nov 2 2025, 15:52) *
You need like 200 accuracy to get 99% against no evade.
Ah, I see now. It'd be 100+accuracy vs 100+0. With 200 accuracy vs stunned enemies, the cap of 1.98% glancing and .01% miss is reached.

Do glancing hits give half overcharge?

I think I see the overall goal with the new hit/glance/miss system: giving balance/focus/battlecaster more viability and, if monster agi starts making a difference (I don't understand monster stats well enough), then avions/etc might become less bad (though with a potential buff to celestials, ugh).

But this seems very rough at lower levels when you don't have much choice and when things are already rough. And stuns not being a guaranteed hit anymore compounds that, both with being slower to reduce enemy count and with less overcharge sustain/recharge.

Not sure about the new system at higher levels. Still frustrating with stuns, at least. And it seems like frustration would be the only change with stuns: shouldn't affect gear or gameplay decisions, since accuracy should be high enough (at least with power/shade) to hit stunned enemies as reliably as possible and since stunned enemies are still better targets to focus down first when things get tough (barring complete single-target focus like in high tower floors, but even then shield bash can actually be helpful sometimes).

Would be nice if an exception could be made for stuns as there is with weapon skills, since those always hit.

This post has been edited by hydoc: Nov 2 2025, 20:34
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post Nov 2 2025, 22:16
Post #110
Tenboro

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QUOTE(hydoc @ Nov 2 2025, 19:31) *
Do glancing hits give half overcharge?


They should give the full amount.

QUOTE(hydoc @ Nov 2 2025, 19:31) *
Would be nice if an exception could be made for stuns as there is with weapon skills, since those always hit.


I guess we could do that. Stun itself wasn't really changed, it's just that -100% evade isn't what it once was.
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post Nov 2 2025, 22:41
Post #111
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Looking at the peerless things in the data collection thread, prefixes and suffixes for shields seem to be 5/6 times as effective as for body pieces. For example ruby provides 30 fire mitigation on a body but only 25 on a shield, same difference with reinforced, stoneskin, and turtle. Is this intentional?
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post Nov 2 2025, 23:23
Post #112
Tenboro

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QUOTE(namae56709 @ Nov 2 2025, 21:41) *
Looking at the peerless things in the data collection thread, prefixes and suffixes for shields seem to be 5/6 times as effective as for body pieces. For example ruby provides 30 fire mitigation on a body but only 25 on a shield, same difference with reinforced, stoneskin, and turtle. Is this intentional?


It's not that shields are less effective, it's that cuirsass/robe/body armor pieces in particular are more effective.
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post Nov 2 2025, 23:29
Post #113
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Does Shielding Plate still exist? Or is it now just Reactive?
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post Nov 2 2025, 23:30
Post #114
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What charms are available to slap onto Shields? Elemental damage mitigation only, all armor charms like MP up or every charm including weapons?

I noticed there is 50% besides the elenental strike of a weapon. Does it refer to 50% damage or 50% activation of strike?
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post Nov 2 2025, 23:31
Post #115
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QUOTE(Basara Nekki @ Nov 2 2025, 22:29) *

Does Shielding Plate still exist? Or is it now just Reactive?

it's now just reactive, indeed.
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post Nov 2 2025, 23:32
Post #116
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QUOTE(RibbonsCan @ Nov 2 2025, 22:30) *

What charms are available to slap onto Shields? Elemental damage mitigation only, all armor charms like MP up or every charm including weapons?

I noticed there is 50% besides the elenental strike of a weapon. Does it refer to 50% damage or 50% activation of strike?

shield: also juggernaut and capacitor, just like armor
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post Nov 2 2025, 23:59
Post #117
Tenboro

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QUOTE(RibbonsCan @ Nov 2 2025, 22:30) *
I noticed there is 50% besides the elenental strike of a weapon. Does it refer to 50% damage or 50% activation of strike?


It's percentage of base damage.
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post Yesterday, 00:00
Post #118
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QUOTE(Basara Nekki @ Nov 2 2025, 16:29) *
Does Shielding Plate still exist? Or is it now just Reactive?

It still exists: Superior Shielding Plate Cuirass of the Thunder-child



Is the Slaughter suffix working as intended? In the example below, the Raccoon Shortsword has a higher weapon damage than the Slaughter Shortsword:
Superior Shortsword of Slaughter
Superior Shortsword of the Raccoon
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post Yesterday, 01:26
Post #119
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Few stat questions for gear

With PXP0 no longer visible and some stats being derived, is there even a quality bonus added to the rolls for each stat?

Is "Coolness" still a thing for Exq/Mag/Leg/Peerless gear of 1.05/1.1/1.2/1.25x?

Were any of the scalars adjusted outside of the ones that no longer scale?
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post Yesterday, 01:47
Post #120
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I think Slaughter is still working as intended. In your examples, the base adb rolls for the Raccoon are much higher than the Slaughter, while the Raccoon has only slightly higher actual adb. Also, look at that huge parry difference between the two weapons.

I've been noticing this in general and I think this is related to the following quirkinesses of the new equipment system that could maybe warrant adjusting.

In the prior game version, the ratio of the equipment max-min rolls did not depend on quality (though it did depend greatly on the type of stat). The poopiest Legendary Rapier has about 80% the adb of a Peerless Rapier. And the poopiest Fair Rapier has about 80% adb of the best Fair Rapier.

In the new game version, the ratio of equipment max-min rolls might depend on quality? Because it looks to me like the new system might be linear instead of multiplicative. So a Peerless Rapier might have a base roll of 200, and maybe the poopiest Legendary has a base roll of 170. But the best Crude Rapier might have a base roll of 60, and the poopiest Crude Rapier might have a base roll of 30. So the difference between rolls could be magnified on lower quality equipment now.

Another quirk is that since the strength of the Slaughter suffix is now said to be mathematically based on the average of the base rolls, the new Slaughter suffix may grow in noticeability on high quality Legendary weapons, compared to low quality Average weapons.

Just my guesses until Tenboro comes back and might confirm yes/no.


I am mixed on the idea to let Stuns be an exception to the new accuracy system. Maybe that's just how Stuns should be now. Maybe Skills should be blockable and/or whiffable too, in the new system. I hate the way the new accuracy feels, yet it's also very interesting. We need to test how it performs at higher levels and difficulties.

No rush to weaken Bleeding Wound since we might need all the help we can get this isekai season, and it seems fun to test how it will be at higher levels. If it's like before, then Bleeding Wound will get better at higher levels because it penetrates PMit, similar to a rapier's Penetrated Armor. I mainly think Bleeding Wound and the accuracy system need a second look when the update moves to Persistent, because they probably utterly break the melee meta. (Weapons and suffixes can be adjusted rather than the accuracy system itself, for meta purposes). I don't know if Tenboro wants to change versus preserve the meta, or is indifferent.
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