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> Upcoming changes to equipment mechanics, Pre-Announcement

 
post Oct 20 2025, 11:44
Post #81
Tenboro

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QUOTE(Basara Nekki @ Oct 20 2025, 00:23) *
[*]How will the conversion of equipment that has different levels of upgrades between stats (for example, in weapons, ADB Lv.75, Parry Lv.32, Spell Damage Lv.0, Strength Lv.33, Dexterity Lv.29 Agility Lv.5)? That is, how would the upgrade and itemworld levels be defined? I ask this because in the new system all stats will have the same level and will always rise together.


I didn't math it out yet, but most likely it'll just be the average upgrade level.

QUOTE(Basara Nekki @ Oct 20 2025, 00:23) *
[*]Will rare materials still be needed for stat fusion?


Only for upgrades. Fusion uses cores + bindings.

QUOTE
[*]Will there be a possibility for equipment to have 3 or more Greater Charms?


Sure, but you might be pushing the points budget, depending on the charms.
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post Oct 20 2025, 15:44
Post #82
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QUOTE(Tenboro @ Oct 18 2025, 23:34) *

You can rarely get them from trophies in the Shrine. They are bound to the specific charm slot, so you can swap the charm and keep the special pouch, but you can't remove it without destroying it.

just to clarify...
What the difference between swapping and removing???
Ex. current eq. has Spe4 Pen3 Eco2 + IW10...
When new system come it'll become Greater Spe, Lesser Pen, Lesser Eco + 4 indestructible pouch...
(Dunno what the hollowforged charm will be)
If I want to change the charm with Greater Pen, Greater Spe, Greater Arch, & Greater Ann, does it possible without removing the pouch???

Also, is it possible to have duplicate charm in 1 eq (like 2 Greater But)???
Already answered before, my bad... (IMG:[invalid] style_emoticons/default/blush.gif)

This post has been edited by Greshnik: Oct 20 2025, 15:51
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post Oct 20 2025, 19:07
Post #83
Tenboro

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QUOTE(Greshnik @ Oct 20 2025, 15:44) *
What the difference between swapping and removing???


Removing, as in emptying the slot so it has no charm in it.

QUOTE(Greshnik @ Oct 20 2025, 15:44) *
If I want to change the charm with Greater Pen, Greater Spe, Greater Arch, & Greater Ann, does it possible without removing the pouch???


Yes.
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post Oct 20 2025, 23:13
Post #84
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Though not much has changed from when the ideas were first announced, as before I worry that some of these changes are going to cause problems. All I can say is that I was not the one who asked for them, and I think some players might later regret what they asked for. Hopefully I'm wrong.

QUOTE(Tenboro @ Liberation Day) *
You can remove the charm; this destroys both the charm and the pouch. You can also swap to a different charm; this destroys the old charm but keeps the pouch. Or you can swap the pouch; this destroys the old pouch but keeps the charm.

If charms and pouches are like this, and obtaining charms is not random, I still feel like the results of old Item World could become useless. They may be carrying over only in a superficial way for appearances. The proper "value" may not carry over. (This is not necessarily a bad thing, and I always assumed it would be this way from the beginning)

Is there a limit to how many permanent pouches you can attach to an equipment?

I'm assuming a Greater Charm would be at least as powerful as the prior Level 5 potency.

I wonder how it will work with Hollowforged versus Elemental Strike "charms" on Ethereal equipment, especially since you may now be able to hotswap out your Element charm. (Maybe there would/should be a cost involved to swap charms. Might also preserve some of the value of carried-over potencies).

QUOTE(Tenboro @ Border Patrol) *
Legendary gear just turns into Peerless when all base rolls reach 200.

Does Stat Fusion towards Peerless occur per stat, or on all stats together? If it occurs per stat, then some people would only bother to upgrade Damage into Peerless, and the cost of obtaining a pseudo-Peerless would be "cheap" and devalue true peerlesses.

I think moving the usage of Bindings from "upgrades" to "Stat Fusion" is potentially a huge disaster. I was under the impression that "Stat Fusion" was going to be viewed as optional, especially since it was claimed to cost hundreds of millions of credits. Will we truly be getting the proper credit worth of our previous upgrades upon conversion to the new system? If bindings have moved to a new mechanic, I think achieving this balance might be difficult or impossible.

Players may be forced to obtain new Bindings all over again from zero. And since Bindings are tied to the worth of monsters, these changes could upset everything in the economy of the game.

QUOTE(Tenboro @ Delayed Shipping) *
The update will be deployed with the upcoming Isekai season. It will not be deployed to Persistent for at least a couple of months, both to test the extensive code changes, and to allow time to rebalance various mechanics and finish up the Persistent-Only stuff.

(Original post)

It will be exclusive to Isekai for an extended period while finishing up some Persistent-Only stuff, so there will be plenty of time to prepare for the changes on Persistent.

A couple of months delay to Persistent is probably not enough. I think at least a whole patch cycle would be better. There are players who go inactive for extended periods; that should be taken into account so that those players have time to log in and notice, then prepare and/or give their opinions.
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post Oct 21 2025, 04:44
Post #85
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Will swapping charm/pouch destroy them?

Found the answer. yes

This post has been edited by l13763824039: Oct 22 2025, 04:10
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post Oct 21 2025, 06:35
Post #86
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QUOTE(Tenboro @ Oct 20 2025, 17:44) *

I didn't math it out yet, but most likely it'll just be the average upgrade level.

Average upgrade level is unfair for most equips.
For example, my staff upgrades Wind EDB and never upgrade Dark ADB,
because I'm a Wind mage.
Players usually upgrade essential upgrades.
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post Oct 21 2025, 09:15
Post #87
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(If I don't answer posts with actual questions it's usually because it's been answered, read the full thread before posting.)

QUOTE(BlueWaterSplash @ Oct 20 2025, 23:13) *
Is there a limit to how many permanent pouches you can attach to an equipment?


Not as such, but there is a tradeoff in that they have a small CP cost.

QUOTE(BlueWaterSplash @ Oct 20 2025, 23:13) *
I'm assuming a Greater Charm would be at least as powerful as the prior Level 5 potency.


They are intended to be roughly equivalent, but stats and how they work don't map over 1:1 from the old system to the new one.

QUOTE(BlueWaterSplash @ Oct 20 2025, 23:13) *
Does Stat Fusion towards Peerless occur per stat, or on all stats together? If it occurs per stat, then some people would only bother to upgrade Damage into Peerless, and the cost of obtaining a pseudo-Peerless would be "cheap" and devalue true peerlesses.


The UI for this isn't done yet, so I can't say for sure whether you can skip stats, but this is not the plan. Gear have significant bonuses for being an actual Peerless (natural or fully stat fused) rather than just a Legendary with the damage fused to 200, so I assume most people wouldn't want to, seeing as you have to sacrifice a Legendary+ equip to do so.

QUOTE(BlueWaterSplash @ Oct 20 2025, 23:13) *
I think moving the usage of Bindings from "upgrades" to "Stat Fusion" is potentially a huge disaster. I was under the impression that "Stat Fusion" was going to be viewed as optional, especially since it was claimed to cost hundreds of millions of credits. Will we truly be getting the proper credit worth of our previous upgrades upon conversion to the new system? If bindings have moved to a new mechanic, I think achieving this balance might be difficult or impossible.

Players may be forced to obtain new Bindings all over again from zero. And since Bindings are tied to the worth of monsters, these changes could upset everything in the economy of the game.


Sure it's optional, like anything else, but I assume most people who dump bindings into upgrades would also be statfusing their legendary gear.

QUOTE(BlueWaterSplash @ Oct 20 2025, 23:13) *
A couple of months delay to Persistent is probably not enough. I think at least a whole patch cycle would be better. There are players who go inactive for extended periods; that should be taken into account so that those players have time to log in and notice, then prepare and/or give their opinions.


You snooze, you lose. Besides, you don't have to do any min-maxing beforehand to avoid permanently losing out on anything, the reason for the delay is to get the update thoroughly tested (and finished) before pushing it to Persistent.
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post Oct 21 2025, 13:22
Post #88
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QUOTE
Legendary gear can be upgraded to Peerless using this mechanism, but the cost for doing do will be substantial; expect on the order of hundreds of millions to fully upgrade a Legendary into a Peerless.

Optionally, and with a number of new and outrageously expensive hath perks that will be added, you will also be able to further increase the stats past that of a base Peerless.


if you max a legend equip all its stats to legend+/peerless ... what was it to 200 roll of a single stat each with fusion,
does its name turn from legend to peerless, or does it stay as legend or legend+ as its name or is the name no issue for further maxing, or does fusion stop there?

i am curious if only a base droped/shrined/lotto generated peerless can be further stats fusioned to new max endgame equip with the new hath perk,
or if a base legend equip can be maxed 2 times .... once into a legend+/peerless .... then further a last time to peerless+ with perks?

basicly asking if a legend equip can turn into a peerless+ end game equip, or if we still need base peerless equip
to reach that? well... aside of the bottomless cost, the idea to be able max a base legend to peerless+ would shorten the search of it from a life time+ to a achievable goal in few years.

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post Oct 21 2025, 13:57
Post #89
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What will happen to Isekai charms at the end of the season? Will they get transferred to persistent or auto-sold?
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post Oct 21 2025, 15:47
Post #90
Tenboro

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QUOTE(Thick Meat Maniac @ Oct 21 2025, 13:22) *
does its name turn from legend to peerless, or does it stay as legend or legend+ as its name or is the name no issue for further maxing, or does fusion stop there?


It changes name, and if you have the perk you can keep fusing it.

QUOTE(Nicosai @ Oct 21 2025, 13:57) *
What will happen to Isekai charms at the end of the season? Will they get transferred to persistent or auto-sold?


I don't think they'll get transferred, but if you stick them on an equip that gets transferred to Persistent, the plan is that they will come along for the ride.
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post Oct 21 2025, 18:09
Post #91
Basara Nekki



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During the stat fusion process, will the Burden and Interference values ​​reduce to the minimum value (Peerless has the smallest numbers)?

What will be needed to make upgrades: just low/mid/high materials + rare materials (depending on the equipment) + a value in credits that will replace the current catalysts?
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post Oct 21 2025, 18:35
Post #92
Tenboro

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QUOTE(Basara Nekki @ Oct 21 2025, 18:09) *
During the stat fusion process, will the Burden and Interference values ​​reduce to the minimum value (Peerless has the smallest numbers)?


Burden and Interference no longer roll as independent stats, they are just derived from the average of all base stat rolls. So that's a yes.

QUOTE(Basara Nekki @ Oct 21 2025, 18:09) *
What will be needed to make upgrades: just low/mid/high materials + rare materials (depending on the equipment) + a value in credits that will replace the current catalysts?


Also cores, for Legendary and Peerless gear. (Peerless gear use Legendary cores up to the Legendary tier cap, to avoid people feeling they have to fully upgrade a Legendary before turning it into a Peerless.)

Incidentally, catalysts will still work for some time, they just get replaced with credits if you don't have any. But you can't buy or trade them anymore, and they will be deleted eventually.
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post Oct 21 2025, 20:56
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Just a random question. Let's say I have two of the exact same named Legendary, both partially upgraded. Will there be any extra benefits to sacrificing one for stat fusion or would you recommend just savaging it now?
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post Oct 21 2025, 22:54
Post #94
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QUOTE(SPoison @ Oct 21 2025, 20:56) *
Just a random question. Let's say I have two of the exact same named Legendary, both partially upgraded. Will there be any extra benefits to sacrificing one for stat fusion or would you recommend just savaging it now?


You probably wouldn't want to sacrifice an equipment with upgrades for stat fusion (and I'll probably block that since it's a footgun), but I guess you could salvage and re-buy it before the update if you want to use it for that. (This would work after the update too, but the returned mats would be different and wouldn't include any bindings.)
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post Oct 22 2025, 00:38
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QUOTE(Tenboro) *
Burden and Interference no longer roll as independent stats, they are just derived from the average of all base stat rolls.

I've actually selected all my equipment based significantly upon both their Burden and Interference rolls. (Probably not advisable, just my quirk).

If those rolls just get discarded in the equipment conversion process most or all of my equipment will suddenly become worse.

Does the equipment conversion process consider what the Burden and Interference rolls used to be in any way, or just discard them? Maybe the equipment conversion process for stat rolls in general ought to be revealed.

(I can understand why burden and interference changed to no longer roll as independent stats. They used to alter the PXP0 of equips so that peerless ethereal and non-ethereal had different PXP0. They also don't upgrade, etc).

I'm most worried about my shield since they have fewer stats (as opposed to armors and some weapons) so Burden and Interference can comprise a quarter of all the shield rolls. If you throw away those rolls during conversion there could be a slight cascading effect, as the PXP0 may drop noticeably, then all the other remaining stats drop in turn since PXP0 partially contributes to each stat as well.

Will any other stats be thrown away or changed during the equipment conversion process? I'd eyeball the proc chance stat, attack speed, specific elemental/physical resistances, crit damage for various different reasons (not upgradeable, may not exist with certain prefixes/suffixes, etc).

(I need new equipment. I hope everyone panics and the auctions fill up with hoarded things in the coming weeks).

This post has been edited by BlueWaterSplash: Oct 22 2025, 01:19
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post Oct 22 2025, 06:26
Post #96
Tenboro

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QUOTE(BlueWaterSplash @ Oct 22 2025, 00:38) *
Maybe the equipment conversion process for stat rolls in general ought to be revealed.


I'll have to write it first, so I'll get back to you on that.

QUOTE(BlueWaterSplash @ Oct 22 2025, 00:38) *
I'm most worried about my shield since they have fewer stats (as opposed to armors and some weapons) so Burden and Interference can comprise a quarter of all the shield rolls. If you throw away those rolls during conversion there could be a slight cascading effect, as the PXP0 may drop noticeably, then all the other remaining stats drop in turn since PXP0 partially contributes to each stat as well.


PXP0 doesn't exist in the new system at all, FWIW. You clear the IW, you gain a level.

QUOTE(BlueWaterSplash @ Oct 22 2025, 00:38) *
Will any other stats be thrown away or changed during the equipment conversion process? I'd eyeball the proc chance stat, attack speed, specific elemental/physical resistances, crit damage for various different reasons (not upgradeable, may not exist with certain prefixes/suffixes, etc).


Procs, burden and interference are derived, as well as the strength of prefixes and suffixes.
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post Oct 22 2025, 08:04
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QUOTE(Tenboro @ Oct 22 2025, 12:26) *

Procs, burden and interference are derived, as well as the strength of prefixes and suffixes.


Does this mean that the numerical values provided by an equipment's prefixes and suffixes will be determined by the equipment's average roll level?
Will the current version of equipment undergo the same conversion?
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post Oct 22 2025, 11:34
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QUOTE(Tenboro @ Oct 20 2025, 17:44) *

I didn't math it out yet, but most likely it'll just be the average upgrade level.

If I have fully upgraded 6 stats of a phase, the maxed level of the 6 stats will decrease to the average upgrade level after the update patch. Does it mean I will lose a bunch of Crystallized Phazon?

This post has been edited by Anemone: Oct 22 2025, 11:42
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post Oct 22 2025, 12:57
Post #99
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QUOTE(szuhra @ Oct 22 2025, 08:04) *
Does this mean that the numerical values provided by an equipment's prefixes and suffixes will be determined by the equipment's average roll level?
Will the current version of equipment undergo the same conversion?


All equipment will be converted to the new format. Post-conversion equips won't match exactly stat-wise, especially for older stuff, but it'll be as close as it can get.

QUOTE(Anemone @ Oct 22 2025, 11:34) *
If I have fully upgraded 6 stats of a phase, the maxed level of the 6 stats will decrease to the average upgrade level after the update patch. Does it mean I will lose a bunch of Crystallized Phazon?


If you literally only upgraded one stat, you definitely would, but it's a bit harder to say if you upgraded say half of them. Most likely you'd lose on phazons and gain on other mats, but like I said, I didn't math it out yet.
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post Oct 22 2025, 13:58
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can some of the formulas be tweaked to remove some of the multiple layers of diminishing returns that leave zero space to player decisions in a build?

for example, the flat damage you get from str/dex or int/wis is subjected to at least 3 layers (that i'm aware of) of diminishing returns:
#1 the cost of each attribute points keeps increasing
#2 for flat damage there is already a built in diminishig return because the more of it you get the less impactful the % increment is (going from 100 to 110 is a 10% increase, but from 200 to 210 is just a 5% increase)
#3 you get less and less added damage the more you invest according to a logarithmic formula

i mean, #3 seems completely overkill.

another thing is that different sources of crit chance are multiplicative between each other, discouraging investment (i would make crit additive while leaving stuff like damage reduction and avoidance multiplicative).

this results in every build having almost the same attribute allocation (all spread out unless one attribute really does nothing for your build, like str on a mage).

This post has been edited by Malenk: Oct 22 2025, 13:59
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