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> Upcoming changes to equipment mechanics, Pre-Announcement

 
post Oct 22 2025, 14:46
Post #101
namae56709



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Will the bazaar price of equipment change at all?
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post Oct 22 2025, 16:13
Post #102
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QUOTE(Tenboro @ Oct 22 2025, 18:57) *

All equipment will be converted to the new format. Post-conversion equips won't match exactly stat-wise, especially for older stuff, but it'll be as close as it can get.
If you literally only upgraded one stat, you definitely would, but it's a bit harder to say if you upgraded say half of them. Most likely you'd lose on phazons and gain on other mats, but like I said, I didn't math it out yet.

Upgrading a Radiant Phase MDB to its max upgrade level requires an extra 50 Crystallized Phazon. Will these be lost during equipment conversion if stats like Attack Accuracy aren't upgraded? It's the same with staves, as almost no one upgrades the different types of EDBs.
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post Oct 22 2025, 17:48
Post #103
Tenboro

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QUOTE(Malenk @ Oct 22 2025, 13:58) *
can some of the formulas be tweaked to remove some of the multiple layers of diminishing returns that leave zero space to player decisions in a build?


It will change some things with how accuracy and crits work, but the rest is out of scope for this update.

QUOTE(namae56709 @ Oct 22 2025, 14:46) *
Will the bazaar price of equipment change at all?


At all? Sure, the formula changed out of necessity, since the old value it used to calculate it no longer exists.

Significantly? Not really. It should be within 10% either way, for the most part, at least for the stuff you would normally consider selling (Crude to Magnificent).

QUOTE(lhv520045 @ Oct 22 2025, 16:13) *
Upgrading a Radiant Phase MDB to its max upgrade level requires an extra 50 Crystallized Phazon. Will these be lost during equipment conversion if stats like Attack Accuracy aren't upgraded? It's the same with staves, as almost no one upgrades the different types of EDBs.


QUOTE(Tenboro @ Oct 22 2025, 12:57) *
Most likely you'd lose on phazons and gain on other mats, but like I said, I didn't math it out yet.


What I'll probably do to make it as fair as possible is assign a credit value to each upgrade material based on historic market data, run a calculation on how much value you put into upgrades in the old system, then add the equivalent number of value in the new system.
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post Oct 22 2025, 18:35
Post #104
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As far as I understand, it’s already been mentioned that after the update, neither the market value nor the equipment stats will change significantly — only the way equipment is upgraded will be different. However, will the meta builds change after the update? Should we expect any changes in the approach to creating builds?
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post Oct 22 2025, 21:05
Post #105
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QUOTE(R2008KK @ Oct 22 2025, 17:35) *

As far as I understand, it’s already been mentioned that after the update, neither the market value nor the equipment stats will change significantly — only the way equipment is upgraded will be different. However, will the meta builds change after the update? Should we expect any changes in the approach to creating builds?


Not really, no.
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post Oct 22 2025, 22:40
Post #106
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QUOTE(Tenboro) *
Procs, burden and interference are derived, as well as the strength of prefixes and suffixes.

Oof, the proc chance stat and prefix/suffix strength can be very important.

On most melee weapons the proc chance is the second most important stat (even though I think most players and perhaps even the economy did not realize that). For example on a rapier, I think the Penetrated Armor chance is arguably the 2nd most important stat, even more important than parry. Throwing out the PA chance stat is as significant as throwing out the parry roll on all pre-existing rapiers.

On mages, the EDB is probably the second most important stat on a staff, if not tied for the lead with the Magic Damage Bonus. On phase armors the EDB is probably the most important stat. If EDB becomes derived you might as well have just deleted all pre-existing non-Peerless mage equipment in the game with this update?
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post Yesterday, 05:09
Post #107
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Suffixes, like Legendary Savage Power Armor of Slaughter (+adb), Legendary Charged Cotton Shoes of the Elementalist (+elemental prof), and Legendary Radiant Phase of Heimdall (+ holy edb).

So all the time and money we put into getting slaughter armor with 98% adb and proficiency cloth with 98% proficiency will be wasted, because it will just depend on how far along the upgrade curve from legendary to peerless the equipment is?

So people were planning to just boycott the new L->P upgrade system as an expensive waste of money, and just keep using their existing high ADB and EDB equipment, but they won't be able to, because the only way to have a good adb and edb will be the new peerless upgrade thing?

The most important stats are being taken hostage to force people to use the expensive new mechanic?

oh.

Well at least binding prices may be okay.

This post has been edited by Necromusume: Yesterday, 05:13
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post Yesterday, 10:51
Post #108
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i

cry

when adb deserves to die


Maybe the conversion could be something like 90% weighted to the most important stat(s). adb/block/mdb/edb/prof... [edit:] with an exception for desired suffixes that diverge from the norm: nimble/balance(/battlecaster?)... and possibly two-three priorities for leather/plate (a minor concern though compared to shade/power): pmit, pierce (if defl) / block, pmit, crush (if damp), mmit (if ward) (eh, whatever). Seems feasible with if (nimble,etc) / elseif / else or equivalent.
[later edit:]...unless I'm completely misunderstanding the situation. But it just sounds like, for instance, if i have a current slaughter weapon with high adb but low everything else, it's going to get low adb after the conversion.

I can deal with my high-parry, high-proc rapier becoming meh but I'll be very (systemofa)down if my alright-adb weapons/armor turn to poo.

This post has been edited by hydoc: Yesterday, 18:58
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post Yesterday, 11:50
Post #109
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Personally not that bothered if my gear goes a bit worse until I do the whatevers needed after the update. Would rather that than no update (new things = more motivation to play persistent again). No such thing as an update that changes gear that won't upset at least someone, but if the update allows for more mechanics and stuff in the future, then all good with me. Doesn't seem like the game is going unplayable, and potentially with the time investment faster than it is currently.
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post Yesterday, 12:02
Post #110
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As someone with thousands of gears (well, between 1k and 2k) I say rework them and let's see where things land.
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post Yesterday, 13:55
Post #111
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With infusions/shards being used for upkeep/slotting charms, is there plan to increase their drop rates/will the current drop rates be enough to keep a single (fully slotted) set repaired without too much reliance on rng?
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post Yesterday, 14:16
Post #112
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Since I was never among those who asked for new things, and adding new things would not likely encourage me to play more, and given the "loss" of artifacts not too long ago, there's a chance I would quit playing if I felt my equipment upgrades and item world didn't convert or reset/refund fairly.

If I further felt my base equipment stats didn't convert to be reasonably the same or better, that's worse still. Who cares how my upgrades convert if the equipment itself isn't even wanted anymore.

Seems the details aren't decided yet so I'm hoping this won't happen. This is a twofold problem: the inherent difficulty of conversion when the new system isn't the same...but also what the intent(s) of these updates are, and what kind(s) of players they are being tailored to favor.

QUOTE(Shank @ cat person) *
Personally not that bothered if my gear goes a bit worse until I do the whatevers needed after the update.

Doesn't seem like the game is going unplayable, and potentially with the time investment faster than it is currently

My assumption is that pre-update, the majority of players aren't targeting or demanding their endgame to have full Peerless (although possibly most of the very active and/or rich players do) whether they be melee or mage.

If the new Stat Fusion path to make your equipment Peerless really ends up costing hundreds of millions of credits (and thus being somewhat comparable to the other methods of acquiring Peerless equipment) then it should be beyond the time and/or money constraints of such players, and they should forever stay away from this path. In principle they'd only ever be able to afford doing item world and normal upgrades.

What I'm starting to sense here is that things may not be as they were claimed or perceived, and that's what has me most worried. It may be that the true intent of the update is to just "delete" all the existing non-Peerless equipment, trick the player base into accepting this, and make us start playing actively again under the new system to get back to Peerless.

That may be a great strategy for the benefit of this website and the game...though possibly the opposite for the players. I'm kind of fine with it either way, since I can sort of see that this is a general dilemma that these types of games face. I always expected this could happen someday, so I don't have any regrets. Even if I quit clicking on text monsters, the most important thing is that the site remains healthy so we can continue to receive the blessings of the holy pandas.
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post Yesterday, 14:45
Post #113
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Outside of enabling new mechanics, the overall goal of the equipment update is to reduce the luck factor for obtaining the gear you want, or at the very least provide an alternative that does not rely on luck so much.

For Charms, the fundamental intention is to get rid of leveling up gear in IW and constantly reforging it when inevitably getting random potencies you don't want, which is a gameplay loop that literally no one likes.

For Stat Fusion, the fundamental intention is to enable another way for dedicated players to obtain the Peerless set they want, without making the other ways to obtain Peerless gear irrelevant.

It is not a "gear reset" in any way; on the contrary, the intention is for old and new gear to be exactly the same, for the relative strength of old gear to remain exactly the same to the extent possible, and to keep the relative droprates of gear exactly the same, while enabling the new functionality.

Could the new functionality change the relative value of some gear? Of course it will, that's why I'm announcing it beforehand. I suppose that rather than targeting high ADB in particular, someone looking for Legendary gear to turn into a Peerless would target something with a high average stat roll and preferably one single stat that is almost max - but having a high ADB would still save you those particular bindings.

And for someone who would rather not use Stat Fusion at all, that part of the update would literally make no difference.

QUOTE(Shank @ Oct 23 2025, 13:55) *
With infusions/shards being used for upkeep/slotting charms, is there plan to increase their drop rates/will the current drop rates be enough to keep a single (fully slotted) set repaired without too much reliance on rng?


Might need to be adjusted over time, but we can just watch how the market price shifts to determine that.
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post Yesterday, 23:36
Post #114
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Will already upgraded and item worlded equipment without soulfuse remain tradeable and usable as-is after the update?

QUOTE(Tenboro) *
salvaging gear doesn't refund materials anymore

There was already user discussion to adjust this earlier, but I also feel we need to retain a mechanic to transfer "upgrades" to new equipment, especially since our existing Upgrades are being converted to the new Upgrades.

QUOTE(Tenboro) *
An equipment's upgrade level is capped to its current Item World level, which is capped by the quality of the equipment. For example, a Legendary equipment has 20 levels of IW, giving it maximum of 20 levels of upgrades.

What happens if we currently have an equipment that is upgraded but has no IW?

This post has been edited by BlueWaterSplash: Today, 00:24
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post Yesterday, 23:44
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A few questions that I haven't seen asked yet. (Unless I'm blind)

1.How will the stat conversion work for equipment with very old qualities that currently don't exist like 'Fine' and 'Sapphire'?

2. Will you be able to Stat Fuse gear that is below Legendary into higher tiers; like Exquisite into Magnificent into Legendary etc?

3. With Stat Fusion would you be able to add stats that the current equip dosen't have but higher tiers of the same equipment type do? (This is kind of tied into the previous question)

4. Stat Fusion requires (slot+template) for sacrifices. In regards to weapons which all share the weapon slot, does template refer to just one-handed/ twohanded etc, or does it also include type like rapier / axe etc?

I assure you these questions have absolutely nothing to do with the fact I still own Sword Chucks.
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