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Perhaps it would be Monster Hunter: Wilds.
I went into it with incredibly high expectations, especially after how much I enjoyed Monster Hunter: World. The initial reviews from critics were glowing, praising the seamless open world and the evolution of the combat, which only built up my anticipation.
However, the regret comes from the actual experience of playing it, particularly on PC. The game was plagued with severe performance issues from launch – constant stuttering, frame drops, and crashes that made the fluid hunting experience it promised nearly unplayable at times. It felt like I was spending more time fighting the game's optimization than the monsters themselves.
Beyond the technical problems, there was also a sense of disappointment with some of the core design changes. While a more streamlined experience isn't inherently bad, it felt like some of the series' classic complexity and challenge had been sanded down a bit too much. For many veteran players, this departure from the traditional formula was a significant letdown. So, it's a mix of technical frustration and a feeling that the game didn't quite live up to the legacy of the series that makes me regret the purchase.
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