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What a shame..., When GOOD equipment gets wasted... |
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Feb 12 2011, 22:08
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Not bad evade either for a Negation. http://hentaiverse.org/pages/showequip.php...;key=b2fdbaf067Dang it! LOL not worth the 15k, though. CODE Superior Ebony Staff of the Fox Weapon Damage Type Crushing Attack Damage Multiplier + 7.93 % (+ 4.34) % Magic Damage Multiplier + 27.23 % (+ 14.88) % Magic Accuracy Bonus + 31.01 % (+ 28.98) % Magic Critical Bonus + 3.29 % (+ 3.08) % Burden + 9.66 Proficiency Bonuses Elemental + 29.96 (+ 13.88) Deprecating + 14.98 (+ 6.94) Elemental Damage Bonuses Fire + 6.51 (+ 3.01) Cold + 8.13 (+ 3.77) Elec + 8.13 (+ 3.77) Wind + 9.76 (+ 4.52) Primary Attribute Bonuses Wisdom + 5.77 (+ 2.50) Intelligence + 14.43 (+ 6.26) Hit Proc: 28% chance for Ether Theft Duration: 2 (1) turns
Level 222 / Slot: Staff / Type: Staff
This post has been edited by lovehcomics: Feb 12 2011, 22:09
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Feb 12 2011, 22:16
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(lovehcomics @ Feb 12 2011, 20:08)  Dang it! LOL not worth the 15k, though.
Not even 1C, that's crap.
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Feb 12 2011, 22:25
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(Golden Sun @ Feb 11 2011, 13:59)  Date Amount Information 2011-02-11 19:59 -1470 Purchased 3 "Stocking Stuffers" 2011-02-11 19:59 -4900 Purchased 1 "Shimmering Present"
Nice work on finding those items. What did you get from them?
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Feb 12 2011, 22:41
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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QUOTE(cmdct @ Feb 12 2011, 15:16)  Not even 1C, that's crap.
Tells you what kind of bonuses my staves have... Concentrated on ET instead of EDB. ET is useless on RoB though! Wow, if I was wanting to slow+poison them to death: Fine Willow Staff of the Curse-weaverCODE Weapon Damage Type Crushing Attack Damage Multiplier + 18.79 % (+ 9.76) % Magic Damage Multiplier + 11.26 % (+ 5.85) % Magic Accuracy Bonus + 29.02 % (+ 26.91) % Magic Critical Bonus + 4.85 % (+ 4.50) % Burden + 9.82 Proficiency Bonuses Elemental + 19.46 (+ 8.48) Divine + 1.77 (+ 0.77) Forbidden + 1.77 (+ 0.77) Deprecating + 68.98 (+ 30.07) Primary Attribute Bonuses Wisdom + 2.31 (+ 0.94) Intelligence + 3.08 (+ 1.25) Hit Proc: 28% chance for Ether Theft Duration: 3 (2) turns
Level 239 / Slot: Staff / Type: Staff Fine Katalox Staff of FocusCODE Weapon Damage Type Crushing Attack Damage Multiplier + 13.68 % (+ 6.50) % Magic Damage Multiplier + 26.82 % (+ 12.76) % Magic Accuracy Bonus + 48.66 % (+ 44.50) % Magic Critical Bonus + 6.60 % (+ 6.03) % Burden + 11.46 Proficiency Bonuses Divine + 23.50 (+ 9.25) Forbidden + 17.63 (+ 6.94) Deprecating + 25.46 (+ 10.02) Elemental Damage Bonuses Holy + 5.74 (+ 2.26) Dark + 7.65 (+ 3.01) Primary Attribute Bonuses Wisdom + 6.85 (+ 2.50) Intelligence + 5.99 (+ 2.19) Hit Proc: 28% chance for Ether Theft Duration: 3 (2) turns
Level 270 / Slot: Staff / Type: Staff Good accuracy but hardly worth 20712 credits... This post has been edited by lovehcomics: Feb 12 2011, 22:45
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Feb 12 2011, 22:47
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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Why would you slow and poison?
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Feb 12 2011, 23:02
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Der oops that slows the poison damage too. Bah, then Bewilder/ Weaken. (IMG:[ invalid] style_emoticons/default/wink.gif) Yeah I wasn't thinking clearly. Most people poisoning are trying to speed up killing bosses? It can also be used to affect their mana/SP regen? Haven't gotten to those bosses that need that, yet. ::EDIT:: Fixed my mistake. Was thinking of the release notes I was reading for 4.1 or so. This post has been edited by lovehcomics: Feb 13 2011, 01:08
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Feb 12 2011, 23:32
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(lovehcomics @ Feb 12 2011, 22:02)  Der oops that slows the poison damage too. Bah, then Bewilder/Silence. (IMG:[ invalid] style_emoticons/default/wink.gif) Yeah I wasn't thinking clearly. Most people poisoning are trying to speed up killing bosses? It can also be used to affect their mana/SP regen? Haven't gotten to those bosses that need that, yet. why would you need bewilder when the monster can't use spells when silenced?
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Feb 12 2011, 23:51
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hyl @ Feb 12 2011, 21:32)  why would you need bewilder when the monster can't use spells when silenced?
Bewilder increase the magical dmg, but I don't think it's worth the cast for that.
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Feb 13 2011, 01:11
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Simple answer: oops (IMG:[ invalid] style_emoticons/default/tongue.gif) Longer: I was thinking 1 or the other but you're right - better to use weaken since I believe that you can combine that with bewilder except in 4.0. 4.1 I think is the one that allowed it again. (But not with blindness?) This post has been edited by lovehcomics: Feb 13 2011, 01:11
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Feb 13 2011, 07:27
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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Fine Silk Robe of the Fleet I picked this for 2000 credits. It's level 0 evade is 6.25. I am seriously overstocked on evade robes.
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Feb 13 2011, 08:02
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Golden Sun @ Feb 12 2011, 20:47)  Why would you slow and poison?
I've been using both slow and poison.
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Feb 13 2011, 12:51
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Golden Sun @ Feb 12 2011, 21:47)  Why would you slow and poison?
to slow down a monster and his mp/sp regain even more?
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Feb 13 2011, 15:31
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(hyl @ Feb 13 2011, 10:51)  to slow down a monster and his mp/sp regain even more?
No, to get more channellings. However for a melee, that's not recommended. It's only if you really need it (ex. PA, regen can't keep up), because (with speeds capped) they'll be 25% slower and that means, you'll spend 25% mana from supportive spells, and 25% turns to finish. This post has been edited by cmdct: Feb 13 2011, 15:32
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Feb 13 2011, 16:18
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(cmdct @ Feb 13 2011, 14:31)  No, to get more channellings. However for a melee, that's not recommended. It's only if you really need it (ex. PA, regen can't keep up), because (with speeds capped) they'll be 25% slower and that means, you'll spend 25% mana from supportive spells, and 25% turns to finish.
I use it against legendaries to prevent getting hit by too many spells and spirit attacks and maybe some channelings, but primarily to slow down the mp/sp regain This post has been edited by hyl: Feb 13 2011, 16:18
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Feb 13 2011, 23:42
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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ASHPD Portal Gun 1 SHooooooooooot! (literally!)
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