I agree.
The reasoning is good. Higher prices = more demand, as well as just having a sink to cut down on the abundance out there. All of which drives up the price, in theory.
However, if Perk prices are outrageously expensive, the juice stops being worth the squeeze. For example, Crystarium Perks used to pay for themselves quickly. I crunched the numbers a month ago when Hath as ~2200, and found that all 5 Perks would pay for themselves over the course of 200,000 PFUDOR drops or so. That's incredibly reasonable. At today's 2600, it's closer to 1.6 million drops which is a literal lifetime of play.
And are the Innate Arcanas even worth anything now? Just use an extra Mana Draught or fifty. They're practically free.
Anyway, I understand why Tenboro did it. First and foremost, the servers need to keep running. I just don't know if this was the correct approach. The reason there's so much Hath floating out there is the umpteen donors who get Hath daily and that faucet's never going to turn off. Adding insult to injury, many of them already have the Perks they wanted anyway. This only deals a blow to newbies like myself and sdq. I caught wind of the change a day before it happened and managed to squeeze some in, but I don't know if I'd have stuck around if I joined today. The new prices are incredibly daunting.
Buuuuut... by the same token, I'm a freeloader here (IMG:[
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style_emoticons/default/tongue.gif) Maybe the correct response to me is "Pony up!". I'd love to, but I prefer the challenge of non-Pay To Win.
QUOTE(billgates2114 @ Aug 14 2023, 20:47)

10 times higher than before?
Which one are you referring to?
He's being hyperbolic, but for the sake of argument, Crysarium II went from 250 to 3000.
This post has been edited by Valdragon: Aug 15 2023, 07:27