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> HV Equip Scaling Calc v1.3.8 (9/28/2011), Screw Excel, I've got Javascript. Now with 100% more tooltips.

 
post May 28 2010, 00:57
Post #21
hgbdd



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QUOTE(cmal @ May 27 2010, 22:58) *

Clicking on the headers will show or hide the input fields for that section. Say you clicked on "Damage Type Mitigations". It would then hide the input for Crushing through Soul. Click on it again and they'll reappear.
Now I get it.
Do it only if it doesn't mean a lot of work for you, it's a good feature but not really necessary.
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post May 28 2010, 01:27
Post #22
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QUOTE(cmdct @ May 27 2010, 18:57) *

Do it only if it doesn't mean a lot of work for you, it's a good feature but not really necessary.

Its actually pretty trivial, since I would just need to extend some code I've already written for the new C+P entry mode. What I'm more concerned with is the how it would affect the interface.
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post May 29 2010, 02:16
Post #23
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Derp, another update. Doing dev on this is so much easier than for STAT, I don't have to screw around with HV stuff.
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post May 29 2010, 08:28
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The entry mode is really nice! (IMG:[invalid] style_emoticons/default/wub.gif)
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post Jun 3 2010, 13:47
Post #25
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QUOTE(cmal @ May 22 2010, 11:35) *

The HV Equipment Scaling Calculator
v1.2.0 (5/28/2010)



Alright! The real 1.0 release. I like the addition of Proficiency bonus calculation, too.
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post Jun 7 2010, 02:34
Post #26
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Alright, everyone, now that this has been out for a few weeks, I want to know how the script is working out for people. I don't know what direction to take dev in next, so I need some feedback. What would be nice to add? Annoying little things that could be changed? Is there nothing left that should/could be done? Basically, I want to know what you guys think would make this thing better, or if its already at a point where doing much more would be pointless.
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post Jun 8 2010, 08:06
Post #27
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QUOTE(cmal @ Jun 7 2010, 07:34) *

Alright, everyone, now that this has been out for a few weeks, I want to know how the script is working out for people. I don't know what direction to take dev in next, so I need some feedback. What would be nice to add? Annoying little things that could be changed? Is there nothing left that should/could be done? Basically, I want to know what you guys think would make this thing better, or if its already at a point where doing much more would be pointless.


Firstly, thanks for excellent script (IMG:[invalid] style_emoticons/default/wub.gif)

And could you take a look at this?
When I copy (not copy directly from the equip pop-up) and paste like below, the script said "ERROR - No Data Entered"
Magic Accuracy Bonus + 4.05 %
Physical Absorption + 0.90
Physical Mitigation + 1.57 %
Magical Absorption + 1.13
Magical Mitigation + 0.44 %
Evade Chance + 4.59 %
Resist Chance + 0.54 %
Burden + 3.14
Primary Attribute Bonuses
Intelligence + 0.38 Wisdom + 2.65
Agility + 0.50
Level 32 / Slot: Legs / Type: Cloth armor
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post Jun 8 2010, 08:07
Post #28
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QUOTE(Jonavrek @ Jun 7 2010, 23:06) *

When I copy (not copy directly from the equip pop-up) and paste like below, the script said "ERROR - No Data Entered"

I've had the same thing happen. (I'm not sure what equip type it was...)

This post has been edited by Boggyb: Jun 8 2010, 08:08
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post Jun 8 2010, 18:03
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QUOTE(Jonavrek @ Jun 8 2010, 02:06) *

And could you take a look at this?
When I copy (not copy directly from the equip pop-up) and paste like below, the script said "ERROR - No Data Entered"
Magic Accuracy Bonus + 4.05 %
Physical Absorption + 0.90
Physical Mitigation + 1.57 %
Magical Absorption + 1.13
Magical Mitigation + 0.44 %
Evade Chance + 4.59 %
Resist Chance + 0.54 %
Burden + 3.14
Primary Attribute Bonuses
Intelligence + 0.38 Wisdom + 2.65
Agility + 0.50
Level 32 / Slot: Legs / Type: Cloth armor

Its a formatting problem on the input. The parse script's regular expressions are based on what gets copied from the popup, since that's the most likely source of data. If the parser doesn't get any hits on any of the expressions, it spits out a no data error. I'll look into reworking the expressions.
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post Jun 10 2010, 04:06
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LOLupdate.
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post Jun 16 2010, 02:12
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Bugfix update.
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post Jun 24 2010, 00:21
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Another small update to fix a bug and tweak some nipples.

Does anyone even really use the field entry mode? Because if not, I might as well just rip it out.
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post Jun 24 2010, 00:34
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QUOTE(cmal @ Jun 23 2010, 23:21) *

Another small update to fix a bug and tweak some nipples.

Does anyone even really use the field entry mode? Because if not, I might as well just rip it out.
Although it's rarely used now, there's still people who don't post links, so field entry mode is still useful.
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post Jun 26 2010, 05:39
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wisdom doesn't show up on the scaled side
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post Jun 26 2010, 05:45
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QUOTE

Does anyone even really use the field entry mode? Because if not, I might as well just rip it out.

Useful for playing around with madeup equipment.
Like 23 base at level 999 gives 100% block or something.
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post Jun 26 2010, 06:17
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QUOTE(mr daniels @ Jun 25 2010, 23:39) *

wisdom doesn't show up on the scaled side

Adding the buttons at the top of the entry form when I put in Paste Mode jacked up my For Loop in Field Mode. Did a quick fix. Will do a proper bugfix tomorrow. The name field also shows up as null in Field Mode as well, will fix that as well.
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post Jul 15 2010, 04:16
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I'm tired of scrolling down to find this thread.
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post Jul 15 2010, 04:24
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Hold up, I just tested this on my off hand to see if it was worth leveling, current form:

Weapon Damage Type Piercing
Attack Damage Multiplier + 11.38 %
Attack Accuracy Bonus + 39.44 %
Attack Critical Bonus + 5.50 %
Parry Chance + 7.87 %
Burden + 6.46
Interference + 4.89
Primary Attribute Bonuses
Dexterity + 1.15 Agility + 0.96
Hit Proc: 22% chance for Penetrated Armor
Duration: 2 turns

Level 54 / Slot: 1handed / Type: One-handed weapon

When scaled to my level:

Level: 76
Attack Damage Multiplier: 13.01
Attack Accuracy Bonus: 39.86
Attack Critical Bonus: 5.56
Parry Chance: 8.25
Burden: 6.63
Interference: 5.02
DEX: 1.55
AGI: 1.29

How it the accuracy bonus only going up by 0.41% in 22 levels?
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post Jul 15 2010, 04:25
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QUOTE
How it the accuracy bonus only going up by 0.41% in 22 levels

It's correct. Accuracy scales down nicely (up horribly). Tenb probably doesn't want anyone to get 100% accuracy from an equip.
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post Jul 15 2010, 04:27
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QUOTE(Golden Sun @ Jul 14 2010, 22:25) *

It's correct. Accuracy scales down nicely (up horribly). Tenb probably doesn't want anyone to get 100% accuracy from an equip.

So if you don't get a good base accuracy then you're out of luck?

I suppose the parry increase and stats make it worth leveling, but still.
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