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> HentaiVerse 0.4.7, No Time Like The Present

 
post Jun 2 2010, 02:46
Post #101
hgbdd



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QUOTE(Thanos008 @ Jun 2 2010, 01:30) *

Was there an unofficial decrease in Blood Token drops??

I seriously haven't had a single Blood Token drop in at least a week of constant fighting (at least completely cleaning out the Arenas everyday), maybe close to two weeks since last I saw one.

(I wonder if it has anything to do with the fact that of late I seem to be getting greatly increased Artifact Drops?!? Please don't make me choose.)
Nope I'm still getting them as usual, I even got one in grindfest today.
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post Jun 2 2010, 04:11
Post #102
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QUOTE(cmdct @ Jun 1 2010, 17:46) *
Nope I'm still getting them as usual, I even got one in grindfest today.
I used to get at least two or three a week...now, hey presto -they've vanished!
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post Jun 2 2010, 11:48
Post #103
Zero Angel



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(IMG:[mywebspace.wisc.edu] https://mywebspace.wisc.edu/lnmaurer/web/minirng/Dilbert0001.jpg)
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post Jun 3 2010, 03:38
Post #104
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QUOTE(Rei-Tenshi @ Jun 2 2010, 05:48) *

what the hell does that have to do with anything
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post Jun 3 2010, 03:44
Post #105
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QUOTE(mr daniels @ Jun 2 2010, 21:38) *

what the hell does that have to do with anything

Drop rates in general. Blood Tokens in this case.
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post Jun 3 2010, 05:09
Post #106
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Suggestions:
Have the "Spikes" spells increase magic damage in their specific element.
Allow them to be set to Auto-Cast slots. (Gems would have to be changed back to overwrite)

New Skill Tier at 230 (I don't want to have to wait till 300...)
Holy spell
Counter- Supportive Spell- Grants % chance to counter on evaded/parried/missed/blocked/whatever attacks. (Possibly capped to a certain number per turn, possibly not)
Gem Slot (or whatever. I don't need any more item slots...)
Holy Spikes
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post Jun 3 2010, 05:39
Post #107
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QUOTE(Boggyb @ Jun 2 2010, 22:09) *

Gem Slot

Seconded.



QUOTE(Boggyb @ Jun 2 2010, 22:09) *

New Skill Tier at 230 (I don't want to have to wait till 300...)


QUOTE(Tenboro @ May 3 2010, 09:34) *

- Added the Lv. 250 ability tree

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post Jun 7 2010, 22:41
Post #108
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Another unsolicited suggestion:
Replace X-nerf (I don't see how it is useful except for possible use against the Trio and the Tree) with Bad Breath (a homage to the Marlboro from FF) which inflicts Weaken, Bewilder, Slow, and Poision. (I'd suggest more, but with spells cancelling each other out, that is probably the best that can be done)
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post Jun 7 2010, 22:47
Post #109
grumpymal



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QUOTE(Boggyb @ Jun 7 2010, 16:41) *

Another unsolicited suggestion:
Replace X-nerf (I don't see how it is useful except for possible use against the Trio and the Tree) with Bad Breath (a homage to the Marlboro from FF) which inflicts Weaken, Bewilder, Slow, and Poision. (I'd suggest more, but with spells cancelling each other out, that is probably the best that can be done)

LOL. I could go for this.

Way late edit:
Here's another unsolicited suggestion: A "scroll farther" button, equivalent to two or three hits of the normal scroll button. Sure, we could all switch to Chrome, where hitting Ctrl+F scrolls the screen down, but we wouldn't want to alienate the non-Chrome users would we?

This post has been edited by cmal: Jun 8 2010, 04:17
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post Jun 8 2010, 21:58
Post #110
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1st Request/Suggestion for Tenboro (again, in case this hasn't been asked before):

Could we please have HV set up so that ALL Weapons and Equipment allotted to each of our 3 Gear Set-ups is eliminated from the appropriate "un-equipped Inventory" Screens??

As it is, it's pretty hard to prune Excess Inventory -for sale to others in the WTS sub-forum, for liquidation into the Bazaar, etc. -when only the Gear Set that you have currently highlighted is taken off the list. It's fairly easy to accidentally sell stuff that you otherwise might want to keep for your other configurations.

2nd Request/Suggestion for Tenboro:

As it stands right now in HV, if your character is already under the effect of a Healing Magic or Potion, and you collect and use a Healing Gem, the two effects work alongside one another.

Would you kindly set up HV in the future so that Magic Gems and Magic Regeneration Spells/Potions work in the same way?? Right now, equipping one cancels the other out and that can be painful if one accidentally equips a weaker Gem when a more powerful/useful Potion is in effect.
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post Jun 8 2010, 22:02
Post #111
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QUOTE(Thanos008 @ Jun 8 2010, 12:58) *

1st Request/Suggestion for Tenboro (again, in case this hasn't been asked before):

Could we please have HV set up so that ALL Weapons and Equipment allotted to each of our 3 Gear Set-ups is eliminated from the appropriate "un-equipped Inventory" Screens??

As it is, it's pretty hard to prune Excess Inventory -for sale to others in the WTS sub-forum, for liquidation into the Bazaar, etc. -when only the Gear Set that you have currently highlighted is taken off the list. It's fairly easy to accidentally sell stuff that you otherwise might want to keep for your other configurations.

So, you basically want to prevent people from using any piece of equipment in multiple equipment sets... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 8 2010, 22:10
Post #112
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QUOTE(Boggyb @ Jun 8 2010, 21:02) *

So, you basically want to prevent people from using any piece of equipment in multiple equipment sets... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Yep, that's the way I understood as well (IMG:[invalid] style_emoticons/default/rolleyes.gif)

But it would be good if we could have a special bag, were we put all the equipment we don't want to sell, and become simplier to change gear in the sets at the same time.

This post has been edited by cmdct: Jun 8 2010, 22:11
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post Jun 8 2010, 23:01
Post #113
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AFAIK, equipment you have equipped in a set doesn't show up in the equipment shop. Just switch over to that and sort/sell away.
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post Jun 8 2010, 23:19
Post #114
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QUOTE(flint @ Jun 8 2010, 22:01) *

AFAIK, equipment you have equipped in a set doesn't show up in the equipment shop. Just switch over to that and sort/sell away.
That's not it.
I have gear for 2W, for holy/dark mitigation, Eths, special weapons/heavy/light gear that I don't use every day, and that's already a lot of gear already, so it's a little annoying when I decided to switch the gear in all equipment I have, plus it would be inconvenient to sell these stuff by mistake.

This post has been edited by cmdct: Jun 8 2010, 23:19
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post Jun 9 2010, 00:23
Post #115
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Oh okay, I get it. Ignore my previous statement, then.
So basically, this problem has its roots in the fact that there are 'only' three sets. I doubt there will be any more of them coming, so the bag you suggested would be a nice alternative.
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post Jun 9 2010, 01:02
Post #116
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QUOTE(flint @ Jun 8 2010, 15:23) *

I doubt there will be any more of them coming, so the bag you suggested would be a nice alternative.

I can't see what the problem would be with giving us 2 more.
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post Jun 9 2010, 08:34
Post #117
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But... but... but... where is 0.4.6?? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2010, 16:47
Post #118
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A Bag or more slots would be nice. It could even be a new Training?
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post Jun 10 2010, 12:25
Post #119
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QUOTE(Red_Piotrus @ Jun 9 2010, 13:34) *

But... but... but... where is 0.4.6?? (IMG:[invalid] style_emoticons/default/smile.gif)


Somewhere in the middle of 0.4.5 thread (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 12 2010, 20:07
Post #120
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I have a suggestion for the Bazaar, The "Swag Station", a special screen stream lined to sell multiple items all at once. With filters and stuff to prevent accidental dumping of wanted inventory.

Also, Bad Breath sounds awesome to me.
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