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HentaiVerse Persistent Update 90 |
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Jul 21 2022, 19:21
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TTCT123
Group: Gold Star Club
Posts: 134
Joined: 23-January 17

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Is it possible to keep the record of our last order price of any item I've sold or bought.
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Jul 21 2022, 19:23
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kamio11
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13

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QUOTE(Tenboro @ Jul 21 2022, 17:13)  They are unicode arrows, but it looks like Android and Mac doesn't have the full set. I might replace them with some that do. Can you see these?
▲ ▼
I can. QUOTE(Tenboro @ Jul 21 2022, 17:13)  It should update immediately if there is a transaction, otherwise it's cached for an hour.
It has now updated and shows it, but did not update immediately after I made the purchases. I don't know how long it took.
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Jul 21 2022, 20:01
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Anime Janai
Group: Members
Posts: 1,090
Joined: 23-February 09

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PROBLEM: The displayed quantity of items in my possession didn't update after a successful purchase.
BACKGROUND: After successfully purchasing an item, the page refreshed automatically as expected. The purchased item count and item cost amount were set back to zero as expected. However, the displayed quantity of items didn't update after this successful purchase page update. If I refreshed the entire webpage, the displayed quantity would show the correct amount so there is no error in counting. The problem is just with updating the display. I am using Firefox without any type of marketplace add-ons.
ASSUMED SOLLUTION: Refresh the quantity of items possessed after a successful purchase.
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Jul 21 2022, 20:32
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Tenboro

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QUOTE(kamio11 @ Jul 21 2022, 19:23)  It has now updated and shows it, but did not update immediately after I made the purchases. I don't know how long it took. QUOTE(Anime Janai @ Jul 21 2022, 20:01)  PROBLEM: The displayed quantity of items in my possession didn't update after a successful purchase. As far as I can tell, the player stock and price/trade history on the item trading page are both updating instantly when a trade is executed, but let me know if you (or anyone else) see this again, and if so, exactly what you did. You may see a slight delay (up to 5 seconds) for the trade lists under Browse Items and My Sell/Buy Orders to reflect any order/stock changes, this is expected.
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Jul 21 2022, 20:56
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Tenboro @ Jul 21 2022, 19:13)  Coupon Clipper only works in the item shop. It will never be applicable in the market. It'll be added to the regular isekai credit balance before the transfers take place. They are unicode arrows, but it looks like Android and Mac doesn't have the full set. I might replace them with some that do. Can you see these?
▲ ▼ It should update immediately if there is a transaction, otherwise it's cached for an hour.
Yes I can see these on mobile
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Jul 22 2022, 01:47
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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It would be nice if there is an "All" tab for both "My Buy Orders" and "My Sell Orders".
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Jul 22 2022, 08:43
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Tenboro

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Alright, I replaced the deposit/withdraw unicode arrows with the more widely supported ones.
Also fixed the display issue where the min undercut was shown as less than the minimum price if a 10 C sell order existed.
And since I was messing with it anyway, clicking the "Market Balance" and "Account Balance" readouts will now auto-fill the credit amount field with the corresponding value. (If your balance is higher than the maximum per-transfer value of 999,999,999 C, it will auto-fill up to that.)
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Jul 22 2022, 09:41
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kamio11
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13

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QUOTE(Tenboro @ Jul 22 2022, 06:43)  Alright, I replaced the deposit/withdraw unicode arrows with the more widely supported ones.
Those work, thanks. However, the left/right arrows for previous/next still don't display properly.
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Jul 22 2022, 10:01
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ihatov
Group: Gold Star Club
Posts: 674
Joined: 18-August 13

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QUOTE(Tenboro @ Jul 22 2022, 15:43)  clicking the "Market Balance" and "Account Balance" readouts will now auto-fill the credit amount field with the corresponding value.
Noice QoL improvement, thanks!
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Jul 22 2022, 14:39
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Tgbvfr
Group: Members
Posts: 271
Joined: 13-February 08

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QUOTE(Tenboro @ Jul 21 2022, 08:19)  The Market is a huge bulk of new code (larger than the Monster Lab), so make sure to report it if you encounter any bugs, especially in the trading logic.
I am not sure I would consider it a bug, but I did notice a minor inconsistency in The Market. For example, on the Consumables tab, click on Energy Drink. The "Price", "Total", "Low", "Avg", "High", and "Vol" columns have commas for values greater than 999. However, the "Count" and "Sold" columns do not. I checked several items and see the same inconsistency. This post has been edited by Tgbvfr: Jul 22 2022, 15:13
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Jul 23 2022, 09:29
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Bolide
Group: Gold Star Club
Posts: 1,515
Joined: 7-March 15

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May I suggest to add the old festival artifacts/trophies in the market(just like the item backorder)? I couldn't even buy/sell artifacts of last Easter festival(Vaccine Vials) in the market, some players/collectors may want to find/trade them in the market, or at least know the kind/name of a full set.
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Jul 23 2022, 09:58
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Bolide @ Jul 23 2022, 15:29)  May I suggest to add the old festival artifacts/trophies in the market(just like the item backorder)? I couldn't even buy/sell artifacts of last Easter festival(Vaccine Vials) in the market, some players/collectors may want to find/trade them in the market, or at least know the kind/name of a full set.
Please Click "Show Obsolete Items" to find Vaccine Vials and others.
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Jul 23 2022, 10:42
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Tenboro

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QUOTE(kamio11 @ Jul 22 2022, 09:41)  However, the left/right arrows for previous/next still don't display properly. I switched those as well.
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Jul 23 2022, 16:07
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lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

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QUOTE(Tenboro @ Jul 23 2022, 05:42)  I switched those as well.
Thanks. Looks good now
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Jul 24 2022, 06:33
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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By it's lack of inclusion in the market, can we infer that the "Priceless Ming Vase" artifact just doesn't exist in any inventory? Or is it an oversight?
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Jul 24 2022, 07:14
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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There are also Seven-Leafed Clover and Rabbit's Foot which appear in the wiki but not in the market, nor in the old backorder page too. Maybe some of them never existed?
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Jul 24 2022, 09:44
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Tenboro

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QUOTE(sogeth @ Jul 24 2022, 06:33)  By it's lack of inclusion in the market, can we infer that the "Priceless Ming Vase" artifact just doesn't exist in any inventory? Or is it an oversight? QUOTE(what_is_name @ Jul 24 2022, 07:14)  There are also Seven-Leafed Clover and Rabbit's Foot which appear in the wiki but not in the market, nor in the old backorder page too. Maybe some of them never existed? Apparently they existed at some point, but they were hard removed some time around 2009 for some reason or another, so the aren't in the game code nor any inventories. You might find a reason in some ancient patch note. The Market uses the internal item list directly, so if it exists and is tradeable it should be there.
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Jul 24 2022, 19:02
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,179
Joined: 26-June 15

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Is it possible to allow selecting/copying text in Market log? I am not sure if that's my setting issue or what.
This post has been edited by cornandbeans: Jul 24 2022, 19:04
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Jul 25 2022, 01:51
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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QUOTE(cornandbeans @ Jul 24 2022, 10:02)  Is it possible to allow selecting/copying text in Market log? I am not sure if that's my setting issue or what.
It's not a settings issue on your end. It's due to a property set in the CSS for the market. Why it's in the CSS for the market is something only our dear leader can answer, but the obvious corellary to it's existence is that they do not want us to be able to easily copy that text. My guess is that it's part of a strategy to make it harder to automate market activity, which our illustrious leader has (reasonably, I think) banned, and to enhance the ability to detect bad actors in the market. That said, I don't think that this particular CSS setting accomplishes very much in that regard. It raises the bar quite minimally, and can be evaded trivially even without scripts, by simply saving the page. One of the very nice features of HVMarket that the current market implementation lacks was the ability to look at a complete logs of sales for ourselves, other players and each item. This allowed for some market inteligence and thoughtful price setting, taking into account historical activity and market trends. Because it was accessible to everyone, it helped level the playing feild between some of the more deep pocketed players and those with less funds, but time to devote to analysis. On a related note, perhaps there could be a HatH perk that allows access to a full log of at least our individual market activity? The data would likely be shared and combined, of course, just the same way that market discount HatH perks were shared, but it could still act as a HatH sink and offset some of the storage costs for market activity (which I imagine would be relatively negligible in the big picture anyway). This post has been edited by sogeth: Jul 25 2022, 02:31
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Jul 25 2022, 02:29
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13

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Right now it's relatively time consuming to visit each page to update selling stock for items. HVMarket didn't suffer from the same issue as you could easily script selecting all new stock and send it all in one mooglemail. Additionally, you could adjust all the prices for items in one page, simplifying the process tremendously. A set of prioritized feature requests for the market, to enhance it's usability: - Allow adding all new items to the sell list by clicking on the stock entry
Clicking on (Stock: 2+21) would add the additional 2 directly to the sell count. If there was no new stock to add, clicking "stock" should remove all stock from the sell count. You could still require clicking on the update button to finalize the update. This alone would be a huge improvement on the current process of manually typing the new number in the sould count field. - In our individual market logs, allow clicking on the item names to link to the page for the item.
This is already implemented in OTHER player logs, so it should be easy to implement here as well.
- Create a page with all orders available for updating simultaneously.
The HVMarket implementation showed sell and buy orders on the same page, split into two columns, and that was very useful. You could see the current lowest price and had a button to undercut that price by a precentage. In this implementation, the undercut should obvously be the minimum based on the current market rules. Finally, having filled in any changes, a single submit button would update all the prices that hag been changed. Having the ability to filter the page by the usual categories would be a useful addition.
This is obviously a much larger update that the others I listed, and so understandably might be something left to script writters. But it would also make great sense as a part of the core implementation.
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