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> HentaiVerse Isekai 2022 Season 2, With Update 90

 
post Jun 21 2022, 21:49
Post #21
Shank



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QUOTE(Tenboro @ Jun 21 2022, 18:06) *

This is all intentional. Basically, there are a lot of edge cases involved with not committing funds to any particular order (which I wanted to avoid), so the order viewing and matching logic will always consider how much funds each user has in their account when doing either of those, and limits each order to that amount. But it doesn't actually change the order, seeing as a user can have credits added to their balance without doing anything (by having someone buy an item they listed).

The only reason it fully disables a buy order if the balance drops below the per-item bid is that otherwise we could end up in an inconsistent state where, when credits are added to the balance afterwards, said buy order has a bid above the lowest sell order for the item, and resolving that state would be a bit of a pain for various reasons.
Not really, both for UI complexity and technical database reasons. Basically, whenever it needs to create, delete or make changes to an order it has to grab an exclusive database lock for the item in question to prevent concurrency issues, and if you were to try to grab locks for several items at the same time you could easily run into deadlock problems. And because of said specific technical database reasons, you can't just grab one lock at a time, make the change, then release it. Not that there aren't ways around it, but it's not worth the work and complexity involved.


Cheers for that, interesting stuff. If it's all intentional I'll make the necessary notes on the wiki

QUOTE(RabidTanker @ Jun 21 2022, 19:48) *

Is it intentional that we can only do three arena sessions per day?


Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.
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post Jun 21 2022, 21:53
Post #22
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QUOTE(Shank @ Jun 21 2022, 12:49) *


Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.

Yeah, I died because I had set the difficulty too high.

I'm so used to having everything unlocked after all of these years.
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post Jun 21 2022, 22:06
Post #23
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The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
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post Jun 21 2022, 22:10
Post #24
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QUOTE(-The Dashing Dash- @ Jun 21 2022, 13:06) *

The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
I'm pretty sure that this is the case.

But on the other hand, I'll be losing out on a few thousand credits, which is essentially pocket change.
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post Jun 21 2022, 22:16
Post #25
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I was really hoping to see a replacement of HVMarket.
I'm too lazy to trade on forum.
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post Jun 22 2022, 02:25
Post #26
mundomuñeca



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Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ?

Since they still drop, and they still can be used in the Forge ... (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 22 2022, 04:04
Post #27
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nvm, it's because we have the later arenas.

This post has been edited by Necromusume: Jun 22 2022, 05:15
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post Jun 22 2022, 08:52
Post #28
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QUOTE(-The Dashing Dash- @ Jun 21 2022, 22:06) *
The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?


It will automatically unlock later arenas if you never clear one that goes away.

QUOTE(mundomuñeca @ Jun 22 2022, 02:25) *
Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ?


Uh, because when I removed bindings I accidentally left those out from the filter as well. Should be re-added now.
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post Jun 22 2022, 10:40
Post #29
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I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase?
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post Jun 22 2022, 10:49
Post #30
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Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.
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post Jun 22 2022, 14:17
Post #31
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I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item.
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post Jun 22 2022, 14:43
Post #32
Tenboro

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QUOTE(Noni @ Jun 22 2022, 10:40) *
I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase?


There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see.

QUOTE(SPoison @ Jun 22 2022, 10:49) *
Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.


You mean for each individual item? Not really that much work, so I'll consider it.

QUOTE(mewsf @ Jun 22 2022, 14:17) *
I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item.


The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.
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post Jun 22 2022, 15:05
Post #33
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QUOTE(Tenboro @ Jun 22 2022, 20:43) *

The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.


How about change "Price" to "Batch Price" in available sell/buy orders display section in the trading page? Of course there are texts to tell you the items are sold in batch, but I have read them every time to clear my mind. There's also cognitive inertia when I look directly at "Price", thinking it's per-item price, because there's no such idea as "batch" before, and I'm not too used to it yet.

For the "my buy order" and "my sell order" tabs, I suggest at least add a text to declare that the price is per-item price, or change "Order Price" to "Per-Item Price".

I doubt how many player will read carefully throughout the update note, so it's better to make it more intuitive.

This post has been edited by mewsf: Jun 22 2022, 15:08
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post Jun 22 2022, 15:13
Post #34
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QUOTE(Tenboro @ Jun 22 2022, 14:43) *

There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see

Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does.

From my moogle records on persistent:
CODE

Jake643    CoD for isekai trophies    1 x Health Draught    476,000    22-05-31 10:43    22-05-31 19:07
ssadff    Trophies    1 x Credits    156,000    22-05-31 09:26    22-05-31 19:03
ssadff    Trophies    1 x Credits    736,000    22-05-31 09:25    22-05-31 19:03
ertyk125    Trophies    1 x Credits    3,290,000    22-05-31 07:39    22-05-31 07:55
lololo16    isekai    1 x Health Draught    601,000    22-05-31 06:33    22-05-31 07:17
任凭三千落花trophies    1 x Credits    113,000    22-05-31 06:15    22-05-31 07:17
任凭三千落花trophies    1 x Credits    716,000    22-05-31 06:15    22-05-31 07:17
bmbl         Thank you    1 x Credits    516,000    22-05-31 05:45    22-05-31 07:17
bmbl         Thank you    1 x Credits    2,512,000    22-05-31 05:45    22-05-31 07:17
sabregimp    WTS Noodles in isekai 1 x Health Draught    1,050,000    22-05-31 05:15    22-05-31 07:17
APP_321    Isekai Trade    1 x Credits    9,095,000    22-05-30 22:28    22-05-30 22:47
ok1995    Isekai trophies     1 x Credits    113,000    22-05-29 17:42    22-05-29 18:54
ok1995    Isekai trophies     1 x Credits    386,000    22-05-29 17:42    22-05-29 18:54
mundomuñeca    Isekai trophies payment     1 x Health Draught    1,208,000    22-05-29 16:28    22-05-29 18:54
oohmrparis Trophies Cod     1 x Health Draught    8,587,000    22-05-29 14:41    22-05-29 14:53
cornandbeans    ISK Trophies     1 x Credits    258,000    22-05-29 09:49    22-05-29 11:29
mathl33t    Selling Trophies     1 x Credits    618,000    22-05-28 12:55    22-05-28 12:56
Jake643    CoD for isekai trophies     1 x Health Draught    1,010,000    22-05-28 08:55    22-05-28 12:56
ssadff    Trophies     1 x Credits    1,079,000    22-05-27 18:52    22-05-27 1


This post has been edited by Noni: Jun 22 2022, 15:18
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post Jun 22 2022, 18:09
Post #35
Tenboro

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QUOTE(Noni @ Jun 22 2022, 15:13) *
Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does.


To be more specific, there aren't any cheaper way to trade ISK credits for anything.
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post Jun 23 2022, 06:09
Post #36
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QUOTE(Tenboro @ Jan 9 2021, 08:54) *

Early Bird Ends: 2022-06-31 23:59 UTC


Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30
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post Jun 23 2022, 07:29
Post #37
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QUOTE(LogJammin @ Jun 23 2022, 06:09) *
Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30


Uh, right, it's the former. It's the end of the month in both cases.
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post Jun 23 2022, 09:36
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Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.
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post Jun 23 2022, 10:20
Post #39
Tenboro

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QUOTE(Necromusume @ Jun 23 2022, 09:36) *
Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.


Oh yes, the scourge of every trading system ever invented, the constant over/underbid by the minimum allowed fraction of the currency unit.

I don't think limiting price updates by frequency is a good idea, among other things because it doesn't guarantee that the person who initiated the bid-warring doesn't "win". It depends on when the initial bid was placed of course, but if someone places a bid at 9000C and then someone swoops in with a 9001C bid, if those two people then start bid-warring the latter would be the highest bid at the end.

I think a better idea would be to make it enforce minimum bid increments, so that if the current bid is 9000C you'd need to bid at least 1% more (9090C) for it to be accepted. But of course, for items/batches that sell for less than 100C each, that would still be 1C increments.
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post Jun 23 2022, 10:50
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QUOTE(Tenboro @ Jun 21 2022, 17:21) *

- Equipment now keeps the "previously salvaged" flag when transferred from Isekai to Persistent.


Can I ask about the Meaning of this Sentence?
It means
CODE

If an Equipment is once salvaged in Isekai, it will get the "previously salvaged" Flag. When it is transferred to Persistent, it still has this Flag when new generated.

or
CODE

All the Equipments from Isekai to Persistent will be generated with "previously salvaged" Flag, like soulfusing, no matter they're salvaged in Isekai or not.
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