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HentaiVerse Isekai 2022 Season 2, With Update 90 |
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Jun 21 2022, 21:49
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Shank
Group: Global Mods
Posts: 9,116
Joined: 19-May 12

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QUOTE(Tenboro @ Jun 21 2022, 18:06)  This is all intentional. Basically, there are a lot of edge cases involved with not committing funds to any particular order (which I wanted to avoid), so the order viewing and matching logic will always consider how much funds each user has in their account when doing either of those, and limits each order to that amount. But it doesn't actually change the order, seeing as a user can have credits added to their balance without doing anything (by having someone buy an item they listed).
The only reason it fully disables a buy order if the balance drops below the per-item bid is that otherwise we could end up in an inconsistent state where, when credits are added to the balance afterwards, said buy order has a bid above the lowest sell order for the item, and resolving that state would be a bit of a pain for various reasons. Not really, both for UI complexity and technical database reasons. Basically, whenever it needs to create, delete or make changes to an order it has to grab an exclusive database lock for the item in question to prevent concurrency issues, and if you were to try to grab locks for several items at the same time you could easily run into deadlock problems. And because of said specific technical database reasons, you can't just grab one lock at a time, make the change, then release it. Not that there aren't ways around it, but it's not worth the work and complexity involved.
Cheers for that, interesting stuff. If it's all intentional I'll make the necessary notes on the wiki QUOTE(RabidTanker @ Jun 21 2022, 19:48)  Is it intentional that we can only do three arena sessions per day?
Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.
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Jun 21 2022, 21:53
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RabidTanker
Group: Members
Posts: 707
Joined: 6-October 14

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QUOTE(Shank @ Jun 21 2022, 12:49) 
Did you die on the third arena? I was able to do more than 3 with no issue, but you have to clear the arena before you can proceed to the next one.
Yeah, I died because I had set the difficulty too high. I'm so used to having everything unlocked after all of these years.
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Jun 21 2022, 22:06
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-The Dashing Dash-
Group: Gold Star Club
Posts: 786
Joined: 4-March 16

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The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
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Jun 21 2022, 22:10
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RabidTanker
Group: Members
Posts: 707
Joined: 6-October 14

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QUOTE(-The Dashing Dash- @ Jun 21 2022, 13:06)  The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
I'm pretty sure that this is the case. But on the other hand, I'll be losing out on a few thousand credits, which is essentially pocket change.
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Jun 21 2022, 22:16
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qwersad222
Newcomer
  Group: Members
Posts: 85
Joined: 3-December 15

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I was really hoping to see a replacement of HVMarket. I'm too lazy to trade on forum.
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Jun 22 2022, 02:25
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ? Since they still drop, and they still can be used in the Forge ... (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jun 22 2022, 04:04
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Necromusume
Group: Catgirl Camarilla
Posts: 6,850
Joined: 17-May 12

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nvm, it's because we have the later arenas.
This post has been edited by Necromusume: Jun 22 2022, 05:15
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Jun 22 2022, 08:52
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Tenboro

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QUOTE(-The Dashing Dash- @ Jun 21 2022, 22:06)  The fact an arena level is locked if you don't complete the previous one made me wonder if it was possible to be permanently locked out of arenas by having the first incomplete arena disappear through leveling up?
It will automatically unlock later arenas if you never clear one that goes away. QUOTE(mundomuñeca @ Jun 22 2022, 02:25)  Why in "The Market"© under Materials we cannot trade Shards, like Voidseeker, Featherweight etc. ?
Uh, because when I removed bindings I accidentally left those out from the filter as well. Should be re-added now.
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Jun 22 2022, 10:40
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase?
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Jun 22 2022, 10:49
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SPoison
Group: Gold Star Club
Posts: 4,099
Joined: 20-July 10

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Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.
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Jun 22 2022, 14:17
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mewsf
Group: Gold Star Club
Posts: 565
Joined: 24-June 14

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I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item.
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Jun 22 2022, 14:43
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Tenboro

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QUOTE(Noni @ Jun 22 2022, 10:40)  I know th 10% is the same as MM tax, and I see how that should be the end-state. At this particular moment though, I think it would be better if people test it out thoroughly before it goes to persistent. For testing purposes, wouldn't it be wise to do 0% tax until the Market is released to Persistent? Just to get a lot of usage during the test phase? There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see. QUOTE(SPoison @ Jun 22 2022, 10:49)  Would it be too much to ask to get a lifetime full market log? So I can randomly browse what was being bought on a random day and if ppl don’t want to be seen maybe add an option to have their name hidden but their transaction still viewable. Probably too much effort, but who knows.
You mean for each individual item? Not really that much work, so I'll consider it. QUOTE(mewsf @ Jun 22 2022, 14:17)  I feel that it's better to add even clearer indication for batch price, I still feel confused when looking at prices in the trading page of items that are traded in batch. In "My buy orders" page, the price is for single item. The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.
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Jun 22 2022, 15:05
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mewsf
Group: Gold Star Club
Posts: 565
Joined: 24-June 14

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QUOTE(Tenboro @ Jun 22 2022, 20:43)  The reason it shows per-item prices on the order lists is that I didn't want to clutter it with yet another field with "batch count" when it isn't really needed to see what it's trading for. I'm not sure how it could be made more explicit than it already is with the batch size shown three times on the trading screen in addition to the count being shown with two digits shaded out, but if you have any specific suggestions, feel free to post them.
How about change "Price" to "Batch Price" in available sell/buy orders display section in the trading page? Of course there are texts to tell you the items are sold in batch, but I have read them every time to clear my mind. There's also cognitive inertia when I look directly at "Price", thinking it's per-item price, because there's no such idea as "batch" before, and I'm not too used to it yet. For the "my buy order" and "my sell order" tabs, I suggest at least add a text to declare that the price is per-item price, or change "Order Price" to "Per-Item Price". I doubt how many player will read carefully throughout the update note, so it's better to make it more intuitive. This post has been edited by mewsf: Jun 22 2022, 15:08
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Jun 22 2022, 15:13
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Tenboro @ Jun 22 2022, 14:43)  There aren't any cheaper ways to trade on Isekai, so I don't really think it'll get in the way of testing TBH, but we'll see
Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does. From my moogle records on persistent: CODE Jake643 CoD for isekai trophies 1 x Health Draught 476,000 22-05-31 10:43 22-05-31 19:07 ssadff Trophies 1 x Credits 156,000 22-05-31 09:26 22-05-31 19:03 ssadff Trophies 1 x Credits 736,000 22-05-31 09:25 22-05-31 19:03 ertyk125 Trophies 1 x Credits 3,290,000 22-05-31 07:39 22-05-31 07:55 lololo16 isekai 1 x Health Draught 601,000 22-05-31 06:33 22-05-31 07:17 任凭三千落花trophies 1 x Credits 113,000 22-05-31 06:15 22-05-31 07:17 任凭三千落花trophies 1 x Credits 716,000 22-05-31 06:15 22-05-31 07:17 bmbl Thank you 1 x Credits 516,000 22-05-31 05:45 22-05-31 07:17 bmbl Thank you 1 x Credits 2,512,000 22-05-31 05:45 22-05-31 07:17 sabregimp WTS Noodles in isekai 1 x Health Draught 1,050,000 22-05-31 05:15 22-05-31 07:17 APP_321 Isekai Trade 1 x Credits 9,095,000 22-05-30 22:28 22-05-30 22:47 ok1995 Isekai trophies 1 x Credits 113,000 22-05-29 17:42 22-05-29 18:54 ok1995 Isekai trophies 1 x Credits 386,000 22-05-29 17:42 22-05-29 18:54 mundomuñeca Isekai trophies payment 1 x Health Draught 1,208,000 22-05-29 16:28 22-05-29 18:54 oohmrparis Trophies Cod 1 x Health Draught 8,587,000 22-05-29 14:41 22-05-29 14:53 cornandbeans ISK Trophies 1 x Credits 258,000 22-05-29 09:49 22-05-29 11:29 mathl33t Selling Trophies 1 x Credits 618,000 22-05-28 12:55 22-05-28 12:56 Jake643 CoD for isekai trophies 1 x Health Draught 1,010,000 22-05-28 08:55 22-05-28 12:56 ssadff Trophies 1 x Credits 1,079,000 22-05-27 18:52 22-05-27 1
This post has been edited by Noni: Jun 22 2022, 15:18
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Jun 22 2022, 18:09
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Tenboro

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QUOTE(Noni @ Jun 22 2022, 15:13)  Well, last season everyone just did 'send with CoD on persistent'. People send the items and on persistent they send 1 health draught or even 1 credit with CoD attached. Fully automated with scripts. You can check the moogle records on persistent how often that happens. the 1 credit with CoD, that's what HV Utils does.
To be more specific, there aren't any cheaper way to trade ISK credits for anything.
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Jun 23 2022, 06:09
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LogJammin
Group: Catgirl Camarilla
Posts: 597
Joined: 11-October 14

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QUOTE(Tenboro @ Jan 9 2021, 08:54)  Early Bird Ends: 2022-06-31 23:59 UTC
Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30
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Jun 23 2022, 07:29
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Tenboro

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QUOTE(LogJammin @ Jun 23 2022, 06:09)  Is that meant to be 2022-6-30 or 2022-7-1? There is no 2022-6-30
Uh, right, it's the former. It's the end of the month in both cases.
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Jun 23 2022, 09:36
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Necromusume
Group: Catgirl Camarilla
Posts: 6,850
Joined: 17-May 12

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Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.
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Jun 23 2022, 10:20
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Tenboro

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QUOTE(Necromusume @ Jun 23 2022, 09:36)  Can the number of price updates allowed be reduced to something like 3 per item per day? It's turning into unending stupid bid-warring just like the last HVMarket.
Oh yes, the scourge of every trading system ever invented, the constant over/underbid by the minimum allowed fraction of the currency unit. I don't think limiting price updates by frequency is a good idea, among other things because it doesn't guarantee that the person who initiated the bid-warring doesn't "win". It depends on when the initial bid was placed of course, but if someone places a bid at 9000C and then someone swoops in with a 9001C bid, if those two people then start bid-warring the latter would be the highest bid at the end. I think a better idea would be to make it enforce minimum bid increments, so that if the current bid is 9000C you'd need to bid at least 1% more (9090C) for it to be accepted. But of course, for items/batches that sell for less than 100C each, that would still be 1C increments.
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Jun 23 2022, 10:50
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Tenboro @ Jun 21 2022, 17:21)  - Equipment now keeps the "previously salvaged" flag when transferred from Isekai to Persistent.
Can I ask about the Meaning of this Sentence? It means CODE If an Equipment is once salvaged in Isekai, it will get the "previously salvaged" Flag. When it is transferred to Persistent, it still has this Flag when new generated.
or CODE All the Equipments from Isekai to Persistent will be generated with "previously salvaged" Flag, like soulfusing, no matter they're salvaged in Isekai or not.
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