https://forums.e-hentai.org/index.php?s=&am...t&p=6768284菠萝发了单独一层的更新内容,
目前的翻译版本为 2025.11.07
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Taking a crack at making 2H viable, among other things.
进行了使双手风格变得可用的尝试,以及其他一些内容。
- Stats for equipped gear should now properly recalculate on level-up.
已经穿上的装备的数值现在能正确地被等级放大。
- Sleep now works like Stun in that attacks will always at least glance.
现在,沉睡的作用方式变得像晕眩一样,受到的攻击总是至少为击偏。
- Weaken should now also prevent crits on the same turn as it is inflicted; let me know if you still see crits when it's active.
虚弱现在在触发的同一轮次就能避免暴击;如果在虚弱状态下仍然触发了暴击,请告知菠萝。
- Corrected crits not always inflicting weapon effects. Mainhand and offhand attacks roll for crit separately, and will have crits apply to their corresponding effects.
修正了暴击并不总是触发武器特效的问题。主手攻击和副手攻击进行相互独立的暴击骰点,并且各自的暴击对应各
自武器的特效。
- Added a parry bonus to the Dual-Wielding Damage ability (needs reslotting).
为双持暴击技能增加了一个招架奖励(需要重新装载该技能)。
- Clubs and Axes now drop with a bit of parry.
棍和斧现在在掉落时会带有少量的招架数值。
- Added a block bonus to the Two-Handed Parry ability and added a second tier (needs reslotting).
为双手招架技能增加了一个格挡奖励,并且添加了一种第二阶层(需要重新装载该技能)。
- Most Two-Handed weapons (not staffs) now drop with both parry and block. This is balanced to result in less block than One-Handed + Shield, and less parry than Dual-Wielding, while still having a bit of both.
大部分双手武器(不包括法杖)现在在掉落时会同时带有招架和格挡。这是用于平衡,会让双手风格比单手加盾有
少一些的格挡,比双持有少一些的招架,但是双手风格仍然会在格挡和招架两方面各有一点。
Existing weapons will not have the new stats until the corresponding stat roll values have been added to them, which will happen when I get around to write a script to do so.
现存武器不会有新数值,直到对应的数值骰点被添加到它们,需要等菠萝写一个脚本来进行添加。
- The extra off-hand parry bonus is now halved for Niten Ichiryuu (katana + wakizashi) due to the previous change.
现在,二天一流(太刀加肋差)的副手额外招架奖励被减半了,这是因为前述的更新。
- Adjusted the burden penalty for natural evade to reduce the impact at moderate burden - for example, 50 burden now reduces evade by 25% instead of 54%. This reduction now caps out at 100 instead of 75.
调整了负重对于天然回避的惩罚,用于减少适量的负重带来的冲击。例如, 50 负重现在减少 25% 回避,而不是 54% 。这种回避减少所需要的负重的上限由 75 增加到 100 。
- Adjusted the burden penalty for attack speed bonus to make burden above 100 meaningful - for example, 100 burden now reduces any attack speed bonus by ~49.4% instead of 100%. This reduction now caps out at 130 instead of 100. (You still cannot have a penalty to attack speed.)
调整了负重对于攻击速度的惩罚,来使超过 100 负重变得有意义。例如, 100 负重现在减少 49.4% 的攻速,而不是 100% 。这种攻速减少所需要的负重的上限由 100 增加到 130 。(你仍然不能拥有一个攻速惩罚。)
- Changed the "Sell Salvage Remains" label to "Sell Salvaged Equipment". Now stop bugging me about how it shouldn't be the default because you think it'll sell the salvaged materials rather than what's left of the equipment after salvaging it.
更改“贩售分解残骸”为“贩售被分解的装备”。现在不要用“为什么这不能成为默认选项,因为你们认为这个功
能会自动贩售分解获得的材料而不是分解后获得的残骸”之类的问题来惹怒菠萝。
All numbers are tentative and are very likely to be changed.
所有数值都是暂定的,并且很可能会被更改。
Would be neat if people could try a high-parry DW build (dagger or wakizashi offhand) and let me know how that works compared to using a full-size offhand weapon.
如果大家能够尝试一个高招架双持配装(副手装备匕首或者肋差),并且让菠萝知道,这相比于使用完整尺寸的副
手武器有什么区别,那么这是极好的。