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> 中文討論區: 變態道的原罪 [禁無意義的水跟簽到], The Chinese discussion thread of declining quality.

 
post Nov 7 2025, 17:22
Post #28361
sola470



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元素使,棉布和相位有啥区别吗。我看两个装备的数值基本都差不多
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post Nov 7 2025, 17:28
Post #28362
--一虹--



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杀戮后缀是不是变垃圾了,我看比其他的后缀也高不来几点攻击
不到10%的样子,
之前可不止这么点的

不知道毁灭后缀是不是同样削弱得厉害

This post has been edited by --一虹--: Nov 7 2025, 17:28
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post Nov 7 2025, 17:41
Post #28363
剑行血间



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QUOTE(sola470 @ Nov 7 2025, 23:22) *

元素使,棉布和相位有啥区别吗。我看两个装备的数值基本都差不多

QUOTE(Noni @ Nov 1 2025, 21:59) *

[*]Cotton Armor - basic
  • no burden no interference
  • AGI: lower than INT & WIS
  • Crush damage mitigation
  • has PMIT and MMIT
  • has attack & magic accuracy
  • 3 PABS
[*]Phase Armor - special[/b]
  • Magic accuracy +
  • PMIT -
  • AGI +, INT +, WIS +
  • Crushing -
  • Evade +, Resist +

没太大区别,不过相位稍微好一点点,命中、闪避、PAB 都更高
QUOTE(--一虹-- @ Nov 7 2025, 23:28) *

杀戮后缀是不是变垃圾了,我看比其他的后缀也高不来几点攻击
不到10%的样子,
之前可不止这么点的

不知道毁灭后缀是不是同样削弱得厉害

现在装备前后缀数值取决于所有属性平均 roll 和强化次数,可能得强化满了才能达到以前的幅度
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post Nov 7 2025, 19:22
Post #28364
worms3000



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奇怪,战斗中monsterbation下方那个经验条突然失效了,一直显示空经验,但是战斗结束又能看到经验是正常取得的
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post Nov 7 2025, 19:28
Post #28365
chjj30



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https://forums.e-hentai.org/index.php?s=&am...t&p=6768284
菠萝发了单独一层的更新内容,
目前的翻译版本为 2025.11.07
==========

Taking a crack at making 2H viable, among other things.
进行了使双手风格变得可用的尝试,以及其他一些内容。
- Stats for equipped gear should now properly recalculate on level-up.
已经穿上的装备的数值现在能正确地被等级放大。
- Sleep now works like Stun in that attacks will always at least glance.
现在,沉睡的作用方式变得像晕眩一样,受到的攻击总是至少为击偏。
- Weaken should now also prevent crits on the same turn as it is inflicted; let me know if you still see crits when it's active.
虚弱现在在触发的同一轮次就能避免暴击;如果在虚弱状态下仍然触发了暴击,请告知菠萝。
- Corrected crits not always inflicting weapon effects. Mainhand and offhand attacks roll for crit separately, and will have crits apply to their corresponding effects.
修正了暴击并不总是触发武器特效的问题。主手攻击和副手攻击进行相互独立的暴击骰点,并且各自的暴击对应各
自武器的特效。
- Added a parry bonus to the Dual-Wielding Damage ability (needs reslotting).
为双持暴击技能增加了一个招架奖励(需要重新装载该技能)。
- Clubs and Axes now drop with a bit of parry.
棍和斧现在在掉落时会带有少量的招架数值。
- Added a block bonus to the Two-Handed Parry ability and added a second tier (needs reslotting).
为双手招架技能增加了一个格挡奖励,并且添加了一种第二阶层(需要重新装载该技能)。
- Most Two-Handed weapons (not staffs) now drop with both parry and block. This is balanced to result in less block than One-Handed + Shield, and less parry than Dual-Wielding, while still having a bit of both.
大部分双手武器(不包括法杖)现在在掉落时会同时带有招架和格挡。这是用于平衡,会让双手风格比单手加盾有
少一些的格挡,比双持有少一些的招架,但是双手风格仍然会在格挡和招架两方面各有一点。
Existing weapons will not have the new stats until the corresponding stat roll values have been added to them, which will happen when I get around to write a script to do so.
现存武器不会有新数值,直到对应的数值骰点被添加到它们,需要等菠萝写一个脚本来进行添加。
- The extra off-hand parry bonus is now halved for Niten Ichiryuu (katana + wakizashi) due to the previous change.
现在,二天一流(太刀加肋差)的副手额外招架奖励被减半了,这是因为前述的更新。
- Adjusted the burden penalty for natural evade to reduce the impact at moderate burden - for example, 50 burden now reduces evade by 25% instead of 54%. This reduction now caps out at 100 instead of 75.
调整了负重对于天然回避的惩罚,用于减少适量的负重带来的冲击。例如, 50 负重现在减少 25% 回避,而不是 54% 。这种回避减少所需要的负重的上限由 75 增加到 100 。
- Adjusted the burden penalty for attack speed bonus to make burden above 100 meaningful - for example, 100 burden now reduces any attack speed bonus by ~49.4% instead of 100%. This reduction now caps out at 130 instead of 100. (You still cannot have a penalty to attack speed.)
调整了负重对于攻击速度的惩罚,来使超过 100 负重变得有意义。例如, 100 负重现在减少 49.4% 的攻速,而不是 100% 。这种攻速减少所需要的负重的上限由 100 增加到 130 。(你仍然不能拥有一个攻速惩罚。)
- Changed the "Sell Salvage Remains" label to "Sell Salvaged Equipment". Now stop bugging me about how it shouldn't be the default because you think it'll sell the salvaged materials rather than what's left of the equipment after salvaging it.
更改“贩售分解残骸”为“贩售被分解的装备”。现在不要用“为什么这不能成为默认选项,因为你们认为这个功
能会自动贩售分解获得的材料而不是分解后获得的残骸”之类的问题来惹怒菠萝。
All numbers are tentative and are very likely to be changed.
所有数值都是暂定的,并且很可能会被更改。
Would be neat if people could try a high-parry DW build (dagger or wakizashi offhand) and let me know how that works compared to using a full-size offhand weapon.
如果大家能够尝试一个高招架双持配装(副手装备匕首或者肋差),并且让菠萝知道,这相比于使用完整尺寸的副
手武器有什么区别,那么这是极好的。
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post Nov 7 2025, 19:46
Post #28366
剑行血间



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这次更新很好
双持流派第一个技能增加招架加成
双手流派第三个技能增加格挡加成
需要重新装技能生效

棍棒斧头增加少量招架值
双手武器增加少量招架、格挡

降低负重对闪避和攻速的惩罚
在目前数值系统下,全轻甲随着难度提升会超过其他搭配,这样一改重甲和混搭更强了

试了下我的重甲双持确实强了不少,可以尝试 无脑 x20 了。

这次更新实装后,前 200 级 DW 有相当大的优势,DW 第一个技能对应 0/100/200,前期就能拿到不少招架值,1H 得等到 250。
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post Nov 7 2025, 20:17
Post #28367
worms3000



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QUOTE(剑行血间 @ Nov 8 2025, 01:46) *

试了下我的重甲双持确实强了不少,可以尝试 无脑 x20 了。

这次更新实装后,前 200 级 DW 有相当大的优势,DW 第一个技能对应 0/100/200,前期就能拿到不少招架值,1H 得等到 250。

看了下,我的轻甲DW现在有300回避,700招架和近500的抵抗
重甲DW有115回避,136格挡,700招架和172抵抗
这面板打x20有希望吗

重甲1H那边479格挡+382招架反正是打不了 (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 7 2025, 20:39
Post #28368
剑行血间



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QUOTE(worms3000 @ Nov 8 2025, 02:17) *

看了下,我的轻甲DW现在有300回避,700招架和近500的抵抗
重甲DW有115回避,136格挡,700招架和172抵抗
这面板打x20有希望吗

重甲1H那边479格挡+382招架反正是打不了 (IMG:[invalid] style_emoticons/default/huh.gif)

250级,重甲差不多面板,怒气全放T3,7只怪开始上保护卷轴或者沉默也可以
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post Nov 7 2025, 20:44
Post #28369
SIRIUSs



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QUOTE(chjj30 @ Nov 8 2025, 01:28) *

https://forums.e-hentai.org/index.php?s=&am...t&p=6768284
菠萝发了单独一层的更新内容,
目前的翻译版本为 2025.11.07
==========

Taking a crack at making 2H viable, among other things.
进行了使双手风格变得可用的尝试,以及其他一些内容。
...


感謝翻譯

剛測了一下新版2H大槌,雖然有額外的Parry和Block但上盡減益還是活不過GF 70層

少了像VS, FB那種爆發性傷害的技能來控制怪物數量
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post Nov 7 2025, 20:52
Post #28370
mirroricecola



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向boro提议了增强2H,真的来了,虽然不是我预想的增强 Domino Strikes (IMG:[invalid] style_emoticons/default/blush.gif)
DW 也增强了
那我可以2H开始游玩 isk 了

————————————————————-
双手锤 X10打到 lv100了,感觉很良好

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post Nov 7 2025, 21:10
Post #28371
worms3000



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QUOTE(剑行血间 @ Nov 8 2025, 02:39) *

250级,重甲差不多面板,怒气全放T3,7只怪开始上保护卷轴或者沉默也可以

感谢,等AR刷新了再试试
这赛季试的套路太多了,但是早鸟就两天了没那么多体力挥霍了, 不然理论上还能再对比测试个一轮看效果
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post Nov 7 2025, 21:54
Post #28372
qiaolie



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183.9 Evade
405.2 Block
297.2 Parry
421.6 Resist
这个属性打PFUDOR感觉比想象中强, 上完Weaken全程A也过了65场
用S虚空短剑缺了不少Parry, 但是伤害确实比其他高
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post Nov 8 2025, 03:22
Post #28373
worms3000



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试了下确实可以打x20了,就是要吃ME和SE
感觉武器还是差了点

edit:又调整了一下,换成3重2轻1h
回避110,格挡450,招架380
配合沉默打法目前感觉挺稳了

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post Nov 8 2025, 04:53
Post #28374
nguzhr



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头晕了 现在什么比较厉害 单手盾战还能玩吗
轻甲和重甲选哪个

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post Nov 8 2025, 05:23
Post #28375
hc br



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QUOTE(nguzhr @ Nov 8 2025, 10:53) *

头晕了 现在什么比较厉害 单手盾战还能玩吗
轻甲和重甲选哪个


簡單的說,看裝備,目前的版本測試起來,個人感覺還是先看生存力,
反正*20考量就你必須疊超過生存線的防禦力,再去談攻擊效率,
所以生存力綜合排名還是老樣子,

1.輕甲盾戰 (有一定迴避力以上的)
2.重甲盾戰 (迴避較低)
3.輕甲雙持
4.重甲雙持
5.二天
6.雙手

然後雙持現在變得有辦法打*20再加上T3技能特別凶猛,以綜合清怪能力來說就變成

1.重甲雙持
2.輕甲雙持
3.重甲盾戰
4.輕甲盾戰
(目前我沒玩過雙手後面不做評價)

穩一點就是走單手,冒險一點就雙持,
因為不確定雙持在高層塔能不能活得下去,
除非你沒打算打完100塔,只打個50塔雙持應該不難

---

請問一下向波蘿許願要去哪邊?

我強烈要求提高虛空碎片掉落率,以目前版本實用度和需求量來說,
這東西再怎樣都得掉落率提到根羽毛碎片一樣高才對,
不然就是IW到一定等級要給予虛空化獎勵才成,
強化做成護符一次要10片耶?那狗屎的掉落率能看嗎?

This post has been edited by hc br: Nov 8 2025, 06:06
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post Nov 8 2025, 05:42
Post #28376
worms3000



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QUOTE(hc br @ Nov 8 2025, 11:23) *

簡單的說,看裝備

和我的体验差不多,我再补充一下
根据自己掉的装备来决定走什么路线,现在能玩的流派很多
非P盾开的非洲穷人场合,开局优先考虑双持,商店拖两把匕首或者副手胁差就能有不错的格挡
等有了比较好的盾考虑转1H(可以250以上点出单手格挡技能再考虑)
如果掉的影甲比较多,就先轻甲,反之去商店拖反应甲/盾化板甲/格挡塔盾走重甲
等级到200-250这段再根据掉落的装备调整一次,重混轻或者轻混重都有说法
主要看你身上反应甲/影甲和盾的情况,x20的合格线可以参考上面几楼我们的讨论
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post Nov 8 2025, 06:15
Post #28377
nguzhr



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QUOTE(hc br @ Nov 8 2025, 12:23) *

簡單的說,看裝備,目前的版本測試起來,個人感覺還是先看生存力,
反正*20考量就你必須疊超過生存線的防禦力,再去談攻擊效率,
所以生存力綜合排名還是老樣子,

1.輕甲盾戰 (有一定迴避力以上的)
2.重甲盾戰 (迴避較低)
3.輕甲雙持
4.重甲雙持
5.二天
6.雙手

然後雙持現在變得有辦法打*20再加上T3技能特別凶猛,以綜合清怪能力來說就變成

1.重甲雙持
2.輕甲雙持
3.重甲盾戰
4.輕甲盾戰
(目前我沒玩過雙手後面不做評價)

穩一點就是走單手,冒險一點就雙持,
因為不確定雙持在高層塔能不能活得下去,
除非你沒打算打完100塔,只打個50塔雙持應該不難



太感谢了!
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post Nov 8 2025, 06:43
Post #28378
剑行血间



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QUOTE(hc br @ Nov 8 2025, 11:23) *

請問一下向波蘿許願要去哪邊?

我強烈要求提高虛空碎片掉落率,

以目前版本實用度和需求量來說,

這東西再怎樣都得掉落率提到根羽毛碎片一樣高才對,

不然就是IW到一定等級要給予虛空化獎勵才成,

強化做成護符一次要10片耶?

那狗屎的掉落率能看嗎?

https://forums.e-hentai.org/index.php?showtopic=289914
可以在这里说,已经提过不少次了,看起来菠萝暂时不打算改
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post Nov 8 2025, 07:12
Post #28379
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自己看了看ISK auction的装备,发现了好多前后缀组合。现在看1H mage的话可选装备更多了
kite可以有战法后缀了,kite本身只是比buckler重一点但是格挡高很多。甚至可以有barrier后缀了
也就是说50层TW可选盾有kite和buckler的战法/barrier后缀了。100层则是推荐两个都barrier后缀,或者90以后换立场+单手战法后缀,蓝也够用
武器可选dagger和wakizashi。这两个招架非常接近。甚至可以不需要战法后缀。因为10b说charm可以装省蓝

指不定战法更好打了。缺点就是锻造比以前难吧。开局可能不利
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post Nov 8 2025, 07:15
Post #28380
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gf打得有點久,晚點再繼續

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