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> 中文討論區: 變態道的原罪 [禁無意義的水跟簽到], The Chinese discussion thread of declining quality.

 
post Yesterday, 11:28
Post #28121
Lady_Slayer



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QUOTE(剑行血间 @ Nov 3 2025, 17:07) *

装备超过 200 个没有清理就会这样,去分解垃圾吧

------
看来🍍没有给今天打塔少发种子的补发,痛失两个种子

等等,我的两个种子怎么变成五个了,确实补发了,哪里多了一个,不会又是 bug 吧


在你报告的那一层的下面几楼有另一个玩家说他收到了非整数的种子。菠萝发了个补丁给它们向上取整。
也许你仓库里有几个不完整的种子,所以总数变多了
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post Yesterday, 11:39
Post #28122
7510sina



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受大佬指点后,去试了下三轻二重的双持,再打×10感觉确实不错。
有点飘了,想试试×15了。
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post Yesterday, 11:42
Post #28123
Lady_Slayer



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一些其他的更新:

QUOTE

- Attacks against stunned monsters will always at least glance.

- Removed the hidden cooldown on Spark of Life

- For dual-wielding, mainhand and offhand attacks are now separate and have separate damage/accuracy/effects. If you hit with your main attack (glance or better, and it's not fully blocked or parried), then it will always initiate an off-hand attack.

- Offhand weapons no longer have an overall penalty to all stats; instead, there are per-template modifiers to different types of weapons. Daggers and Wakizashi get no damage penalty, a 0.8x penalty to accuracy, and a 1.5x bonus to Parry. Shortswords get a 0.8x damage penalty, a 0.5x accuracy penalty, and a 1.2x bonus to Parry. Other weapons also have a 0.8x damage penalty and a 0.5x accuracy penalty, but no bonus to Parry.

- Off-hand stat penalties are modified by your dual-wielding proficiency; at no proficiency you have the base penalty, scaling up to no penalty at 600 proficiency.
  • 攻击眩晕的怪物必中
  • 移除了生命火花的内置CD
  • 对于双持流派,主手和副手攻击现在分离,并且有分别的伤害/命中/效果。如果你的主手攻击命中(击中或者暴击并且没有被完全格挡或招架)那么它总会触发一次副手攻击。
  • 副手武器不再有全属性惩罚。取而代之的是各武器类型的独立参数调整。当装备为副手时,匕首与胁差无攻击力惩
    罚,命中惩罚为-20%,招架参数增幅+50%。短剑攻击力惩罚为-20%,命中惩罚为-50%,招架增幅+20%。其他武器攻击力惩罚为-20%,命中惩罚为-50%并且没有招架增幅。
  • 副手的属性惩罚收到双持熟练度的影响。在熟练度为0时惩罚为基础值,并且随着熟练度上升不断减少,直至600 熟练度时为无惩罚。


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post Yesterday, 11:47
Post #28124
einhers



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请问这两面盾牌哪个好一点,值得魂绑吗?
Superior Kite Shield of the Barrier
Exquisite Agile Kite Shield of Stoneskin

现在不知怎么比较装备好坏,没法看 Base 或 Scaled 数值,仓库里一堆 Superior 不知怎么处理

不知半年后,HV Utils、Live Percentile Ranges 等插件会不会更新
有点担心法师会不会成为时代的眼泪,异世界连测试都没法做到
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post Yesterday, 11:49
Post #28125
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现在isk难度最高只能选X10了,而且经验倍率减半了,这是什么操作?
ISK体力消耗加倍,结果你收益还减半?菠萝没问题吗?
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post Yesterday, 11:50
Post #28126
SIRIUSs



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CODE
- The equipment-to-item drop ratio in Persistent was increased by about 20% (not percentage points, relative in percent to the old ratio). For Isekai, you now have twice the base equipment-to-item drop ratio compared to Persistent. For both, you now get the Early Bird equipment-to-item drop ratio (twice the base Isekai ratio) until level 200 regardless of other factors.

- Nightmare, Hell, Nintendo and IWBTH difficulties now give a smaller EXP bonus but a higher loot drop multiplier. This should help prevent out-leveling equips at lower levels.

- IWBTH now requires level 200; PFUDOR now requires level 300.


- Nintendo以下難度的經驗獎勵緩和、放大掉落獎勵乘數

- IWBTH/PFUDOR難度改為150/300等開放

Attached Image


QUOTE(a379808848 @ Nov 3 2025, 17:49) *

现在isk难度最高只能选X10了,而且经验倍率减半了,这是什么操作?
ISK体力消耗加倍,结果你收益还减半?菠萝没问题吗?

你還滿眼熟的。

有疑問去更新串問最快

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post Yesterday, 11:52
Post #28127
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QUOTE(einhers @ Nov 3 2025, 17:47) *

请问这两面盾牌哪个好一点,值得魂绑吗?
Superior Kite Shield of the Barrier
Exquisite Agile Kite Shield of Stoneskin

现在不知怎么比较装备好坏,没法看 Base 或 Scaled 数值,仓库里一堆 Superior 不知怎么处理

不知半年后,HV Utils、Live Percentile Ranges 等插件会不会更新
有点担心法师会不会成为时代的眼泪,异世界连测试都没法做到


装备升级界面可以看见base stat rolls,180-200是L的水平,每个稀有度差距20的样子

这次异世界改动太多,感觉要过很久才能完善好了

好像又有奇怪的改动了(
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post Yesterday, 11:52
Post #28128
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不是哥们,锁难度还降经验倍率,那敌人强度有削吗。。。
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post Yesterday, 11:57
Post #28129
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QUOTE(kagekaze0723 @ Nov 3 2025, 17:52) *

不是哥们,锁难度还降经验倍率,那敌人强度有削吗。。。

有,但很明顯成長速度還是比玩家快
大家把怪物養大太強了,等級放大係數也還是太大
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post Yesterday, 12:32
Post #28130
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画廊区又有人在搞事情了。

https://e-hentai.org/?f_search=uploaduid%3A9520566

注意这个人跟TMDlixin250不是同一个上传者

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post Yesterday, 12:39
Post #28131
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任天堂以上的倍率没变,hell变成x5了
但是掉率变高了,锁难度也能防止贫富差距被快速放大,思路我感觉没什么问题
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post Yesterday, 12:41
Post #28132
7510sina



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我明白了。暴击和命中相关以后,怪物的暴击数据有点失控。怪物一多就容易连续遭受暴击,然后瞬间被秒。
这个设计很有问题。
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post Yesterday, 12:44
Post #28133
Lady_Slayer



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总感觉菠萝在强化前50层塔的难度
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post Yesterday, 13:35
Post #28134
yeong198



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Warning: Reached equipment inventory limit.

怪物掉裝都會有這個警告是???

我裝備也才30多個...


啊 我發現原因了

我之前拆裝備,把 sell salvage Remains 選項勾掉

要去sell最右邊的Salvaged 自已再賣掉 (IMG:[invalid] style_emoticons/default/anime_cry.gif) 阿~

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post Yesterday, 13:51
Post #28135
粉色甜心小姐



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QUOTE(yeong198 @ Nov 3 2025, 19:35) *

Warning: Reached equipment inventory limit.

怪物掉裝都會有這個警告是???

我裝備也才30多個...

手动拆掉的装备会剩装备渣,可以在 Sell 中的 Salvaged 中看到
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post Yesterday, 13:53
Post #28136
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QUOTE(ray5255 @ Nov 3 2025, 17:52) *

装备升级界面可以看见base stat rolls,180-200是L的水平,每个稀有度差距20的样子
这次异世界改动太多,感觉要过很久才能完善好了
好像又有奇怪的改动了(

谢谢!
升级界面试了下,
但又发现同样是 Barrier 后缀的 Kite 盾,Base roll 96 、无等级的 Average 的实际 BLK 214.8,
比 Base roll 102 的 Superior 更高 (214.7)
看来多想无益,变化比计划快 (IMG:[invalid] style_emoticons/default/sad.gif)
QUOTE(worms3000 @ Nov 3 2025, 18:39) *

任天堂以上的倍率没变,hell变成x5了
但是掉率变高了,锁难度也能防止贫富差距被快速放大,思路我感觉没什么问题

我也这么觉得,对轻度玩家和新手友好,老玩家也有更好掉率
其实没游戏经验、也没资源的玩家,本来就打不了 x20
我第一次打 x20 也是刚升到 LV 300 、进龙场被强制的
QUOTE(Lady_Slayer @ Nov 3 2025, 18:44) *

总感觉菠萝在强化前50层塔的难度

看来 P 发的太多了 (IMG:[invalid] style_emoticons/default/smile.gif)
话说上季异世界继承的装备还没到账…… 可能半年后就用不了了
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post Yesterday, 14:02
Post #28137
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QUOTE(ericeric91 @ Nov 3 2025, 01:57) *

有,但很明顯成長速度還是比玩家快
大家把怪物養大太強了,等級放大係數也還是太大


先等等看吧,等菠萝下线了今天不会有变化了我再打剩下的ar (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Yesterday, 14:54
Post #28138
unitready



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QUOTE(einhers @ Nov 3 2025, 17:47) *

请问这两面盾牌哪个好一点,值得魂绑吗?
Superior Kite Shield of the Barrier
Exquisite Agile Kite Shield of Stoneskin

现在不知怎么比较装备好坏,没法看 Base 或 Scaled 数值,仓库里一堆 Superior 不知怎么处理

不知半年后,HV Utils、Live Percentile Ranges 等插件会不会更新
有点担心法师会不会成为时代的眼泪,异世界连测试都没法做到

找塔盾或者力盾,不要鸢盾
另外,我很早就建议过,3重+2轻,discord里sirius也看到我说过的,轻的部位自己决定。
我的建议是5件都要有end的PAB,然后轻甲可以酌情配上否定后缀。
理念就是用剑盾+轻甲否定,构建格挡、招架、抵抗的防御体系。
采用这个方案的一些玩家反馈这套是相当有效的。

This post has been edited by unitready: Yesterday, 15:16
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post Yesterday, 15:00
Post #28139
a379808848



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你還滿眼熟的。

有疑問去更新串問最快
[/quote]
我在更新贴里已经问了,眼熟吗?我基本不怎么怎么发帖。
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post Yesterday, 15:26
Post #28140
bellilust



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奇怪 我異世界的自動賣裝都沒動 都是沒啟用 結果打完東西直接賣給旅行商人? 我怕bug把主世界的自動販賣全部取消 也沒用
有人也會這樣嗎?
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